Difference between revisions of "The Assault (Guristas Pirates)"

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'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.
 
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.
  
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{{Missionrelated}}[[Category:Mission reports]]
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Revision as of 00:56, 10 September 2019

This article details the Guristas variant of this mission. For other faction variants, see The Assault (disambiguation).

The Assault is a Level 4 combat mission. It has multiple faction variants.


Level 4
Type Encounter
Objective Destroy the Guristas fleet.
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Yes (Dire Pithi Invader)
EWAR Web, ECM
Ship size limit ?
Ship suggestion CaldariGolem (video), AmarrApocalypse Navy Issue (video), GallenteDominix (video)


Overview

Spawn triggers are the highest bounty battleships in a particular group. The exact battleship is randomly determined, so be sure to identify them correctly via their bounty. The incoming damage is almost entirely kinetic; only the elite cruisers deal noticeable thermal damage.

Blitz

In the first pocket, ignore all hostile targets and activate the acceleration gate. In the second pocket, destroy all ships in Group 3. (This seems to be outdated. Killing only group 3 wasn't enough for me.)

1st Pocket

Fleet Aggro: The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones.

The acceleration gate to next room is not locked, and can be activated at any time.


Initial defenders
WD EWAR L
Group 1 (15-30 km) (auto-aggro)
Elite Frigate 2 x Elite Frigate Dire Pithi Wrecker/Plunderer
Battleship 4 x Battleship Pith Dismantler/... Triggers reinforcements Target Jammer
Group 2 (80 km)
Elite Cruiser 4 x Elite Cruiser Dire Pithum Inferno/Mortifier
Battlecruiser 3 x Battlecruiser Pithatis Assassin/Assaulter


Reinforcements (120 km)
WD EWAR L


Battlecruiser 3-4 x Battlecruiser Pithatis Assassin/...
Battleship 3-4 x Battleship Pith Conquistador/... Target Jammer

Mining

Asteroids (100-130km)
WD EWAR L


Asteroid 60 x Veldspar ~2.4m units

2nd Pocket

Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the Starbase Control Tower prevents Reinforcements from spawning, but will also aggro Group 2.

The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered).

Mission is marked as completed upon destruction of Group 3. (This seems to be outdated. Killing only group 3 wasn't enough for me.)


Initial Defenders
WD EWAR L
Group 1 (55 km)
Elite Frigate 2 x Elite Frigate Dire Pithi Invader/Infiltrator Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Dire Pithum Abolisher/Eraser
Battleship 3 x Battleship Pith Dismantler/Extinguisher
Group 2 (80 km)
Elite Cruiser 4 x Elite Cruiser Dire Pithum Annihilator/... Target Jammer
Battleship 5 x Battleship Pith Extinguisher/... Triggers reinforcement group 1 Target Jammer
Group 3 (110 km)
Elite Frigate 2 x Elite Frigate Dire Pithi Invader/Infiltrator Warp Disruptor Stasis Webifier
Destroyer 3 x Destroyer Pithior Guerilla/Renegade
Battlecruiser 3 x Battlecruiser Pithatis Assaulter/Enforcer
Battleship 2 x Battleship Pith Exterminator/... Target Jammer

The last ship destroyed from Reinforcements Wave 1 triggers Reinforcements Wave 2.

Reinforcements
WD EWAR L
Wave 1 (40km)
Cruiser 4 x Cruiser Pithum Eraser/...
Battleship 4 x Battleship Pith Eliminator/... Target Jammer
Wave 2 (40 km)
Cruiser 2 x Cruiser Pithum Eraser/Inferno/Mortifier


Structures
WD EWAR L


Structure 1 x Starbase Control Tower Destroying will prevent Reinforcements spawn Attacking will aggro Group 2
Structure 1 x Habitation Module 10x Two low-value trade goods