Template:Incursion rats

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Revision as of 00:10, 19 November 2013 by Cassiel Seraphim (talk | contribs) (Update to the information showing ...)
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Syntax

  • {{incursion rats|parameter}}

A template to use in order to build a flexible table of certain incursion rats only, without having to get all of them.

Opening and closing the table
  • Start
  • <Sansha Incursion Rat's name>
  • End

The Start parameter is to open he table up, then close it with End. Then add whichever rats in question you want with additional calls, one for each rat you wish to have in the table.

Example

The following:

{{incursion rats|Start}}
{{incursion rats|Renyn Meten}}
{{incursion rats|Niarja Myelen}}
{{incursion rats|Deltole Tegmentum}}
{{incursion rats|Outuni Mesen}}
{{incursion rats|End}}

Would result in this:

NameSig [1]Speed [2]Orbit / Speed [3]Damage / Volley [4]Range [5]Effective HP
1 Small target Renyn Meten
Renyn Meten Webbing - 60% speed reduction at 15 km range
33 Signature 33 m 2550 Velocity 2,550 m/s 9000 9 km Orbit 410 m/s 192 192 dps Turret Damage 960 hp 12000 10 - 12 km Effective range (from optimal up to double falloff) 8898 9k ehp Effective hit points (3,388 raw hit points)
1 Small target Niarja Myelen 53 Signature 53 m 2760 Velocity 2,760 m/s 15000 15 km Orbit 405 m/s -1 (no weapons) -1 (no weapons)  3786 4k ehp Effective hit points (2,575 raw hit points)
5 Large target Deltole Tegmentum
Deltole Tegmentum warp_disruptor_i.png
5 Large target Outuni Mesen
Outuni Mesen warp_disruptor_i.png
  1. ^ While using their propulsion module, they suffer the same signature bloom as players.
  2. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
  3. ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
  4. ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
  5. ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.