Difference between revisions of "Template:GetSkillLink"

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(Updated drone skills.)
(Updated Electronic Systems skills.)
Line 49: Line 49:
 
  | Support Fighters = Drones#Support Fighters{{!}}Support Fighters
 
  | Support Fighters = Drones#Support Fighters{{!}}Support Fighters
 
<!--------- SKILL GROUP: Electronic Systems ------------>
 
<!--------- SKILL GROUP: Electronic Systems ------------>
 +
| Burst Projector Operation = Electronic Systems#Burst Projector Operation{{!}}Burst Projector Operation
 
  | Cloaking = Electronic Systems#Cloaking{{!}}Cloaking
 
  | Cloaking = Electronic Systems#Cloaking{{!}}Cloaking
 
  | Electronic Warfare = Electronic Systems#Electronic Warfare{{!}}Electronic Warfare
 
  | Electronic Warfare = Electronic Systems#Electronic Warfare{{!}}Electronic Warfare
 
  | Frequency Modulation = Electronic Systems#Frequency Modulation{{!}}Frequency Modulation
 
  | Frequency Modulation = Electronic Systems#Frequency Modulation{{!}}Frequency Modulation
 
  | Long Distance Jamming = Electronic Systems#Long Distance Jamming{{!}}Long Distance Jamming
 
  | Long Distance Jamming = Electronic Systems#Long Distance Jamming{{!}}Long Distance Jamming
| Projected Electronic Counter Measures = Electronic Systems#Projected Electronic Counter Measures{{!}}Projected Electronic Counter Measures
 
 
  | Propulsion Jamming = Electronic Systems#Propulsion Jamming{{!}}Propulsion Jamming
 
  | Propulsion Jamming = Electronic Systems#Propulsion Jamming{{!}}Propulsion Jamming
 
  | Sensor Linking = Electronic Systems#Sensor Linking{{!}}Sensor Linking
 
  | Sensor Linking = Electronic Systems#Sensor Linking{{!}}Sensor Linking
Line 62: Line 62:
 
  | Target Breaker Amplification = Electronic Systems#Target Breaker Amplification{{!}}Target Breaker Amplification
 
  | Target Breaker Amplification = Electronic Systems#Target Breaker Amplification{{!}}Target Breaker Amplification
 
  | Target Painting = Electronic Systems#Target Painting{{!}}Target Painting
 
  | Target Painting = Electronic Systems#Target Painting{{!}}Target Painting
  | Turret Destabilization = Electronic Systems#Turret Destabilization{{!}}Turret Destabilization
+
  | Weapon Destabilization = Electronic Systems#Weapon Destabilization{{!}}Weapon Destabilization
 
  | Weapon Disruption = Electronic Systems#Weapon Disruption{{!}}Weapon Disruption
 
  | Weapon Disruption = Electronic Systems#Weapon Disruption{{!}}Weapon Disruption
 
<!--------- SKILL GROUP: Engineering ------------>
 
<!--------- SKILL GROUP: Engineering ------------>

Revision as of 03:57, 15 December 2016

[[Skills:Unknown]]

Documentation

This template produces a link to the appropriate skill page. It was created to streamline page writing (you no longer need to look up a skill's group in order to link to it, as this template will do it for you) and to flag any pages which need updating when CCP decides to rename or move skills in a future game expansion. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
This template feeds the more general {{Sk}} template; in most cases, it's recommended that you use {{Sk}} to link to skills, as it has more options and is easier to use.

Syntax

{{GetSkillLink | skill | level }}
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).
level
The level of the skill (as per the usual Eve convention, use upper-case Roman numerals (like I, III or V)). This parameter is optional; you can omit it if you would only like to link to the skill without reference to a particular skill level.

Examples

{{GetSkillLink|Mechanics}} gives Mechanics
{{GetSkillLink|Gallente Battleship}} gives Gallente Battleship
{{GetSkillLink|Cloaking|IV}} gives Cloaking IV
{{GetSkillLink|Wabbit-Hunting}} gives [[Skills:Wabbit-Hunting]]

Dependencies

The template uses {{!}} to generate the pipe character for the piped links.

See also

  • {{GetSkillPrice}} and {{GetSkillMult}}, very similar templates for the skillbook NPC-seeded price and the skill training time multiplier.
  • {{Sk}} and {{Skill}}, the primary users of this template.

Development notes

This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillPrice}} and {{GetSkillMult}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
The skill information was last updated for: Rhea 1.0.

Instructions for updating the template

The bulk of the template code is made up of a lookup table, implemented with the MediaWiki switch parser function. Each skill in the game is on a separate line, formatted like this:
| <skill name> = <skill group> # <skill name> {{!}} <skill name>

For example, the line for the Caldari Battleship skill looks like this:

| Caldari Battleship = Spaceship Command#Caldari Battleship{{!}}Caldari Battleship

What this line does is check if the first parameter passed to the template is equal to Caldari Battleship. If it is, the template outputs

Spaceship Command#Caldari Battleship|Caldari Battleship

({{!}} is equal to the pipe (|) character). The template then adds square brackets, the Skills: prefix, and a skill rank (if specified) to give a piped link to the skill entry for Caldari Battleship.

Therefore, to update the template, modify the affected lines as per the scheme above. The skills are grouped and in alphabetical order (to make it easier to maintain the template), so if necessary move some lines around to preserve this order. Don't forget to also update {{GetSkillPrice}} and {{GetSkillMult}} (which use a very similar coding for the skillbook price and training time multiplier).