Difference between revisions of "System security"

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{{hatnote|Various references to High Security, Low Security, Null Security, and Wormhole Space redirect here.  For the EVE University Campuses focused on student activities in each of these areas, see [[Highsec Group]], [[Low-Sec Campus]], [[Nullsec Campus]], or [[Wormhole Campus]], respectively.  Other campuses are listed at [[Campuses]].}}
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{{hatnote|Various references to High Security, Low Security, Null Security, and Wormhole Space redirect here.  For the EVE University Campuses focused on student activities in each of these areas, see [[Hi Sec Campus]], [[Low-Sec Campus]], [[Null-Sec Campus]], or [[Wormhole Campus]], respectively.  Other campuses are listed at [[Campuses]].}}
 
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A star system's '''Security Level''' is a rough measure of how hazardous that particular system is.  Players also commonly use the terms Sec Level, System Sec, Security Rating, and Sec Rating.  It is displayed in-game as a number with a single decimal place in the range -1.0 to 1.0. Security level should not be confused with [[Security Status]], which is an attribute attached to a player character.
A star system's '''Security Level''' is a rough measure of how hazardous that particular system is.  Players also commonly use the terms Sec Level, System Sec, Security Rating, and Sec Rating.  It is displayed in-game as a positive number with a single decimal place in the range 1.0 to 0.0. Security level should not be confused with [[Security Status]], which is an attribute attached to a player character.
 
  
 
The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked.
 
The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked.
  
==Known Space==
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=={{anchor|Known Space}}Known space==
  
 
There are three general classifications of systems based upon system security:  High Security, Low Security, and Null Security.
 
There are three general classifications of systems based upon system security:  High Security, Low Security, and Null Security.
  
===Empire Space===
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===Empire space===
  
 
Empire space is the name given to the regions which the four main NPC factions hold sovereignty (High Security and Low Security). In Empire space, whether high or low security, [[Frigate#Stealth Bombers|stealth bombers]] can't use [[bombs]] and players cannot deploy [[Gate Games#Bubbles|bubbles]].  
 
Empire space is the name given to the regions which the four main NPC factions hold sovereignty (High Security and Low Security). In Empire space, whether high or low security, [[Frigate#Stealth Bombers|stealth bombers]] can't use [[bombs]] and players cannot deploy [[Gate Games#Bubbles|bubbles]].  
  
==== High Security ====
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==== High security ====
  
High Security systems are those with a security level of 0.5 to 1.0. [[CONCORD]] will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 10 seconds in 0.5 space. Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec.
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High Security systems are those with a security level of 0.5 to 1.0. [[CONCORD]] will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 19 seconds in 0.5 space. Players also commonly use the terms High, High-sec, Highsec, Hi-sec, and Hisec.
  
In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Aggression (i.e. committing a [[Crimewatch|Criminal-level offense]]) will provoke a response from CONCORD and any nearby sentry guns.  Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.  
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In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Aggression (i.e. committing a [[Crimewatch|Criminal-level offense]]) will provoke a response from CONCORD and any nearby sentry guns.  Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.
  
Regions which are primarily HiSec:
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==== Low security ====
* '''[http://wiki.eveonline.com/en/wiki/Category:The_Citadel_%28Region%29 The Citadel]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Derelik_%28Region%29 Derelik]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Devoid_%28Region%29 Devoid]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Domain_%28Region%29 Domain]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Essence_%28Region%29 Essence]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Everyshore_%28Region%29 Everyshore]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:The_Forge_%28Region%29 The Forge]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:The_Citadel_%28Region%29 Heimatar]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Kador_%28Region%29 Kador]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Kor-Azor_%28Region%29 Kor-Azor]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Lonetrek_%28Region%29 Lonetrek]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Metropolis_%28Region%29 Metropolis]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Sinq_Laison_%28Region%29 Sinq Laison]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Tash-Murkon_%28Region%29 Tash-Murkon]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Verge_Vendor_%28Region%29 Verge Vendor]'''
 
  
==== Low Security ====
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Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low, Low-sec, Lo-sec, Lowsec, and Losec.   
 
 
Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low-sec, Lo-sec, Lowsec, and Losec.   
 
  
 
In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but [[CONCORD]] will '''not''' react to hostile actions between [[pilot]]s, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status.
 
In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but [[CONCORD]] will '''not''' react to hostile actions between [[pilot]]s, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status.
  
Regions which are primarily LoSec:
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=== Null security ===
* '''[http://wiki.eveonline.com/en/wiki/Category:Aridia_%28Region%29 Aridia]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Black_Rise_%28Region%29 Black Rise]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:The_Bleak_Lands_%28Region%29 The Bleak Lands]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Genesis_%28Region%29 Genesis]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Khanid_%28Region%29 Khanid]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Molden_Heath_%28Region%29 Molden Heath]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Placid_%28Region%29 Placid]'''
 
* '''[http://wiki.eveonline.com/en/wiki/Category:Solitude_%28Region%29 Solitude]''' (with a HiSec island, that includes [[Project_Solitude|Project Solitude]])
 
  
=== Null Security ===
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Null Security systems are those with a security level of -1.0 to 0.0. Players also commonly use the terms Null, Null-sec, Nullsec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh"). The name originates from a time when instead of showing negative security status the displayed statuses were rounded to 0.0.
  
Null Security systems are those with a security level of 0.0.  Players also commonly use the terms Null-sec, Nullsec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh").
+
These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In nullsec the gloves are off: [[Frigate#Stealth Bombers|stealth bombers]] can use bombs and players can deploy [[Gate Games#Bubbles|bubbles]]; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement.
  
These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In nullsec the gloves are off: [[Frigate#Stealth Bombers|stealth bombers]] can use bombs and players can deploy [[Gate Games#Bubbles|bubbles]]; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement (see also: [[EVE University Rules#Rules of Engagement|EVE University Rules of Engagement]]).
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Null security space can further be split to NPC null and claimable null.
  
==== NPC NullSec ====
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==== NPC null security space====
  
NPC NullSec is null-security space where the sovereignty is claimed by NPC factions, similar to normal 'Empire' space, therefore cannot be claimed by [[capsuleer]] alliances.
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NPC NullSec is null-security space where the sovereignty is claimed by NPC factions, similar to normal 'Empire' space, and therefore cannot be claimed by [[capsuleer]] alliances.
  
 
Regions classified as NPC NullSec:
 
Regions classified as NPC NullSec:
* '''[http://wiki.eveonline.com/en/wiki/Category:Curse_%28Region%29 Curse]''', ''claimed by Angel Cartel''
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* '''Curse''', ''claimed by Angel Cartel''
* '''[http://wiki.eveonline.com/en/wiki/Category:Great_Wildlands_%28Region%29 Great Wildlands]''', ''claimed by Thukker Tribe''
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* '''Great Wildlands''', ''claimed by Thukker Tribe''
* '''[http://wiki.eveonline.com/en/wiki/Category:Outer_Ring_%28Region%29 Outer Ring]''', ''claimed by Outer Ring Excavations''
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* '''Outer Ring''', ''claimed by Outer Ring Excavations''
* '''[http://wiki.eveonline.com/en/wiki/Category:Stain_%28Region%29 Stain]''', ''claimed by Sansha's Nation''
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* '''Stain''', ''claimed by Sansha's Nation''
* '''[http://wiki.eveonline.com/en/wiki/Category:Syndicate_%28Region%29 Syndicate]''', ''claimed by Intaki Syndicate''
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* '''Syndicate''', ''claimed by Intaki Syndicate''
* '''[http://wiki.eveonline.com/en/wiki/Category:Venal_%28Region%29 Venal]''', ''claimed by Guristas''
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* '''Venal''', ''claimed by Guristas Pirates''
  
University pilots are allowed to enter all of these, for purposes including PvP and PvE (see also: [[EVE_University_Rules#Special_rules_for_different_areas_of_space|EVE University Rules]]).
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==== Claimable null security space====
 
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{{main|Sovereignty}}
==== Claimable NullSec ====
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In the rest of nullsec sovereignty is claimed (or contested!) by capsuleer alliances. Any stations in claimable nullsec will be player-owned and will usually only allow their owners' allies to dock.
In the rest of nullsec sovereignty is claimed (or contested!) by capsuleer alliances. Any stations in claimable nullsec will be player-owned and will usually only allow their owners' allies to dock
 
 
 
EVE University members are allowed to enter Claimable Nullsec space to PvE and PvP, but may not get engaged in structure or sovereignity battles (see: [[EVE_University_Rules#Special_rules_for_different_areas_of_space|EVE University Rules]]).  
 
  
 
{{expansion past|1=University policy, until March 2014, was that University pilots were not allowed to enter claimable nullsec, unless in a fleet lead by an [[ILN]] Officer, in order to preserve the University's neurality. That changed in March 2014, after a successful 1-month experiment, and [[Azmodeus Valar]] mailed out "[O]ur month long test of increased Sov Null access has been a success. We will be continuing it indefinitely. This means that anyone can lead a fleet into sovereign null security space for PvP purposes. Do not engage in PvE activities in Sov Null space, and do not participate in structure or sovereignty battles."  See [http://forum.eveuniversity.org/viewtopic.php?f=31&t=76988 this forum thread] for more details. This was later updated to allow PvE activities as well, see the '''Rules of Engagement''' page on [[ROE#Claimable_NullSec|claimable nullsec]].}}
 
{{expansion past|1=University policy, until March 2014, was that University pilots were not allowed to enter claimable nullsec, unless in a fleet lead by an [[ILN]] Officer, in order to preserve the University's neurality. That changed in March 2014, after a successful 1-month experiment, and [[Azmodeus Valar]] mailed out "[O]ur month long test of increased Sov Null access has been a success. We will be continuing it indefinitely. This means that anyone can lead a fleet into sovereign null security space for PvP purposes. Do not engage in PvE activities in Sov Null space, and do not participate in structure or sovereignty battles."  See [http://forum.eveuniversity.org/viewtopic.php?f=31&t=76988 this forum thread] for more details. This was later updated to allow PvE activities as well, see the '''Rules of Engagement''' page on [[ROE#Claimable_NullSec|claimable nullsec]].}}
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Regions classified as Claimable NullSec:
 
Regions classified as Claimable NullSec:
* '''[http://wiki.eveonline.com/en/wiki/Category:Branch_%28Region%29 Branch]'''
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* '''[http://evemaps.dotlan.net/map/Branch Branch]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Cache_%28Region%29 Cache]'''
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* '''[http://evemaps.dotlan.net/map/Cache Cache]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Catch_%28Region%29 Catch]'''
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* '''[http://evemaps.dotlan.net/map/Catch Catch]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Cloud_Ring_%28Region%29 Cloud Ring]'''
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* '''[http://evemaps.dotlan.net/map/Cloud_Ring Cloud Ring]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Cobalt_Edge_%28Region%29 Cobalt Edge]''' ''(also: [http://wiki.eveonline.com/en/wiki/Rogue_Drones Drone Region])''
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* '''[http://evemaps.dotlan.net/map/Cobalt_Edge Cobalt Edge]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Deklein_%28Region%29 Deklein]'''
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* '''[http://evemaps.dotlan.net/map/Deklein Deklein]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Delve_%28Region%29 Delve]''' ''(some systems: [http://wiki.eveonline.com/en/wiki/Category:The_Blood_Raider_Covenant The Blood Raider Covenant] )''
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* '''[http://evemaps.dotlan.net/map/Delve Delve]''' ''(some systems owned by [[The Blood Raider Covenant]])''
* '''[http://wiki.eveonline.com/en/wiki/Category:Detorid_%28Region%29 Detorid]'''
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* '''[http://evemaps.dotlan.net/map/Detorid Detorid]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Esoteria_%28Region%29 Esoteria]'''
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* '''[http://evemaps.dotlan.net/map/Esoteria Esoteria]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Etherium_Reach_%28Region%29 Etherium Reach]''' ''(also: [http://wiki.eveonline.com/en/wiki/Rogue_Drones Drone Region])''
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* '''[http://evemaps.dotlan.net/map/Etherium_Reach Etherium Reach]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Fade_%28Region%29 Fade]'''
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* '''[http://evemaps.dotlan.net/map/Fade Fade]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Feythabolis_%28Region%29 Feythabolis]'''
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* '''[http://evemaps.dotlan.net/map/Feythabolis Feythabolis]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Fountain_%28Region%29 Fountain]''' ''(some systems: [http://wiki.eveonline.com/en/wiki/Category:Serpentis Serpentis])''
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* '''[http://evemaps.dotlan.net/map/Fountain Fountain]''' ''(some systems owned by [[Serpentis]])''
* '''[http://wiki.eveonline.com/en/wiki/Category:Geminate_%28Region%29 Geminate]''' ''(some systems: [http://wiki.eveonline.com/en/wiki/Category:The_Society The Society])''
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* '''[http://evemaps.dotlan.net/map/Geminate Geminate]''' ''(some systems owned by The Society of Conscious Thought)''
* '''[http://wiki.eveonline.com/en/wiki/Category:Immensea_%28Region%29 Immensea]'''
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* '''[http://evemaps.dotlan.net/map/Immensea Immensea]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Impass_%28Region%29 Impass]'''
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* '''[http://evemaps.dotlan.net/map/Impass Impass]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Insmother_%28Region%29 Insmother]'''
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* '''[http://evemaps.dotlan.net/map/Insmother Insmother]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Malpais_%28Region%29 Malpais]''' ''(also: [http://wiki.eveonline.com/en/wiki/Rogue_Drones Drone Region])''
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* '''[http://evemaps.dotlan.net/map/Malpais Malpais]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Oasa_%28Region%29 Oasa]'''
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* '''[http://evemaps.dotlan.net/map/Oasa Oasa]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Omist_%28Region%29 Omist]'''
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* '''[http://evemaps.dotlan.net/map/Omist Omist]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Outer_Passage_%28Region%29 Outer Passage]''' ''(also: [http://wiki.eveonline.com/en/wiki/Rogue_Drones Drone Region])''
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* '''[http://evemaps.dotlan.net/map/Outer_Passage Outer Passage]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Paragon_Soul_%28Region%29 Paragon Soul]'''
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* '''[http://evemaps.dotlan.net/map/Paragon_Soul Paragon Soul]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Period_Basis_%28Region%29 Period Basis]'''
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* '''[http://evemaps.dotlan.net/map/Period_Basis Period Basis]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Perrigen_Falls_%28Region%29 Perrigen Falls]''' ''(also: [http://wiki.eveonline.com/en/wiki/Rogue_Drones Drone Region])''
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* '''[http://evemaps.dotlan.net/map/Perrigen_Falls Perrigen Falls]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Providence_%28Region%29 Providence]'''
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* '''[http://evemaps.dotlan.net/map/Providence Providence]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Pure_Blind_%28Region%29 Pure Blind]''' ''(some systems: [http://wiki.eveonline.com/en/wiki/Category:Mordu%27s_Legion_Command Mordu's Legion Command], [http://wiki.eveonline.com/en/wiki/Category:The_Servant_Sisters_of_EVE The Servant Sisters of Eve])''
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* '''[http://evemaps.dotlan.net/map/Pure_Blind Pure Blind]''' ''(some systems owned by [[Mordu's Legion]] and [[Sisters of Eve]])''
* '''[http://wiki.eveonline.com/en/wiki/Category:Querious_%28Region%29 Querious]'''
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* '''[http://evemaps.dotlan.net/map/Querious Querious]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Scalding_Pass_%28Region%29 Scalding Pass]'''
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* '''[http://evemaps.dotlan.net/map/Scalding_Pass Scalding Pass]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Tenal_%28Region%29 Tenal]'''
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* '''[http://evemaps.dotlan.net/map/Tenal Tenal]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Tenerifis_%28Region%29 Tenerifis]'''
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* '''[http://evemaps.dotlan.net/map/Tenerifis Tenerifis]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:The_Kalevala_Expanse_%28Region%29 The Kalevala Expanse]''' ''(also: [http://wiki.eveonline.com/en/wiki/Rogue_Drones Drone Region])''
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* '''[http://evemaps.dotlan.net/map/The_Kalevala_Expanse The Kalevala Expanse]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:The_Spire_%28Region%29 The Spire]''' ''(also: [http://wiki.eveonline.com/en/wiki/Rogue_Drones Drone Region])''
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* '''[http://evemaps.dotlan.net/map/The_Spire The Spire]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Tribute_%28Region%29 Tribute]'''
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* '''[http://evemaps.dotlan.net/map/Tribute Tribute]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Vale_of_the_Silent_%28Region%29 Vale of the Silent]'''
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* '''[http://evemaps.dotlan.net/map/Vale_of_the_Silent Vale of the Silent]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Wicked_Creek_%28Region%29 Wicked Creek]'''
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* '''[http://evemaps.dotlan.net/map/Wicked_Creek Wicked Creek]'''
  
 
== Wormhole Space ==
 
== Wormhole Space ==
 
{{Main|Wormhole Space}}
 
{{Main|Wormhole Space}}
 +
<!--
 +
{{:Wormhole Space}}
 +
-->
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In terms of security mechanics, Wormhole Space ("w-space") is similar to nullsec: [[CONCORD]] does not monitor what happens in wormhole pockets, players can use bombs and bubbles at will and aggression will not impact player security status.
  
{{:Wormhole Space}}
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W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window.
 +
 
 +
== Game Mechanics affected by System Security ==
  
In terms of security mechanics, w-space is similar to nullsec: Concord does not monitor what happens in wormhole pockets, and players can use bombs and bubbles at will.
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Various game mechanics are affected or limited by system security. These include:
  
W-space also functions differently from known space (k-space) in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window.
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* [[Asteroid]] types found in asteroid belts. More lucrative asteroids are generally found in lower-security systems.
 +
* General difficulty of [[rat]] spawns, including belt and gate rats. More difficult rats are generally found in lower-security systems.
 +
* General difficulty of [[Cosmic_Anomalies|cosmic anomalies]] and [[cosmic signatures]]. More difficult sites are generally found in lower-security systems.
 +
* Reward level of [[missions]]. Greater LP rewards for the same mission are given by agents in lower-security systems.
 +
* Specific types of [[wormholes]] will only form in specific classes of space.
 +
* In 0.5 space and below the moons can be mined with [[Upwell_structures#Refineries|refineries]].
  
EVE University pilots are welcome to enter Wormhole space, but should be aware of its dangerous nature. The University maintains a [[Wormhole_Campus|Wormhole Campus]] to teach its students how to survive and thrive in wormhole space.
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===High security space===
 +
* [[CONCORD]] destroys any criminal player.
 +
* [[EVE Lexicon#NPC|NPC]] navies will chase players with very low [[NPC_standings#Faction_standings|faction standing]].
 +
* Player with a a sufficiently low security status (below -2.0) may be [[Security_Status_Details#Security_Status_and_Traveling_Restrictions|attacked by NPC faction navy ships]].
 +
* True [[Capital Ship|capital ships]] (i.e. ships that specifically require the {{sk|Capital Ships}} skill) may not enter high security space.
 +
* [[Jump_drives#Cynosural_Fields|Cynosural fields]] cannot create beacons for jump drives.
  
== Game Mechanics affected by System Security ==
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=== Low security space===
  
Various game mechanics are affected or limited by system security. These include:
+
* [[CONCORD]] no longer responds, however [[EVE Lexicon#NPC|NPC]] guns on gates and stations will respond to illegal aggression.
 +
* [[Player-Owned Starbases]] do not require Empire Charters to operate.
  
* [[Asteroid]] types found in asteroid belts.  More lucrative asteroids are generally found in lower-security systems.
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=== Null security space ===
* General difficulty of [[rat]] spawns, including belt and gate rats.  More difficult rats are generally found in lower-security systems.
 
* General difficulty of [[Cosmic_Anomalies|cosmic anomalies]] and [[cosmic signatures]].  More difficult sites are generally found in lower-security systems.
 
* Reward level of [[missions]].  Greater rewards for the same mission are given by agents in lower-security systems.
 
* True [[Capital Ship|capital ships]] (i.e. ships that specifically require the {{sk|Capital Ships}} skill) may not enter highsec systems.
 
* Specific types of wormholes will only form in specific classes of space.
 
  
=== Differences going from High to Low Sec ===
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* [[EVE Lexicon#PVP|PVP]] aggression  does not change player security status.
[Please add more]
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* Items flagged with the Banned in Empire Space attribute can now be used, including launching [[bombs]], anchoring [[EVE Lexicon#Warp_bubble|bubbles]], and firing doomsdays.
* True capital and supercapital ships may now use stargates
+
* Sentry guns do not take any actions towards players who aggress other players.
* CONCORD no longer responds, however NPC guns on gates and stations will respond to illegal aggression
 
* Moons have extractable materials
 
* Player Owned Starbases do not require Empire Charters to operate
 
*
 
  
=== Differences going from Low to Null Sec ===
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=== Wormhole space===
[Please add more]
 
* Player alliances may hold sovereignty in solar systems
 
* Security status does not change from PVP aggression
 
* Items flagged with the Banned in Empire Space attribute can now be used, including launching bombs, anchoring bubbles, and firing doomsdays
 
* Sentry guns are no longer present around stargates and NPC stations
 
*
 
  
=== Differences from Null to W-space ===
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* Local chat does '''''not''''' display all capsuleers currently in the system, only those that have recently spoken in Local.
[Please add more]
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** Frequent and heavy use of the [[Directional Scanner Guide|Directional Scanner]] is recommended.
* Local chat does '''''not''''' display all capsuleers currently in the system, only those that have recently spoken in Local
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* No stargates are present, [[wormholes]] are the sole means of travel.
** Frequent and heavy use of the [[Directional Scanner Guide|Directional Scanner]] is recommended
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* As truesec -1.0, w-space has the highest concentrations of [[Planetary Commodities|planetary resources]].
* No stargates are present, wormholes are the sole means of travel
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* Aggression [[timers]] do not restrict jumping through [[wormholes]] as they do with [[stargates]] and docking.
* As truesec -1.0, w-space has the highest concentrations of planetary resources
+
* [[Jump_drives#Cynosural_Fields|Cynosural fields]] cannot create links to other systems.
* Moons have no extractable materials
 
* Aggression timers do not restrict jumping through wormholes as they do stargates and docking
 
* Cynosural fields cannot create links to other systems
 
*
 
  
 
=== Anchoring ===
 
=== Anchoring ===
  
The security level of a system may limit what may be anchored in that system. <ref>[http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/ Dev blog: Starbase changes for Crius]</ref>
+
The security level of a system may limit what may be [[Anchoring|anchored]] in that system. <ref>[http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/ Dev blog: Starbase changes for Crius]</ref>
  
* 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for [[POS_and_YOU#Moon_Mining|moon mining]] structures, and structures requiring anchoring corp to have system sov.  
+
* 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system [[sov]].
* 0.5 - 0.8: Containers, starbases and starbase structures may be anchored (above restrictions still apply)
+
* 0.5 - 0.8: Containers, starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system [[sov]].
* 0.0 - 0.4: All containers and starbase structures may be anchored, except structures requiring anchoring corp to have system sov. <ref>https://forums.eveonline.com/default.aspx?g=posts&m=4707013#post4707013</ref>
+
* 0.0 - 0.4: All containers and starbase structures may be anchored, except structures requiring anchoring corp to have system [[sov]]. <ref>https://forums.eveonline.com/default.aspx?g=posts&m=4707013#post4707013</ref>
* -1.0 - 0.0: All containers and starbase structures may be anchored, assuming that anchoring corp has system sov. Player-built stations may be constructed in systems where the corp building the station has sov (as of this writing, player-built stations are completely indestructible and are limited to one station per system).
+
* -1.0 - 0.0: All containers and starbase structures may be anchored, assuming that anchoring corp has system [[sov]]. Player-built stations may be constructed in systems where the corp building the station has [[sov]] (as of this writing, player-built stations are completely indestructible and are limited to one station per system).
  
=== Security Status ===
+
== True security ==
If a player with a a sufficiently low security status (below -2.0) enters a high-sec system, they may be [[Security_Status_Details#Security_Status_and_Traveling_Restrictions|attacked by NPC faction navy ships]].
 
  
== True Security ==
+
A given system's security level is actually a real number between -1.0 and 1.0 (this is known as the system's True Security Level, True-Sec, or Truesec). It is rounded and displayed as the system's security level according to the following rules.
  
A given system's security level is actually a real number between -1.0 and 1.0 (this is known as the system's True Security Level, True-Sec, or Truesec). It is modified and rounded and displayed as the system's security level according to the following rules: <ref name="CCP Explorer">[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1282632&page=1#4 CCP Explorer forum post]</ref>
+
* If the true security is in between 0.0 and 0.05 the security is rounded up to precision.
 +
* Otherwise round to precision.
  
* -1.0 to 0.0 = nullsec
+
Many security related mechanics use the true security instead of the rounded security status. For example belt rats and mission rewards.  
* 0.0 to 0.05 = rounded up to lowsec (0.1 security level)
 
* 0.05 to 0.45 = rounded half up (lowsec)
 
* 0.45 to 1.0 = rounded half up (highsec)
 
  
For nullsec systems it may be useful to know a system's true security, as even though all nullsec systems are displayed as "0.0" in the game, they have true security ratings from -1.0 up to 0.0 - and this true security rating affects various game mechanics, such as asteroid belt and rat quality. A system's rounded truesec value is available via the in-game map, and the unrounded value can be found through the [http://community.eveonline.com/community/fansites/toolkit/ official datadump] or any third-party utilities that use the datadump or the data extracted from it.
+
The true security is not visible anywhere in game, instead it can be found in the [https://community.eveonline.com/community/fansites/toolkit/ official datadump] or from [https://esi.tech.ccp.is/latest/#/ ESI API]. Many third party mapping tools such as [http://evemaps.dotlan.net/ Dotlan] also show the true security.
  
 
{{expansion past|width=50%|1=In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5.  This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0".  This bug not only caused some confusion (there were sentry guns within apparently nullsec systems) but also some problems in the form of inadvertent security status loss in what seemed like nullsec.
 
{{expansion past|width=50%|1=In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5.  This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0".  This bug not only caused some confusion (there were sentry guns within apparently nullsec systems) but also some problems in the form of inadvertent security status loss in what seemed like nullsec.
  
 
This bug was fixed in the [[Expansion#Revelations|Revelations expansion]] <ref name="Revelations I">[http://www.eveonline.com/updates/patchnotes.asp?patchlogid=99 Revelations I patch notes]</ref>, and the game now uses the rules above.  This ensures that any system displayed as "0.0" is truly nullsec.  Some third-party utilities may not know of the above rules, and so may incorrectly identify some lowsec systems as nullsec.}}
 
This bug was fixed in the [[Expansion#Revelations|Revelations expansion]] <ref name="Revelations I">[http://www.eveonline.com/updates/patchnotes.asp?patchlogid=99 Revelations I patch notes]</ref>, and the game now uses the rules above.  This ensures that any system displayed as "0.0" is truly nullsec.  Some third-party utilities may not know of the above rules, and so may incorrectly identify some lowsec systems as nullsec.}}
 +
 +
== Mining ==
 +
The types of ore that can be found in a system's asteroid belts are determined by a code called the security class of the system. You cannot find out a system's security class directly in-game, but the value is present in the Eve database dumps. In null security space, you can deduce a system's security class from the region it is in, and the truesec of the system.
 +
 +
The security class is a letter from A to J, optionally followed by a number from 1 to 7. For example, Jita is a class "A" system, and S-U8A4 is class "J2". Generally, the higher the number, the better the ore. All security classes are viewable on dotlan via the filters on the region maps.
 +
 +
=== Ores in empire space ===
 +
Security class letters A-E are used in empire regions, and systems in the same region may have different letter classes, which makes them less useful. The range of values found in the game are:
 +
{| class="wikitable"
 +
|-
 +
! Security class !! Truesec range !! Ores present
 +
|-
 +
| A || 0.95 to 1.00 || V, Sc
 +
|-
 +
| B || 0.75 to 0.949 || V, Sc, Py
 +
|-
 +
| B* || 0.75 to 0.949 || V, Sc, Pl
 +
|-
 +
| B1 || 0.45 to 0.749 || V, Sc, Py, K
 +
|-
 +
| B2 || 0.25 to 0.449 || V, Sc, Py, K, J
 +
|-
 +
| B3 || 0.00 to 0.249 || V, Sc, Py, K, J, Hm
 +
|-
 +
| C || 0.45 to 0.749 || V, Sc, Pl, Py
 +
|-
 +
| C1 || 0.25 to 0.449 || V, Sc, Pl, Py, K
 +
|-
 +
| C2 || 0.00 to 0.249 || V, Sc, Pl, Py, K, Hd
 +
|-
 +
| D || 0.75 to 0.949 || V, Sc, Pl
 +
|-
 +
| D1|| 0.45 to 0.749 || V, Sc, Pl, O
 +
|-
 +
| D2 || 0.25 to 0.449 || V, Sc, Pl, O, J
 +
|-
 +
| D3 || 0.00 to 0.249 || V, Sc, Pl, O, J, Hm
 +
|-
 +
| E || 0.25 to 0.449 || V, Sc, Pl, O, K
 +
|-
 +
| E1 || 0.00 to 0.249 || V, Sc, Pl, O, K, Hd
 +
|}
 +
V = Veldspar, Sc = Scordite, Py = Pyroxeres, Pl = Plagioclase, J = Jaspet, K = Kernite, O = Omber, Hm = Hemorphite, Hd = Hedbergite.
 +
*Note: "B" class systems in Gallente space (shown as "B*" here) have Plagioclase, instead of Pyroxeres. They should probably be flagged as "D" class, but aren't shown this way in the database.
 +
 +
This table shows the system security classes present in each empire region:
 +
{| class="wikitable"
 +
|-
 +
! Region !! Security Class
 +
|-
 +
| Tash-Murkon, Domain, Kor-Azor, Genesis || A, B-B3
 +
|-
 +
| Derelik, Devoid, The Bleak Lands, Khanid, Kador, Aridia || B-B3
 +
|-
 +
| The Forge, Lonetrek || A, B, C-C2
 +
|-
 +
| The Citadel || A, B, C, C1
 +
|-
 +
| Sinq Laison, Everyshore, Essence, Verge Vendor || A, B*, D1-D3
 +
|-
 +
| Solitude, Placid || B*, D1-D3
 +
|-
 +
| Heimatar, Metropolis || A, D, D1, E, E1
 +
|-
 +
| Molden Heath || D, D1, E, E1
 +
|}
 +
 +
=== Ores in null security space ===
 +
The security class is most useful in null security regions, since the whole region will have the same letter code, and the following number is then determined by the truesec of the system.
 +
 +
The following table shows the security class letter used for null security regions:
 +
{| class="wikitable"
 +
|-
 +
! Class Letter !! Region
 +
|-
 +
| F || Detorid, Cache, Insmother, Impass, Feythabolis, Tenerifis, Omist
 +
|-
 +
| G || Stain, Esoteria, Querious, Paragon Soul, Delve, Period Basis
 +
|-
 +
| H || Vale of the Silent, Tribute, Venal, Geminate, Deklein, Tenal, Branch
 +
|-
 +
| I || Wicked Creek, Scalding Pass, Great Wildlands, Curse, Catch, Immensea, Providence
 +
|-
 +
| J || Pure Blind, Syndicate, Fade, Cloud Ring, Outer Ring, Fountain
 +
|-
 +
| K || Cobalt Edge, Perrigen Falls, Malpais, Oasa, Kalevala Expanse, Outer Passage, Etherium Reach, The Spire
 +
|}
 +
 +
And this table shows the relation between the truesec and the security class number:
 +
{| class="wikitable"
 +
|-
 +
! Class number !! Truesec range
 +
|-
 +
| None || -0.00 to -0.249
 +
|-
 +
| 1 || -0.25 to -0.349
 +
|-
 +
| 2 || -0.35 to -0.449
 +
|-
 +
| 3 || -0.45 to -0.549
 +
|-
 +
| 4 || -0.55 to -0.649
 +
|-
 +
| 5 || -0.65 to -0.749
 +
|-
 +
| 6 || -0.75 to -0.849
 +
|-
 +
| 7 || -0.85 to -1.00
 +
|}
 +
For instance, Syndicate has a security class letter of "J", and S-U8A4, with a truesec of -0.446, thus has a security class of "J2".
 +
 +
The actual ores which will spawn are given by this table:
 +
{| class="wikitable"
 +
|-
 +
! Security Class !! F !! G !! H !! I !! J !! K
 +
|-
 +
| Base || V, Sc, Hd, Hm, O || V, Sc, Pl, O, K || V, Sc, Py, Hm, J || V, Sc, Hd, Hm, O || V, Sc, Py, Pl, J || V, Sc, Hd, Hm, O
 +
|-
 +
| 1 || Sp || G || Hd || J || DO || DO
 +
|-
 +
| 2 || G || Py || DO || Sp || C || Sp
 +
|-
 +
| 3 || B || Sp || K || G || B || C
 +
|-
 +
| 4 || A || B || C || DO || Hm || B
 +
|-
 +
| 5 || Py || C || Sp || A || Hd || A
 +
|-
 +
| 6 || M || M || M || M || M || M
 +
|-
 +
| 7 || Pl || DO || B || K || A || G
 +
|}
 +
V = Veldspar, Sc = Scordite, Py = Pyroxeres, Pl = Plagioclase, J = Jaspet, G = Gneiss, K = Kernite, O = Omber, DO = Dark Ochre, C = Crokite, B = Bistot, M = Mercoxit, A = Arkonor, Sp = Spodumain, Hm = Hemorphite, Hd = Hedbergite.
 +
 +
*Note that, going down each column, all ores present in the class above also spawn. For instance, "J" systems spawn Veldspar, Scordite, Pyroxeres, Plagioclase, and Jaspet. "J1" systems have all of those, plus Dark Ochre. "J2" systems have everything in "J1" systems, plus Crokite, and so on.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
[[Category:Guides]]
+
[[Category:Game mechanics]]

Revision as of 00:23, 12 July 2018

Various references to High Security, Low Security, Null Security, and Wormhole Space redirect here. For the EVE University Campuses focused on student activities in each of these areas, see Hi Sec Campus, Low-Sec Campus, Null-Sec Campus, or Wormhole Campus, respectively. Other campuses are listed at Campuses.

A star system's Security Level is a rough measure of how hazardous that particular system is. Players also commonly use the terms Sec Level, System Sec, Security Rating, and Sec Rating. It is displayed in-game as a number with a single decimal place in the range -1.0 to 1.0. Security level should not be confused with Security Status, which is an attribute attached to a player character.

The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked.

Known space

There are three general classifications of systems based upon system security: High Security, Low Security, and Null Security.

Empire space

Empire space is the name given to the regions which the four main NPC factions hold sovereignty (High Security and Low Security). In Empire space, whether high or low security, stealth bombers can't use bombs and players cannot deploy bubbles.

High security

High Security systems are those with a security level of 0.5 to 1.0. CONCORD will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 19 seconds in 0.5 space. Players also commonly use the terms High, High-sec, Highsec, Hi-sec, and Hisec.

In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Aggression (i.e. committing a Criminal-level offense) will provoke a response from CONCORD and any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.

Low security

Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low, Low-sec, Lo-sec, Lowsec, and Losec.

In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but CONCORD will not react to hostile actions between pilots, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status.

Null security

Null Security systems are those with a security level of -1.0 to 0.0. Players also commonly use the terms Null, Null-sec, Nullsec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh"). The name originates from a time when instead of showing negative security status the displayed statuses were rounded to 0.0.

These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In nullsec the gloves are off: stealth bombers can use bombs and players can deploy bubbles; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement.

Null security space can further be split to NPC null and claimable null.

NPC null security space

NPC NullSec is null-security space where the sovereignty is claimed by NPC factions, similar to normal 'Empire' space, and therefore cannot be claimed by capsuleer alliances.

Regions classified as NPC NullSec:

  • Curse, claimed by Angel Cartel
  • Great Wildlands, claimed by Thukker Tribe
  • Outer Ring, claimed by Outer Ring Excavations
  • Stain, claimed by Sansha's Nation
  • Syndicate, claimed by Intaki Syndicate
  • Venal, claimed by Guristas Pirates

Claimable null security space

Main article: Sovereignty

In the rest of nullsec sovereignty is claimed (or contested!) by capsuleer alliances. Any stations in claimable nullsec will be player-owned and will usually only allow their owners' allies to dock.

A regularly-updated map of player-owned territory is available here.

Regions classified as Claimable NullSec:

Wormhole Space

Main article: Wormhole Space

In terms of security mechanics, Wormhole Space ("w-space") is similar to nullsec: CONCORD does not monitor what happens in wormhole pockets, players can use bombs and bubbles at will and aggression will not impact player security status.

W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window.

Game Mechanics affected by System Security

Various game mechanics are affected or limited by system security. These include:

  • Asteroid types found in asteroid belts. More lucrative asteroids are generally found in lower-security systems.
  • General difficulty of rat spawns, including belt and gate rats. More difficult rats are generally found in lower-security systems.
  • General difficulty of cosmic anomalies and cosmic signatures. More difficult sites are generally found in lower-security systems.
  • Reward level of missions. Greater LP rewards for the same mission are given by agents in lower-security systems.
  • Specific types of wormholes will only form in specific classes of space.
  • In 0.5 space and below the moons can be mined with refineries.

High security space

Low security space

  • CONCORD no longer responds, however NPC guns on gates and stations will respond to illegal aggression.
  • Player-Owned Starbases do not require Empire Charters to operate.

Null security space

  • PVP aggression does not change player security status.
  • Items flagged with the Banned in Empire Space attribute can now be used, including launching bombs, anchoring bubbles, and firing doomsdays.
  • Sentry guns do not take any actions towards players who aggress other players.

Wormhole space

  • Local chat does not display all capsuleers currently in the system, only those that have recently spoken in Local.
  • No stargates are present, wormholes are the sole means of travel.
  • As truesec -1.0, w-space has the highest concentrations of planetary resources.
  • Aggression timers do not restrict jumping through wormholes as they do with stargates and docking.
  • Cynosural fields cannot create links to other systems.

Anchoring

The security level of a system may limit what may be anchored in that system. [1]

  • 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system sov.
  • 0.5 - 0.8: Containers, starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system sov.
  • 0.0 - 0.4: All containers and starbase structures may be anchored, except structures requiring anchoring corp to have system sov. [2]
  • -1.0 - 0.0: All containers and starbase structures may be anchored, assuming that anchoring corp has system sov. Player-built stations may be constructed in systems where the corp building the station has sov (as of this writing, player-built stations are completely indestructible and are limited to one station per system).

True security

A given system's security level is actually a real number between -1.0 and 1.0 (this is known as the system's True Security Level, True-Sec, or Truesec). It is rounded and displayed as the system's security level according to the following rules.

  • If the true security is in between 0.0 and 0.05 the security is rounded up to precision.
  • Otherwise round to precision.

Many security related mechanics use the true security instead of the rounded security status. For example belt rats and mission rewards.

The true security is not visible anywhere in game, instead it can be found in the official datadump or from ESI API. Many third party mapping tools such as Dotlan also show the true security.

Mining

The types of ore that can be found in a system's asteroid belts are determined by a code called the security class of the system. You cannot find out a system's security class directly in-game, but the value is present in the Eve database dumps. In null security space, you can deduce a system's security class from the region it is in, and the truesec of the system.

The security class is a letter from A to J, optionally followed by a number from 1 to 7. For example, Jita is a class "A" system, and S-U8A4 is class "J2". Generally, the higher the number, the better the ore. All security classes are viewable on dotlan via the filters on the region maps.

Ores in empire space

Security class letters A-E are used in empire regions, and systems in the same region may have different letter classes, which makes them less useful. The range of values found in the game are:

Security class Truesec range Ores present
A 0.95 to 1.00 V, Sc
B 0.75 to 0.949 V, Sc, Py
B* 0.75 to 0.949 V, Sc, Pl
B1 0.45 to 0.749 V, Sc, Py, K
B2 0.25 to 0.449 V, Sc, Py, K, J
B3 0.00 to 0.249 V, Sc, Py, K, J, Hm
C 0.45 to 0.749 V, Sc, Pl, Py
C1 0.25 to 0.449 V, Sc, Pl, Py, K
C2 0.00 to 0.249 V, Sc, Pl, Py, K, Hd
D 0.75 to 0.949 V, Sc, Pl
D1 0.45 to 0.749 V, Sc, Pl, O
D2 0.25 to 0.449 V, Sc, Pl, O, J
D3 0.00 to 0.249 V, Sc, Pl, O, J, Hm
E 0.25 to 0.449 V, Sc, Pl, O, K
E1 0.00 to 0.249 V, Sc, Pl, O, K, Hd

V = Veldspar, Sc = Scordite, Py = Pyroxeres, Pl = Plagioclase, J = Jaspet, K = Kernite, O = Omber, Hm = Hemorphite, Hd = Hedbergite.

  • Note: "B" class systems in Gallente space (shown as "B*" here) have Plagioclase, instead of Pyroxeres. They should probably be flagged as "D" class, but aren't shown this way in the database.

This table shows the system security classes present in each empire region:

Region Security Class
Tash-Murkon, Domain, Kor-Azor, Genesis A, B-B3
Derelik, Devoid, The Bleak Lands, Khanid, Kador, Aridia B-B3
The Forge, Lonetrek A, B, C-C2
The Citadel A, B, C, C1
Sinq Laison, Everyshore, Essence, Verge Vendor A, B*, D1-D3
Solitude, Placid B*, D1-D3
Heimatar, Metropolis A, D, D1, E, E1
Molden Heath D, D1, E, E1

Ores in null security space

The security class is most useful in null security regions, since the whole region will have the same letter code, and the following number is then determined by the truesec of the system.

The following table shows the security class letter used for null security regions:

Class Letter Region
F Detorid, Cache, Insmother, Impass, Feythabolis, Tenerifis, Omist
G Stain, Esoteria, Querious, Paragon Soul, Delve, Period Basis
H Vale of the Silent, Tribute, Venal, Geminate, Deklein, Tenal, Branch
I Wicked Creek, Scalding Pass, Great Wildlands, Curse, Catch, Immensea, Providence
J Pure Blind, Syndicate, Fade, Cloud Ring, Outer Ring, Fountain
K Cobalt Edge, Perrigen Falls, Malpais, Oasa, Kalevala Expanse, Outer Passage, Etherium Reach, The Spire

And this table shows the relation between the truesec and the security class number:

Class number Truesec range
None -0.00 to -0.249
1 -0.25 to -0.349
2 -0.35 to -0.449
3 -0.45 to -0.549
4 -0.55 to -0.649
5 -0.65 to -0.749
6 -0.75 to -0.849
7 -0.85 to -1.00

For instance, Syndicate has a security class letter of "J", and S-U8A4, with a truesec of -0.446, thus has a security class of "J2".

The actual ores which will spawn are given by this table:

Security Class F G H I J K
Base V, Sc, Hd, Hm, O V, Sc, Pl, O, K V, Sc, Py, Hm, J V, Sc, Hd, Hm, O V, Sc, Py, Pl, J V, Sc, Hd, Hm, O
1 Sp G Hd J DO DO
2 G Py DO Sp C Sp
3 B Sp K G B C
4 A B C DO Hm B
5 Py C Sp A Hd A
6 M M M M M M
7 Pl DO B K A G

V = Veldspar, Sc = Scordite, Py = Pyroxeres, Pl = Plagioclase, J = Jaspet, G = Gneiss, K = Kernite, O = Omber, DO = Dark Ochre, C = Crokite, B = Bistot, M = Mercoxit, A = Arkonor, Sp = Spodumain, Hm = Hemorphite, Hd = Hedbergite.

  • Note that, going down each column, all ores present in the class above also spawn. For instance, "J" systems spawn Veldspar, Scordite, Pyroxeres, Plagioclase, and Jaspet. "J1" systems have all of those, plus Dark Ochre. "J2" systems have everything in "J1" systems, plus Crokite, and so on.

References