Difference between revisions of "The Cost of Greener Grass"

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m (Update {{MissionBriefing}}. Rework NPC tables.)
 
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name=The Cost of Greener Grass, Level 2
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{{MissionLinks}}{{NPCTableCSS}}
__NOTOC__{{survival copy}}
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{{Missiondetails
 
{{Missiondetails
|Level=2
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|Level= 2
|Type=Encounter
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|Type= Encounter
|Objective=
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|Objective= Kill the Caldari traitor and his allies; bring the traitor's DNA to your agent.
|Faction=Gallente
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|Faction1= Gallente Federation
|Faction1=Gallente
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|DamageToDeal1=  
|DamageToDeal=Kinetic/Thermal
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|DamageToResis1t=  
|DamageToResist=Thermal/Kinetic
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|WebPoint=  
|WebPoint=
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|EWAR= Remote Sensor Dampening by Federation Nauclarius and Federation Manica
|EWAR=
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|ShipSizeLimit=  
|ShipSizeLimit=
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|ShipSuggestion= Cruiser, Battlecruiser
|ShipSuggestion=Cruiser, Battlecruiser
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|Rewards=  
|Rewards=
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|Extra=  
|Extra=Sensor Dampening - Federation Manica/Libertus/Nauclarius
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}}
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{{MissionBriefing
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|We have a serious matter to deal with, <Pilot>. Very serious. One of our people has betrayed us and is planning to defect to the Gallente.
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It's not as if he knows anything particularly important. Nor does he pose much of a threat. It's the principle of the thing. And the example this sets for others. This particular traitor is fairly high-profile, you see, which makes it difficult for us to act more openly. We've already lost enough people to the Guristas and the Legion, and if we start losing people to the Federation, who knows where it will end.
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I need this situation sorted. We have to send a message that any treacherous behavior against the State has consequences. We have been able to locate the traitor's temporary living quarters, which are still in State space and therefore under our jurisdiction. We have a small window of opportunity to act before he leaves for the Federation. Can you head over there and deal with this, <Pilot>? I don't want this fool making it to Gallente space alive.
 
}}
 
}}
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<!-- ***** "Old" briefing
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{{MissionBriefing
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|One of our people has betrayed us and is planning to defect to the Gallente. This particular traitor is fairly high-profile, you see, which makes it difficult for us to act more openly. I need this situation sorted. We have to send a message that any treacherous behavior against the State will have truly dire consequences.
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We have been able to locate the traitor's temporary living quarters, which are still in State space and therefore under our jurisdiction. Can you head over there and deal with this, <Character>? I don't want this fool making it to Gallente space alive. Oh, and bring what's left of him back to me, just for certainty's sake.
 +
}} -->
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'''Blitz:''' Kill triggers to spawn reinforcement 3, kill the Caldari Traitor, and warp out.
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Caldari Traitor's DNA will popup automatically in your cargohold on destroying his ship.
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=== Warp in ===
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{{NPCTableHead|Initial (~30km)}}
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{{NPCTableRow|Frigate|4|Federation Insidiator/Praktor Balra}}
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{{NPCTableRow|Cruiser|2|Federation Misthios/Hastatus|trigger= Triggers reinforcement 1 when destroyed}}
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|}
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{{NPCTableHead|Reinforcement 1 (~30km)}}
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{{NPCTableRow|Cruiser|1|Federation Nauclarius|ewar= Damp|trigger= Attacking triggers reinforcement 2A, killing triggers reinforcement 2B}}
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|}
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{{NPCTableHead|Reinforcement 2A (~30km)}}
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{{NPCTableRow|Frigate|4|Federation Manica/Libertus|note= Manica does ewar|ewar= Damp|trigger=last kill triggers reinforcement 3}}
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|}
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{{NPCTableHead|Reinforcement 3 (~20km)}}
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{{NPCTableRow|Cruiser|1|Caldari Traitor|note= Mission completion once destroyed. Renamed Federation Praktor O...|trigger= Triggers reinforcement 2B when attacked (needs verification)}}
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|}
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{{NPCTableHead|Reinforcement 2B (~20km)}}
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{{NPCTableRow|Cruiser|3|Federation Hastarius/Loras}}
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|}
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'''Loot:'''
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* Federation Navy Command Sergeant Major Insignia I x3
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* Federation Navy Fleet Captain Insignia I x1
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* Federation Navy Midshipman Insignia II x7
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* Federation Navy Midshipman Insignia III x1
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* Federation Navy Sergeant Major Insignia I x1
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* Federation Navy Sergeant Major Insignia I x1
 +
  
 +
{{Missionrelated}}
  
Space type: Deadspace<br>
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[[Category:Security missions]]
Recommended generic setup: Fast DPS, Some Tank<br>
 
===Warp in===
 
Group 1 (30km):<br>
 
4x Frigate (Federation Insidiator, Federation Praktor Balra)<br>
 
1x Cruiser (Federation Misthios)<br>
 
1x Cruiser (Federation Hastatus)<br>
 
- Killing two cruisers in the group triggers Group 2<br>
 
Group 2 (30km):<br>
 
1x Cruiser (Federation Nauclarius) '''Sensor Damp'''<br>
 
- Attacking the Federation Nauclarius triggers Group 3<br>
 
- Killing the Federation Nauclarius triggers Group 5<br>
 
Group 3 (30km):<br>
 
4x Frigate (Federation Manica, Federation Libertus) '''Sensor Damp'''<br>
 
- Killing the last ship from this spawn triggers Group 4<br>
 
Group 4 (20km):<br>
 
3x Cruiser (Federation Hastarius, Federation Loras)<br>
 
Group 5:<br>
 
1x Cruiser (Caldari Traitor)<br>
 
- Strong armor tank<br>
 
'''Blitz:'''<br>
 
Kill two cruisers in Group 1, and Group 2, and Group 5. Loot the DNA, and warp out.
 
'''Mineable Asteroids:'''<br>
 
13x Veldspar<br>
 
'''Structures:'''<br>
 
About a dozen; Battery, Elevator, Lookouts dropped nothing
 
'''Hint:'''<br>
 
- Most ships stay 5km-8km, a couple cruisers stay 20km, plan accordingly.<br>
 
[[Category:Mission reports]]
 

Latest revision as of 10:39, 30 April 2023


Level 2
Type Encounter
Objective Kill the Caldari traitor and his allies; bring the traitor's DNA to your agent.
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Remote Sensor Dampening by Federation Nauclarius and Federation Manica
Ship suggestion Cruiser, Battlecruiser
Mission briefing
We have a serious matter to deal with, <Pilot>. Very serious. One of our people has betrayed us and is planning to defect to the Gallente.

It's not as if he knows anything particularly important. Nor does he pose much of a threat. It's the principle of the thing. And the example this sets for others. This particular traitor is fairly high-profile, you see, which makes it difficult for us to act more openly. We've already lost enough people to the Guristas and the Legion, and if we start losing people to the Federation, who knows where it will end.

I need this situation sorted. We have to send a message that any treacherous behavior against the State has consequences. We have been able to locate the traitor's temporary living quarters, which are still in State space and therefore under our jurisdiction. We have a small window of opportunity to act before he leaves for the Federation. Can you head over there and deal with this, <Pilot>? I don't want this fool making it to Gallente space alive.

Blitz: Kill triggers to spawn reinforcement 3, kill the Caldari Traitor, and warp out.

Caldari Traitor's DNA will popup automatically in your cargohold on destroying his ship.

Warp in

Initial (~30km)
WD EWAR L


Frigate 4 x Frigate Federation Insidiator/Praktor Balra
Cruiser 2 x Cruiser Federation Misthios/Hastatus Triggers reinforcement 1 when destroyed


Reinforcement 1 (~30km)
WD EWAR L


Cruiser 1 x Cruiser Federation Nauclarius Attacking triggers reinforcement 2A, killing triggers reinforcement 2B Remote Sensor Dampener


Reinforcement 2A (~30km)
WD EWAR L


Frigate 4 x Frigate Federation Manica/Libertus Manica does ewar last kill triggers reinforcement 3 Remote Sensor Dampener


Reinforcement 3 (~20km)
WD EWAR L


Cruiser 1 x Cruiser Caldari Traitor Mission completion once destroyed. Renamed Federation Praktor O... Triggers reinforcement 2B when attacked (needs verification)


Reinforcement 2B (~20km)
WD EWAR L


Cruiser 3 x Cruiser Federation Hastarius/Loras


Loot:

  • Federation Navy Command Sergeant Major Insignia I x3
  • Federation Navy Fleet Captain Insignia I x1
  • Federation Navy Midshipman Insignia II x7
  • Federation Navy Midshipman Insignia III x1
  • Federation Navy Sergeant Major Insignia I x1
  • Federation Navy Sergeant Major Insignia I x1