The Cost of Greener Grass

From EVE University Wiki
Revision as of 07:55, 10 September 2019 by Rayanth (talk | contribs) (Reverted edits by Felyza (talk) to last revision by Mal kard)
Jump to: navigation, search

name=The Cost of Greener Grass, Level 2

This article was copied from EVE-Survival by a partially automatic process. This article still needs to be checked and fixed by a human. You can help by editing it.
Best damage to dealKinetic/Thermal
Damage to resistThermal/Kinetic
Ship suggestionCruiser, Battlecruiser
ExtraSensor Dampening - Federation Manica/Libertus/Nauclarius

Space type: Deadspace
Recommended generic setup: Fast DPS, Some Tank

Warp in

Group 1 (30km):
4x Frigate (Federation Insidiator, Federation Praktor Balra)
1x Cruiser (Federation Misthios)
1x Cruiser (Federation Hastatus)
- Killing two cruisers in the group triggers Group 2
Group 2 (30km):
1x Cruiser (Federation Nauclarius) Sensor Damp
- Attacking the Federation Nauclarius triggers Group 3
- Killing the Federation Nauclarius triggers Group 5
Group 3 (30km):
4x Frigate (Federation Manica, Federation Libertus) Sensor Damp
- Killing the last ship from this spawn triggers Group 4
Group 4 (20km):
3x Cruiser (Federation Hastarius, Federation Loras)
Group 5:
1x Cruiser (Caldari Traitor)
- Strong armor tank
Kill two cruisers in Group 1, and Group 2, and Group 5. Loot the DNA, and warp out. Mineable Asteroids:
13x Veldspar
About a dozen; Battery, Elevator, Lookouts dropped nothing Hint:
- Most ships stay 5km-8km, a couple cruisers stay 20km, plan accordingly.