Template:Incursion rats

From EVE University Wiki
Jump to: navigation, search

Syntax

  • {{incursion rats|parameter}}

A template to use in order to build a flexible table of certain incursion rats only, without having to get all of them.

Opening and closing the table
  • Start
  • <Sansha Incursion Rat's name>
  • End

The Start parameter is to open he table up, then close it with End. Then add whichever rats in question you want with additional calls, one for each rat you wish to have in the table.

Example

The following:

{{incursion rats|Start}}
{{incursion rats|Renyn Meten}}
{{incursion rats|Niarja Myelen}}
{{incursion rats|End}}

Would result in this:

Name Sig Speed Orbit / Speed Damage Range [1] Effective HP D/EHP [2] Sig/Speed [3]
1 Small target Renyn Meten
Renyn Meten Webbing - 60% speed reduction at 15 km range
33 Signature 33 meters 2550 Velocity 2,550 m/s 9000 9 km Orbit 410 m/s 192 192 dps Turret Damage 960 hp 12,00 12 km Effective range 8898 9k ehp Effective hit points 9,269 9,27 dam/hp 0,0129412 0,013 ratio
1 Small target Niarja Myelen 53 Signature 53 meters 2760 Velocity 2,760 m/s 15000 15 km Orbit 405 m/s -1 (no weapons) -1 (no weapons) 3786 4k ehp Effective hit points -1 (no weapons) 0,0192029 0,019 ratio
  1. ^ This is the effective range of this ship, limited by effective weapon range and locking range. Some ships may lock before the range indicated here, but in those cases it's because while they can lock at range, their weapons will be ineffective until they come within this range value.
  2. ^ A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it easier to judge what to kill first. Just remember to factor in the special abilities each ship has, as they often play a more vital role than mere damage.
  3. ^ A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.