Difference between revisions of "Template:GetSkillPrice"

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(Update for Rubicon 1.1)
(Added Triglavian ore processing skills (Bezdnacine, Rakovene, Talassonite))
(39 intermediate revisions by 16 users not shown)
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<!--------- SKILL GROUP: Armor ---------->
 
<!--------- SKILL GROUP: Armor ---------->
 
  | Armor Layering = 1M
 
  | Armor Layering = 1M
| Armor Resistance Phasing = 500k
 
 
  | Capital Remote Armor Repair Systems = 10M
 
  | Capital Remote Armor Repair Systems = 10M
 
  | Capital Remote Hull Repair Systems = 10M
 
  | Capital Remote Hull Repair Systems = 10M
  | Capital Repair Systems = 17.5M
+
  | Capital Repair Systems = 20M
  | EM Armor Compensation = 120k
+
  | EM Armor Compensation = 150k
  | Explosive Armor Compensation = 120k
+
  | Explosive Armor Compensation = 150k
  | Hull Upgrades = 60k
+
  | Hull Upgrades = 85k
  | Kinetic Armor Compensation = 120k
+
  | Kinetic Armor Compensation = 150k
  | Mechanics = 20k
+
  | Mechanics = 30k
  | Remote Armor Repair Systems = 85k
+
  | Remote Armor Repair Systems = 100k
  | Remote Hull Repair Systems = 100k
+
  | Remote Hull Repair Systems = 125k
  | Repair Systems = 30k
+
  | Repair Systems = 45k
  | Thermic Armor Compensation = 120k
+
  | Thermal Armor Compensation = 150k
 
<!--------- SKILL GROUP: Corporation Management ---------->
 
<!--------- SKILL GROUP: Corporation Management ---------->
| Anchoring = 75k
+
  | Corporation Management = 30k
  | Corporation Management = 20k
+
  | Diplomatic Relations = 50k
  | Diplomatic Relations = 40k
+
  | Empire Control = 10M
  | Empire Control = 8M
 
 
  | Megacorp Management = 400k
 
  | Megacorp Management = 400k
 
  | Sovereignty = 500M
 
  | Sovereignty = 500M
| Starbase Defense Management = 1M
 
 
<!--------- SKILL GROUP: Drones ---------->
 
<!--------- SKILL GROUP: Drones ---------->
  | Advanced Drone Interfacing = 15M
+
  | Advanced Drone Avionics = 600k
 
  | Amarr Drone Specialization = 2-4M
 
  | Amarr Drone Specialization = 2-4M
 
  | Caldari Drone Specialization = 3-9M
 
  | Caldari Drone Specialization = 3-9M
  | Combat Drone Operation = 50k
+
  | Drone Avionics = 60k
  | Drone Durability = 50k
+
  | Drone Durability = 100k
  | Drone Interfacing = 500k
+
  | Drone Interfacing = 750k
 
  | Drone Navigation = 100k
 
  | Drone Navigation = 100k
 
  | Drone Sharpshooting = 150k
 
  | Drone Sharpshooting = 150k
  | Drones = 20k
+
  | Drones = 30k
| Electronic Warfare Drone Interfacing = 400k
+
  | Fighter Hangar Management = 20M
  | Fighter Bombers = 100M
+
  | Fighters = 75M
  | Fighters = 50M
 
 
  | Gallente Drone Specialization = 3-9M
 
  | Gallente Drone Specialization = 3-9M
  | Heavy Drone Operation = 380k
+
  | Heavy Drone Operation = 500k
  | Mining Drone Operation = 40k
+
| Heavy Fighters = 110M
 +
| Ice Harvesting Drone Operation = 100k
 +
| Ice Harvesting Drone Specialization = 18M
 +
| Light Drone Operation = 75k
 +
| Light Fighters = 110M
 +
| Medium Drone Operation = 125k
 +
  | Mining Drone Operation = 50k
 +
| Mining Drone Specialization = 10M
 
  | Minmatar Drone Specialization = 3-9M
 
  | Minmatar Drone Specialization = 3-9M
 
  | Repair Drone Operation = 200k
 
  | Repair Drone Operation = 200k
  | Salvage Drone Operation = 220k
+
  | Salvage Drone Operation = 500k
  | Scout Drone Operation = 40k
+
  | Sentry Drone Interfacing = 650k
  | Sentry Drone Interfacing = 450k
+
  | Support Fighters = 110M
 
<!--------- SKILL GROUP: Electronic Systems ---------->
 
<!--------- SKILL GROUP: Electronic Systems ---------->
  | Cloaking = 3.5M
+
| Burst Projector Operation = 20M
  | Electronic Warfare = 120k
+
  | Cloaking = 5M
  | Frequency Modulation = 160k
+
  | Electronic Warfare = 125k
  | Long Distance Jamming = 200k
+
  | Frequency Modulation = 200k
| Projected Electronic Counter Measures = 12M
+
  | Long Distance Jamming = 500k
  | Propulsion Jamming = 150k
+
  | Propulsion Jamming = 175k
  | Sensor Linking = 100k
+
  | Sensor Linking = 125k
 
  | Signal Dispersion = 1M
 
  | Signal Dispersion = 1M
 
  | Signal Suppression = 800k
 
  | Signal Suppression = 800k
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  | Tactical Logistics Reconfiguration = 25M
 
  | Tactical Logistics Reconfiguration = 25M
 
  | Target Breaker Amplification = 600k
 
  | Target Breaker Amplification = 600k
  | Target Painting = 90k
+
  | Target Painting = 100k
  | Turret Destabilization = 400k
+
  | Weapon Destabilization = 400k
  | Weapon Disruption = 80k
+
  | Weapon Disruption = 100k
 
<!--------- SKILL GROUP: Engineering ---------->
 
<!--------- SKILL GROUP: Engineering ---------->
  | Advanced Weapon Upgrades = 500k
+
  | Advanced Weapon Upgrades = 1M
 
  | Capacitor Emission Systems = 75k
 
  | Capacitor Emission Systems = 75k
  | Capacitor Management = 170k
+
  | Capacitor Management = 200k
  | Capacitor Systems Operation = 44k
+
  | Capacitor Systems Operation = 60k
  | Capital Energy Emission Systems = 10M
+
  | Capital Capacitor Emission Systems = 10M
  | CPU Management = 20k
+
  | CPU Management = 30k
 
  | Electronics Upgrades = 100k
 
  | Electronics Upgrades = 100k
 
  | Energy Grid Upgrades = 79k
 
  | Energy Grid Upgrades = 79k
Line 72: Line 75:
 
  | Nanite Interfacing = 5M
 
  | Nanite Interfacing = 5M
 
  | Nanite Operation = 1M
 
  | Nanite Operation = 1M
  | Power Grid Management = 20k
+
  | Power Grid Management = 30k
 +
| Resistance Phasing = 500k
 
  | Thermodynamics = 4.5M
 
  | Thermodynamics = 4.5M
 
  | Weapon Upgrades = 80k
 
  | Weapon Upgrades = 80k
 
<!--------- SKILL GROUP: Gunnery ---------->
 
<!--------- SKILL GROUP: Gunnery ---------->
 +
| Capital Artillery Specialization = 30M
 +
| Capital Autocannon Specialization = 30M
 +
| Capital Beam Laser Specialization = 30M
 +
| Capital Blaster Specialization = 30M
 +
| Capital Disintegrator Specialization = Unknown
 
  | Capital Energy Turret = 15M
 
  | Capital Energy Turret = 15M
 
  | Capital Hybrid Turret = 15M
 
  | Capital Hybrid Turret = 15M
 +
| Capital Precursor Weapon = Unknown
 
  | Capital Projectile Turret = 15M
 
  | Capital Projectile Turret = 15M
  | Controlled Bursts = 70k
+
| Capital Pulse Laser Specialization = 30M
 +
| Capital Railgun Specialization = 30M
 +
  | Controlled Bursts = 100k
 
  | Doomsday Operation = 250M
 
  | Doomsday Operation = 250M
  | Gunnery = 20k
+
| Doomsday Rapid Firing = 250M
  | Large Artillery Specialization = 9M
+
  | Gunnery = 30k
  | Large Autocannon Specialization = 9M
+
  | Large Artillery Specialization = 10M
  | Large Beam Laser Specialization = 9M
+
  | Large Autocannon Specialization = 10M
  | Large Blaster Specialization = 9M
+
  | Large Beam Laser Specialization = 10M
  | Large Energy Turret = 2M
+
  | Large Blaster Specialization = 10M
  | Large Hybrid Turret = 2M
+
| Large Disintegrator Specialization = 200-300M
  | Large Projectile Turret = 2M
+
  | Large Energy Turret = 3M
  | Large Pulse Laser Specialization = 9M
+
  | Large Hybrid Turret = 3M
  | Large Railgun Specialization = 9M
+
| Large Precursor Weapon = 175-500k
  | Medium Artillery Specialization = 3M
+
  | Large Projectile Turret = 3M
  | Medium Autocannon Specialization = 3M
+
  | Large Pulse Laser Specialization = 10M
  | Medium Beam Laser Specialization = 3M
+
  | Large Railgun Specialization = 10M
  | Medium Blaster Specialization = 3M
+
| Large Vorton Projector = -
  | Medium Energy Turret = 100k
+
| Large Vorton Specialization = -
  | Medium Hybrid Turret = 100k
+
  | Medium Artillery Specialization = 5M
  | Medium Projectile Turret = 100k
+
  | Medium Autocannon Specialization = 5M
  | Medium Pulse Laser Specialization = 3M
+
  | Medium Beam Laser Specialization = 5M
  | Medium Railgun Specialization = 3M
+
  | Medium Blaster Specialization = 5M
  | Motion Prediction = 60k
+
| Medium Disintegrator Specialization = 650-900M
  | Rapid Firing = 40k
+
  | Medium Energy Turret = 125k
  | Sharpshooter = 80k
+
  | Medium Hybrid Turret = 125k
  | Small Artillery Specialization = 1M
+
| Medium Precursor Weapon = 250k - 1.5M
  | Small Autocannon Specialization = 1M
+
  | Medium Projectile Turret = 125k
  | Small Beam Laser Specialization = 1M
+
  | Medium Pulse Laser Specialization = 5M
  | Small Blaster Specialization = 1M
+
  | Medium Railgun Specialization = 5M
  | Small Energy Turret = 20k
+
| Medium Vorton Projector = -
  | Small Hybrid Turret = 20k
+
| Medium Vorton Specialization = -
  | Small Projectile Turret = 20k
+
  | Motion Prediction = 90k
  | Small Pulse Laser Specialization = 1M
+
  | Rapid Firing = 60k
  | Small Railgun Specialization = 1M
+
  | Sharpshooter = 100k
  | Surgical Strike = 1M
+
  | Small Artillery Specialization = 2M
 +
  | Small Autocannon Specialization = 2M
 +
  | Small Beam Laser Specialization = 2M
 +
  | Small Blaster Specialization = 2M
 +
| Small Disintegrator Specialization = 450-650M
 +
  | Small Energy Turret = 30k
 +
  | Small Hybrid Turret = 30k
 +
| Small Precursor Weapon = 1-2M
 +
  | Small Projectile Turret = 30k
 +
  | Small Pulse Laser Specialization = 2M
 +
  | Small Railgun Specialization = 2M
 +
| Small Vorton Projector = -
 +
| Small Vorton Specialization = -
 +
  | Surgical Strike = 1.5M
 
  | Tactical Weapon Reconfiguration = 25M
 
  | Tactical Weapon Reconfiguration = 25M
  | Trajectory Analysis = 100k
+
  | Trajectory Analysis = 250k
 +
| Vorton Arc Extension = -
 +
| Vorton Arc Guidance = -
 +
| Vorton Power Amplification = -
 +
| Vorton Projector Operation = -
 
<!--------- SKILL GROUP: Leadership ---------->
 
<!--------- SKILL GROUP: Leadership ---------->
  | Armored Warfare = 100k
+
  | Armored Command = 125k
  | Armored Warfare Specialist = 400k
+
  | Armored Command Specialist = 500k
  | Fleet Command = 20M
+
| Command Burst Specialist = 2.5M
  | Information Warfare = 100k
+
  | Fleet Command = 35M
  | Information Warfare Specialist = 400k
+
  | Information Command = 125k
  | Leadership = 20k
+
  | Information Command Specialist = 500k
  | Mining Director = 1-2M
+
  | Leadership = 30k
  | Mining Foreman = 200-500k
+
  | Mining Director = 500k
  | Siege Warfare = 100k
+
  | Mining Foreman = 100k
  | Siege Warfare Specialist = 400k
+
  | Shield Command = 125k
  | Skirmish Warfare = 75k
+
  | Shield Command Specialist = 500k
  | Skirmish Warfare Specialist = 400k
+
  | Skirmish Command = 100k
  | Warfare Link Specialist = 2.5M
+
  | Skirmish Command Specialist = 500k
  | Wing Command = 2M
+
  | Spatial Phenomena Generation = 200M
 +
  | Wing Command = 4M
 
<!--------- SKILL GROUP: Missiles ---------->
 
<!--------- SKILL GROUP: Missiles ---------->
  | Auto-Targeting Missiles = 25k
+
  | Auto-Targeting Missiles = 37.5k
  | Bomb Deployment = 8M
+
  | Bomb Deployment = 10M
| Citadel Cruise Missiles = 15M
+
  | Cruise Missile Specialization = 10M
| Citadel Torpedoes = 15M
+
  | Cruise Missiles = 750k
  | Cruise Missile Specialization = 9M
+
  | Defender Missiles = 45k
  | Cruise Missiles = 350k
+
  | Guided Missile Precision = 1M
  | Defender Missiles = 30k
 
  | Guided Missile Precision = 500k
 
 
  | Heavy Assault Missile Specialization = 3M
 
  | Heavy Assault Missile Specialization = 3M
  | Heavy Assault Missiles = 100k
+
  | Heavy Assault Missiles = 125k
 
  | Heavy Missile Specialization = 3M
 
  | Heavy Missile Specialization = 3M
  | Heavy Missiles = 100k
+
  | Heavy Missiles = 125k
 
  | Light Missile Specialization = 1M
 
  | Light Missile Specialization = 1M
  | Light Missiles = 20k
+
  | Light Missiles = 30k
  | Missile Bombardment = 80k
+
  | Missile Bombardment = 100k
  | Missile Launcher Operation = 20k
+
  | Missile Launcher Operation = 30k
  | Missile Projection = 100k
+
  | Missile Projection = 250k
  | Rapid Launch = 40k
+
  | Rapid Launch = 60k
 
  | Rocket Specialization = 1M
 
  | Rocket Specialization = 1M
  | Rockets = 10k
+
  | Rockets = 30k
  | Target Navigation Prediction = 60k
+
  | Target Navigation Prediction = 90k
  | Torpedo Specialization = 9M
+
  | Torpedo Specialization = 10M
  | Torpedoes = 400k
+
  | Torpedoes = 500k
  | Warhead Upgrades = 1M
+
  | Warhead Upgrades = 2M
 +
| XL Cruise Missile Specialization = 30M
 +
| XL Cruise Missiles = 15M
 +
| XL Torpedo Specialization = 30M
 +
| XL Torpedoes = 15M
 
<!--------- SKILL GROUP: Navigation ---------->
 
<!--------- SKILL GROUP: Navigation ---------->
  | Acceleration Control = 40k
+
  | Acceleration Control = 50k
  | Afterburner = 22.5k
+
  | Afterburner = 35k
 
  | Cynosural Field Theory = 10M
 
  | Cynosural Field Theory = 10M
  | Evasive Maneuvering = 25k
+
  | Evasive Maneuvering = 35k
  | Fuel Conservation = 30k
+
  | Fuel Conservation = 37.5k
  | High Speed Maneuvering = 340k
+
  | High Speed Maneuvering = 500k
 
  | Jump Drive Calibration = 30M
 
  | Jump Drive Calibration = 30M
 
  | Jump Drive Operation = 10M
 
  | Jump Drive Operation = 10M
 
  | Jump Fuel Conservation = 20M
 
  | Jump Fuel Conservation = 20M
  | Jump Portal Generation = 50M
+
  | Jump Portal Generation = 75M
  | Micro Jump Drive Operation = 4.5M
+
  | Micro Jump Drive Operation = 5M
  | Navigation = 20k
+
  | Navigation = 30k
  | Warp Drive Operation = 30k
+
  | Warp Drive Operation = 45k
 
<!--------- SKILL GROUP: Neural Enhancement ---------->
 
<!--------- SKILL GROUP: Neural Enhancement ---------->
 
  | Advanced Infomorph Psychology = 36M
 
  | Advanced Infomorph Psychology = 36M
  | Biology = 25k
+
  | Biology = 37.5k
 
  | Cloning Facility Operation = 125M
 
  | Cloning Facility Operation = 125M
  | Cybernetics = 75k
+
  | Cybernetics = 100k
 
  | Infomorph Psychology = 1M
 
  | Infomorph Psychology = 1M
 
  | Infomorph Synchronizing = 5M
 
  | Infomorph Synchronizing = 5M
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  | Neurotoxin Recovery = 20-70M
 
  | Neurotoxin Recovery = 20-70M
 
<!--------- SKILL GROUP: Planet Management ---------->
 
<!--------- SKILL GROUP: Planet Management ---------->
  | Advanced Planetology = 7.5M
+
  | Advanced Planetology = 10M
 
  | Command Center Upgrades = 500k
 
  | Command Center Upgrades = 500k
 
  | Interplanetary Consolidation = 500k
 
  | Interplanetary Consolidation = 500k
 
  | Planetology = 1M
 
  | Planetology = 1M
  | Remote Sensing = 250k
+
  | Remote Sensing = 300k
 
<!--------- SKILL GROUP: Production ---------->
 
<!--------- SKILL GROUP: Production ---------->
 +
| Advanced Industrial Ship Construction = 2M
 +
| Advanced Industry = 300k
 +
| Advanced Large Ship Construction = 30M
 
  | Advanced Mass Production = 20M
 
  | Advanced Mass Production = 20M
  | Battleship Construction = 25M
+
  | Advanced Medium Ship Construction = 1M
 +
| Advanced Small Ship Construction = 100k
 
  | Capital Ship Construction = 75M
 
  | Capital Ship Construction = 75M
| Cruiser Construction = 1M
 
 
  | Drug Manufacturing = 30-50M
 
  | Drug Manufacturing = 30-50M
| Frigate Construction = 80k
+
  | Industry = 30k
| Industrial Construction = 2M
+
  | Mass Production = 200k
  | Industry = 20k
 
  | Mass Production = 150k
 
| Material Efficiency = 250k
 
 
  | Outpost Construction = 100M
 
  | Outpost Construction = 100M
 
  | Supply Chain Management = 7.5M
 
  | Supply Chain Management = 7.5M
 
<!--------- SKILL GROUP: Resource Processing ---------->
 
<!--------- SKILL GROUP: Resource Processing ---------->
  | Arkonor Processing = 375k
+
| Advanced Mass Reactions = 30M
  | Astrogeology = 450k
+
  | Arkonor Processing = 400k
  | Bistot Processing = 350k
+
  | Astrogeology = 500k
  | Crokite Processing = 325k
+
| Bezdnacine Processing = Varies (Market)
  | Dark Ochre Processing = 275k
+
  | Bistot Processing = 375k
  | Deep Core Mining = 500k
+
| Common Moon Ore Processing = 15M
  | Gas Cloud Harvesting = 24M
+
  | Crokite Processing = 350k
  | Gneiss Processing = 250k
+
  | Dark Ochre Processing = 325k
  | Hedbergite Processing = 225k
+
  | Deep Core Mining = 1M
  | Hemorphite Processing = 200k
+
| Exceptional Moon Ore Processing = 30M
  | Ice Harvesting = 375k
+
  | Gas Cloud Harvesting = 30M
  | Ice Processing = 400k
+
  | Gneiss Processing = 300k
  | Industrial Reconfiguration = 25M
+
  | Hedbergite Processing = 250k
  | Jaspet Processing = 175k
+
  | Hemorphite Processing = 225k
  | Kernite Processing = 150k
+
  | Ice Harvesting = 400k
  | Mercoxit Processing = 400k
+
  | Ice Processing = 500k
  | Mining = 20k
+
  | Industrial Reconfiguration = 30M
  | Mining Upgrades = 80k
+
  | Jaspet Processing = 200k
  | Omber Processing = 125k
+
  | Kernite Processing = 175k
  | Plagioclase Processing = 75k
+
| Mass Reactions = 5M
  | Pyroxeres Processing = 100k
+
  | Mercoxit Processing = 500k
  | Refinery Efficiency = 280k
+
  | Mining = 30k
  | Refining = 50k
+
  | Mining Upgrades = 100k
 +
  | Omber Processing = 150k
 +
  | Plagioclase Processing = 100k
 +
  | Pyroxeres Processing = 125k
 +
| Rakovene Processing = Varies (Market)
 +
| Rare Moon Ore Processing = 27.5M
 +
| Reactions = 1M
 +
| Remote Reactions = 15M
 +
  | Reprocessing Efficiency = 300k
 +
  | Reprocessing = 75k
 
  | Salvaging = 1M
 
  | Salvaging = 1M
  | Scordite Processing = 50k
+
  | Scordite Processing = 75k
  | Scrapmetal Processing = 300k
+
  | Scrapmetal Processing = 500k
  | Spodumain Processing = 300k
+
  | Spodumain Processing = 325k
  | Veldspar Processing = 25k
+
| Talassonite Processing = Varies (Market)
 +
| Ubiquitous Moon Ore Processing = 10M
 +
| Uncommon Moon Ore Processing = 20M
 +
  | Veldspar Processing = 37.5k
 
<!--------- SKILL GROUP: Rigging ---------->
 
<!--------- SKILL GROUP: Rigging ---------->
  | Armor Rigging = 100k
+
  | Armor Rigging = 250k
  | Astronautics Rigging = 20k
+
  | Astronautics Rigging = 125k
  | Drones Rigging = 100k
+
  | Drones Rigging = 250k
  | Electronic Superiority Rigging = 100k
+
  | Electronic Superiority Rigging = 250k
  | Energy Weapon Rigging = 100k
+
  | Energy Weapon Rigging = 250k
  | Hybrid Weapon Rigging = 100k
+
  | Hybrid Weapon Rigging = 250k
  | Jury Rigging = 60k
+
  | Jury Rigging = 75k
  | Launcher Rigging = 100k
+
  | Launcher Rigging = 250k
  | Projectile Weapon Rigging = 100k
+
  | Projectile Weapon Rigging = 250k
  | Shield Rigging = 100k
+
  | Shield Rigging = 250k
 
<!--------- SKILL GROUP: Scanning ---------->
 
<!--------- SKILL GROUP: Scanning ---------->
  | Archaeology = 100k
+
  | Archaeology = 250k
  | Astrometric Acquisition = 450k
+
  | Astrometric Acquisition = 1M
  | Astrometric Pinpointing = 450k
+
  | Astrometric Pinpointing = 1M
  | Astrometric Rangefinding = 450k
+
  | Astrometric Rangefinding = 500k
  | Astrometrics = 450k
+
  | Astrometrics = 500k
  | Hacking = 100k
+
  | Hacking = 250k
  | Survey = 36k
+
  | Survey = 55k
 
<!--------- SKILL GROUP: Science ---------->
 
<!--------- SKILL GROUP: Science ---------->
 
  | Advanced Laboratory Operation = 20M
 
  | Advanced Laboratory Operation = 20M
 
  | Amarr Encryption Methods = 0.1-1M
 
  | Amarr Encryption Methods = 0.1-1M
  | Amarrian Starship Engineering = 10M
+
  | Amarr Starship Engineering = 15M
 
  | Astronautic Engineering = 5-20B
 
  | Astronautic Engineering = 5-20B
 
  | Caldari Encryption Methods = 100-500k
 
  | Caldari Encryption Methods = 100-500k
  | Caldari Starship Engineering = 10M
+
  | Caldari Starship Engineering = 15M
  | Defensive Subsystem Technology = 10M
+
| Core Subsystem Technology = 15M
  | Electromagnetic Physics = 10M
+
  | Defensive Subsystem Technology = 15M
  | Electronic Engineering = 10M
+
  | Electromagnetic Physics = 15M
 +
  | Electronic Engineering = 15M
 
  | Electronic Subsystem Technology = 10M
 
  | Electronic Subsystem Technology = 10M
 
  | Engineering Subsystem Technology = 10M
 
  | Engineering Subsystem Technology = 10M
 
  | Gallente Encryption Methods = 100-500k
 
  | Gallente Encryption Methods = 100-500k
  | Gallentean Starship Engineering = 10M
+
  | Gallente Starship Engineering = 15M
  | Graviton Physics = 10M
+
  | Graviton Physics = 15M
  | High Energy Physics = 10M
+
  | High Energy Physics = 15M
  | Hydromagnetic Physics = 10M
+
  | Hydromagnetic Physics = 15M
  | Laboratory Operation = 300k
+
  | Laboratory Operation = 500k
  | Laser Physics = 10M
+
  | Laser Physics = 15M
  | Mechanical Engineering = 10M
+
  | Mechanical Engineering = 15M
  | Metallurgy = 350k
+
  | Metallurgy = 500k
 
  | Minmatar Encryption Methods = 100-500k
 
  | Minmatar Encryption Methods = 100-500k
  | Minmatar Starship Engineering = 10M
+
  | Minmatar Starship Engineering = 15M
  | Molecular Engineering = 10M
+
  | Molecular Engineering = 15M
  | Nanite Engineering = 10M
+
  | Nanite Engineering = 15M
  | Nuclear Physics = 10M
+
  | Nuclear Physics = 15M
  | Offensive Subsystem Technology = 10M
+
  | Offensive Subsystem Technology = 15M
  | Plasma Physics = 10M
+
  | Plasma Physics = 15M
  | Propulsion Subsystem Technology = 10M
+
  | Propulsion Subsystem Technology = 15M
  | Quantum Physics = 10M
+
  | Quantum Physics = 15M
  | Research = 300k
+
  | Research = 500k
 
  | Research Project Management = 40M
 
  | Research Project Management = 40M
  | Reverse Engineering = 15M
+
  | Rocket Science = 15M
  | Rocket Science = 10M
+
  | Science = 30k
  | Science = 20k
+
  | Scientific Networking = 10M
  | Scientific Networking = 7.5M
+
  | Sleeper Encryption Methods = 15M
 
  | Sleeper Technology = 3-40M
 
  | Sleeper Technology = 3-40M
 
  | Takmahl Technology = 7-50M
 
  | Takmahl Technology = 7-50M
 
  | Talocan Technology = 3-100M
 
  | Talocan Technology = 3-100M
 +
| Triglavian Encryption Methods = 250-500k
 +
| Triglavian Quantum Engineering = 75-250k
 +
| Upwell Encryption Methods = Unknown
 
  | Yan Jung Technology = 10-50M
 
  | Yan Jung Technology = 10-50M
 
<!--------- SKILL GROUP: Shields ---------->
 
<!--------- SKILL GROUP: Shields ---------->
  | Capital Shield Emission Systems = 10M
+
  | Capital Shield Emission Systems = 15M
 
  | Capital Shield Operation = 25M
 
  | Capital Shield Operation = 25M
  | EM Shield Compensation = 120k
+
  | EM Shield Compensation = 150k
  | Explosive Shield Compensation = 120k
+
  | Explosive Shield Compensation = 150k
  | Kinetic Shield Compensation = 120k
+
| Invulnerability Core Operation = 250M
  | Shield Compensation = 120k
+
  | Kinetic Shield Compensation = 150k
  | Shield Emission Systems = 80k
+
  | Shield Compensation = 150k
 +
  | Shield Emission Systems = 100k
 
  | Shield Management = 170k
 
  | Shield Management = 170k
  | Shield Operation = 35k
+
  | Shield Operation = 55k
  | Shield Upgrades = 84k
+
  | Shield Upgrades = 100k
 
  | Tactical Shield Manipulation = 210k
 
  | Tactical Shield Manipulation = 210k
  | Thermic Shield Compensation = 120k
+
  | Thermal Shield Compensation = 150k
 
<!--------- SKILL GROUP: Social ---------->
 
<!--------- SKILL GROUP: Social ---------->
 
  | Connections = 200k
 
  | Connections = 200k
 
  | Criminal Connections = 200k
 
  | Criminal Connections = 200k
  | Diplomacy = 180k
+
  | Diplomacy = 200k
  | Distribution Connections = 30-50M
+
  | Distribution Connections = 10M
 
  | Fast Talk = 100k
 
  | Fast Talk = 100k
  | Mining Connections = 30-50M
+
  | Mining Connections = 10M
 
  | Negotiation = 60k
 
  | Negotiation = 60k
  | Security Connections = 30-50M
+
  | Security Connections = 10M
  | Social = 20k
+
  | Social = 30k
 
<!--------- SKILL GROUP: Spaceship Command ---------->
 
<!--------- SKILL GROUP: Spaceship Command ---------->
 
  | Advanced Spaceship Command = 50M
 
  | Advanced Spaceship Command = 50M
  | Amarr Battlecruiser = 1M
+
  | Amarr Battlecruiser = 2.5M
  | Amarr Battleship = 4M
+
  | Amarr Battleship = 7.5M
  | Amarr Carrier = 500M
+
  | Amarr Carrier = 550M
  | Amarr Cruiser = 500k
+
  | Amarr Cruiser = 1M
 
  | Amarr Destroyer = 100k
 
  | Amarr Destroyer = 100k
  | Amarr Dreadnought = 100M
+
  | Amarr Dreadnought = 150M
  | Amarr Freighter = 75M
+
  | Amarr Freighter = 80M
  | Amarr Frigate = 40k
+
  | Amarr Frigate = 50k
  | Amarr Industrial = 300k
+
  | Amarr Industrial = 500k
  | Amarr Strategic Cruiser = 1.5M
+
  | Amarr Strategic Cruiser = 2M
  | Amarr Titan = 5.5B
+
| Amarr Tactical Destroyer = 1M
  | Assault Frigates = 4M
+
  | Amarr Titan = 6B
  | Black Ops = 64M
+
  | Assault Frigates = 5M
  | Caldari Battlecruiser = 1M
+
  | Black Ops = 65M
  | Caldari Battleship = 4M
+
  | Caldari Battlecruiser = 2.5M
  | Caldari Carrier = 500M
+
  | Caldari Battleship = 7.5M
  | Caldari Cruiser = 500k
+
  | Caldari Carrier = 550M
 +
  | Caldari Cruiser = 1M
 
  | Caldari Destroyer = 100k
 
  | Caldari Destroyer = 100k
  | Caldari Dreadnought = 100M
+
  | Caldari Dreadnought = 150M
  | Caldari Freighter = 75M
+
  | Caldari Freighter = 80M
  | Caldari Frigate = 40k
+
  | Caldari Frigate = 50k
  | Caldari Industrial = 300k
+
  | Caldari Industrial = 500k
  | Caldari Strategic Cruiser = 1.5M
+
  | Caldari Strategic Cruiser = 2M
  | Caldari Titan = 5.5B
+
| Caldari Tactical Destroyer = 1M
  | Capital Industrial Ships = 500M
+
  | Caldari Titan = 6B
  | Capital Ships = 400M
+
  | Capital Industrial Ships = 1B
  | Command Ships = 64M
+
  | Capital Ships = 450M
  | Covert Ops = 4M
+
| Command Destroyers = 20M
  | Electronic Attack Ships = 4M
+
  | Command Ships = 65M
  | Exhumers = 28M
+
  | Covert Ops = 5M
  | Gallente Battlecruiser = 1M
+
| EDENCOM Battleship = -
  | Gallente Battleship = 4M
+
| EDENCOM Cruiser = -
  | Gallente Carrier = 500M
+
| EDENCOM Frigate = -
  | Gallente Cruiser = 500k
+
  | Electronic Attack Ships = 5M
 +
| Expedition Frigates = 5M
 +
  | Exhumers = 30M
 +
| Flag Cruisers = 65M
 +
  | Gallente Battlecruiser = 2.5M
 +
  | Gallente Battleship = 7.5M
 +
  | Gallente Carrier = 550M
 +
  | Gallente Cruiser = 1M
 
  | Gallente Destroyer = 100k
 
  | Gallente Destroyer = 100k
  | Gallente Dreadnought = 100M
+
  | Gallente Dreadnought = 150M
  | Gallente Freighter = 75M
+
  | Gallente Freighter = 80M
  | Gallente Frigate = 40k
+
  | Gallente Frigate = 50k
  | Gallente Industrial = 300k
+
  | Gallente Industrial = 500k
  | Gallente Strategic Cruiser = 1.5M
+
  | Gallente Strategic Cruiser = 2M
  | Gallente Titan = 5.5B
+
| Gallente Tactical Destroyer = 1M
  | Heavy Assault Cruisers = 32M
+
  | Gallente Titan = 6B
  | Heavy Interdiction Cruisers = 32M
+
  | Heavy Assault Cruisers = 35M
  | Industrial Command Ships = 50M
+
  | Heavy Interdiction Cruisers = 35M
  | Interceptors = 1M
+
  | Industrial Command Ships = 55M
  | Interdictors = 20M
+
  | Interceptors = 2.5M
 +
  | Interdictors = 25M
 
  | Jump Freighters = 100M
 
  | Jump Freighters = 100M
  | Logistics = 28M
+
  | Logistics Cruisers = 30M
  | Marauders = 64M
+
| Logistics Frigates = 5M
  | Mining Barge = 500k
+
  | Marauders = 65M
  | Mining Frigate = 40k
+
  | Mining Barge = 750k
  | Minmatar Battlecruiser = 1M
+
  | Mining Frigate = 50k
  | Minmatar Battleship = 4M
+
  | Minmatar Battlecruiser = 2.5M
  | Minmatar Carrier = 500M
+
  | Minmatar Battleship = 7.5M
  | Minmatar Cruiser = 500k
+
  | Minmatar Carrier = 550M
 +
  | Minmatar Cruiser = 1M
 
  | Minmatar Destroyer = 100k
 
  | Minmatar Destroyer = 100k
  | Minmatar Dreadnought = 100M
+
  | Minmatar Dreadnought = 150M
  | Minmatar Freighter = 75M
+
  | Minmatar Freighter = 80M
  | Minmatar Frigate = 40k
+
  | Minmatar Frigate = 50k
  | Minmatar Industrial = 300k
+
  | Minmatar Industrial = 500k
  | Minmatar Strategic Cruiser = 1.5M
+
  | Minmatar Strategic Cruiser = 2M
  | Minmatar Titan = 5.5B
+
| Minmatar Tactical Destroyer = 1M
  | ORE Industrial = 1.6M
+
  | Minmatar Titan = 6B
  | Recon Ships = 32M
+
| ORE Freighter = 35M
  | Spaceship Command = 20k
+
  | ORE Industrial = 2.5M
  | Transport Ships = 30M
+
| Precursor Battleship = 150k - 5M
 +
| Precursor Battlecruiser = 250k - 5M
 +
| Precursor Cruiser = 500k - 2.5M
 +
| Precursor Dreadnought = Unknown
 +
| Precursor Destroyer = 3-12M
 +
| Precursor Frigate = 2-20M
 +
  | Recon Ships = 35M
 +
  | Spaceship Command = 30k
 +
  | Transport Ships = 35M
 +
<!--------- SKILL GROUP: Structure Management ---------->
 +
| Anchoring = 75k
 +
| Starbase Defense Management = 1M
 +
| Structure Doomsday Operation = 5M
 +
| Structure Electronic Systems = 5M
 +
| Structure Engineering Systems = 5M
 +
| Structure Missile Systems = 5M
 
<!--------- SKILL GROUP: Subsystems ---------->
 
<!--------- SKILL GROUP: Subsystems ---------->
 
  | Amarr Defensive Systems = 5M
 
  | Amarr Defensive Systems = 5M
 
  | Amarr Electronic Systems = 5M
 
  | Amarr Electronic Systems = 5M
  | Amarr Engineering Systems = 5M
+
  | Amarr Core Systems = 5M
 
  | Amarr Offensive Systems = 5M
 
  | Amarr Offensive Systems = 5M
 
  | Amarr Propulsion Systems = 5M
 
  | Amarr Propulsion Systems = 5M
 
  | Caldari Defensive Systems = 5M
 
  | Caldari Defensive Systems = 5M
 
  | Caldari Electronic Systems = 5M
 
  | Caldari Electronic Systems = 5M
  | Caldari Engineering Systems = 5M
+
  | Caldari Core Systems = 5M
 
  | Caldari Offensive Systems = 5M
 
  | Caldari Offensive Systems = 5M
 
  | Caldari Propulsion Systems = 5M
 
  | Caldari Propulsion Systems = 5M
 
  | Gallente Defensive Systems = 5M
 
  | Gallente Defensive Systems = 5M
 
  | Gallente Electronic Systems = 5M
 
  | Gallente Electronic Systems = 5M
  | Gallente Engineering Systems = 5M
+
  | Gallente Core Systems = 5M
 
  | Gallente Offensive Systems = 5M
 
  | Gallente Offensive Systems = 5M
 
  | Gallente Propulsion Systems = 5M
 
  | Gallente Propulsion Systems = 5M
 
  | Minmatar Defensive Systems = 5M
 
  | Minmatar Defensive Systems = 5M
 
  | Minmatar Electronic Systems = 5M
 
  | Minmatar Electronic Systems = 5M
  | Minmatar Engineering Systems = 5M
+
  | Minmatar Core Systems = 5M
 
  | Minmatar Offensive Systems = 5M
 
  | Minmatar Offensive Systems = 5M
 
  | Minmatar Propulsion Systems = 5M
 
  | Minmatar Propulsion Systems = 5M
 
<!--------- SKILL GROUP: Targeting ---------->
 
<!--------- SKILL GROUP: Targeting ---------->
 
  | Advanced Target Management = 500k
 
  | Advanced Target Management = 500k
  | Gravimetric Sensor Compensation = 200k
+
  | Gravimetric Sensor Compensation = 250k
  | Ladar Sensor Compensation = 200k
+
  | Ladar Sensor Compensation = 250k
  | Long Range Targeting = 88k
+
  | Long Range Targeting = 100k
  | Magnetometric Sensor Compensation = 200k
+
  | Magnetometric Sensor Compensation = 250k
  | Radar Sensor Compensation = 200k
+
  | Radar Sensor Compensation = 250k
  | Signature Analysis = 75k
+
  | Signature Analysis = 100k
  | Target Management = 100k
+
  | Target Management = 150k
 
<!--------- SKILL GROUP: Trade ---------->
 
<!--------- SKILL GROUP: Trade ---------->
 
  | Accounting = 5M
 
  | Accounting = 5M
  | Broker Relations = 100k
+
  | Advanced Broker Relations = 20M
  | Contracting = 150k
+
| Broker Relations = 125k
 +
  | Contracting = 175k
 
  | Corporation Contracting = 150k
 
  | Corporation Contracting = 150k
 
  | Customs Code Expertise = 3M
 
  | Customs Code Expertise = 3M
  | Daytrading = 12.5M
+
  | Daytrading = 15M
| Margin Trading = 20M
 
 
  | Marketing = 3.5M
 
  | Marketing = 3.5M
 
  | Procurement = 1.5M
 
  | Procurement = 1.5M
  | Retail = 100k
+
  | Retail = 125k
  | Trade = 20k
+
  | Trade = 30k
  | Tycoon = 100M
+
  | Tycoon = 125M
 
  | Visibility = 7.5M
 
  | Visibility = 7.5M
 
  | Wholesale = 35M
 
  | Wholesale = 35M
 
<!--------- SKILL GROUP: Default ---------->
 
<!--------- SKILL GROUP: Default ---------->
 
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
 
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
}}&nbsp;ISK<noinclude>
+
}}&nbsp;ISK</includeonly><noinclude>
== Documentation ==
+
{{documentation}}
:This template gives the NPC-seeded skillbook price of any skill (or, for skillbooks which are acquired by other means, a rough estimate of the market price). Any pages with outdated skill links will be added to the category [[:Category:Obsolete Skills|Obsolete Skills]] and will be shown <span style="color:red">in red</span> on the page itself.
+
</noinclude>
:This template feeds the more general {{tl|Sk}} template; in most cases, it's recommended that you use {{tl|Sk}} to link to skills, as it has more options and is easier to use.
 
 
 
=== Syntax ===
 
{{code|<nowiki>{{GetSkillPrice | skill }}</nowiki>}}
 
 
 
;skill
 
:The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. <code>Gallente Strategic Cruiser</code>, not <code>Gallente strategic cruiser</code>).
 
 
 
=== Examples ===
 
:<code><nowiki>{{GetSkillPrice|Mechanics}}</nowiki></code> gives {{GetSkillPrice|Mechanics}}
 
:<code><nowiki>{{GetSkillPrice|Gallente Battleship}}</nowiki></code> gives {{GetSkillPrice|Gallente Battleship}}
 
:<code><nowiki>{{GetSkillPrice|Mining Director}}</nowiki></code> gives {{GetSkillPrice|Mining Director}}
 
:<code><nowiki>{{GetSkillPrice|Wabbit-Hunting}}</nowiki></code> gives {{GetSkillPrice|Wabbit-Hunting}}
 
 
 
=== See also ===
 
*{{tl|GetSkillLink}} and {{tl|GetSkillMult}}, very similar templates for the skill page link and the skill training time multiplier.
 
*{{tl|Sk}} and {{tl|Skill}}, the primary users of this template.
 
 
 
=== Development notes ===
 
:This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{tl|GetSkillLink}} and {{tl|GetSkillMult}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{tl|Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in [[:Category:Obsolete Skills]], so that you can easily find and correct them.
 
:The skill information was last updated for: '''Rubicon 1.1'''.
 
 
 
[[Category:Template]]</noinclude>
 

Revision as of 19:37, 7 November 2020

Template documentation (for the above template, sometimes hidden or invisible)

This template gives the NPC-seeded skillbook price of any skill (or, for skillbooks which are acquired by other means, a rough estimate of the market price). Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.

This template feeds the more general {{Sk}} template; in most cases, it's recommended that you use {{Sk}} to link to skills, as it has more options and is easier to use.

Syntax

{{GetSkillPrice | skill }}
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).

Examples

{{GetSkillPrice|Mechanics}} gives 30k ISK
{{GetSkillPrice|Gallente Battleship}} gives 7.5M ISK
{{GetSkillPrice|Mining Director}} gives 500k ISK
{{GetSkillPrice|Wabbit-Hunting}} gives Wabbit-Hunting ISK

See also

  • {{GetSkillLink}} and {{GetSkillMult}}, very similar templates for the skill page link and the skill training time multiplier.
  • {{Sk}} and {{Skill}}, the primary users of this template.

Development notes

This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}} and {{GetSkillMult}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
The skill information was last updated for: Arms Race 1.0.
Visit Template:GetSkillPrice/doc to edit this text! (How does this work?) (Refresh this text - why?)