Difference between revisions of "Template:GetSkillAlpha"

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m (Precursor Turret -> Precursor Weapon)
(Added Vorton Projector/EDENCOM ship skills (including some that haven't gotten off SiSi yet))
(2 intermediate revisions by one other user not shown)
Line 106: Line 106:
 
  | Large Pulse Laser Specialization = 0
 
  | Large Pulse Laser Specialization = 0
 
  | Large Railgun Specialization = 0
 
  | Large Railgun Specialization = 0
 +
| Large Vorton Projector = 0
 +
| Large Vorton Specialization = 0
 
  | Medium Artillery Specialization = III
 
  | Medium Artillery Specialization = III
 
  | Medium Autocannon Specialization = III
 
  | Medium Autocannon Specialization = III
Line 117: Line 119:
 
  | Medium Pulse Laser Specialization = III
 
  | Medium Pulse Laser Specialization = III
 
  | Medium Railgun Specialization = III
 
  | Medium Railgun Specialization = III
 +
| Medium Vorton Projector = 0
 +
| Medium Vorton Specialization = 0
 
  | Motion Prediction = IV
 
  | Motion Prediction = IV
 
  | Rapid Firing = IV
 
  | Rapid Firing = IV
Line 131: Line 135:
 
  | Small Pulse Laser Specialization = III
 
  | Small Pulse Laser Specialization = III
 
  | Small Railgun Specialization = III
 
  | Small Railgun Specialization = III
 +
| Small Vorton Projector = 0
 +
| Small Vorton Specialization = 0
 
  | Surgical Strike = IV
 
  | Surgical Strike = IV
 
  | Tactical Weapon Reconfiguration = 0
 
  | Tactical Weapon Reconfiguration = 0
 
  | Trajectory Analysis = IV
 
  | Trajectory Analysis = IV
 +
| Vorton Arc Extension = 0
 +
| Vorton Arc Guidance = 0
 +
| Vorton Power Amplification = 0
 +
| Vorton Projector Operation = 0
 
<!--------- SKILL GROUP: Fleet Support ---------->
 
<!--------- SKILL GROUP: Fleet Support ---------->
 
  | Armored Command = 0
 
  | Armored Command = 0
Line 376: Line 386:
 
  | Command Ships = 0
 
  | Command Ships = 0
 
  | Covert Ops = 0
 
  | Covert Ops = 0
 +
| EDENCOM Battleship = 0
 +
| EDENCOM Cruiser = 0
 +
| EDENCOM Frigate = 0
 
  | Electronic Attack Ships = 0
 
  | Electronic Attack Ships = 0
 
  | Expedition Frigates = 0
 
  | Expedition Frigates = 0
Line 465: Line 478:
 
<!--------- SKILL GROUP: Trade ---------->
 
<!--------- SKILL GROUP: Trade ---------->
 
  | Accounting = 0
 
  | Accounting = 0
 +
| Advanced Broker Relations = 0
 
  | Broker Relations = II
 
  | Broker Relations = II
 
  | Contracting = 0
 
  | Contracting = 0
Line 470: Line 484:
 
  | Customs Code Expertise = 0
 
  | Customs Code Expertise = 0
 
  | Daytrading = 0
 
  | Daytrading = 0
| Margin Trading = 0
 
 
  | Marketing = II
 
  | Marketing = II
 
  | Procurement = 0
 
  | Procurement = 0

Revision as of 15:16, 9 June 2020

Template documentation (for the above template, sometimes hidden or invisible)
Description
This template gives the max level available to alpha pilots of any skill, in the in-game form. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
Dependencies
Used by
{{Skill}}
{{SkillAlphaBar}}
Syntax
{{GetSkillAlpha|<skill>}}
Parameters
skill 
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).
Sample
{{GetSkillAlpha|Mechanics}} gives V
{{GetSkillAlpha|Fleet Compression Logistics}} gives Unknown
{{GetSkillAlpha|Wabbit-Hunting}} gives Unknown
See also
Development notes
This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}}, {{GetSkillMult}} and {{GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
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