Tech 3 Production

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T3 Production

Gas -> Polymer

  • Anchoring 2 (to online the Polymer Reaction Array, everything needs to be offline to manage the setup)
  • POS Management Role (to manage the control tower to set up the production process)

Salvage + Polymer -> T3 Component

Pre-reqs for these are Industry 5, Science 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5. Each T3 Component BPO needs:

  • Electromagnetic Physics 2, plus one of
  • Graviton Physics 2
  • High Energy Physics 2
  • Mechanical Engineering 2
  • Plasma Physics 2

Reverse Engineering:

Firstly you need Reverse Engineering (recommended 4 or 5) (needs Science 5, Research 4, Metallurgy 4) Then each subsystem needs its own skill (also recommended 4 or 5) with pre-reqs of Science 5 and Research 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5.

  • Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 1
  • Propulsion Subsystem Technology (needs Graviton Physics 4), Rocket Science 1
  • Electronic Subsystem Technology (needs Electronic Engineering 4)
  • Engineering Subsystem Technology (needs High Energy Physics 4), Quantum Physics 1
  • Defensive Subsystem Technology (needs Nanite Engineering 4), Hydromagnetic Physics 1
  • Hull - Mechanical Engineering 1, Plasma Physics 1

Subsystem Construction:

needs the Subsystem Technology skill to 4 (see Reverse Engineering above)

  • Cruiser Construction 4
  • Jury Rigging 5
  • <Racial> Starship Engineering 4
  • Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 4
  • Propulsion Subsystem Technology (needs Graviton Physics 4)
  • Electronic Subsystem Technology (needs Electronic Engineering 4)
  • Engineering Subsystem Technology (needs High Energy Physics 4), Mechanical Engineering 4
  • Defensive Subsystem Technology (needs Nanite Engineering 4), Electromagnetic Physics 4

Hull Construction:

  • Cruiser Construction 5
  • Industry 5
  • <Racial> Starship Engineering 5
  • Mechanical Engineering 4