Difference between revisions of "Template:GetSkillPrice"

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m (Added Core Subsystem Technology.)
(Added Triglavian Encryption Methods and Quantum Engineering. Added missing Precursor gunnery skills. Speculative Precursor Dreadnought and Capital Precursor/Disintegrator spec.addition. Updated Triglavian price ranges.)
Line 84: Line 84:
 
  | Capital Beam Laser Specialization = 30M
 
  | Capital Beam Laser Specialization = 30M
 
  | Capital Blaster Specialization = 30M
 
  | Capital Blaster Specialization = 30M
 +
| Capital Disintegrator Specialization = Unknown
 
  | Capital Energy Turret = 15M
 
  | Capital Energy Turret = 15M
 
  | Capital Hybrid Turret = 15M
 
  | Capital Hybrid Turret = 15M
 +
| Capital Precursor Weapon = Unknown
 
  | Capital Projectile Turret = 15M
 
  | Capital Projectile Turret = 15M
 
  | Capital Pulse Laser Specialization = 30M
 
  | Capital Pulse Laser Specialization = 30M
Line 97: Line 99:
 
  | Large Beam Laser Specialization = 10M
 
  | Large Beam Laser Specialization = 10M
 
  | Large Blaster Specialization = 10M
 
  | Large Blaster Specialization = 10M
 +
| Large Disintegrator Specialization = 200-300M
 
  | Large Energy Turret = 3M
 
  | Large Energy Turret = 3M
 
  | Large Hybrid Turret = 3M
 
  | Large Hybrid Turret = 3M
 +
| Large Precursor Weapon = 175-500k
 
  | Large Projectile Turret = 3M
 
  | Large Projectile Turret = 3M
 
  | Large Pulse Laser Specialization = 10M
 
  | Large Pulse Laser Specialization = 10M
Line 106: Line 110:
 
  | Medium Beam Laser Specialization = 5M
 
  | Medium Beam Laser Specialization = 5M
 
  | Medium Blaster Specialization = 5M
 
  | Medium Blaster Specialization = 5M
 +
| Medium Disintegrator Specialization = 650-900M
 
  | Medium Energy Turret = 125k
 
  | Medium Energy Turret = 125k
 
  | Medium Hybrid Turret = 125k
 
  | Medium Hybrid Turret = 125k
 +
| Medium Precursor Weapon = 250k - 1.5M
 
  | Medium Projectile Turret = 125k
 
  | Medium Projectile Turret = 125k
 
  | Medium Pulse Laser Specialization = 5M
 
  | Medium Pulse Laser Specialization = 5M
Line 118: Line 124:
 
  | Small Beam Laser Specialization = 2M
 
  | Small Beam Laser Specialization = 2M
 
  | Small Blaster Specialization = 2M
 
  | Small Blaster Specialization = 2M
 +
| Small Disintegrator Specialization = 450-650M
 
  | Small Energy Turret = 30k
 
  | Small Energy Turret = 30k
 
  | Small Hybrid Turret = 30k
 
  | Small Hybrid Turret = 30k
 +
| Small Precursor Weapon = 1-2M
 
  | Small Projectile Turret = 30k
 
  | Small Projectile Turret = 30k
 
  | Small Pulse Laser Specialization = 2M
 
  | Small Pulse Laser Specialization = 2M
Line 308: Line 316:
 
  | Takmahl Technology = 7-50M
 
  | Takmahl Technology = 7-50M
 
  | Talocan Technology = 3-100M
 
  | Talocan Technology = 3-100M
 +
| Triglavian Encryption Methods = 250-500k
 +
| Triglavian Quantum Engineering = 75-250k
 
  | Yan Jung Technology = 10-50M
 
  | Yan Jung Technology = 10-50M
 
<!--------- SKILL GROUP: Shields ---------->
 
<!--------- SKILL GROUP: Shields ---------->
Line 407: Line 417:
 
  | ORE Freighter = 35M
 
  | ORE Freighter = 35M
 
  | ORE Industrial = 2.5M
 
  | ORE Industrial = 2.5M
  | Precursor Battleship = 1-100M
+
  | Precursor Battleship = 150k - 5M
  | Precursor Battlecruiser = 80-300M
+
  | Precursor Battlecruiser = 250k - 5M
  | Precursor Cruiser = 1-100M
+
  | Precursor Cruiser = 500k - 2.5M
  | Precursor Destroyer = 350-550M
+
| Precursor Dreadnought = Unknown
  | Precursor Frigate = 1-100M
+
  | Precursor Destroyer = 3-12M
 +
  | Precursor Frigate = 2-20M
 
  | Recon Ships = 35M
 
  | Recon Ships = 35M
 
  | Spaceship Command = 30k
 
  | Spaceship Command = 30k

Revision as of 23:55, 11 November 2019

Template documentation (for the above template, sometimes hidden or invisible)

This template gives the NPC-seeded skillbook price of any skill (or, for skillbooks which are acquired by other means, a rough estimate of the market price). Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.

This template feeds the more general {{Sk}} template; in most cases, it's recommended that you use {{Sk}} to link to skills, as it has more options and is easier to use.

Syntax

{{GetSkillPrice | skill }}
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).

Examples

{{GetSkillPrice|Mechanics}} gives 30k ISK
{{GetSkillPrice|Gallente Battleship}} gives 7.5M ISK
{{GetSkillPrice|Mining Director}} gives 500k ISK
{{GetSkillPrice|Wabbit-Hunting}} gives Wabbit-Hunting ISK

See also

  • {{GetSkillLink}} and {{GetSkillMult}}, very similar templates for the skill page link and the skill training time multiplier.
  • {{Sk}} and {{Skill}}, the primary users of this template.

Development notes

This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}} and {{GetSkillMult}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
The skill information was last updated for: Arms Race 1.0.
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