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Revision as of 22:49, 19 May 2019

name=The Mordus Headhunters, Level 5 Template:Survival copy

Faction: Mordu’s Legion
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Mordus Bounty Hunters – Chances: (90% Web, 10% Scramble)
Extras: None
Damage dealt: Kinetic 73% / Thermal 27%
Recommended damage dealing: Kin/EM
Recommended ships: Completed in (1) Maelstrom w/ Active Tank and (1) Maelstrom w/ 2 Shield Transporters in 2 hours

Acceleration Gate into Deadspace.

First Pocket

Gate restricted to T2 Battleship sized hulls and below

Initial Group:
No Aggro until your first shot. Frigates can be Aggro'ed separately. Shooting any Battleship will cause a spawn.

6 x Frigates (3 x Mordus Bounty Hunter) orbits at 8k, Web/Scramble (3 x Mordus Katana) orbits at 8k 5 x Battleships (2 x Mordus Mammoth) orbits at 50k, Trigger 1a when shot (3 x Mordus Gigamar) orbits at 45k, Trigger 2 when shot

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/MordusHeadhunters5-1.jpg" title="Initial Group ships and the locations of upcoming spawns" alt="Initial Group ships and the locations of upcoming spawns"

Spawn 1a:
Upon Shooting a Mammoth, there spawns above the Station Ruins:

3 x Frigates (Mordus Bounty Hunter) orbits at 8k 5 x Cruisers (Mordus Leopard/Lion*) orbits at 18k, *Trigger 1b

Spawn 1b:
Upon destruction of the final cruiser, there spawns within the asteroids:

5 x Battleships (Mordus Gigamar/Mammoth) orbits at 45k-50k

Spawn 2:
Upon Shooting a Gigamar, there spawns within the asteroids:

3 x Frigates (Mordus Bounty Hunter) orbits at 8k 2 x Cruisers (Mordus Lion) orbits at 18k 3 x Battleships (Mordus Gigamar) orbits at 45k

Second Pocket

Initial Group:
Full Room Aggro shortly after warp-in:

10 x Battleships (Mordus Mammoth/Phanti/Gigamar/Sequestor*) *Trigger when shot

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/MordusHeadhunters5-2.jpg" title="Initial Group ships and the locations of upcoming spawns" alt="Initial Group ships and the locations of upcoming spawns"

Spawn 1:
Upon Shooting a Sequestor, there spawns next to the warp-in:

3 x Frigates (Mordus Bounty Hunter) orbits at 8k, Trigger 4 x Cruisers (Mordus Lion) orbits at 18k

Spawn 2:
Upon destroying all the frigates:

3 x Frigates (Mordus Bounty Hunter) orbits at 8k 7 x Cruisers (Mordus Lion/Leopard) orbits at 18k 2 x Battleships (Mordus Mammoth) orbits at 50k

Third Pocket

Initial Group:

3 x Frigates (Mordus Bounty Hunter) orbits at 8k 4 x Battleships (3 x Mordus Mammoth) orbits at 50k (1 x Mordus Fleet Commander) Trigger when shot

Spawn 1:
Upon Shooting the Mordus Fleet Commander, there spawns on four sides at 30k from warp-in:

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/MordusHeadhunters5-3.jpg" title="Spawn 1...it's just a shot away!" alt="Spawn 1...it's just a shot away!"

12 x Frigates (Mordus Bounty Hunter) orbits at 8k 12 x Battleships (Mordus Gigamar) orbits at 45k

Mission Objective is to clear all of Third Pocket

Tips:

- No Energy Neutralizer Sentries means this mission is Active Tank friendly
- Spawns will more often than not aggro teammates and drones, therefore;
- If using a logistics ship it is better to trigger spawns before having it enter the room
- Pocket 3’s maximum damage dealing of all ships: 1,980hp/s (Kin: 72 %, Therm: 28%)