The Spy Stash (Angel Cartel)

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Level 3
Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Arch Gistii Elite Frigates
EWAR Webifiers and Target Painting
Ship suggestion Huginn, Drake, Hurricane


  • Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
  • Video: http://youtu.be/3oIEAcxMGbM
  • No hostiles at the initial gate

Pocket 1

  • Shooting the Light Missile Batteries aggroes all groups
  • Gate not locked @ 30km


Group 1 (Auto Aggro, 11km)
WD EWAR L


Destroyer 2 x Destroyer Gistior Defiler


Group 2 (Auto Aggro, 60-80km)
WD EWAR L


Sentry 3 x Sentry Angel Light Missile Battery


Group 3 (Auto Aggro, 40-70km)
WD EWAR L


Destroyer 5 x Destroyer Gistior Defacer/Haunter/Shatterer
Cruiser 3 x Cruiser Gistum Marauder
Battlecruiser 2 x Battlecruiser Gistatis Praefectus/Tribuni


Group 4 (100km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Nomad/Ruffian Warp Disruptor Target Painter Stasis Webifier
Cruiser 3 x Cruiser Gistum Centurion/Phalanx

Structures:
Structures have no loot

Pocket 2

  • Attacking Group 1 aggroes Group 2 as well
  • Killing Group 2 completes the mission
  • The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)


Group 1 (Auto Aggro)
WD EWAR L


Sentry 2 x Sentry Angel Sentry Gun
Sentry 2 x Sentry Angel Heavy Missile Battery


Group 2 (40km)
WD EWAR L


Destroyer 2 x Destroyer Gistior Seizer
Cruiser 1 x Cruiser Gistum Crusher/Smasher Target Painter
Battlecruiser 2 x Battlecruiser Gistatis Tribuni
  • Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn