Difference between revisions of "The Assault (Serpentis)"

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name=The Assault, Level 4
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{{NPCTableCSS}}{{MissionLinks}}__NOTOC__
__NOTOC__{{survival copy}}
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{{hatnote|This article details the Serpentis variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}
  
Faction: Serpentis<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level= 4
Space type: Deadspace with gates<br>
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|Type= Encounter
Damage dealt: Thermal/ Kinetic<br>
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|Objective= Clear the third (last) room of NPCs.
Web/ Warp Disruptor: Guardian Frigates<br>
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|Faction1= Serpentis
Extras: Dampening<br>
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|DamageToResist=
Recommended damage dealing: Kinetic/ Thermal<br>
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|WebPoint= Yes (Guardian Protector, Coreli Guardian Agent/Spy)
Video: [[http://youtu.be/6LAXvnJKRgs Dominix]], [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)]]<br>
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|EWAR= Sensor dampening
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|ShipSizeLimit=  
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|ShipSuggestion=
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}}
  
Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the dampening.
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Videos: [https://www.youtube.com/watch?v=EixR9W4zj34 Baghest (blitzed)], [https://www.youtube.com/watch?v=9xLMbkPMzGQ Gila (blitzed)], [http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur], [http://www.youtube.com/watch?v=B6SSnc35zYM Golem], [http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)], [[https://youtu.be/ZvDV-6EEUFo Gila] 2021-04-20]
  
No Hostiles at the initial gate.
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{{MissionBriefing|We are under attack! A Serpentis fleet just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't, then I'm afraid we'll have to negotiate our way out of this ... or just keep our fingers crossed that other backup arrives in time.}}
  
=== 1st Pocket ===
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The mission consists of three pockets and you only have to clear the NPCs in the third (last) pocket. You might have to clear some warp disrupting frigates in pocket 1 and 2 so you can take the acceleration gate.
Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive.
 
Best to tag the triggers on warp-in.
 
  
1st Group (Center Left):<br>
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'''Blitz:''' In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Destroy all the ships in the final pocket.
2x Elite Frigate (Coreli Guardian Agent/ Spy) ''Orbit at 9km'' '''Web/ Warp Disruptor'''<br>
 
4x Elite Cruiser (Corelum Guardian Chief Patroler/ Watchman) ''Orbit at 17km'' '''Dampening'''<br>
 
  
2nd Group (52- 61km, Minmatar Starbase Control Tower):<br>
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'''Warning:''' It can be helpful to fit a {{co|gold|Sensor Booster}} or {{co|gold|Signal Boost Amplifier}} to help counteract sensor dampening.
5x Destroyer (Corelior Infantry/ Sentinel)<br>
 
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader) ''Attack'' '''Trigger'''<br>
 
4x Battleship (Core Flotilla Admiral/ Rear Admiral) ''Attack'' '''Trigger, Dampening'''<br>
 
  
3rd Group (57- 60km, Center Right):<br>
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===1st Pocket (Optional)===
3x Destroyer (Corelior Infantry/ Sentinel)<br>
 
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)<br>
 
2x Battleship (Core Rear Admiral) '''Dampening'''<br>
 
  
4th Group (60- 66km, Radio Telescope):<br>
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Attacking group 1 has a chance to aggro group 2. Attacking group 3 will aggro group 2. Destroying any of the triggers will spawn reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.
4x Battleship (Core rear Admiral) '''Dampening'''<br>
 
  
Single Spawn (50km):<br>
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The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.
3- 4x Frigate (Guardian Protector) ''Orbit at 9km'' '''Web/ Warp Disruptor'''<br>
 
3- 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral ''Orbit at 38km'') '''Dampening'''<br>
 
  
===2nd Pocket ===
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{{NPCTableHead|Initial Defenders}}
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{{NPCTableSeparator|Group 1}}
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{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point=yes|ewar=Web}}
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{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroller/...|ewar=Damp}}
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{{NPCTableSeparator|Group 2 (60 km)}}
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{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}}
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{{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}}
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{{NPCTableRow|Battleship|2|Core Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}
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{{NPCTableSeparator|Group 3 (60 km)}}
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{{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}}
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{{NPCTableRow|Battlecruiser|3|Corelatis Platoon/Squad Leader|trigger = Triggers reinforcements}}
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{{NPCTableRow|Battleship|4|Core Flotilla/Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}
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{{NPCTableSeparator|Group 4 (60 km, on Radio Telescope)}}
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{{NPCTableRow|Battleship|4|Core Rear Admiral/Flotilla Admiral|ewar = Damp}}
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|}
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{{NPCTableHead|Reinforcements (50 km)}}
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{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}}
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{{NPCTableRow|Battleship|3-4|Core Rear Admiral/Port Admiral|ewar = Damp}}
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|}
  
1st Group (54- 70km, Research Test Area):<br>
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===2nd Pocket (Optional)===
Auto aggro.
 
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)<br>
 
6x Battleship (Core Commodore/ Port Admiral)<br>
 
  
2nd Group (10- 21km, Beacon):<br>
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Auto-aggro from groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn reinforcements.
Auto aggro.
 
4x Frigate (Coreli Guardian Agent/ Spy) '''Web/ Warp Disruptor'''<br>
 
  
3rd Group (71- 80km, Nefantar Research Station Ruins):<br>
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The acceleration gate is not locked, and can be activated at any time. However, note that you cannot take the acceleration gate while warp disrupted.
3x Destroyer (Corelior Sentinel/ Cannoneer)<br>
 
2x Battleship (Core High Admiral/ Grand Admiral) '''Trigger'''<br>
 
  
Single Spawn (64- 67km, Research Test Area):<br>
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{{NPCTableHead|Initial Defenders}}
4x Elite Frigate (Coreli Guardian Defender/ Guard/ Safeguard)<br>
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{{NPCTableSeparator|Group 1 (10-21 km)}}
4x Battleship (Core/ Flotilla Admiral/ Vice Admiral) '''Dampening'''<br>
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{{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar=Web|point=yes}}
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{{NPCTableSeparator|Group 2 (55-70 km)}}
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{{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}}
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{{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}}
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{{NPCTableSeparator|Group 3 (71-80 km)}}
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{{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}}
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{{NPCTableRow|Battleship |2|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}}
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|}
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{{NPCTableHead|Reinforcements (65 km)}}
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{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}}
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{{NPCTableRow|Battleship|4|Core Flotilla/Vice Admiral|ewar = Damp}}
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|}
  
=== 3rd Pocket ===
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===3rd Pocket===
Drone Aggro from 1st group.
 
Proximity aggro from group 2 at 40km.
 
  
1st Group (59- 70km, Asteroid):<br>
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Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once both groups are destroyed.
2x Elite Frigate (Coreli Guardian Agent) '''Web/ Warp Disruptor'''<br>
 
2x Cruiser (Corelum Guardian Chief Infantry/ Sentinel)<br>
 
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)<br>
 
1x Battleship (Core High Admiral)<br>
 
  
2nd Group (80- 100km, Debris):<br>
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{{NPCTableHead|Hostile NPCs}}
1x Cruiser (Corelum Chief Sentinel)<br>
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{{NPCTableSeparator|Group 1 (65 km)}}
1x Battlecruiser (Corelatis Platoon Leader)<br>
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{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar = Web|point = yes}}
3x Battleship (Core Port Admiral/ Rear Admiral)<br>
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{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/Sentinel}}
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{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon}}
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{{NPCTableRow|Battleship|1|Core High Admiral}}
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{{NPCTableSeparator|Group 2 (90 km)}}
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{{NPCTableRow|Cruiser|1|Corelum Chief Sentinel}}
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{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}
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{{NPCTableRow|Battleship|3|Core Port/Rear Admiral}}
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|}
  
'''Blitz:'''<br>
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===Mining===
1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.<br>
 
3rd Pocket: destroy the 2nd group, done.<br>
 
  
'''Mining:'''<br>
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{{npcth|Asteroids}}
1st Pocket: 30x Plagioclase (600K units), 16x Pyroxeres (575K units) 45x Veldspar (1.3 mil units) asteroids (47- 60km).<br><br>
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{{npcts|1st Pocket (47-60km}}
2nd Pocket: 35x Veldspar asteroids (63- 96km)<br><br>
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{{npctr|Asteroid|30|Plagioclase|note=600k units}}
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{{npctr|Asteroid|16|Pyroxeres|note=575k units}}
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{{npctr|Asteroid|45|Veldspar|note=1.3m units}}
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{{npcts|2nd Pocket (63-96km)}}
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{{npctr|Asteroid|35|Veldspar}}
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|}
  
''' Structure:'''<br>
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{{Missionrelated}}[[Category:Mission reports]]
No loot.
 
 
 
''' Loot and Bounty:'''<br>
 
Loot + Salvage: [[http://evepraisal.com/e/15909512 25.1 mil]]<br>
 
Bounty: 20.8 to 23 mil<br>
 
 
 
[[Category:Mission reports]]
 

Revision as of 21:45, 20 April 2021

This article details the Serpentis variant of this mission. For other faction variants, see The Assault (disambiguation).


Level 4
Type Encounter
Objective Clear the third (last) room of NPCs.
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Yes (Guardian Protector, Coreli Guardian Agent/Spy)
EWAR Sensor dampening


Videos: Baghest (blitzed), Gila (blitzed), Vargur, Golem, Apocalypse Imperial Issue (Sniper), [Gila 2021-04-20]

Mission briefing
We are under attack! A Serpentis fleet just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't, then I'm afraid we'll have to negotiate our way out of this ... or just keep our fingers crossed that other backup arrives in time.

The mission consists of three pockets and you only have to clear the NPCs in the third (last) pocket. You might have to clear some warp disrupting frigates in pocket 1 and 2 so you can take the acceleration gate.

Blitz: In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Destroy all the ships in the final pocket.

Warning: It can be helpful to fit a Sensor Booster or Signal Boost Amplifier to help counteract sensor dampening.

1st Pocket (Optional)

Attacking group 1 has a chance to aggro group 2. Attacking group 3 will aggro group 2. Destroying any of the triggers will spawn reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.

The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.


Initial Defenders
WD EWAR L
Group 1
Elite Frigate 2 x Elite Frigate Coreli Guardian Agent/Spy Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Corelum Guardian Chief Patroller/... Remote Sensor Dampener
Group 2 (60 km)
Destroyer 3 x Destroyer Corelior Infantry/Sentinel
Battlecruiser 4 x Battlecruiser Corelatis Platoon/Squad Leader
Battleship 2 x Battleship Core Rear Admiral Triggers reinforcements Remote Sensor Dampener
Group 3 (60 km)
Destroyer 5 x Destroyer Corelior Infantry/Sentinel
Battlecruiser 3 x Battlecruiser Corelatis Platoon/Squad Leader Triggers reinforcements
Battleship 4 x Battleship Core Flotilla/Rear Admiral Triggers reinforcements Remote Sensor Dampener
Group 4 (60 km, on Radio Telescope)
Battleship 4 x Battleship Core Rear Admiral/Flotilla Admiral Remote Sensor Dampener
Reinforcements (50 km)
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Guardian Protector Warp Disruptor Stasis Webifier
Battleship 3-4 x Battleship Core Rear Admiral/Port Admiral Remote Sensor Dampener

2nd Pocket (Optional)

Auto-aggro from groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn reinforcements.

The acceleration gate is not locked, and can be activated at any time. However, note that you cannot take the acceleration gate while warp disrupted.


Initial Defenders
WD EWAR L
Group 1 (10-21 km)
Elite Frigate 4 x Elite Frigate Coreli Guardian Agent/Spy Warp Disruptor Stasis Webifier
Group 2 (55-70 km)
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader/Platoon Leader
Battleship 6 x Battleship Core Commodore/Port Admiral
Group 3 (71-80 km)
Destroyer 3 x Destroyer Corelior Sentinel/Cannoneer
Battleship 2 x Battleship Core High Admiral/Grand Admiral Triggers reinforcements
Reinforcements (65 km)
WD EWAR L


Elite Frigate 4 x Elite Frigate Guardian Defender/...
Battleship 4 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener

3rd Pocket

Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once both groups are destroyed.


Hostile NPCs
WD EWAR L
Group 1 (65 km)
Elite Frigate 2 x Elite Frigate Coreli Guardian Agent Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Corelum Guardian Chief Infantry/Sentinel
Battlecruiser 3 x Battlecruiser Corelatis Squad/Platoon
Battleship 1 x Battleship Core High Admiral
Group 2 (90 km)
Cruiser 1 x Cruiser Corelum Chief Sentinel
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader
Battleship 3 x Battleship Core Port/Rear Admiral

Mining

Asteroids
WD EWAR L
1st Pocket (47-60km
Asteroid 30 x Plagioclase 600k units
Asteroid 16 x Pyroxeres 575k units
Asteroid 45 x Veldspar 1.3m units
2nd Pocket (63-96km)
Asteroid 35 x Veldspar