Difference between revisions of "Tutorial - New Player Experience - until Aug 2018"

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= Drones =
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{{Deprecated|user=[[User:Shauny Tsero|Shauny Tsero, Mentor Manager]] ([[User talk:Shauny Tsero|talk]]) 17:48, 2 February 2020 (UTC)|newinfo=[[New Player Experience Tutorial - Seeker Investigation]]}}
== Subcapital combat drones ==
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[[File:Tutorial-start.jpg|thumb|right|400px|Starting the EVE tutorial.]]The '''EVE tutorial''' (also known as the "New Player Experience", or "Inception") is a story-driven experience which introduces you to the very basics of playing EVE and to the EVE universe. Unless you've already played EVE it's highly recommended that you follow the tutorial, as the game has many particular mechanics which you may not be used to, even if you've played other computer games. The tutorial is available to any brand-new character.
  
'''{{co|wheat|Light drones}}''':
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You start the tutorial in space in a [[corvettes|corvette]], the sole survivor of an attack on your fleet by [[Drifters]]. Through voiceovers, the game will introduce you to the basic concepts you need to play EVE. The tutorial gives you step-by-step instructions, you should follow them carefully. However, the tutorial is often a bit light on context (while it may tell you to do something, it often doesn't explain why or when you might normally want to do this). Therfore, if you'd like to know more about what the tutorial asks you to do, follow the list below, and/or click on the links for an even more in-depth explanation of the concepts covered by the tutorial. 
* Use 5m<sup>3</sup> space and 5Mbit/sec bandwidth
 
* Move and track targets very fast
 
* Are the best drones to use against frigates and destroyers
 
  
'''{{co|wheat|Medium drones}}''':
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For a more general guide to getting started in the game, see [[Getting Started in EVE Online]].
* Use 10m<sup>3</sup> space and 10Mbit/sec bandwidth
 
* Move and track moderately fast
 
* Are the best drones to use against cruisers, and are also good against battlecruisers
 
  
'''{{co|wheat|Heavy drones}}''':
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== Tips and general notes ==
* Use 25m<sup>3</sup> space and 25Mbit/sec bandwidth
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{{Color box|color=#ff3535|border=#ff0000|text=#000000|width=25%|Any friendly on grid in the final suicide mission will get killed and podded!}}
* Move and track slowly, but do lots of damage
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* [[File:Skip-tutorial.jpg|thumb|right|Skipping the tutorial completely.]] To skip the tutorial completely, click on the tutorial icon in the info panel and click "Skip Tutorial". However, keep in mind that there is no way to resume the tutorial (not even through a GM support ticket <!-- yes, I tried :) -->) after you've skipped it. 
* Are good against battleships, and can handle battlecruisers
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* If a part of the tutorial gets stuck (for instance, if it doesn't recognise that you've completed a step), do the following:
 +
** Wait a few seconds. Some parts of the user interface can occasionally be a little sluggish.
 +
** [[File:Reset-tutorial.jpg|thumb|right|Reset a tutorial step.]] Reset the tutorial step (which will take you back one or two steps in the tutorial) by clicking on the question mark (?) button in the info panel.
 +
** If all else fails, submit a support ticket to the game masters (GM) through the [https://support.eveonline.com/ EVE support website], and they will manually reset your tutorial to allow you to continue.
 +
* [[File:Tutorial-transcript.png|right|thumb|Showing/hiding the audio transcript.]] The voiceover windows have a three-line icon at the bottom; click this button to show a text transcript of the voiceover.
 +
* The tutorial is somewhat unusual, as it includes voiceovers, interface hints, and a structured story to follow; "normal" gameplay in EVE is much more player-directed and free-form. The blue interface hints are not present during gameplay after the tutorial; if, during the tutorial, they obstruct another window, rotate the camera to get them out of the way. 
 +
* While the EVE user interface (UI) cannot be modded, it can be customised by moving and resizing windows. The more you play the more you will get a feel for how you like setting up your interface, but there are two things you should do to the default UI from an early stage:
 +
** Make the overview window as large as practical, and play around with the column widths to prevent the text from being clipped too much.
 +
** Increase the size of the chat window, and change the chat window settings (using the icons at the top-left of the chat window) to reduce the amount of screen space taken up by character portraits.
  
'''{{co|wheat|Sentry drones}}''':
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== Topics covered by the tutorial ==
* Use 25m<sup>3</sup> space and 25Mbit/sec bandwidth
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=== Aftermath of Drifter attack ===
* Cannot move in space
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* [[Camera]] control
* Can hit targets at long ranges, but have poor tracking, and so will have difficulty against close or fast targets
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** Zooming and rotating the camera around your ship, using your mouse.
* Most effective against battleships and battlecruisers, but can also hit smaller targets if they are far enough away
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** Moving the camera to other objects (using the "look at" command).
 +
* Piloting your ship. Spaceships in EVE fly more like submarines than spaceships, as they have a maximum speed, and will slow down and stop when their engines are turned off. Also, while your ship can collide with other ships and objects, this causes no damage. 
 +
** [[Manual Piloting|Manual piloting]], by double-clicking in space, which will cause your ship to turn and fly away from your current camera position (irrespective of where in space you double-click). As a beginner you will only use this rarely.
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** [[Advanced_Piloting_Techniques#Approach|Semi-automatic piloting]], such as approaching or orbiting another ship or structure. Your ship's current command is displayed near the bottom middle of the screen.
 +
** Setting your ship's speed (via the throttle setting, from stop to its maximum speed).
 +
* Interacting with objects, either through the radial menu or the right-click menu.
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** Virtually every context-sensitive command in EVE can be accessed by right-clicking.
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** [[File:Tutorial-open-cargo-radial-menu.jpg|thumb|right|Opening a cargo container using the radial menu.]] The most common context-sensitive commands can also be accessed (in many, but not all, cases) through the radial menu. To use the radial menu, press and hold the left mouse button on the object you wish to interact with, move the mouse to the desired command, and releasing the mouse button.
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* Retrieving the contents of containers (or other objects) in space (this is referred to as "looting"; despite the name, it may not necessarily involve theft or other criminal activity). Your ship must be within 2500&nbsp;m of an object to retrieve its contents; if you're further away, your ship will first fly automatically towards the object. 
 +
* Using the [[overview]] to find and interact with nearby objects, which can often be ''much'' easier than finding them in space. You may want to enlarge the overview window and resize the columns to see more information at once.
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* [[Targeting]] ships (or other objects in space), which is necessary if you want to (for instance) fire your weapons at them. Any ships you have locked will appear as circles in the top-right of your screen.
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* [[File:Tutorial-fire-weapon-tooltip.jpg|thumb|right|Click your weapon to fire at the currently selected target. Note your weapon's range on the tooltip.]] Firing your ship's [[turrets|weapons]] at both stationary and moving targets. Your weapons have a maximum range; hover over the icon to see it, and keep your ships (e.g. with the "orbit" command) within this range.
 +
* Taking and dealing damage. Your ship (as well as enemy ships) is protected by shields, armor, and structure (collectively referred to as "[[tanking|tank]]"), which are depleted sequentially by incoming weapon fire; once a ship's structure has been depleted, it will be destroyed. Your ship's tank is represented by three concentric circles at the bottom of the user interface. Shields slowly regenerate over time; armor and structure must be repaired once they've taken damage. <!-- this may need a link to a UI overview page. -->
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* Using an [[Afterburner Details|afterburner module]] to increase your ship's speed. Using this module uses energy from your ship's [[capacitor]], which regenerates over time. Your capacitor's current charge level is shown in the middle of the tanking circles (at the bottom of the user interface). 
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* Warping to another location within the same star system, and docking at a station.
  
Each race has their its own light, medium, heavy, and sentry drones, and they each do one [[NPC Damage Types|damage type]] (for instance, all Amarr drones do EM damage, while all Caldari drones do kinetic damage).  
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=== Space station ===
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* Training [[Skills and Learning|skills]], being given a skillbook, and injecting it. Viewing your skills through the character sheet. Skills in EVE are trained in real time, even when you are not logged into the game.
 +
* Viewing and managing your [[Managing Your Assets|items]] <!-- this too needs a link to a UI overview page -->
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** Your ship's cargo bay can store a limited amount of stuff (measured by volume).
 +
** Your item and ship hangars in a station have effectively unlimited storage, but are location-specific (i.e. items stored in one station cannot be remotely accessed from another station).
 +
** Items and ships which you receive from "out of the game" (e.g. [[PLEX]], refer-a-friend rewards, or some of the rewards from the tutorial) can be found in your "redeem items" window.
 +
* [[Fitting Guidelines|Fitting]] a module on a ship
 +
* The Info Panel (on the left-hand side of the user interface) shows where you should fly to next; right-click or use the radial menu on the location to warp/fly your ships to the location.
 +
* [[Manufacturing]] a module from a blueprint original (BPO)
 +
** Almost everything in EVE (including BPOs) can be bought on the [[trading|market]]. While some items on the market (including BPOs) are sold by NPCs at fixed prices, most items are sold by other players, causing their prices to fluctuate with supply and demand.  
  
Each drone type has its own skill ({{sk|Light Drone Operation|icon=yes}}, {{sk|Medium Drone Operation|icon=yes}}, {{sk|Heavy Drone Operation|icon=yes}}, {{sk|Sentry Drone Interfacing|icon=yes}}), which is needed to operate the respective type.
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=== Missions ===
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* Using a stargate to jump to another star system. Unlike in other space games, you can only travel inside a star system (using warp drive) or jump between star systems (using, for the most part, stargates); you cannot travel to an arbitrary point between star systems. 
 +
* Using the [[autopilot]] to:
 +
** Plot a course to a more distant star system. Plotting a course highlights the next stargate on your journey yellow in your overview, allowing you to easily find your way even on a lengthy journey.
 +
** Automatically fly your ship to your destination. While this can be a very hands-off way of flying, it takes much longer than "manually" warping from stargate to stargate, as the autopilot will always warp you to 10&nbsp;km off the next stargate, requiring an additional sub-light-speed flight to the stargate before you can jump to the next star system. Potentially unfriendly players will use this time you spend slowly flying towards a stargate to potentially [[Suicide Gank|attack and destroy]] your ship to steal your cargo; therefore, in most cases it's recommended that you only use the autopilot to plot a course, not to actually fly your ship.
 +
* Warping into a [[deadspace]] area using an acceleration gate.
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* Using a hacking module to [[Hacking#Relic Sites and Data Sites: Hacking|hack]] into a structure
 +
* Using a mini skill injector to receive 25,000 unallocated skill points, which you can use to advance your skill training (by approximately 14 Hours for [[Clone States|Omega characters]]; 28 Hours for Alpha characters, as these train skills more slowly). You can also purchase regular [[Skill_Injector#Skill_Injectors|skill injectors]] from the market to gain additional unallocated skill points, although these cost a substantial amount of ISK.
 +
* Receiving a new ship, [[assembling]] it, and using it. All ships and modules are sold/manufactured in a "packaged" state (think: IKEA flat-pack furniture); before a ship can be used, it must be assembled (modules are assembled automatically when fitted to a ship). 
 +
* Using a Stasis Webifier ("[[web]]") module to slow down an enemy ship. Webs are often used to make enemy ships easier to hit with weapons.
 +
* Having your ship and [[pod]] destroyed, causing your character's consciousness to transfer to its [[medical clone]]. 
 +
* Recommending that you fly to the station with the nearest [[Career Agents]] to do their missions.  You will also receive some useful modules and ships (including a [[Venture]] mining frigate with mining modules) as a reward.
 +
** The career agents are the next step in the EVE tutorial, and it's highly recommended that you do their missions.  
  
=== Faction comparison ===
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[[Category:Getting Started]]
Within a drone class (e.g. medium drones), each faction's drones have strengths and weaknesses compared to the other factions'.
 
 
 
==== Light, medium and heavy drones ====
 
* Minmatar drones are the fastest drones (50% faster than Gallente drones with MWD on), and so excel at chasing fast ships. However, they do the lowest damage.
 
* Gallente drones do the most damage (23% more than Minmatar drones), but are the slowest.
 
* Amarr and Caldari drones fall between Gallente and Minmatar drones in terms of damage and speed (Caldari drones do a little less damage than Gallente drones, but are a bit faster; Amarr drones do a little more damage than Minmatar drones, but are a bit slower). Additionally, these drones orbit a little further away from their targets, making them apply their damage more consistently, and are a little tougher (+25% more hit points, compared with Minmatar and Gallente drones).
 
 
 
Therefore, the four race's drones represent a sliding scale between damage and speed (the percentages in the table below are relative to the worst-performing drone family). Note that the table lists two values for speed: the speed with MWD on (when the drones are chasing a target), and the orbital speed with MWD off (when the drones are orbiting and attacking a target).
 
 
 
{{#css:
 
table.drones {
 
font-size:90%;
 
text-align:center;
 
border:none; }
 
table.drones th {
 
background-color:#222222;
 
padding: 0.2em 0.5em;
 
white-space:nowrap; }
 
}}
 
 
 
{| class="wikitable drones"
 
|-
 
! colspan=4 style="background-color:#111111;border:none;" |
 
! colspan=2 | <span style="cursor:help;" title="Damage type">Damage</span>
 
! colspan=4 | <span style="cursor:help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span>
 
|-
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Faction
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Light
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Medium
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Heavy
 
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor:help;" title="Primary damage type, dealt by all drones.">Prim</span>
 
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor:help;" title="Secondary damage type, dealt only by 'Integrated' and 'Augmented' drones.">Sec</span>
 
! style="background-color:#222222;padding: 0.2em 0.5em" colspan=2 | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! style="background-color:#222222;padding: 0.2em 0.5em" colspan=2 | <span style="cursor:help;" title="Speed with MWD on, and orbital speed (MWD off)."> Speed</span>
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Gallente'''-->{{icon|gallente|52px|Gallente Federation}}
 
| style="padding: 0.2em 0.5em" | [[Image:Dominix.jpg|40px]]<br />Hobgoblin
 
| style="padding: 0.2em 0.5em" | [[Image:Dominix.jpg|40px]]<br />Hammerhead
 
| style="padding: 0.2em 0.5em" | [[Image:Dominix.jpg|40px]]<br />Ogre
 
| {{icon|th damage|32px|Thermal damage}}
 
| {{icon|ki damage|32px|Kinetic damage}}
 
| rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0.6em" |
 
| style=";padding: 0.2em 0.5em" | +23%
 
| rowspan = 4 style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111; width:0.6em" |
 
|
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Caldari'''-->{{icon|caldari|52px|Caldari State}}
 
| style="padding: 0.2em 0.5em" | [[Image:Raven.jpg|40px]]<br />Hornet
 
| style="padding: 0.2em 0.5em" | [[Image:Raven.jpg|40px]]<br />Vespa
 
| style="padding: 0.2em 0.5em" | [[Image:Raven.jpg|40px]]<br />Wasp
 
| {{icon|ki damage|32px|Kinetic damage}}
 
| {{icon|th damage|32px|Thermal damage}}
 
| style=";padding: 0.2em 0.5em" | +15%
 
| style=";padding: 0.2em 0.5em" | +13%<br />(+13%)
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Amarr'''-->{{icon|amarr|52px|Amarr Empire}}
 
| style="padding: 0.2em 0.5em"  | [[Image:Armageddon.jpg|40px]]<br />Acolyte
 
| style="padding: 0.2em 0.5em"  | [[Image:Armageddon.jpg|40px]]<br />Infiltrator
 
| style="padding: 0.2em 0.5em"  | [[Image:Armageddon.jpg|40px]]<br />Praetor
 
| {{icon|em damage|32px|EM damage}}
 
| {{icon|th damage|32px|Thermal damage}}
 
| style=";padding: 0.2em 0.5em" | +8%
 
| style=";padding: 0.2em 0.5em" | +37%<br />(+26%)
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Minmatar''' -->{{icon|minmatar|52px|Minmatar Republic}}
 
| style="padding: 0.2em 0.5em" | [[Image:Typhoon.jpg|40px]]<br />Warrior
 
| style="padding: 0.2em 0.5em" | [[Image:Typhoon.jpg|40px]]<br />Valkyrie
 
| style="padding: 0.2em 0.5em" | [[Image:Typhoon.jpg|40px]]<br />Berserker
 
| {{icon|ex damage|32px|Explosive damage}}
 
| {{icon|ki damage|32px|Kinetic damage}}
 
|
 
| style=";padding: 0.2em 0.5em" | +50%<br />(+36%)
 
|-
 
| colspan=10 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | All drones do the primary damage type.<br />'Integrated' and 'Augmented' drones do a mix of the primary and secondary damage types. 
 
|}
 
 
 
{| class="wikitable collapsible" style="font-size:90%;text-align:center"
 
! style="background-color:#222222" | Faction
 
! style="background-color:#222222" | Drone
 
! style="background-color:#222222" | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Speed (MWD on)">Speed</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Orbiting distance and velocity">Orbit</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Effective hit points">EHP</span>
 
|-
 
|Amarr
 
|Acolyte I
 
|7.0 {{icon|em damage|24px}}
 
|{{icon|vel|24px}} 3850 m/s
 
|3200 m {{icon|orbit|24px}} 830 m/s
 
|500 {{icon|hull|24px}}
 
|-
 
|Caldari
 
|Hornet I
 
|7.5 {{icon|ki damage|24px}}
 
|{{icon|vel|24px}} 3150 m/s
 
|3200 m {{icon|orbit|24px}} 745 m/s
 
|500 {{icon|hull|24px}}
 
|-
 
|Gallente
 
|Hobgoblin I
 
|8.0 {{icon|th damage|24px}}
 
|{{icon|vel|24px}} 2800 m/s
 
|2800 m {{icon|orbit|24px}} 660 m/s
 
|400 {{icon|hull|24px}}
 
|-
 
|Minmatar
 
|Warrior I
 
|6.5 {{icon|ex damage|24px}}
 
|{{icon|vel|24px}} 4200 m/s
 
|2800 m {{icon|orbit|24px}} 900 m/s
 
|400 {{icon|hull|24px}}
 
|-
 
| colspan=6 style="background-color:#222222;line-height:0.5em;" | &nbsp;
 
|-
 
|Amarr
 
|Infiltrator I
 
|11.2 {{icon|em damage|24px}}
 
|{{icon|vel|24px}} 2300 m/s
 
|6400 m {{icon|orbit|24px}} 525 m/s
 
|1000 {{icon|hull|24px}}
 
|-
 
|Caldari
 
|Vespa I
 
|12.0 {{icon|ki damage|24px}}
 
|{{icon|vel|24px}} 1890 m/s
 
|6400 m {{icon|orbit|24px}} 470 m/s
 
|1000 {{icon|hull|24px}}
 
|-
 
|Gallente
 
|Hammerhead I
 
|12.8 {{icon|th damage|24px}}
 
|{{icon|vel|24px}} 1680 m/s
 
|5600 m {{icon|orbit|24px}} 440 m/s
 
|800 {{icon|hull|24px}}
 
|-
 
|Minmatar
 
|Valkyrie I
 
|10.4 {{icon|ex damage|24px}}
 
|{{icon|vel|24px}} 2500 m/s
 
|5600 m {{icon|orbit|24px}} 550 m/s
 
|800 {{icon|hull|24px}}
 
|-
 
| colspan=6 style="background-color:#222222;line-height:0.5em;" | &nbsp;
 
|-
 
|Amarr
 
|Praetor I
 
|22.4 {{icon|em damage|24px}}
 
|{{icon|vel|24px}} 1380 m/s
 
|8000 m {{icon|orbit|24px}} 320 m/s
 
|2000 {{icon|hull|24px}}
 
|-
 
|Caldari
 
|Wasp I
 
|24.0 {{icon|ki damage|24px}}
 
|{{icon|vel|24px}} 1125 m/s
 
|8000 m {{icon|orbit|24px}} 280 m/s
 
|2000 {{icon|hull|24px}}
 
|-
 
|Gallente
 
|Ogre I
 
|25.6 {{icon|th damage|24px}}
 
|{{icon|vel|24px}} 1000 m/s
 
|7000 m {{icon|orbit|24px}} 250 m/s
 
|1600 {{icon|hull|24px}}
 
|-
 
|Minmatar
 
|Valkyrie I
 
|20.8 {{icon|ex damage|24px}}
 
|{{icon|vel|24px}} 1500 m/s
 
|7000 m {{icon|orbit|24px}} 350 m/s
 
|1600 {{icon|hull|24px}}
 
|-
 
| colspan=6 style="background-color:#222222;line-height:0.5em;" | &nbsp;
 
|-
 
|
 
|Gecko <ref name="Gecko">The Gecko is a cross between a heavy and a fighter drone, which was given out for free to every pilot before the Kronos expansion. It can be flown by subcapital ships, but requires 50 Mbit/s of bandwidth (twice as much as a heavy drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 heavy drone, and there are no Tech 2 or other variants of it.</ref>
 
|65.6
 
|{{icon|vel|24px}} 1820 m/s
 
|8000 m {{icon|orbit|24px}} 400 m/s
 
|6140 {{icon|hull|24px}}
 
|}
 
 
 
<small><references></references></small>
 
 
 
==== Sentry drones ====
 
* Caldari drones have the longest range (about 150% more than Gallente drones), but with the lowest tracking and damage.
 
* Gallente drones do the most damage (21% more than Caldari drones) and have the best tracking (200% better than Caldari drones), but have the shortest range.
 
* Amarr and Minmatar drones fall between Caldari and Gallente drones in terms of damage and range (Minmatar drones do a little more damage with better tracking than Caldari drones, but have less range; Amarr drones have slightly more range than Gallente drones, but worse tracking and damage). 
 
 
 
Therefore, the four race's drones represent a sliding scale between damage and range (with short-ranged drones having better tracking). Note that, in the table below, range is given as "[[Gunnery_Guide#Range|first falloff]]" (i.e. the optimal range plus 1 falloff); Amarr and Minmatar drones both have the same optimal range, but the Minmatar drones have a much longer falloff range.
 
 
 
{| class=wikitable style="font-size:90%;text-align:center;border:none"
 
|-
 
! colspan=3 style="background-color:#111111;border:none;" |
 
! colspan=6 style="background-color:#222222;padding: 0.2em 0.5em;white-space:nowrap" | <span style="cursor:help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span>
 
|-
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Faction
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Sentry
 
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor:help;"title="Damage type">Damage</span>
 
! style="background-color:#222222;padding: 0.2em 0.5em" colspan=2 | <span style="cursor:help;"title="Damage per second">DPS</span>
 
! style="background-color:#222222;padding: 0.2em 0.5em" colspan=2 | <span style="cursor:help;"title="Optimal range plus first falloff"> Range</span>
 
! style="background-color:#222222;padding: 0.2em 0.5em" colspan=2 | <span style="cursor:help;"title="Tracking speed"> Tracking</span>
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Gallente'''-->{{icon|gallente|52px|Gallente Federation}}
 
| style="padding: 0.2em 0.5em" | [[Image:Dominix.jpg|40px]]<br />Garde
 
| {{icon|th damage|32px|Thermal damage}}
 
| rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0.6em" |
 
| style=";padding: 0.2em 0.5em" | +21%
 
| rowspan = 4 style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111; width:0.6em" |
 
|
 
| rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0.6em" |
 
| style=";padding: 0.2em 0.5em" | +200%
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Amarr'''-->{{icon|amarr|52px|Amarr Empire}}
 
| style="padding: 0.2em 0.5em"  | [[Image:Armageddon.jpg|40px]]<br />Curator
 
| {{icon|em damage|32px|EM damage}}
 
| style=";padding: 0.2em 0.5em" | +14%
 
| style=";padding: 0.2em 0.5em" | +29%
 
| style=";padding: 0.2em 0.5em" | +130%
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Minmatar''' -->{{icon|minmatar|52px|Minmatar Republic}}
 
| style="padding: 0.2em 0.5em" | [[Image:Typhoon.jpg|40px]]<br />Bouncer
 
| {{icon|ex damage|32px|Explosive damage}}
 
| style=";padding: 0.2em 0.5em" | +7%
 
| style=";padding: 0.2em 0.5em" | +115%
 
| style=";padding: 0.2em 0.5em" | +60%
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Caldari'''-->{{icon|caldari|52px|Caldari State}}
 
| style="padding: 0.2em 0.5em" | [[Image:Raven.jpg|40px]]<br />Warden
 
| {{icon|ki damage|32px|Kinetic damage}}
 
|
 
| style=";padding: 0.2em 0.5em" | +143%
 
|
 
|-
 
|}
 
 
 
{| class="wikitable collapsible" style="font-size:90%;text-align:center"
 
! style="background-color:#222222" | Faction
 
! style="background-color:#222222" | Drone
 
! style="background-color:#222222" | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Optimal range + falloff">Range</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Tracking speed">Tracking</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Effective hit points">EHP</span>
 
|-
 
|Amarr
 
|Curator I
 
|25.6 {{icon|em damage|24px}}
 
|35+10 km {{icon|range|24px|First falloff: 45 km}}
 
|0.023 rad/s {{icon|tracking|24px}}
 
|3500 {{icon|hull|24px}}
 
|-
 
|Caldari
 
|Warden I
 
|22.4 {{icon|ki damage|24px}}
 
|50+35 km {{icon|range|24px|First falloff: 85 km}}
 
|0.01 rad/s {{icon|tracking|24px}}
 
|3400 {{icon|hull|24px}}
 
|-
 
|Gallente
 
|Garde I
 
|27.2 {{icon|th damage|24px}}
 
|20+15 km {{icon|range|24px|First falloff: 35 km}}
 
|0.03 rad/s {{icon|tracking|24px}}
 
|3500 {{icon|hull|24px}}
 
|-
 
|Minmatar
 
|Bouncer I
 
|24.0 {{icon|ex damage|24px}}
 
|35+40 km {{icon|range|24px|First falloff: 75 km}}
 
|0.016 rad/s {{icon|tracking|24px}}
 
|3400 {{icon|hull|24px}}
 
|}
 
 
 
=== Drone variants ===
 
==== Light/medium/heavy drones ====
 
In addition to the basic Tech 1 drones (described above), there are four other [[Techs, Tiers and Meta levels|variants]] of drone within each race's light/medium/heavy drone lineup:
 
 
 
*A '''{{co|wheat|Tech 2}}''' drone, which is more powerful (better speed, damage, and hit points) than its Tech 1 counterpart, but requires additional skills to use.
 
*A '''{{co|wheat|Faction}}''' drone, available from [[Loyalty Points|LP stores]]. They don't require additional skills to use (beyond those required for the Tech 1 drones). They have a very large number of hit points, but slightly lower damage than their Tech 2 counterparts. 
 
*'''{{co|wheat|'Integrated'}}''' and '''{{co|wheat|'Augmented'}}''' drones, which can be thought of as enhanced Tech 1 drone and Tech 2 drones, respectively. These drones are produced from the components found in NPC rogue drone wrecks. They need the same skills to use as Tech 1 and Tech 2 drones, respectively, but have slightly improved stats. The damage they do is split between the race's primary and secondary damage types (unlike all other types of subcapital combat drones, which deal only the race's primary damage type). However, they are fairly rare and therefore very expensive.
 
 
 
The table below lists the stats of these drone variants, using the Tech 1 drones as a baseline.
 
 
 
{| class="wikitable collapsible" style="font-size:90%;text-align:center"
 
! style="background-color:#222222" | Variant
 
! style="background-color:#222222" | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Speed (MWD on)">Speed</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Orbiting velocity">Orbit</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Effective hit points">EHP</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Minimum skills required">Skills</span>
 
|-
 
| Tech 1
 
|
 
|
 
|
 
|
 
| (Size) Drone Operation I
 
|-
 
| 'Integrated'
 
| +15%
 
| {{icon|vel|24px}} +10%
 
| +10% {{icon|orbit|24px}}
 
| +10% {{icon|hull|24px}}
 
| (Size) Drone Operation I
 
|-
 
| Faction
 
| +20%
 
| {{icon|vel|24px}} +20%
 
| +20% {{icon|orbit|24px}}
 
| +100% {{icon|hull|24px}}
 
| (Size) Drone Operation I
 
|-
 
| Tech 2
 
| +20% <ref name="T2">Tech 2 and 'Augmented' drones gain an additional +2% damage for every level of the appropriate racial drone specialization skill (e.g. {{sk|Amarr Drone Specialization}} for Amarr drones) you have trained.</ref>
 
| {{icon|vel|24px}} +20%
 
| +20% {{icon|orbit|24px}}
 
| +20% {{icon|hull|24px}}
 
| (Size) Drone Operation V<br />(Race) Drone Specialization I
 
|-
 
| 'Augmented'
 
| +32% <ref name="T2"></ref>
 
| {{icon|vel|24px}} +32%
 
| +20% {{icon|orbit|24px}}
 
| +80% {{icon|hull|24px}}
 
| (Size) Drone Operation V<br />(Race) Drone Specialization I
 
|}
 
 
 
==== Sentry drones ====
 
Sentry drones also have Tech 2 and Faction variants (but no 'Integrated' or 'Augmented' drones):
 
* '''{{co|wheat|Tech 2}}''' sentry drones have better range, tracking, and hit points (compared with their Tech 1 counterparts), but need additional skills to use.
 
* '''{{co|wheat|Faction}}''' sentry drones have (compared to their Tech 2 counterparts) the same range, but many more hit points. They don't require additional skills to use (beyond those required for the Tech 1 drones), and are available from LP stores.
 
 
 
Note that, for sentry drones, the Tech 2 and Faction variants do not have higher damage than their Tech 1 counterparts (although the damage of Tech 2 drones can be further increased by training the racial drone specialization skills).
 
 
 
{| class="wikitable collapsible sortable" style="font-size:90%;text-align:center"
 
! style="background-color:#222222" | Variant
 
! style="background-color:#222222" | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Optimal range + falloff">Range</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Tracking speed">Tracking</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Effective hit points">EHP</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Minimum skills required">Skills</span>
 
|-
 
|Tech 1
 
|
 
|
 
|
 
|
 
| Sentry Drone Interfacing I
 
|-
 
| Tech 2
 
| <ref name="T2"></ref>
 
| +20% {{icon|range|24px}}
 
| +20% {{icon|tracking|24px}}
 
| +20% {{icon|hull|24px}}
 
| Sentry Drone Interfacing V<br />(Race) Drone Specialization I
 
|-
 
| Faction
 
 
| +20% {{icon|range|24px}}
 
| +26% {{icon|tracking|24px}}
 
| +80% {{icon|hull|24px}}
 
| Sentry Drone Interfacing I
 
|-
 
|}
 
 
 
<small><references></references></small>
 
 
 
== Capital combat drones ==
 
=== Fighters ===
 
Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by [[Capital_Ship#Carriers|carriers]] and [[Capital_Ship#Supercarriers|supercarriers]]. They are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock<ref group=ref>[http://wiki.eveonline.com/wiki/Item_Database:Drones:Combat_Drones:Fighters Fighters, EveOnline Wiki]</ref>. They need the same amount of bandwidth as heavy drones (25 Mbit/s), but compared to them, fighters are a little faster, do a little more damage, and are much tougher.
 
 
 
Each race has each its own fighter, and their damage is split between the race's primary and secondary damage types, but otherwise they are very similar to each other. There are only Tech 1 fighters (no Tech 2 or Faction variants). In order to use fighters you need to train {{sk|Fighters|icon=yes}} (which also improves the damage of your fighters).
 
 
 
{| class="wikitable collapsible sortable" style="font-size:90%;text-align:center"
 
! style="background-color:#222222" | Faction
 
! style="background-color:#222222" | Fighter
 
! style="background-color:#222222" | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Speed (MWD on)">Speed</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Orbiting distance and velocity">Orbit</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Effective hit points">EHP</span>
 
|-
 
|Amarr
 
|Templar
 
|33 {{icon|em damage|24px}}{{icon|th damage|24px}}
 
|{{icon|vel|24px}} 2125 m/s
 
|5000 m {{icon|orbit|24px}} 250 m/s
 
|12,900 {{icon|hull|24px}}
 
|-
 
|Caldari
 
|Dragonfly
 
|33 {{icon|ki damage|24px}}{{icon|th damage|24px}}
 
|{{icon|vel|24px}} 2000 m/s
 
|5000 m {{icon|orbit|24px}} 225 m/s
 
|12,200 {{icon|hull|24px}}
 
|-
 
|Gallente
 
|Firbolg
 
|33 {{icon|th damage|24px}}{{icon|ki damage|24px}}
 
|{{icon|vel|24px}} 2250 m/s
 
|5000 m {{icon|orbit|24px}} 280 m/s
 
|12,400 {{icon|hull|24px}}
 
|-
 
|Minmatar
 
|Einherji
 
|33 {{icon|ex damage|24px}}{{icon|ki damage|24px}}
 
|{{icon|vel|24px}} 2500 m/s
 
|5000 m {{icon|orbit|24px}} 300 m/s
 
|12,400 {{icon|hull|24px}}
 
|}
 
 
 
=== Fighter-bombers ===
 
Fighter-bombers are anti-capital-ship drones, and can only be used by supercarriers. They launch torpedoes (which are integrated into the fighter-bombers; you do not need to carry ammunition for them!) which do tremendous DPS to very large targets, and can be very dangerous to slow battleships. However, they pose little threat to smaller ships, because their torpedoes have very slow explosion velocities (60 m/s) and very large explosion radii (2250 m). Just like fighters, they can also enter warp.
 
 
 
Each race has its own fighter-bomber drone, but aside from the different damage types, they are very similar to each other. Additionally, there is a [[Sansha's Nation|Sansha]] faction fighter-bomber (the Shadow), which does slightly more damage than the Tech 1 fighter-bombers, but is ludicrously expensive. Fighter-bombers need the {{sk|Fighter Bombers|icon=yes}} skill (which also increases their damage).
 
 
 
A Tech 1 fighter-bomber costs about as much as a battlecruiser.
 
 
 
{| class="wikitable collapsible sortable" style="font-size:90%;text-align:center"
 
! style="background-color:#222222" | Faction
 
! style="background-color:#222222" | Fighter
 
! style="background-color:#222222" | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Speed (MWD on)">Speed</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Orbiting distance and velocity">Orbit</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Effective hit points">EHP</span>
 
|-
 
|Amarr
 
|Malleus
 
|93 {{icon|em damage|24px}}
 
|{{icon|vel|24px}} 1485 m/s
 
|20 km {{icon|orbit|24px}} 175 m/s
 
|25,800 {{icon|hull|24px}}
 
|-
 
|Caldari
 
|Mantis
 
|93 {{icon|ki damage|24px}}
 
|{{icon|vel|24px}} 1400 m/s
 
|20 km {{icon|orbit|24px}} 158 m/s
 
|24,400 {{icon|hull|24px}}
 
|-
 
|Gallente
 
|Cyclops
 
|93 {{icon|th damage|24px}}
 
|{{icon|vel|24px}} 1575 m/s
 
|20 km {{icon|orbit|24px}} 196 m/s
 
|24,800 {{icon|hull|24px}}
 
|-
 
|Minmatar
 
|Tyrfing
 
|93 {{icon|ex damage|24px}}
 
|{{icon|vel|24px}} 1750 m/s
 
|20 km {{icon|orbit|24px}} 210 m/s
 
|24,700 {{icon|hull|24px}}
 
|-
 
|Sansha
 
|Shadow
 
|100 {{icon|em damage|24px}}{{icon|th damage|24px}}
 
|{{icon|vel|24px}} 2500 m/s
 
|20 km {{icon|orbit|24px}} 158 m/s
 
|25,200 {{icon|hull|24px}}
 
|}
 
 
 
{| class=wikitable style="font-size:90%;text-align:center;border:none"
 
|-
 
! colspan=3 style="background-color:#111111;border:none;" |
 
! colspan=2 style="background-color:#222222;padding: 0.2em 0.5em;white-space:nowrap" | <span style="cursor:help;" title="Damage type">Damage
 
|-
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Faction
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Fighter
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Fighter-bomber
 
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor:help;" title="Primary damage type, dealt by all capital-sized drones.">Prim</span>
 
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor:help;" title="Secondary damage type, dealt only by fighter drones.">Sec</span>
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Amarr'''-->{{icon|amarr|52px|Amarr Empire}}
 
| style="padding: 0.2em 0.5em"  | [[Image:Armageddon.jpg|40px]]<br />Templar
 
| style="padding: 0.2em 0.5em"  | [[Image:Armageddon.jpg|40px]]<br />Malleus
 
| {{icon|em damage|32px|EM damage}}
 
| {{icon|th damage|32px|Thermal damage}}
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Caldari'''-->{{icon|caldari|52px|Caldari State}}
 
| style="padding: 0.2em 0.5em" | [[Image:Raven.jpg|40px]]<br />Dragonfly
 
| style="padding: 0.2em 0.5em" | [[Image:Raven.jpg|40px]]<br />Mantis
 
| {{icon|ki damage|32px|Kinetic damage}}
 
| {{icon|th damage|32px|Thermal damage}}
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Gallente'''-->{{icon|gallente|52px|Gallente Federation}}
 
| style="padding: 0.2em 0.5em" | [[Image:Dominix.jpg|40px]]<br />Firbolg
 
| style="padding: 0.2em 0.5em" | [[Image:Dominix.jpg|40px]]<br />Cyclops
 
| {{icon|th damage|32px|Thermal damage}}
 
| {{icon|ki damage|32px|Kinetic damage}}
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Minmatar''' -->{{icon|minmatar|52px|Minmatar Republic}}
 
| style="padding: 0.2em 0.5em" | [[Image:Typhoon.jpg|40px]]<br />Einherji
 
| style="padding: 0.2em 0.5em" | [[Image:Typhoon.jpg|40px]]<br />Tyrfing
 
| {{icon|ex damage|32px|Explosive damage}}
 
| {{icon|ki damage|32px|Kinetic damage}}
 
|-
 
| colspan=5 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Fighter-bombers do only the primary damage type.<br />Fighters do 70% primary and 30% secondary damage types. 
 
|}
 
 
 
= Using Drones =
 
 
 
=== Drone choice ===
 
Depending on the difficulty of the PvE encounter, you will want to bring:
 
* Level 1 and 2 missions: light drones
 
* Level 3 missions: medium and light drones
 
* Level 4 missions: heavy or sentry drones, and light drones
 
 
 
Rats from each of the pirate factions in EVE are [[NPC Damage Types|vulnerable to different damage types]]. There are drones from all four empire factions available to you; not only does each faction's drones [[Drones#Faction_comparison|do a different damage type]], but they also have different stats (e.g. Gallente drones do a lot of damage but are slow, while Minmatar drones are fast but do less damage). The table below summarises which faction's drones are most effective<ref group=ref>[http://forum.eveuniversity.org/viewtopic.php?f=43&t=83255 E-UNI forums: Seamus Donohue's Drone DPS Recommendations for Missions]</ref> against which NPC enemies: 
 
 
 
{| class=wikitable  style="font-size:90%;text-align:center"
 
|-
 
! rowspan=2 style="background-color:#222222;" | Faction
 
! colspan=2 style="background-color:#222222;" | Light/Med/Heavy drones
 
! colspan=2 style="background-color:#222222;" | Sentry drones
 
|-
 
! style="background-color:#222222;" | <span style="cursor:help;" title="Best drone family to use.">Best</span>
 
! style="background-color:#222222;" | <span style="cursor:help;" title="Second-best drone family to use, or alternative for specific situations.">Alternative</span>
 
! style="background-color:#222222;" | <span style="cursor:help;" title="Best drone family to use.">Best</span>
 
! style="background-color:#222222;" | <span style="cursor:help;" title="Second-best drone family to use, or alternative for specific situations.">Alternative</span>
 
|-
 
| {{icon|angel cartel|64|Angel Cartel}}
 
| {{icon|caldari|64|Caldari State}}
 
| {{icon|minmatar|64|Minmatar Republic}}<ref name="elite">This drone family has a slight edge when fighting NPC battleships or elite cruisers.</ref>
 
| {{icon|minmatar|64|Minmatar Republic}}
 
| {{icon|gallente|64|Gallente Federation}}
 
|-
 
| {{icon|blood raiders|64|Blood Raiders}}
 
| {{icon|gallente|64|Gallente Federation}}
 
| {{icon|amarr|64|Amarr State}}<ref name="elite"></ref>
 
| {{icon|amarr|64|Amarr State}}
 
| {{icon|gallente|64|Gallente Federation}}
 
|-
 
| {{icon|guristas|64|Guristas}}
 
| {{icon|caldari|64|Caldari State}}
 
| {{icon|gallente|64|Gallente Federation}}
 
| {{icon|caldari|64|Caldari State}}
 
| {{icon|gallente|64|Gallente Federation}}<ref name="short range sentry">While Gallente drones do a bit more damage (about 10% more), it's more effective to use much longer-ranged sentry drones to pick off NPCs as they approach, and only switch to Gallente when they come close.</ref>
 
|-
 
| {{icon|mordu|64|Mordu's Legion}}
 
| {{icon|caldari|64|Caldari State}}
 
| {{icon|gallente|64|Gallente Federation}}
 
| {{icon|caldari|64|Caldari State}}
 
| {{icon|gallente|64|Gallente Federation}}<ref name="mordus sentry">While Gallente drones are more effective against smaller Mordu's Legion ship (cruisers and below), Caldari drones are much more effective against battleships (Gallente drones perform very poorly against Mordu's battleships), and their longer range allows you to pick off enemies as they approach.</ref>
 
|-
 
| {{icon|fighter|64|Rogue Drones}}
 
| {{icon|gallente|64|Gallente Federation}}
 
| {{icon|amarr|64|Amarr State}}
 
| {{icon|amarr|64|Amarr State}}
 
| {{icon|gallente|64|Gallente Federation}}
 
|-
 
| {{icon|serpentis|64|Serpentis}}
 
| {{icon|caldari|64|Caldari State}}
 
| {{icon|gallente|64|Gallente Federation}}
 
| {{icon|caldari|64|Caldari State}}
 
| {{icon|gallente|64|Gallente Federation}}<ref name="short range sentry"></ref>
 
|-
 
| {{icon|sansha|64|Sansha's Nation}}<ref name="sansha">This only refers to the Sansha's Nation NPCs found in missions, anomalies, and belts. Sansha's Nation ships in [[Incursions]] have different characteristics.</ref>
 
| {{icon|gallente|64|Gallente Federation}}
 
| {{icon|amarr|64|Amarr State}}<ref name="elite"></ref>
 
| {{icon|amarr|64|Amarr State}}
 
| {{icon|gallente|64|Gallente Federation}}
 
|}
 
 
 
<small>{{reflist}}</small>
 
 
 
{{expansion past|With the Kronos expansion (2014), all combat drones were [http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/ rebalanced]. Before then, Amarr and Caldari drones were almost never used, as they were overshadowed by Minmatar and Gallente drones. Also, Gallente drones were almost always the best drone to use for PvE.}}
 
<!-- to do: add a mouseover infobox with the damage type and the drone names -->
 
 
 
== References ==
 
{{reflist|group=ref}}
 

Revision as of 17:48, 2 February 2020

This article is deprecated and no longer in use. There is no replacement information available. User: Shauny Tsero, Mentor Manager (talk) 17:48, 2 February 2020 (UTC)
Starting the EVE tutorial.

The EVE tutorial (also known as the "New Player Experience", or "Inception") is a story-driven experience which introduces you to the very basics of playing EVE and to the EVE universe. Unless you've already played EVE it's highly recommended that you follow the tutorial, as the game has many particular mechanics which you may not be used to, even if you've played other computer games. The tutorial is available to any brand-new character.

You start the tutorial in space in a corvette, the sole survivor of an attack on your fleet by Drifters. Through voiceovers, the game will introduce you to the basic concepts you need to play EVE. The tutorial gives you step-by-step instructions, you should follow them carefully. However, the tutorial is often a bit light on context (while it may tell you to do something, it often doesn't explain why or when you might normally want to do this). Therfore, if you'd like to know more about what the tutorial asks you to do, follow the list below, and/or click on the links for an even more in-depth explanation of the concepts covered by the tutorial.

For a more general guide to getting started in the game, see Getting Started in EVE Online.

Tips and general notes

Any friendly on grid in the final suicide mission will get killed and podded!
  • Skipping the tutorial completely.
    To skip the tutorial completely, click on the tutorial icon in the info panel and click "Skip Tutorial". However, keep in mind that there is no way to resume the tutorial (not even through a GM support ticket ) after you've skipped it.
  • If a part of the tutorial gets stuck (for instance, if it doesn't recognise that you've completed a step), do the following:
    • Wait a few seconds. Some parts of the user interface can occasionally be a little sluggish.
    • Reset a tutorial step.
      Reset the tutorial step (which will take you back one or two steps in the tutorial) by clicking on the question mark (?) button in the info panel.
    • If all else fails, submit a support ticket to the game masters (GM) through the EVE support website, and they will manually reset your tutorial to allow you to continue.
  • Showing/hiding the audio transcript.
    The voiceover windows have a three-line icon at the bottom; click this button to show a text transcript of the voiceover.
  • The tutorial is somewhat unusual, as it includes voiceovers, interface hints, and a structured story to follow; "normal" gameplay in EVE is much more player-directed and free-form. The blue interface hints are not present during gameplay after the tutorial; if, during the tutorial, they obstruct another window, rotate the camera to get them out of the way.
  • While the EVE user interface (UI) cannot be modded, it can be customised by moving and resizing windows. The more you play the more you will get a feel for how you like setting up your interface, but there are two things you should do to the default UI from an early stage:
    • Make the overview window as large as practical, and play around with the column widths to prevent the text from being clipped too much.
    • Increase the size of the chat window, and change the chat window settings (using the icons at the top-left of the chat window) to reduce the amount of screen space taken up by character portraits.

Topics covered by the tutorial

Aftermath of Drifter attack

  • Camera control
    • Zooming and rotating the camera around your ship, using your mouse.
    • Moving the camera to other objects (using the "look at" command).
  • Piloting your ship. Spaceships in EVE fly more like submarines than spaceships, as they have a maximum speed, and will slow down and stop when their engines are turned off. Also, while your ship can collide with other ships and objects, this causes no damage.
    • Manual piloting, by double-clicking in space, which will cause your ship to turn and fly away from your current camera position (irrespective of where in space you double-click). As a beginner you will only use this rarely.
    • Semi-automatic piloting, such as approaching or orbiting another ship or structure. Your ship's current command is displayed near the bottom middle of the screen.
    • Setting your ship's speed (via the throttle setting, from stop to its maximum speed).
  • Interacting with objects, either through the radial menu or the right-click menu.
    • Virtually every context-sensitive command in EVE can be accessed by right-clicking.
    • Opening a cargo container using the radial menu.
      The most common context-sensitive commands can also be accessed (in many, but not all, cases) through the radial menu. To use the radial menu, press and hold the left mouse button on the object you wish to interact with, move the mouse to the desired command, and releasing the mouse button.
  • Retrieving the contents of containers (or other objects) in space (this is referred to as "looting"; despite the name, it may not necessarily involve theft or other criminal activity). Your ship must be within 2500 m of an object to retrieve its contents; if you're further away, your ship will first fly automatically towards the object.
  • Using the overview to find and interact with nearby objects, which can often be much easier than finding them in space. You may want to enlarge the overview window and resize the columns to see more information at once.
  • Targeting ships (or other objects in space), which is necessary if you want to (for instance) fire your weapons at them. Any ships you have locked will appear as circles in the top-right of your screen.
  • Click your weapon to fire at the currently selected target. Note your weapon's range on the tooltip.
    Firing your ship's weapons at both stationary and moving targets. Your weapons have a maximum range; hover over the icon to see it, and keep your ships (e.g. with the "orbit" command) within this range.
  • Taking and dealing damage. Your ship (as well as enemy ships) is protected by shields, armor, and structure (collectively referred to as "tank"), which are depleted sequentially by incoming weapon fire; once a ship's structure has been depleted, it will be destroyed. Your ship's tank is represented by three concentric circles at the bottom of the user interface. Shields slowly regenerate over time; armor and structure must be repaired once they've taken damage.
  • Using an afterburner module to increase your ship's speed. Using this module uses energy from your ship's capacitor, which regenerates over time. Your capacitor's current charge level is shown in the middle of the tanking circles (at the bottom of the user interface).
  • Warping to another location within the same star system, and docking at a station.

Space station

  • Training skills, being given a skillbook, and injecting it. Viewing your skills through the character sheet. Skills in EVE are trained in real time, even when you are not logged into the game.
  • Viewing and managing your items
    • Your ship's cargo bay can store a limited amount of stuff (measured by volume).
    • Your item and ship hangars in a station have effectively unlimited storage, but are location-specific (i.e. items stored in one station cannot be remotely accessed from another station).
    • Items and ships which you receive from "out of the game" (e.g. PLEX, refer-a-friend rewards, or some of the rewards from the tutorial) can be found in your "redeem items" window.
  • Fitting a module on a ship
  • The Info Panel (on the left-hand side of the user interface) shows where you should fly to next; right-click or use the radial menu on the location to warp/fly your ships to the location.
  • Manufacturing a module from a blueprint original (BPO)
    • Almost everything in EVE (including BPOs) can be bought on the market. While some items on the market (including BPOs) are sold by NPCs at fixed prices, most items are sold by other players, causing their prices to fluctuate with supply and demand.

Missions

  • Using a stargate to jump to another star system. Unlike in other space games, you can only travel inside a star system (using warp drive) or jump between star systems (using, for the most part, stargates); you cannot travel to an arbitrary point between star systems.
  • Using the autopilot to:
    • Plot a course to a more distant star system. Plotting a course highlights the next stargate on your journey yellow in your overview, allowing you to easily find your way even on a lengthy journey.
    • Automatically fly your ship to your destination. While this can be a very hands-off way of flying, it takes much longer than "manually" warping from stargate to stargate, as the autopilot will always warp you to 10 km off the next stargate, requiring an additional sub-light-speed flight to the stargate before you can jump to the next star system. Potentially unfriendly players will use this time you spend slowly flying towards a stargate to potentially attack and destroy your ship to steal your cargo; therefore, in most cases it's recommended that you only use the autopilot to plot a course, not to actually fly your ship.
  • Warping into a deadspace area using an acceleration gate.
  • Using a hacking module to hack into a structure
  • Using a mini skill injector to receive 25,000 unallocated skill points, which you can use to advance your skill training (by approximately 14 Hours for Omega characters; 28 Hours for Alpha characters, as these train skills more slowly). You can also purchase regular skill injectors from the market to gain additional unallocated skill points, although these cost a substantial amount of ISK.
  • Receiving a new ship, assembling it, and using it. All ships and modules are sold/manufactured in a "packaged" state (think: IKEA flat-pack furniture); before a ship can be used, it must be assembled (modules are assembled automatically when fitted to a ship).
  • Using a Stasis Webifier ("web") module to slow down an enemy ship. Webs are often used to make enemy ships easier to hit with weapons.
  • Having your ship and pod destroyed, causing your character's consciousness to transfer to its medical clone.
  • Recommending that you fly to the station with the nearest Career Agents to do their missions. You will also receive some useful modules and ships (including a Venture mining frigate with mining modules) as a reward.
    • The career agents are the next step in the EVE tutorial, and it's highly recommended that you do their missions.