Difference between revisions of "Tengu"

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(→‎Subsystems: Updated tables to match other T3C subsystem tables (would probably need some extra formatting), separating additional base stats to a separate column, coloring subsystem names, and adding subsystem icons.)
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Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.
 
Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.
  
==== Core Subsystems ====
+
==== [[File:Icon_core_subsystem.png|32px|link=]] Core ====
  
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
 
|-
 
|-
! Name !! Caldari Core Systems bonuses (per skill level) !! Role Bonus
+
! Name !! Caldari Core Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
|-
| Augmented Graviton Reactor || <b>5%</b> bonus to capacitor capacity<br><b>3%</b> bonus to energy warfare resistance|| 20% bonus to ship power output<br>+2 mid slots, +2 low slots<br>+50 GJ Capacitor
+
| '''{{co|wheat|Augmented Graviton Reactor}}''' || <b>5%</b> bonus to capacitor capacity<br><b>3%</b> bonus to energy warfare resistance || 20% bonus to ship power output || +2 mid slots, +2 low slots<br>+50GJ Capacitor
 
|-
 
|-
| Electronic Efficiency Gate || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range|| 25% bonus to ship CPU output<br>+3 Mid Slots, +1 Low Slot<br>+1 max locked target
+
| '''{{co|wheat|Electronic Efficiency Gate}}''' || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range || 25% bonus to ship CPU output || +3 Mid Slots, +1 Low Slot<br>+1 max locked target
 
|-
 
|-
| Obfuscation Manifold || <b>10%</b> bonus to ECM Target Jammer strength and optimal range<br><b>15%</b> bonus to the benefits of overheating ECM Target Jammer modules<br><b>5%</b> reduction in module damage from overheating|| +3 Mid Slots, +1 Low Slot
+
| '''{{co|wheat|Obfuscation Manifold}}''' || <b>10%</b> bonus to ECM Target Jammer strength and optimal range<br><b>15%</b> bonus to the benefits of overheating ECM Target Jammer modules<br><b>5%</b> reduction in module damage from overheating || || +3 Mid Slots, +1 Low Slot
 
|}
 
|}
  
==== Defensive Subsystems ====
+
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ====
  
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
 
|-
 
|-
! Name !! Caldari Defensive Systems bonuses (per skill level) !! Role Bonus
+
! Name !! Caldari Defensive Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
|-
| Amplification Node || <b>10%</b> bonus to Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Shield Boosters || +3 Mid Slots, +1 Low Slot<br>+500 Shield HP, +100 Armor HP<br>+300GJ Capacitor Capacity
+
| '''{{co|wheat|Amplification Node}}''' || <b>10%</b> bonus to Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Shield Boosters || || +3 Mid Slots, +1 Low Slot<br>+500 Shield HP, +100 Armor HP<br>+300GJ Capacitor Capacity
 
|-
 
|-
| Covert Reconfiguration || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Shield Boosters||100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds<br>+1 High Slot, +3 Mid Slots<br>+300 Armor HP, +600 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
+
| '''{{co|wheat|Covert Reconfiguration}} || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Shield Boosters|| 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +3 Mid Slots<br>+300 Armor HP, +600 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
 
|-
 
|-
| Supplemental Screening ||
+
| '''{{co|wheat|Supplemental Screening}} || <b>5%</b> bonus to all shield hitpoints<br><b>5%</b> bonus to the benefits of overheating shield hardeners || || +2 Mid Slots, +2 Low Slots<br>+1000 Shield HP<br>+10m Signature Radius
<b>5%</b> bonus to all shield hitpoints<br>
 
<b>5%</b> bonus to the benefits of overheating shield hardeners<br>
 
||+2 Mid Slots, +2 Low Slots<br>+1000 Shield HP<br>+10m Signature Radius
 
 
|}
 
|}
  
==== Offensive Subsystems ====
+
==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ====
  
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
 
|-
 
|-
! Name !! Caldari Offensive Systems bonuses (per skill level) !! Role Bonus
+
! Name !! Caldari Offensive Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
|-
| Accelerated Ejection Bay || <b>5%</b> bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br><b>7.5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Heavy Missile and Heavy Assault Missile velocity ||  
+
| '''{{co|wheat|Accelerated Ejection Bay}}''' || <b>5%</b> bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br><b>7.5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Heavy Missile and Heavy Assault Missile velocity || || +7 High Slots, +6 Launcher Hardpoints<br>+190 PWG, +160 CPU
+7 High Slots, +6 Launcher Hardpoints<br>+190 PWG, +160 CPU
 
 
|-
 
|-
| Magnetic Infusion Basin || <b>5%</b> bonus to Medium Hybrid Turret damage<br><b>20%</b> bonus to Medium Hybrid Turret optimal range||25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets<br>+7 High Slots, +6 Turret Hardpoints<br>+420 PWG, +120 CPU<br>+100GJ Capacitor Capacity
+
| '''{{co|wheat|Magnetic Infusion Basin}}''' || <b>5%</b> bonus to Medium Hybrid Turret damage<br><b>20%</b> bonus to Medium Hybrid Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets || +7 High Slots, +6 Turret Hardpoints<br>+420 PWG, +120 CPU<br>+100GJ Capacitor Capacity
 
|-
 
|-
| Support Processor || <b>2%</b> bonus to Shield Command, Information Command and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Shield Booster modules||75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range<br>+7 High Slots, +4 Launcher Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
+
| '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Shield Command, Information Command and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Launcher Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
 
|}
 
|}
  
==== Propulsion Subsystems ====
+
==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ====
  
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
 
|-
 
|-
! Name !! Caldari Propulsion Systems bonuses (per skill level) !! Role Bonus
+
! Name !! Caldari Propulsion Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
 
|-
 
|-
| Chassis Optimization || <b>7.5%</b> bonus to ship agility<br><b>3%</b> bonus to max velocity || +1 Mid Slot, +1 Low Slot
+
| '''{{co|wheat|Chassis Optimization}}''' || <b>7.5%</b> bonus to ship agility<br><b>3%</b> bonus to max velocity || || +1 Mid Slot, +1 Low Slot
 
|-
 
|-
| Fuel Catalyst || <b>10%</b> bonus to Afterburner velocity bonus<br><b>10%</b> bonus to the benefits of overheating Afterburners and Microwarpdrives||+2 Mid Slots
+
| '''{{co|wheat|Fuel Catalyst}}''' || <b>10%</b> bonus to Afterburner velocity bonus<br><b>10%</b> bonus to the benefits of overheating Afterburners and Microwarpdrives || || +2 Mid Slots
 
|-
 
|-
| Interdiction Nullifier || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp||Immunity to non-targeted interdiction<br>Additional Base Stats<br>+1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
+
| '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || Immunity to non-targeted interdiction || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
 
|}
 
|}
  

Revision as of 08:07, 22 May 2020

EVE University Database
 
Ship Database
Tengu
CornerT3h.png
Tengu
Caldari State
Caldari State
Strategic Cruisers
Tengu Class
RELATED UNI-WIKI REFERENCES

When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.

These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.

- Janto Sitarbe, The Legendary Flock

SHIP BONUSES

Caldari Defensive Systems bonuses (per skill level):
• bonus to all Caldari Defensive Systems effectiveness
Caldari Core Systems bonuses (per skill level):
• bonus to all Caldari Core Systems effectiveness
Caldari Offensive Systems bonuses (per skill level):
• bonus to all Caldari Offensive Systems effectiveness
Caldari Propulsion Systems bonuses (per skill level):
• bonus to all Caldari Propulsion Systems effectiveness
Caldari Strategic Cruiser bonuses (per skill level):
• 5% reduction in module heat damage amount taken
• 10% bonus to nanite repair paste repair speed
Role Bonus:
• 99% reduction in Scan Probe Launcher CPU requirements
• Rigs may be removed from this ship without being destroyed

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
420 MW
CPU
cpu output
310 tf
Capacitor
capacitor
1,400 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
170 m/sec
Inertia Modifier
inertia modifier (agility)
0.52
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
10.38 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
20 points
Sig. Radius
signature radius
180 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
14,400,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
460 m³
Subsystem Hold Capacity
capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
2,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
72.5
KIN
kinetic resistance
43.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

The Tengu is the Caldari Strategic Cruiser. As such the Tengu is a very flexible and its stats are mostly defined by the susbsystems. Those are heavily bonused for shield tanking. The Tengu is the strategic cruiser most popular for PvE. It's advantage is the choosable damage through missiles and the strong shield tank which leaves the low slots free for DPS. At the same time it can refit to cloaky and nully, which allows to savely travel to PvE locations even in nullsec. The Tengu is regularly used in solo PvP. Here it profits again from its strong shield tank. In fleet PvP it mostly fills niche roles. It can be a good command burst platform in fleets where Command Ships can't reach the required speed but Command Destroyers are not tanky enough. It's also a popular choice for BLOPs hunting; in this role you use the covert subsystem so you can use a covert cyno and are also often nullified so you can get to targets in hostile territory.

Skills

Fitting

For more info on fittings, please go here

Tactics

Tengus are used for a doctrine called "Slippery Petes". These Tengus are run nullified to ignore bubbles, with ECCM in the low slots to make them difficult to probe down and tackle. In fact, you need a bonused ship and a full set of Virtue implants to probe Petes! Petes are also fit with railguns, and are designed to warp in at extreme ranges, take potshots at key ships such as logistics and the Fleet Commander, and warp out before they can be caught. This doctrine is especially popular to third party on big fights.

Subsystems

Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.

Icon core subsystem.png Core

Icon defensive subsystem.png Defensive

Icon offensive subsystem.png Offensive

Icon propulsion subsystem.png Propulsion

Notes

You can write additional notes for Tengu here.

Patch History