Difference between revisions of "Template:GetSkillAlpha"

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(Margin Trading)
 
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  | Drone Avionics = IV
 
  | Drone Avionics = IV
 
  | Drone Durability = IV
 
  | Drone Durability = IV
  | Drone Interfacing = IV
+
  | Drone Interfacing = III
 
  | Drone Navigation = IV
 
  | Drone Navigation = IV
 
  | Drone Sharpshooting = IV
 
  | Drone Sharpshooting = IV
Line 33: Line 33:
 
  | Fighters = 0
 
  | Fighters = 0
 
  | Gallente Drone Specialization = II
 
  | Gallente Drone Specialization = II
  | Heavy Drone Operation = IV
+
  | Heavy Drone Operation = III
 
  | Heavy Fighters = 0
 
  | Heavy Fighters = 0
 
  | Ice Harvesting Drone Operation = 0
 
  | Ice Harvesting Drone Operation = 0
Line 39: Line 39:
 
  | Light Drone Operation = V
 
  | Light Drone Operation = V
 
  | Light Fighters = 0
 
  | Light Fighters = 0
  | Medium Drone Operation = V
+
  | Medium Drone Operation = IV
 
  | Mining Drone Operation = 0
 
  | Mining Drone Operation = 0
 
  | Mining Drone Specialization = 0
 
  | Mining Drone Specialization = 0
Line 84: Line 84:
 
  | Capital Beam Laser Specialization = 0
 
  | Capital Beam Laser Specialization = 0
 
  | Capital Blaster Specialization = 0
 
  | Capital Blaster Specialization = 0
 +
| Capital Disintegrator Specialization = 0
 
  | Capital Energy Turret = 0
 
  | Capital Energy Turret = 0
 
  | Capital Hybrid Turret = 0
 
  | Capital Hybrid Turret = 0
 +
| Capital Precursor Weapon = 0
 
  | Capital Projectile Turret = 0
 
  | Capital Projectile Turret = 0
 
  | Capital Pulse Laser Specialization = 0
 
  | Capital Pulse Laser Specialization = 0
Line 97: Line 99:
 
  | Large Beam Laser Specialization = 0
 
  | Large Beam Laser Specialization = 0
 
  | Large Blaster Specialization = 0
 
  | Large Blaster Specialization = 0
 +
| Large Disintegrator Specialization = 0
 
  | Large Energy Turret = IV
 
  | Large Energy Turret = IV
 
  | Large Hybrid Turret = IV
 
  | Large Hybrid Turret = IV
 +
| Large Precursor Weapon = 0
 
  | Large Projectile Turret = IV
 
  | Large Projectile Turret = IV
 
  | Large Pulse Laser Specialization = 0
 
  | Large Pulse Laser Specialization = 0
Line 106: Line 110:
 
  | Medium Beam Laser Specialization = III
 
  | Medium Beam Laser Specialization = III
 
  | Medium Blaster Specialization = III
 
  | Medium Blaster Specialization = III
 +
| Medium Disintegrator Specialization = 0
 
  | Medium Energy Turret = V
 
  | Medium Energy Turret = V
 
  | Medium Hybrid Turret = V
 
  | Medium Hybrid Turret = V
 +
| Medium Precursor Weapon = 0
 
  | Medium Projectile Turret = V
 
  | Medium Projectile Turret = V
 
  | Medium Pulse Laser Specialization = III
 
  | Medium Pulse Laser Specialization = III
Line 118: Line 124:
 
  | Small Beam Laser Specialization = III
 
  | Small Beam Laser Specialization = III
 
  | Small Blaster Specialization = III
 
  | Small Blaster Specialization = III
 +
| Small Disintegrator Specialization = 0
 
  | Small Energy Turret = V
 
  | Small Energy Turret = V
 
  | Small Hybrid Turret = V
 
  | Small Hybrid Turret = V
 +
| Small Precursor Weapon = 0
 
  | Small Projectile Turret = V
 
  | Small Projectile Turret = V
 
  | Small Pulse Laser Specialization = III
 
  | Small Pulse Laser Specialization = III
Line 179: Line 187:
 
  | Jump Drive Operation = 0
 
  | Jump Drive Operation = 0
 
  | Jump Fuel Conservation = 0
 
  | Jump Fuel Conservation = 0
  | Jump Portal Generation = I0
+
  | Jump Portal Generation = 0
 
  | Micro Jump Drive Operation = 0
 
  | Micro Jump Drive Operation = 0
 
  | Navigation = IV
 
  | Navigation = IV
Line 225: Line 233:
 
  | Hedbergite Processing = 0
 
  | Hedbergite Processing = 0
 
  | Hemorphite Processing = 0
 
  | Hemorphite Processing = 0
  | Ice Harvesting = II
+
  | Ice Harvesting = 0
 
  | Ice Processing = 0
 
  | Ice Processing = 0
 
  | Industrial Reconfiguration = 0
 
  | Industrial Reconfiguration = 0
Line 275: Line 283:
 
  | Caldari Encryption Methods = 0
 
  | Caldari Encryption Methods = 0
 
  | Caldari Starship Engineering = 0
 
  | Caldari Starship Engineering = 0
 +
| Core Subsystem Technology = 0
 
  | Defensive Subsystem Technology = 0
 
  | Defensive Subsystem Technology = 0
 
  | Electromagnetic Physics = 0
 
  | Electromagnetic Physics = 0
Line 307: Line 316:
 
  | Takmahl Technology = 0
 
  | Takmahl Technology = 0
 
  | Talocan Technology = 0
 
  | Talocan Technology = 0
 +
| Triglavian Encryption Methods = 0
 +
| Triglavian Quantum Engineering = 0
 
  | Yan Jung Technology = 0
 
  | Yan Jung Technology = 0
 
<!--------- SKILL GROUP: Shields ---------->
 
<!--------- SKILL GROUP: Shields ---------->
Line 325: Line 336:
 
  | Connections = II
 
  | Connections = II
 
  | Criminal Connections = II
 
  | Criminal Connections = II
  | Diplomacy = II
+
  | Diplomacy = III
 
  | Distribution Connections = II
 
  | Distribution Connections = II
 
  | Fast Talk = 0
 
  | Fast Talk = 0
Line 391: Line 402:
 
  | Marauders = 0
 
  | Marauders = 0
 
  | Mining Barge = 0
 
  | Mining Barge = 0
  | Mining Frigate = I
+
  | Mining Frigate = IV
 
  | Minmatar Battlecruiser = IV
 
  | Minmatar Battlecruiser = IV
 
  | Minmatar Battleship = IV
 
  | Minmatar Battleship = IV
Line 407: Line 418:
 
  | ORE Industrial = 0
 
  | ORE Industrial = 0
 
  | Precursor Battleship = 0
 
  | Precursor Battleship = 0
 +
| Precursor Battlecruiser = 0
 
  | Precursor Cruiser = 0
 
  | Precursor Cruiser = 0
 +
| Precursor Dreadnought = 0
 +
| Precursor Destroyer = 0
 
  | Precursor Frigate = 0
 
  | Precursor Frigate = 0
 
  | Recon Ships = 0
 
  | Recon Ships = 0
Line 451: Line 465:
 
<!--------- SKILL GROUP: Trade ---------->
 
<!--------- SKILL GROUP: Trade ---------->
 
  | Accounting = 0
 
  | Accounting = 0
 +
| Advanced Broker Relations = 0
 
  | Broker Relations = II
 
  | Broker Relations = II
 
  | Contracting = 0
 
  | Contracting = 0
Line 456: Line 471:
 
  | Customs Code Expertise = 0
 
  | Customs Code Expertise = 0
 
  | Daytrading = 0
 
  | Daytrading = 0
| Margin Trading = 0
 
 
  | Marketing = II
 
  | Marketing = II
 
  | Procurement = 0
 
  | Procurement = 0

Latest revision as of 14:38, 13 March 2020

Template documentation (for the above template, sometimes hidden or invisible)

This template gives the max level available to alpha pilot of any skill, in the in-game form. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.

This template feeds the more general {{Sk}} template; in most cases, it's recommended that you use {{Sk}} to link to skills, as it has more options and is easier to use.

Syntax

{{GetSkillAlpha | skill }}
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).

Examples

{{GetSkillAlpha|Mechanics}} gives V
{{GetSkillAlpha|Gallente Battleship}} gives IV
{{GetSkillAlpha|Wabbit-Hunting}} gives Unknown

See also

  • {{GetSkillLink}}, {{GetSkillMult}} and {{GetSkillPrice}}, very similar templates for the skill page link, skill training multiplier and the NPC-seeded skillbook price.
  • {{Sk}} and {{Skill}}, the primary users of this template.

Development notes

This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}}, {{GetSkillMult}} and {{GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
The skill information was last updated for: Arms Race 1.0.
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