Difference between revisions of "The Hidden Stash (Blood Raiders) (Level 1)"

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(Created page with "__NOTOC__{{survival copy}} {{Missiondetails |Name=Hidden Stash, level 1 |Level=1 |Type=Encounter |Objective= |Faction=Blood Raider |Faction1=Blood Raiders |DamageToDeal=EM/The...")
 
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__NOTOC__{{survival copy}}
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{{move|The Hidden Stash (Blood Raiders) (Level 1)}}
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{{NPCTableCSS}}__NOTOC__
 
{{Missiondetails
 
{{Missiondetails
|Name=Hidden Stash, level 1
 
 
|Level=1
 
|Level=1
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=Blood Raider
 
 
|Faction1=Blood Raiders
 
|Faction1=Blood Raiders
|DamageToDeal=EM/Thermal
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|DamageToDeal=
|DamageToResist=EM/Thermal
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|DamageToResist=
 
|WebPoint=
 
|WebPoint=
 
|EWAR=
 
|EWAR=
|ShipSizeLimit=
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|ShipSizeLimit=  
|ShipSuggestion=
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|ShipSuggestion=Punisher
|Rewards=
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|Rewards=
|Extra=
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|StandingLoss=
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|Extra=150 m3 cargo space required
 
}}
 
}}
  
  
Space type: Deadspace<br>
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===Warp-In===
Completed in: Punisher (easy)<br>
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Gate is unguarded.
First Pocket:<br>
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First area is unguarded gate.
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Second Pocket:<br>
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===Pocket 2===
'''Single Group:'''<br>
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Aggo on warp in - Enemies 12km away
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{{NPCTableHead|Initial Group, 12km (auto-aggro)}}
4x Frigate (Corpii Upholder/Corpii Herald)<br>
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{{NPCTableRow|Frigate|4|Corpii Upholder/Herald}}
'''Structures:'''<br>
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|}
- Warehouse drops trade loot in one can, and mission objective in second can.<br>
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- Mission requires 150 m3 cargo space.<br>
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- Cargo Rig drops small amount of ammo.<br>
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===Notes===
- Habitation Module drops trade goods.<br>
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*Warehouse drops trade loot in one can and mission objective in second can.
- Pressure Silo drops small amount of ammo.<br>
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*Habitation Modules drop trade goods.
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*Pressure Silo (high HP) and Cargo Rigs drop ammo.
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[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 23:49, 19 April 2019

It is suggested that this article should be moved to: The Hidden Stash (Blood Raiders) (Level 1) (Discuss)


Level 1
Type Encounter
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion Punisher
Extra 150 m3 cargo space required


Warp-In

Gate is unguarded.


Pocket 2

Initial Group, 12km (auto-aggro)
WD EWAR L


Frigate 4 x Frigate Corpii Upholder/Herald


Notes

  • Warehouse drops trade loot in one can and mission objective in second can.
  • Habitation Modules drop trade goods.
  • Pressure Silo (high HP) and Cargo Rigs drop ammo.