Difference between revisions of "The Ploy"

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{{ThePloyNav}}
 
{{MissionLinks}}
 
{{MissionLinks}}
'''The Ploy''' is a guide to simultaneously increasing [[Amarr Empire]], [[Caldari State]], [[Gallente Federation]] and [[Minmatar Republic]] [[NPC standings#Faction Standing| Faction Standing]] to 5.0 as quickly as possible.
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'''The Ploy''' is a guide for simultaneously increasing [[Amarr Empire]], [[Caldari State]], [[Gallente Federation]] and [[Minmatar Republic]] [[NPC standings#Faction Standing| Faction Standing]] to 5.0 as quickly as possible.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|- style="background-color:#222222;"
 
|- style="background-color:#222222;"
! Advanteges !! Drawbacks
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! Advantages !! Drawbacks
 
|-
 
|-
 
| Access to all seven [[Epic arcs|Epic Arcs]] || Hard to achieve 7.0 Faction Standing with any [[Faction#Empires|Empire]]
 
| Access to all seven [[Epic arcs|Epic Arcs]] || Hard to achieve 7.0 Faction Standing with any [[Faction#Empires|Empire]]
Line 11: Line 11:
 
| Access to all [[Faction#Empires|Empire]] Level 4 [[Missions#Agents|Mission Agents]] || [[NPC standings#Derived standings|Derived Standing]] from [[Missions#Storyline Missions|Storyline Missions]] may drop you below 5.0
 
| Access to all [[Faction#Empires|Empire]] Level 4 [[Missions#Agents|Mission Agents]] || [[NPC standings#Derived standings|Derived Standing]] from [[Missions#Storyline Missions|Storyline Missions]] may drop you below 5.0
 
|-
 
|-
| Reduced [[Tax#Broker fee|Broker Fee]] in all major [[Trade Hubs]] ||
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| Reduced [[Tax#Broker fee|Broker Fee]] in all major [[Trade hubs]] ||
 
|}
 
|}
  
== Preparations ==
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== Requirements ==
  
 
Skills:
 
Skills:
* {{sk|Social|V|icon=yes|mult=yes}} to gain more Standing from each Mission. You can manage with {{sk|Social|IV}}, but the guide assumes you've trained {{sk|Social|V}}.
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* {{sk|Social|V|icon=yes|mult=yes}} to gain more Standing from each Mission.
* {{sk|Connections|IV|icon=yes|mult=yes}} to decrease the amount of [[NPC standings#Skills|Unmodified Standing]] you need to achieve 5.0 [[NPC standings#Skills|Effective Standing]] with each Faction.
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* {{sk|Connections|IV|icon=yes|mult=yes}} or {{sk|Connections|V|icon=yes|mult=yes}} to have greater [[NPC standings#Skills|Effective Standing]] with the same [[NPC standings#Skills|Unmodified Standing]].
  
Standings:
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Missions:
*  
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* You can complete at least ten out of fifteen [[Career Agents|Career Agent]] Mission chains for each Empire. If you have already completed all Career Agent Missions you can still complete The Ploy, but you will need to invest more time.
 +
* You have the ships, fits and skills to complete all four Empire and the Sisters of EVE Epic Arc.
  
Early in your capsuleer adventures:
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== Choose a Path ==
* Avoid accepting Missions against an Empire; the Gallente will want you to fight the Caldari: decline it
 
* Complete the Career Agent Missions no more then once as you'll need the other two sets later
 
* Pick your favorite Empire and increase their Standing first
 
* Run Missions for as few Corporations in each Empire as possible
 
  
Tips for getting the sum of 20.0 Empire Standing:
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The Path dictates the order in which you have to increase your Empire Faction Standings. You can choose a Path only if you have enough Unmodified Faction Standings:
* Do Level 4 Security Missions; blitz them with other pilots to speed up their completion
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{|
* Every 16th completed Mission you will be sent a Storyline Mission
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|
* Sisters of EVE Epic Arc The Blood Stained Stars increases your Standing by 7% towards an Empire of your choice
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{| class="wikitable" style="text-align:center;"
 
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|-
* Standings set up in specific way, to ensure that target (5.0 with all Empires) is reachable
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!style="background-color:#222222;width: 95px;" rowspan="2" | Required<br />Standing
* At least 2 Career agents from each faction are available to run - if that's not possible, other means can be used, but with significant drawbacks
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!style="background-color:#222222;" colspan="4" | {{sk|Connections|IV|icon=yes}}
* Capability to run empire Epic Arcs - in terms of ship/skills
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|-
* Main faction chosen - faction for which you have the best standings (or the worst standings for it's enemy)
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!style="background-color:#404050;width: 95px;"| Gallente Path
* Copy of [https://docs.google.com/spreadsheets/d/1-H30NZjdxuHW8KXeIUiTF2DoQTziTsL346c7dPL7_cM/edit?usp=sharing| Google spreadsheet]
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!style="background-color:#404050;width: 95px;"| Caldari Path
 
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!style="background-color:#404050;width: 95px;"| Minmatar Path
== How it works ==
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!style="background-color:#404050;width: 95px;"| Amarr Path
 
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|-
{| class="wikitable" style="width: 300x;float:right;"
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!style="background-color:#222222;" | Gallente
|+ Derived Empire Standing modifiers
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| 3.67
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| 1.32
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| 3.67
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| 0.10
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|-
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!style="background-color:#222222;" | Caldari
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| 1.60
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| 3.85
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| 0.42
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| 3.85
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|-
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!style="background-color:#222222;" | Minmatar
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| 3.67
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| 0.12
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| 3.66
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| 1.32
 
|-
 
|-
! scope="col" | Standing
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!style="background-color:#222222;" | Amarr
! scope="col" | Amarr
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| 1.00
! scope="col" | Caldari
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| 4.17
! scope="col" | Gallente
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| 2.12
! scope="col" | Minmatar
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| 4.18
 +
|}
 +
|
 +
{| class="wikitable" style="text-align:center;"
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|- style="font-weight:bold; vertical-align:middle; background-color:#222;"
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!style="background-color:#222222;width: 95px;" rowspan="2" | Required<br />Standing
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!colspan="4" | {{sk|Connections|V|icon=yes}}
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|- style="font-weight:bold; vertical-align:middle; background-color:#404050;"
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!style="background-color:#404050;width: 95px;"| Gallente Path
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!style="background-color:#404050;width: 95px;"| Caldari Path
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!style="background-color:#404050;width: 95px;"| Minmatar Path
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!style="background-color:#404050;width: 95px;"| Amarr Path
 
|-
 
|-
| Amarr<ref name="Standing">Row reads: completing an Amarr Storyline Mission will add 100% of the Standing value to Amarr, 70% to Caldari, -20% to Gallente and -50% to Minmatar.</ref> || 1.0 || 0.7 || -0.2 || -0.5
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| style="vertical-align:middle; font-weight:bold; background-color:#222;" | Gallente
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| 3.09
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| 0.69
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| 3.09
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| -0.58
 
|-
 
|-
| Caldari || 0.5 || 1.0 || -0.5 || -2.0
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| style="vertical-align:middle; font-weight:bold; background-color:#222;" | Caldari
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| 0.97
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| 3.28
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| -0.27
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| 3.28
 
|-
 
|-
| Gallente || -0.2 || -0.5 || 1.0 || 8.0
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| style="vertical-align:middle; font-weight:bold; background-color:#222;" | Minmatar
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| 3.10
 +
| -0.57
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| 3.10
 +
| 0.69
 
|-
 
|-
| Minmatar || -0.5 || -0.2 || 0.8 || 1.0
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| style="vertical-align:middle; font-weight:bold; background-color:#222;" | Amarr
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| 0.38
 +
| 3.63
 +
| 1.54
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| 3.63
 +
|}
 
|}
 
|}
[[File:FW faction alliances.png|thumb|200px|right|Amarr fight Minmatar and Caldari fight Gallente.]]
 
 
Storyline Missions will start decreasing your total sum of Empire Standings. This is because negative Derived Standing will become greater then positive Effective Standing gain.
 
 
===Standings gain mechanics===
 
When standings go up or down they do so as a percentage; this is always a percentage decay towards the extreme end of the scale. For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from 1 to 10; that's a change of +0.45 with an end result of 1.45. However, if someone else with a 4.0 standing completes the same mission under the same circumstances and also gets a 5% increase, then that's 5% of the difference from 4 to 10; that's a change of +0.30 with an end result of 4.30.
 
 
If something causes a standing decrease, then it's a percentage decay towards −10. For example, if someone with 1.0 standing suffers a −5% change, then that's 5% of the difference from 1 to −10; that's a change of −0.55 with an end result of 0.45. If someone with 4.0 standing suffers that same −5% change, then it's 5% of the difference from 4 to −10; that's a change of −0.7 with an end result of 3.3.
 
 
The formula for standing increase is
 
:<math> \text{ New standing} = \text{Old standing} + ( 10 - \text{Old standing} ) \times \text{Standing increase} </math>
 
The formula for standing decrease is almost same, just towards -10
 
:<math> \text{ New standing} = \text{Old standing} + ( -10 - \text{Old standing} ) \times \text{Standing decrease} </math>
 
 
where ''Standing decrease'' is the decimal form of standing change. For example 0.4% would be 0.004.
 
  
The consequence of this math is that the higher your standings are, the less effective standings increases become and the more dramatic penalties become. For example a standing loss of 1% turns 9.0 standing into 8.81 but increase of 1% would bring 9.0 standing to 9.01.
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EVE Online displays only Effective Standings. [[User:Chris Halsky|Chris Halsky]]'s [https://docs.google.com/spreadsheets/d/1-H30NZjdxuHW8KXeIUiTF2DoQTziTsL346c7dPL7_cM/edit?usp=sharing Sheet] will suggest which Path you should take based on your current Standings.
  
==Choosing the path==
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If you do not have high enough Faction Standings to choose any Path you will have to [[Gaining faction standings fast|increase your Faction Standings]] first.
 
 
"The Ploy" is detailed plan how to get to 5.0 standings. The process is very similiar, but differs depending on the path you choose. In order to choose one:
 
 
 
* Your path will most likely be the Empire path for which you have the most standings
 
* If you have two Empires with similiar high standings - choose path based on the faction with lowest standings
 
* In all other cases consult the detailed standings requirements on specific wiki pages for each path - the answer is not obvious which path will be the easiest
 
 
 
Alternatively, "Selector" sheet in [https://docs.google.com/spreadsheets/d/1-H30NZjdxuHW8KXeIUiTF2DoQTziTsL346c7dPL7_cM/edit?usp=sharing| Google spreadsheet] allows you to put your current standings and check for which path the requirement are met.
 
  
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{{co|red||'''You will not be able to reach the 5.0 Faction Standing with all Empires unless you have the minimum required Faction Standing, Skills and Missions.'''}}
  
 
<noinclude>
 
<noinclude>
{{ThePloyNav}}
 
 
[[Category:Factions]]
 
[[Category:Factions]]
 
</noinclude>
 
</noinclude>

Latest revision as of 10:07, 17 August 2022


The Ploy is a guide for simultaneously increasing Amarr Empire, Caldari State, Gallente Federation and Minmatar Republic Faction Standing to 5.0 as quickly as possible.

Advantages Drawbacks
Access to all seven Epic Arcs Hard to achieve 7.0 Faction Standing with any Empire
Access to all Empire Level 4 Mission Agents Derived Standing from Storyline Missions may drop you below 5.0
Reduced Broker Fee in all major Trade hubs

Requirements

Skills:

Missions:

  • You can complete at least ten out of fifteen Career Agent Mission chains for each Empire. If you have already completed all Career Agent Missions you can still complete The Ploy, but you will need to invest more time.
  • You have the ships, fits and skills to complete all four Empire and the Sisters of EVE Epic Arc.

Choose a Path

The Path dictates the order in which you have to increase your Empire Faction Standings. You can choose a Path only if you have enough Unmodified Faction Standings:

Required
Standing
Icon skillbook2.png Connections IV
Gallente Path Caldari Path Minmatar Path Amarr Path
Gallente 3.67 1.32 3.67 0.10
Caldari 1.60 3.85 0.42 3.85
Minmatar 3.67 0.12 3.66 1.32
Amarr 1.00 4.17 2.12 4.18
Required
Standing
Icon skillbook2.png Connections V
Gallente Path Caldari Path Minmatar Path Amarr Path
Gallente 3.09 0.69 3.09 -0.58
Caldari 0.97 3.28 -0.27 3.28
Minmatar 3.10 -0.57 3.10 0.69
Amarr 0.38 3.63 1.54 3.63

EVE Online displays only Effective Standings. Chris Halsky's Sheet will suggest which Path you should take based on your current Standings.

If you do not have high enough Faction Standings to choose any Path you will have to increase your Faction Standings first.

You will not be able to reach the 5.0 Faction Standing with all Empires unless you have the minimum required Faction Standing, Skills and Missions.