Difference between revisions of "Template:GetSkillMult"

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(Changed "Citadel Cruise Missiles/Torpedoes" to "XL Cruise Missiles/Torpedoes", added related specialization skills.)
(Margin Trading)
(20 intermediate revisions by 7 users not shown)
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{{#switch: {{{1|}}}
+
<includeonly>{{#switch: {{{1|}}}
 
<!--------- SKILL GROUP: Armor ---------->
 
<!--------- SKILL GROUP: Armor ---------->
 
  | Armor Layering = 3x
 
  | Armor Layering = 3x
| Armor Resistance Phasing = 3x
 
 
  | Capital Remote Armor Repair Systems = 10x
 
  | Capital Remote Armor Repair Systems = 10x
 
  | Capital Remote Hull Repair Systems = 10x
 
  | Capital Remote Hull Repair Systems = 10x
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  | Remote Hull Repair Systems = 2x
 
  | Remote Hull Repair Systems = 2x
 
  | Repair Systems = 1x
 
  | Repair Systems = 1x
  | Thermic Armor Compensation = 2x
+
  | Thermal Armor Compensation = 2x
 
<!--------- SKILL GROUP: Corporation Management ---------->
 
<!--------- SKILL GROUP: Corporation Management ---------->
| Anchoring = 3x
 
 
  | Corporation Management = 1x
 
  | Corporation Management = 1x
 
  | Diplomatic Relations = 2x
 
  | Diplomatic Relations = 2x
 
  | Empire Control = 5x
 
  | Empire Control = 5x
 
  | Megacorp Management = 3x
 
  | Megacorp Management = 3x
  | Sovereignty = 8k
+
  | Sovereignty = 8x
| Starbase Defense Management = 7x
 
 
<!--------- SKILL GROUP: Drones ---------->
 
<!--------- SKILL GROUP: Drones ---------->
 
  | Advanced Drone Avionics = 5x
 
  | Advanced Drone Avionics = 5x
| Advanced Drone Interfacing = 8x
 
 
  | Amarr Drone Specialization = 5x
 
  | Amarr Drone Specialization = 5x
 
  | Caldari Drone Specialization = 5x
 
  | Caldari Drone Specialization = 5x
Line 34: Line 30:
 
  | Drone Sharpshooting = 1x
 
  | Drone Sharpshooting = 1x
 
  | Drones = 1x
 
  | Drones = 1x
  | Fighter Bombers = 12x
+
  | Fighter Hangar Management = 8x
 
  | Fighters = 12x
 
  | Fighters = 12x
 
  | Gallente Drone Specialization = 5x
 
  | Gallente Drone Specialization = 5x
 
  | Heavy Drone Operation = 5x
 
  | Heavy Drone Operation = 5x
  | Ice Harvester Drone Operation = 2x
+
| Heavy Fighters = 12x
  | Ice Harvester Drone Specialization = 5x
+
  | Ice Harvesting Drone Operation = 2x
 +
  | Ice Harvesting Drone Specialization = 5x
 
  | Light Drone Operation = 1x
 
  | Light Drone Operation = 1x
 +
| Light Fighters = 12x
 
  | Medium Drone Operation = 2x
 
  | Medium Drone Operation = 2x
 
  | Mining Drone Operation = 2x
 
  | Mining Drone Operation = 2x
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  | Salvage Drone Operation = 4x
 
  | Salvage Drone Operation = 4x
 
  | Sentry Drone Interfacing = 5x
 
  | Sentry Drone Interfacing = 5x
 +
| Support Fighters = 12x
 
<!--------- SKILL GROUP: Electronic Systems ---------->
 
<!--------- SKILL GROUP: Electronic Systems ---------->
 +
| Burst Projector Operation = 8x
 
  | Cloaking = 6x
 
  | Cloaking = 6x
 
  | Electronic Warfare = 2x
 
  | Electronic Warfare = 2x
 
  | Frequency Modulation = 3x
 
  | Frequency Modulation = 3x
 
  | Long Distance Jamming = 4x
 
  | Long Distance Jamming = 4x
| Projected Electronic Counter Measures = 8x
 
 
  | Propulsion Jamming = 3x
 
  | Propulsion Jamming = 3x
 
  | Sensor Linking = 3x
 
  | Sensor Linking = 3x
Line 62: Line 61:
 
  | Target Breaker Amplification = 5x
 
  | Target Breaker Amplification = 5x
 
  | Target Painting = 3x
 
  | Target Painting = 3x
  | Turret Destabilization = 5x
+
  | Weapon Destabilization = 5x
 
  | Weapon Disruption = 3x
 
  | Weapon Disruption = 3x
 
<!--------- SKILL GROUP: Engineering ---------->
 
<!--------- SKILL GROUP: Engineering ---------->
Line 69: Line 68:
 
  | Capacitor Management = 3x
 
  | Capacitor Management = 3x
 
  | Capacitor Systems Operation = 1x
 
  | Capacitor Systems Operation = 1x
  | Capital Energy Emission Systems = 10x
+
  | Capital Capacitor Emission Systems = 10x
 
  | CPU Management = 1x
 
  | CPU Management = 1x
 
  | Electronics Upgrades = 2x
 
  | Electronics Upgrades = 2x
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  | Nanite Operation = 2x
 
  | Nanite Operation = 2x
 
  | Power Grid Management = 1x
 
  | Power Grid Management = 1x
 +
| Resistance Phasing = 3x
 
  | Thermodynamics = 3x
 
  | Thermodynamics = 3x
 
  | Weapon Upgrades = 2x
 
  | Weapon Upgrades = 2x
 
<!--------- SKILL GROUP: Gunnery ---------->
 
<!--------- SKILL GROUP: Gunnery ---------->
 +
| Capital Artillery Specialization = 10x
 +
| Capital Autocannon Specialization = 10x
 +
| Capital Beam Laser Specialization = 10x
 +
| Capital Blaster Specialization = 10x
 +
| Capital Disintegrator Specialization = 10x
 
  | Capital Energy Turret = 7x
 
  | Capital Energy Turret = 7x
 
  | Capital Hybrid Turret = 7x
 
  | Capital Hybrid Turret = 7x
 +
| Capital Precursor Weapon = 7x
 
  | Capital Projectile Turret = 7x
 
  | Capital Projectile Turret = 7x
 +
| Capital Pulse Laser Specialization = 10x
 +
| Capital Railgun Specialization = 10x
 
  | Controlled Bursts = 2x
 
  | Controlled Bursts = 2x
 
  | Doomsday Operation = 14x
 
  | Doomsday Operation = 14x
 +
| Doomsday Rapid Firing = 14x
 
  | Gunnery = 1x
 
  | Gunnery = 1x
 
  | Large Artillery Specialization = 8x
 
  | Large Artillery Specialization = 8x
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  | Large Beam Laser Specialization = 8x
 
  | Large Beam Laser Specialization = 8x
 
  | Large Blaster Specialization = 8x
 
  | Large Blaster Specialization = 8x
 +
| Large Disintegrator Specialization = 8x
 
  | Large Energy Turret = 5x
 
  | Large Energy Turret = 5x
 
  | Large Hybrid Turret = 5x
 
  | Large Hybrid Turret = 5x
 +
| Large Precursor Weapon = 5x
 
  | Large Projectile Turret = 5x
 
  | Large Projectile Turret = 5x
 
  | Large Pulse Laser Specialization = 8x
 
  | Large Pulse Laser Specialization = 8x
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  | Medium Beam Laser Specialization = 5x
 
  | Medium Beam Laser Specialization = 5x
 
  | Medium Blaster Specialization = 5x
 
  | Medium Blaster Specialization = 5x
 +
| Medium Disintegrator Specialization = 5x
 
  | Medium Energy Turret = 3x
 
  | Medium Energy Turret = 3x
 
  | Medium Hybrid Turret = 3x
 
  | Medium Hybrid Turret = 3x
 +
| Medium Precursor Weapon = 3x
 
  | Medium Projectile Turret = 3x
 
  | Medium Projectile Turret = 3x
 
  | Medium Pulse Laser Specialization = 5x
 
  | Medium Pulse Laser Specialization = 5x
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  | Small Beam Laser Specialization = 3x
 
  | Small Beam Laser Specialization = 3x
 
  | Small Blaster Specialization = 3x
 
  | Small Blaster Specialization = 3x
 +
| Small Disintegrator Specialization = 3x
 
  | Small Energy Turret = 1x
 
  | Small Energy Turret = 1x
 
  | Small Hybrid Turret = 1x
 
  | Small Hybrid Turret = 1x
 +
| Small Precursor Weapon = 1x
 
  | Small Projectile Turret = 1x
 
  | Small Projectile Turret = 1x
 
  | Small Pulse Laser Specialization = 3x
 
  | Small Pulse Laser Specialization = 3x
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  | Supply Chain Management = 3x
 
  | Supply Chain Management = 3x
 
<!--------- SKILL GROUP: Resource Processing ---------->
 
<!--------- SKILL GROUP: Resource Processing ---------->
 +
| Advanced Mass Reactions = 8x
 
  | Arkonor Processing = 4x
 
  | Arkonor Processing = 4x
 
  | Astrogeology = 3x
 
  | Astrogeology = 3x
 
  | Bistot Processing = 4x
 
  | Bistot Processing = 4x
 +
| Common Moon Ore Processing = 5x
 
  | Crokite Processing = 4x
 
  | Crokite Processing = 4x
 
  | Dark Ochre Processing = 3x
 
  | Dark Ochre Processing = 3x
 
  | Deep Core Mining = 6x
 
  | Deep Core Mining = 6x
 +
| Exceptional Moon Ore Processing = 8x
 
  | Gas Cloud Harvesting = 1x
 
  | Gas Cloud Harvesting = 1x
 
  | Gneiss Processing = 3x
 
  | Gneiss Processing = 3x
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  | Jaspet Processing = 2x
 
  | Jaspet Processing = 2x
 
  | Kernite Processing = 2x
 
  | Kernite Processing = 2x
 +
| Mass Reactions = 2x
 
  | Mercoxit Processing = 5x
 
  | Mercoxit Processing = 5x
 
  | Mining = 1x
 
  | Mining = 1x
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  | Plagioclase Processing = 1x
 
  | Plagioclase Processing = 1x
 
  | Pyroxeres Processing = 1x
 
  | Pyroxeres Processing = 1x
 +
| Rare Moon Ore Processing = 7x
 +
| Reactions = 1x
 +
| Remote Reactions = 3x
 
  | Reprocessing Efficiency = 3x
 
  | Reprocessing Efficiency = 3x
 
  | Reprocessing = 1x
 
  | Reprocessing = 1x
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  | Scrapmetal Processing = 5x
 
  | Scrapmetal Processing = 5x
 
  | Spodumain Processing = 3x
 
  | Spodumain Processing = 3x
 +
| Ubiquitous Moon Ore Processing = 4x
 +
| Uncommon Moon Ore Processing = 6x
 
  | Veldspar Processing = 1x
 
  | Veldspar Processing = 1x
 
<!--------- SKILL GROUP: Rigging ---------->
 
<!--------- SKILL GROUP: Rigging ---------->
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  | Advanced Laboratory Operation = 8x
 
  | Advanced Laboratory Operation = 8x
 
  | Amarr Encryption Methods = 5x
 
  | Amarr Encryption Methods = 5x
  | Amarrian Starship Engineering = 5x
+
  | Amarr Starship Engineering = 5x
 
  | Astronautic Engineering = 5x
 
  | Astronautic Engineering = 5x
 
  | Caldari Encryption Methods = 5x
 
  | Caldari Encryption Methods = 5x
 
  | Caldari Starship Engineering = 5x
 
  | Caldari Starship Engineering = 5x
 +
| Core Subsystem Technology = 5x
 
  | Defensive Subsystem Technology = 5x
 
  | Defensive Subsystem Technology = 5x
 
  | Electromagnetic Physics = 5x
 
  | Electromagnetic Physics = 5x
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  | Engineering Subsystem Technology = 5x
 
  | Engineering Subsystem Technology = 5x
 
  | Gallente Encryption Methods = 5x
 
  | Gallente Encryption Methods = 5x
  | Gallentean Starship Engineering = 5x
+
  | Gallente Starship Engineering = 5x
 
  | Graviton Physics = 5x
 
  | Graviton Physics = 5x
 
  | High Energy Physics = 5x
 
  | High Energy Physics = 5x
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  | Takmahl Technology = 5x
 
  | Takmahl Technology = 5x
 
  | Talocan Technology = 5x
 
  | Talocan Technology = 5x
 +
| Triglavian Encryption Methods = 4x
 +
| Triglavian Quantum Engineering = 5x
 
  | Yan Jung Technology = 5x
 
  | Yan Jung Technology = 5x
 
<!--------- SKILL GROUP: Shields ---------->
 
<!--------- SKILL GROUP: Shields ---------->
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  | Shield Upgrades = 2x
 
  | Shield Upgrades = 2x
 
  | Tactical Shield Manipulation = 4x
 
  | Tactical Shield Manipulation = 4x
  | Thermic Shield Compensation = 2x
+
  | Thermal Shield Compensation = 2x
 
<!--------- SKILL GROUP: Social ---------->
 
<!--------- SKILL GROUP: Social ---------->
 
  | Connections = 3x
 
  | Connections = 3x
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  | Expedition Frigates = 4x
 
  | Expedition Frigates = 4x
 
  | Exhumers = 5x
 
  | Exhumers = 5x
 +
| Flag Cruisers = 8x
 
  | Gallente Battlecruiser = 6x
 
  | Gallente Battlecruiser = 6x
 
  | Gallente Battleship = 8x
 
  | Gallente Battleship = 8x
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  | ORE Freighter = 9x
 
  | ORE Freighter = 9x
 
  | ORE Industrial = 4x
 
  | ORE Industrial = 4x
 +
| Precursor Battlecruiser = 6x
 +
| Precursor Battleship = 8x
 +
| Precursor Dreadnought = 12x
 +
| Precursor Cruiser = 5x
 +
| Precursor Destroyer = 2x
 +
| Precursor Frigate = 2x
 
  | Recon Ships = 6x
 
  | Recon Ships = 6x
 
  | Spaceship Command = 1x
 
  | Spaceship Command = 1x
 
  | Transport Ships = 6x
 
  | Transport Ships = 6x
 +
<!--------- SKILL GROUP: Structure Management ---------->
 +
| Anchoring = 3x
 +
| Starbase Defense Management = 7x
 +
| Structure Doomsday Operation = 2x
 +
| Structure Electronic Systems = 2x
 +
| Structure Engineering Systems = 2x
 +
| Structure Missile Systems = 2x
 
<!--------- SKILL GROUP: Subsystems ---------->
 
<!--------- SKILL GROUP: Subsystems ---------->
 
  | Amarr Defensive Systems = 1x
 
  | Amarr Defensive Systems = 1x
 
  | Amarr Electronic Systems = 1x
 
  | Amarr Electronic Systems = 1x
  | Amarr Engineering Systems = 1x
+
  | Amarr Core Systems = 1x
 
  | Amarr Offensive Systems = 1x
 
  | Amarr Offensive Systems = 1x
 
  | Amarr Propulsion Systems = 1x
 
  | Amarr Propulsion Systems = 1x
 
  | Caldari Defensive Systems = 1x
 
  | Caldari Defensive Systems = 1x
 
  | Caldari Electronic Systems = 1x
 
  | Caldari Electronic Systems = 1x
  | Caldari Engineering Systems = 1x
+
  | Caldari Core Systems = 1x
 
  | Caldari Offensive Systems = 1x
 
  | Caldari Offensive Systems = 1x
 
  | Caldari Propulsion Systems = 1x
 
  | Caldari Propulsion Systems = 1x
 
  | Gallente Defensive Systems = 1x
 
  | Gallente Defensive Systems = 1x
 
  | Gallente Electronic Systems = 1x
 
  | Gallente Electronic Systems = 1x
  | Gallente Engineering Systems = 1x
+
  | Gallente Core Systems = 1x
 
  | Gallente Offensive Systems = 1x
 
  | Gallente Offensive Systems = 1x
 
  | Gallente Propulsion Systems = 1x
 
  | Gallente Propulsion Systems = 1x
 
  | Minmatar Defensive Systems = 1x
 
  | Minmatar Defensive Systems = 1x
 
  | Minmatar Electronic Systems = 1x
 
  | Minmatar Electronic Systems = 1x
  | Minmatar Engineering Systems = 1x
+
  | Minmatar Core Systems = 1x
 
  | Minmatar Offensive Systems = 1x
 
  | Minmatar Offensive Systems = 1x
 
  | Minmatar Propulsion Systems = 1x
 
  | Minmatar Propulsion Systems = 1x
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<!--------- SKILL GROUP: Trade ---------->
 
<!--------- SKILL GROUP: Trade ---------->
 
  | Accounting = 3x
 
  | Accounting = 3x
 +
| Advanced Broker Relations  = 3x
 
  | Broker Relations = 2x
 
  | Broker Relations = 2x
 
  | Contracting = 1x
 
  | Contracting = 1x
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  | Customs Code Expertise = 2x
 
  | Customs Code Expertise = 2x
 
  | Daytrading = 1x
 
  | Daytrading = 1x
| Margin Trading = 3x
 
 
  | Marketing = 3x
 
  | Marketing = 3x
 
  | Procurement = 3x
 
  | Procurement = 3x
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<!--------- SKILL GROUP: Default ---------->
 
<!--------- SKILL GROUP: Default ---------->
 
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
 
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
}}<noinclude>
+
}}</includeonly><noinclude>
== Documentation ==
+
{{documentation}}
:This template gives the [[Skill_training#Training_Time_Multipliers|training time multiplier]] of any skill, in the in-game form (e.g. <code>1x</code>, <code>5x</code>, etc). Any pages with outdated skill links will be added to the category [[:Category:Obsolete Skills|Obsolete Skills]] and will be shown <span style="color:red">in red</span> on the page itself.
+
</noinclude>
:This template feeds the more general {{tl|Sk}} template; in most cases, it's recommended that you use {{tl|Sk}} to link to skills, as it has more options and is easier to use.
 
 
 
=== Syntax ===
 
{{code|<nowiki>{{GetSkillMult | skill }}</nowiki>}}
 
 
 
;skill
 
:The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. <code>Gallente Strategic Cruiser</code>, not <code>Gallente strategic cruiser</code>).
 
 
 
=== Examples ===
 
:<code><nowiki>{{GetSkillMult|Mechanics}}</nowiki></code> gives {{GetSkillMult|Mechanics}}
 
:<code><nowiki>{{GetSkillMult|Gallente Battleship}}</nowiki></code> gives {{GetSkillMult|Gallente Battleship}}
 
:<code><nowiki>{{GetSkillMult|Wabbit-Hunting}}</nowiki></code> gives {{GetSkillMult|Wabbit-Hunting}}
 
 
 
=== See also ===
 
*{{tl|GetSkillLink}} and {{tl|GetSkillPrice}}, very similar templates for the skill page link and the NPC-seeded skillbook price.
 
*{{tl|Sk}} and {{tl|Skill}}, the primary users of this template.
 
 
 
=== Development notes ===
 
:This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{tl|GetSkillLink}} and {{tl|GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{tl|Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in [[:Category:Obsolete Skills]], so that you can easily find and correct them.
 
:The skill information was last updated for: '''Rhea 1.0'''.
 
 
 
[[Category:Template]]</noinclude>
 

Revision as of 14:38, 13 March 2020

Template documentation (for the above template, sometimes hidden or invisible)

This template gives the training time multiplier of any skill, in the in-game form (e.g. 1x, 5x, etc). Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.

This template feeds the more general {{Sk}} template; in most cases, it's recommended that you use {{Sk}} to link to skills, as it has more options and is easier to use.

Syntax

{{GetSkillMult | skill }}
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).

Examples

{{GetSkillMult|Mechanics}} gives 1x
{{GetSkillMult|Gallente Battleship}} gives 8x
{{GetSkillMult|Wabbit-Hunting}} gives Wabbit-Hunting

See also

  • {{GetSkillLink}} and {{GetSkillPrice}}, very similar templates for the skill page link and the NPC-seeded skillbook price.
  • {{Sk}} and {{Skill}}, the primary users of this template.

Development notes

This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}} and {{GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
The skill information was last updated for: Arms Race 1.0.
Visit Template:GetSkillMult/doc to edit this text! (How does this work?) (Refresh this text - why?)