Talk:Planetary buildings

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Walt: edited in the table below and made updates to align text and building to the incursions patch


  • New Incursion building table:
Building Type CPU Power Storage Cost (isk) Volume(m³)
Basic Command Center (Level 0) 1675 6000 500 90000 1000
Level 1 Command Center 7057 9000 500 670000
Level 2 Command Center 12136 12000 500 1600000
Level 3 Command Center 17215 15000 500 2800000
Level 4 Command Center 21315 17000 500 3700000
Level 5 Command Center 25415 19000 500 6400000
Extractor Control Unit 400 2600 0 45000
Extractor Head Unit 110 550 0 0
Basic Industrial Facility 200 800 0 75000
Advanced Industrial Facility 500 700 0 250000
High Tech Production Plant 1100 400 0 525000
Storage Facility 500 700 5000 250000
Launchpad 3600 700 10000 900000
Link* 10 5 0 0
Customs Office** 0 0 25000 0

Scrapyard: Estimated yield differences compared to sticking to a perfect 24-hour extraction cycle. The 100% number would be if you did a full month of daily cycles. Very rough estimates, the days listed is the length of time before the extraction program finishes:

1 day 100% 2 days 78% 3 days 65% 4 days 56% 5 days 50% 6 days 45% 7 days 41% 8 days 38% 9 days 35% 10 days 33%

So if you decide to only check your planets every two days and use about a 48h extraction time, you will get about 78% of what someone who checks daily would get. And if you want an even more hands-off system, consider going with 4-6 day extraction times, yielding 45-56% of the monthly total while only having to touch the planet a few times per month instead of daily.

I've added the merge tag to this page. Since Planetary Industry deals with the setup of a colony, it seems logical to me that everything should be in the same place to show the information and then provide an example (as the current Industry page does) Jason bouchard (talk) 03:32, 25 June 2014 (UTC)

Removed the merge tag, since my opinion has changed after redoing the Industry page itself. I feel like it would just be overload to have it all on the same page. Jason bouchard (talk) 13:26, 26 June 2014 (UTC)