Difference between revisions of "Tutorial - New Player Experience - until Aug 2018"

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{| class=wikitable style="font-size:90%;text-align:center;border:none"
 
{| class=wikitable style="font-size:90%;text-align:center;border:none"
 
|-
 
|-
! colspan=5 style="background-color:#111111;border:none;" |  
+
! colspan=4 style="background-color:#111111;border:none;" |  
 +
! colspan=2 style="background-color:#222222;padding: 0.2em 0.5em;white-space:nowrap" | <span style="cursor:help;" title="Damage type">Damage</span>
 
! colspan=4 style="background-color:#222222;padding: 0.2em 0.5em;white-space:nowrap" | <span style="cursor:help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span>
 
! colspan=4 style="background-color:#222222;padding: 0.2em 0.5em;white-space:nowrap" | <span style="cursor:help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span>
 
|-
 
|-
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! style="background-color:#222222;padding: 0.2em 0.5em" | Medium
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Medium
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Heavy  
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Heavy  
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor:help;" title="Damage type">Damage</span>
+
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor:help;" title="Primary damage type, dealt by all drones.">Prim</span>
 +
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor:help;" title="Secondary damage type, dealt only by 'Integrated' and 'Augmented' drones.">Sec</span>
 
! style="background-color:#222222;padding: 0.2em 0.5em" colspan=2 | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! style="background-color:#222222;padding: 0.2em 0.5em" colspan=2 | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! style="background-color:#222222;padding: 0.2em 0.5em" colspan=2 | <span style="cursor:help;" title="Speed with MWD on, and orbital speed (MWD off)."> Speed</span>
 
! style="background-color:#222222;padding: 0.2em 0.5em" colspan=2 | <span style="cursor:help;" title="Speed with MWD on, and orbital speed (MWD off)."> Speed</span>
Line 55: Line 57:
 
| style="padding: 0.2em 0.5em" | [[Image:Dominix.jpg|40px]]<br />Ogre
 
| style="padding: 0.2em 0.5em" | [[Image:Dominix.jpg|40px]]<br />Ogre
 
| {{icon|th damage|32px|Thermal damage}}
 
| {{icon|th damage|32px|Thermal damage}}
 +
| {{icon|ki damage|32px|Kinetic damage}}
 
| rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0.6em" |
 
| rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0.6em" |
 
| style=";padding: 0.2em 0.5em" | +23%  
 
| style=";padding: 0.2em 0.5em" | +23%  
Line 65: Line 68:
 
| style="padding: 0.2em 0.5em" | [[Image:Raven.jpg|40px]]<br />Wasp  
 
| style="padding: 0.2em 0.5em" | [[Image:Raven.jpg|40px]]<br />Wasp  
 
| {{icon|ki damage|32px|Kinetic damage}}
 
| {{icon|ki damage|32px|Kinetic damage}}
 +
| {{icon|th damage|32px|Thermal damage}}
 
| style=";padding: 0.2em 0.5em" | +15%
 
| style=";padding: 0.2em 0.5em" | +15%
 
| style=";padding: 0.2em 0.5em" | +13%<br />(+13%)
 
| style=";padding: 0.2em 0.5em" | +13%<br />(+13%)
Line 73: Line 77:
 
| style="padding: 0.2em 0.5em"  | [[Image:Armageddon.jpg|40px]]<br />Praetor  
 
| style="padding: 0.2em 0.5em"  | [[Image:Armageddon.jpg|40px]]<br />Praetor  
 
| {{icon|em damage|32px|EM damage}}
 
| {{icon|em damage|32px|EM damage}}
 +
| {{icon|th damage|32px|Thermal damage}}
 
| style=";padding: 0.2em 0.5em" | +8%
 
| style=";padding: 0.2em 0.5em" | +8%
 
| style=";padding: 0.2em 0.5em" | +37%<br />(+26%)
 
| style=";padding: 0.2em 0.5em" | +37%<br />(+26%)
Line 81: Line 86:
 
| style="padding: 0.2em 0.5em" | [[Image:Typhoon.jpg|40px]]<br />Berserker
 
| style="padding: 0.2em 0.5em" | [[Image:Typhoon.jpg|40px]]<br />Berserker
 
| {{icon|ex damage|32px|Explosive damage}}
 
| {{icon|ex damage|32px|Explosive damage}}
 +
| {{icon|ki damage|32px|Kinetic damage}}
 
|  
 
|  
 
| style=";padding: 0.2em 0.5em" | +50%<br />(+36%)
 
| style=";padding: 0.2em 0.5em" | +50%<br />(+36%)
 
|-
 
|-
 +
| colspan=10 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | All drones do the primary damage type.<br />'Integrated' and 'Augmented' drones do a mix of the primary and secondary damage types. 
 
|}
 
|}
  
{| class="wikitable collapsible sortable" style="font-size:90%;text-align:center"
+
{| class="wikitable collapsible" style="font-size:90%;text-align:center"
 
! style="background-color:#222222" | Faction
 
! style="background-color:#222222" | Faction
 
! style="background-color:#222222" | Drone
 
! style="background-color:#222222" | Drone
Line 121: Line 128:
 
|2800 m {{icon|orbit|24px}} 900 m/s
 
|2800 m {{icon|orbit|24px}} 900 m/s
 
|400 {{icon|hull|24px}}
 
|400 {{icon|hull|24px}}
|}
+
|-
 
+
| colspan=6 style="background-color:#222222;line-height:0.5em;" | &nbsp;
{| class="wikitable collapsible sortable" style="font-size:90%;text-align:center"
 
! style="background-color:#222222" | Faction
 
! style="background-color:#222222" | Drone
 
! style="background-color:#222222" | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Speed (MWD on)">Speed</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Orbiting distance and velocity">Orbit</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Effective hit points">EHP</span>
 
 
|-
 
|-
 
|Amarr
 
|Amarr
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|5600 m {{icon|orbit|24px}} 550 m/s
 
|5600 m {{icon|orbit|24px}} 550 m/s
 
|800 {{icon|hull|24px}}
 
|800 {{icon|hull|24px}}
|}
+
|-
 
+
| colspan=6 style="background-color:#222222;line-height:0.5em;" | &nbsp;
{| class="wikitable collapsible sortable" style="font-size:90%;text-align:center"
 
! style="background-color:#222222" | Faction
 
! style="background-color:#222222" | Drone
 
! style="background-color:#222222" | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Speed (MWD on)">Speed</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Orbiting distance and velocity">Orbit</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Effective hit points">EHP</span>
 
 
|-
 
|-
 
|Amarr
 
|Amarr
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|7000 m {{icon|orbit|24px}} 350 m/s
 
|7000 m {{icon|orbit|24px}} 350 m/s
 
|1600 {{icon|hull|24px}}
 
|1600 {{icon|hull|24px}}
 +
|-
 +
| colspan=6 style="background-color:#222222;line-height:0.5em;" | &nbsp;
 
|-
 
|-
 
|
 
|
|Gecko <ref name="Gecko">The Gecko is a cross between a heavy and a fighter drone, which was given out for free to every pilot before the Kronos expansion. It can be flown by subcapital ships, but requires 50 Mbit/s of bandwidth (twice as much as a heavy drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 heavy drone.</ref>
+
|Gecko <ref name="Gecko">The Gecko is a cross between a heavy and a fighter drone, which was given out for free to every pilot before the Kronos expansion. It can be flown by subcapital ships, but requires 50 Mbit/s of bandwidth (twice as much as a heavy drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 heavy drone, and there are no Tech 2 or other variants of it.</ref>
 
|65.6  
 
|65.6  
 
|{{icon|vel|24px}} 1820 m/s  
 
|{{icon|vel|24px}} 1820 m/s  
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|}
 
|}
  
{| class="wikitable collapsible sortable" style="font-size:90%;text-align:center"
+
{| class="wikitable collapsible" style="font-size:90%;text-align:center"
 
! style="background-color:#222222" | Faction
 
! style="background-color:#222222" | Faction
 
! style="background-color:#222222" | Drone
 
! style="background-color:#222222" | Drone
Line 296: Line 291:
  
 
=== Drone variants ===
 
=== Drone variants ===
 +
==== Light/medium/heavy drones ====
 
In addition to the basic Tech 1 drones (described above), there are four other [[Techs, Tiers and Meta levels|variants]] of drone within each race's light/medium/heavy drone lineup:
 
In addition to the basic Tech 1 drones (described above), there are four other [[Techs, Tiers and Meta levels|variants]] of drone within each race's light/medium/heavy drone lineup:
  
Line 304: Line 300:
 
The table below lists the stats of these drone variants, using the Tech 1 drones as a baseline.  
 
The table below lists the stats of these drone variants, using the Tech 1 drones as a baseline.  
  
{| class="wikitable collapsible sortable" style="font-size:90%;text-align:center"
+
{| class="wikitable collapsible" style="font-size:90%;text-align:center"
 
! style="background-color:#222222" | Variant
 
! style="background-color:#222222" | Variant
 
! style="background-color:#222222" | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! style="background-color:#222222" | <span style="cursor:help;" title="Damage per second">DPS</span>
Line 348: Line 344:
 
|}
 
|}
  
 +
==== Sentry drones ====
 
Sentry drones also have Tech 2 and Faction variants (but no 'Integrated' or 'Augmented' drones):
 
Sentry drones also have Tech 2 and Faction variants (but no 'Integrated' or 'Augmented' drones):
 
* '''{{co|wheat|Tech 2}}''' sentry drones have better range, tracking, and hit points (compared with their Tech 1 counterparts), but need additional skills to use.  
 
* '''{{co|wheat|Tech 2}}''' sentry drones have better range, tracking, and hit points (compared with their Tech 1 counterparts), but need additional skills to use.  
Line 367: Line 364:
 
|
 
|
 
|
 
|
| Sentry Drone Intefacing I
+
| Sentry Drone Interfacing I
 
|-
 
|-
 
| Tech 2
 
| Tech 2
Line 403: Line 400:
 
|Amarr
 
|Amarr
 
|Templar
 
|Templar
|33 {{icon|em damage|24px}} {{icon|th damage|24px}}
+
|33 {{icon|em damage|24px}}{{icon|th damage|24px}}
 
|{{icon|vel|24px}} 2125 m/s  
 
|{{icon|vel|24px}} 2125 m/s  
 
|5000 m {{icon|orbit|24px}} 250 m/s
 
|5000 m {{icon|orbit|24px}} 250 m/s
|12900 {{icon|hull|24px}}
+
|12,900 {{icon|hull|24px}}
 
|-
 
|-
 
|Caldari
 
|Caldari
 
|Dragonfly
 
|Dragonfly
|33 {{icon|ki damage|24px}} {{icon|th damage|24px}}
+
|33 {{icon|ki damage|24px}}{{icon|th damage|24px}}
 
|{{icon|vel|24px}} 2000 m/s  
 
|{{icon|vel|24px}} 2000 m/s  
 
|5000 m {{icon|orbit|24px}} 225 m/s
 
|5000 m {{icon|orbit|24px}} 225 m/s
|12200 {{icon|hull|24px}}
+
|12,200 {{icon|hull|24px}}
 
|-
 
|-
 
|Gallente
 
|Gallente
 
|Firbolg
 
|Firbolg
|33 {{icon|th damage|24px}} {{icon|ki damage|24px}}
+
|33 {{icon|th damage|24px}}{{icon|ki damage|24px}}
 
|{{icon|vel|24px}} 2250 m/s  
 
|{{icon|vel|24px}} 2250 m/s  
 
|5000 m {{icon|orbit|24px}} 280 m/s
 
|5000 m {{icon|orbit|24px}} 280 m/s
|12400 {{icon|hull|24px}}
+
|12,400 {{icon|hull|24px}}
 
|-
 
|-
 
|Minmatar
 
|Minmatar
 
|Einherji
 
|Einherji
|33 {{icon|ex damage|24px}} {{icon|ki damage|24px}}
+
|33 {{icon|ex damage|24px}}{{icon|ki damage|24px}}
 
|{{icon|vel|24px}} 2500 m/s  
 
|{{icon|vel|24px}} 2500 m/s  
 
|5000 m {{icon|orbit|24px}} 300 m/s
 
|5000 m {{icon|orbit|24px}} 300 m/s
|12400 {{icon|hull|24px}}
+
|12,400 {{icon|hull|24px}}
 
|}
 
|}
  
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|{{icon|vel|24px}} 1485 m/s  
 
|{{icon|vel|24px}} 1485 m/s  
 
|20 km {{icon|orbit|24px}} 175 m/s
 
|20 km {{icon|orbit|24px}} 175 m/s
|25800 {{icon|hull|24px}}
+
|25,800 {{icon|hull|24px}}
 
|-
 
|-
 
|Caldari
 
|Caldari
Line 457: Line 454:
 
|{{icon|vel|24px}} 1400 m/s  
 
|{{icon|vel|24px}} 1400 m/s  
 
|20 km {{icon|orbit|24px}} 158 m/s
 
|20 km {{icon|orbit|24px}} 158 m/s
|24400 {{icon|hull|24px}}
+
|24,400 {{icon|hull|24px}}
 
|-
 
|-
 
|Gallente
 
|Gallente
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|{{icon|vel|24px}} 1575 m/s  
 
|{{icon|vel|24px}} 1575 m/s  
 
|20 km {{icon|orbit|24px}} 196 m/s
 
|20 km {{icon|orbit|24px}} 196 m/s
|24800 {{icon|hull|24px}}
+
|24,800 {{icon|hull|24px}}
 
|-
 
|-
 
|Minmatar
 
|Minmatar
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|{{icon|vel|24px}} 1750 m/s  
 
|{{icon|vel|24px}} 1750 m/s  
 
|20 km {{icon|orbit|24px}} 210 m/s
 
|20 km {{icon|orbit|24px}} 210 m/s
|24700 {{icon|hull|24px}}
+
|24,700 {{icon|hull|24px}}
 
|-
 
|-
|Sansha's Nation
+
|Sansha
 
|Shadow
 
|Shadow
|100 {{icon|em damage|24px}} {{icon|th damage|24px}}
+
|100 {{icon|em damage|24px}}{{icon|th damage|24px}}
 
|{{icon|vel|24px}} 2500 m/s  
 
|{{icon|vel|24px}} 2500 m/s  
 
|20 km {{icon|orbit|24px}} 158 m/s
 
|20 km {{icon|orbit|24px}} 158 m/s
|25200 {{icon|hull|24px}}
+
|25,200 {{icon|hull|24px}}
 
|}
 
|}
  
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|-
 
|-
 
! colspan=3 style="background-color:#111111;border:none;" |  
 
! colspan=3 style="background-color:#111111;border:none;" |  
! colspan=2 style="background-color:#222222;padding: 0.2em 0.5em;white-space:nowrap" | <span style="cursor:help;" title="Damage type">Damage type</span>
+
! colspan=2 style="background-color:#222222;padding: 0.2em 0.5em;white-space:nowrap" | <span style="cursor:help;" title="Damage type">Damage
 
|-
 
|-
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Faction  
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Faction  
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Fighter
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Fighter
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Fighter-bomber
 
! style="background-color:#222222;padding: 0.2em 0.5em" | Fighter-bomber
! style="background-color:#222222;padding: 0.2em 0.5em" | Primary
+
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor:help;" title="Primary damage type, dealt by all capital-sized drones.">Prim</span>
! style="background-color:#222222;padding: 0.2em 0.5em" | Secondary
+
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor:help;" title="Secondary damage type, dealt only by fighter drones.">Sec</span>
 
|-
 
|-
 
| style="padding: 0.2em 0.5em" | <!--'''Amarr'''-->{{icon|amarr|52px|Amarr Empire}}
 
| style="padding: 0.2em 0.5em" | <!--'''Amarr'''-->{{icon|amarr|52px|Amarr Empire}}
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|-
 
|-
 
| colspan=5 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Fighter-bombers do only the primary damage type.<br />Fighters do 70% primary and 30% secondary damage types.   
 
| colspan=5 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Fighter-bombers do only the primary damage type.<br />Fighters do 70% primary and 30% secondary damage types.   
|}
 
 
 
{| class=wikitable style="font-size:90%;text-align:center;"
 
|-
 
! rowspan=2 style="background-color:#222222;" | Race
 
! rowspan=2 style="background-color:#222222;" | Fighter
 
! rowspan=2 style="background-color:#222222;" | Fighter-bomber
 
! colspan=2 style="background-color:#222222;" | Damage
 
|-
 
! style="background-color:#222222;" | Primary
 
! style="background-color:#222222;" | Secondary
 
|-
 
| style="background-color:#333333;padding: 0.2em 0.5em" | '''Amarr''' <!--{{icon|amarr|48px|Amarr Empire}} -->
 
| style="padding: 0.2em 0.5em" | Templar
 
| style="padding: 0.2em 0.5em" | Malleus
 
| {{icon|em damage|32px|EM damage}}
 
| {{icon|th damage|32px|Thermal damage}}
 
|-
 
| style="background-color:#333333;padding: 0.2em 0.5em" | '''Caldari''' <!--{{icon|caldari|48px|Caldari State}}-->
 
| style="padding: 0.2em 0.5em" | Dragonfly
 
| style="padding: 0.2em 0.5em" | Mantis
 
| {{icon|ki damage|32px|Kinetic damage}}
 
| {{icon|th damage|32px|Thermal damage}}
 
|-
 
| style="background-color:#333333;padding: 0.2em 0.5em" | '''Gallente''' <!--{{icon|gallente|48px|Gallente Federation}} -->
 
| style="padding: 0.2em 0.5em" | Firbolg
 
| style="padding: 0.2em 0.5em" | Cyclops
 
| {{icon|th damage|32px|Thermal damage}}
 
| {{icon|ki damage|32px|Kinetic damage}}
 
|-
 
| style="background-color:#333333;padding: 0.2em 0.5em" | '''Minmatar''' <!--{{icon|minmatar|48px|Minmatar Republic}}-->
 
| style="padding: 0.2em 0.5em" | Einherji
 
| style="padding: 0.2em 0.5em" | Tyrfing
 
| {{icon|ex damage|32px|Explosive damage}}
 
| {{icon|ki damage|32px|Kinetic damage}}
 
|-
 
| colspan=7 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Fighters do both damage types, while fighter-bombers only do the primary damage type. 
 
 
|}
 
|}
  

Revision as of 12:53, 30 October 2014

Drones

Subcapital combat drones

Light drones:

  • Use 5m3 space and 5Mbit/sec bandwidth
  • Move and track targets very fast
  • Are the best drones to use against frigates and destroyers

Medium drones:

  • Use 10m3 space and 10Mbit/sec bandwidth
  • Move and track moderately fast
  • Are the best drones to use against cruisers, and are also good against battlecruisers

Heavy drones:

  • Use 25m3 space and 25Mbit/sec bandwidth
  • Move and track slowly, but do lots of damage
  • Are good against battleships, and can handle battlecruisers

Sentry drones:

  • Use 25m3 space and 25Mbit/sec bandwidth
  • Cannot move in space
  • Can hit targets at long ranges, but have poor tracking, and so will have difficulty against close or fast targets
  • Most effective against battleships and battlecruisers, but can also hit smaller targets if they are far enough away

Each race has their its own light, medium, heavy, and sentry drones, and they each do one damage type (for instance, all Amarr drones do EM damage, while all Caldari drones do kinetic damage).

Each drone type has its own skill (Icon skillbook2.png Light Drone Operation, Icon skillbook2.png Medium Drone Operation, Icon skillbook2.png Heavy Drone Operation, Icon skillbook2.png Sentry Drone Interfacing), which is needed to operate the respective type.

Faction comparison

Within a drone class (e.g. medium drones), each faction's drones have strengths and weaknesses compared to the other factions'.

Light, medium and heavy drones

  • Minmatar drones are the fastest drones (50% faster than Gallente drones with MWD on), and so excel at chasing fast ships. However, they do the lowest damage.
  • Gallente drones do the most damage (23% more than Minmatar drones), but are the slowest.
  • Amarr and Caldari drones fall between Gallente and Minmatar drones in terms of damage and speed (Caldari drones do a little less damage than Gallente drones, but are a bit faster; Amarr drones do a little more damage than Minmatar drones, but are a bit slower). Additionally, these drones orbit a little further away from their targets, making them apply their damage more consistently, and are a little tougher (+25% more hit points, compared with Minmatar and Gallente drones).

Therefore, the four race's drones represent a sliding scale between damage and speed (the percentages in the table below are relative to the worst-performing drone family). Note that the table lists two values for speed: the speed with MWD on (when the drones are chasing a target), and the orbital speed with MWD off (when the drones are orbiting and attacking a target).

Damage Faction comparison
Faction Light Medium Heavy Prim Sec DPS Speed
Gallente Federation Dominix.jpg
Hobgoblin
Dominix.jpg
Hammerhead
Dominix.jpg
Ogre
Thermal damage Kinetic damage +23%
Caldari State Raven.jpg
Hornet
Raven.jpg
Vespa
Raven.jpg
Wasp
Kinetic damage Thermal damage +15% +13%
(+13%)
Amarr Empire Armageddon.jpg
Acolyte
Armageddon.jpg
Infiltrator
Armageddon.jpg
Praetor
EM damage Thermal damage +8% +37%
(+26%)
Minmatar Republic Typhoon.jpg
Warrior
Typhoon.jpg
Valkyrie
Typhoon.jpg
Berserker
Explosive damage Kinetic damage +50%
(+36%)
All drones do the primary damage type.
'Integrated' and 'Augmented' drones do a mix of the primary and secondary damage types.
Faction Drone DPS Speed Orbit EHP
Amarr Acolyte I 7.0 Icon damage em.png Icon velocity.png 3850 m/s 3200 m Icon orbit.png 830 m/s 500 Icon hull.png
Caldari Hornet I 7.5 Icon damage kin.png Icon velocity.png 3150 m/s 3200 m Icon orbit.png 745 m/s 500 Icon hull.png
Gallente Hobgoblin I 8.0 Icon damage therm.png Icon velocity.png 2800 m/s 2800 m Icon orbit.png 660 m/s 400 Icon hull.png
Minmatar Warrior I 6.5 Icon damage exp.png Icon velocity.png 4200 m/s 2800 m Icon orbit.png 900 m/s 400 Icon hull.png
 
Amarr Infiltrator I 11.2 Icon damage em.png Icon velocity.png 2300 m/s 6400 m Icon orbit.png 525 m/s 1000 Icon hull.png
Caldari Vespa I 12.0 Icon damage kin.png Icon velocity.png 1890 m/s 6400 m Icon orbit.png 470 m/s 1000 Icon hull.png
Gallente Hammerhead I 12.8 Icon damage therm.png Icon velocity.png 1680 m/s 5600 m Icon orbit.png 440 m/s 800 Icon hull.png
Minmatar Valkyrie I 10.4 Icon damage exp.png Icon velocity.png 2500 m/s 5600 m Icon orbit.png 550 m/s 800 Icon hull.png
 
Amarr Praetor I 22.4 Icon damage em.png Icon velocity.png 1380 m/s 8000 m Icon orbit.png 320 m/s 2000 Icon hull.png
Caldari Wasp I 24.0 Icon damage kin.png Icon velocity.png 1125 m/s 8000 m Icon orbit.png 280 m/s 2000 Icon hull.png
Gallente Ogre I 25.6 Icon damage therm.png Icon velocity.png 1000 m/s 7000 m Icon orbit.png 250 m/s 1600 Icon hull.png
Minmatar Valkyrie I 20.8 Icon damage exp.png Icon velocity.png 1500 m/s 7000 m Icon orbit.png 350 m/s 1600 Icon hull.png
 
Gecko [1] 65.6 Icon velocity.png 1820 m/s 8000 m Icon orbit.png 400 m/s 6140 Icon hull.png
  1. ^ The Gecko is a cross between a heavy and a fighter drone, which was given out for free to every pilot before the Kronos expansion. It can be flown by subcapital ships, but requires 50 Mbit/s of bandwidth (twice as much as a heavy drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 heavy drone, and there are no Tech 2 or other variants of it.

Sentry drones

  • Caldari drones have the longest range (about 150% more than Gallente drones), but with the lowest tracking and damage.
  • Gallente drones do the most damage (21% more than Caldari drones) and have the best tracking (200% better than Caldari drones), but have the shortest range.
  • Amarr and Minmatar drones fall between Caldari and Gallente drones in terms of damage and range (Minmatar drones do a little more damage with better tracking than Caldari drones, but have less range; Amarr drones have slightly more range than Gallente drones, but worse tracking and damage).

Therefore, the four race's drones represent a sliding scale between damage and range (with short-ranged drones having better tracking). Note that, in the table below, range is given as "first falloff" (i.e. the optimal range plus 1 falloff); Amarr and Minmatar drones both have the same optimal range, but the Minmatar drones have a much longer falloff range.

Faction comparison
Faction Sentry Damage DPS Range Tracking
Gallente Federation Dominix.jpg
Garde
Thermal damage +21% +200%
Amarr Empire Armageddon.jpg
Curator
EM damage +14% +29% +130%
Minmatar Republic Typhoon.jpg
Bouncer
Explosive damage +7% +115% +60%
Caldari State Raven.jpg
Warden
Kinetic damage +143%
Faction Drone DPS Range Tracking EHP
Amarr Curator I 25.6 Icon damage em.png 35+10 km First falloff: 45 km 0.023 rad/s Icon tracking.png 3500 Icon hull.png
Caldari Warden I 22.4 Icon damage kin.png 50+35 km First falloff: 85 km 0.01 rad/s Icon tracking.png 3400 Icon hull.png
Gallente Garde I 27.2 Icon damage therm.png 20+15 km First falloff: 35 km 0.03 rad/s Icon tracking.png 3500 Icon hull.png
Minmatar Bouncer I 24.0 Icon damage exp.png 35+40 km First falloff: 75 km 0.016 rad/s Icon tracking.png 3400 Icon hull.png

Drone variants

Light/medium/heavy drones

In addition to the basic Tech 1 drones (described above), there are four other variants of drone within each race's light/medium/heavy drone lineup:

  • A Tech 2 drone, which is more powerful (better speed, damage, and hit points) than its Tech 1 counterpart, but requires additional skills to use.
  • A Faction drone, available from LP stores. They don't require additional skills to use (beyond those required for the Tech 1 drones). They have a very large number of hit points, but slightly lower damage than their Tech 2 counterparts.
  • 'Integrated' and 'Augmented' drones, which can be thought of as enhanced Tech 1 drone and Tech 2 drones, respectively. These drones are produced from the components found in NPC rogue drone wrecks. They need the same skills to use as Tech 1 and Tech 2 drones, respectively, but have slightly improved stats. The damage they do is split between the race's primary and secondary damage types (unlike all other types of subcapital combat drones, which deal only the race's primary damage type). However, they are fairly rare and therefore very expensive.

The table below lists the stats of these drone variants, using the Tech 1 drones as a baseline.

Variant DPS Speed Orbit EHP Skills
Tech 1 (Size) Drone Operation I
'Integrated' +15% Icon velocity.png +10% +10% Icon orbit.png +10% Icon hull.png (Size) Drone Operation I
Faction +20% Icon velocity.png +20% +20% Icon orbit.png +100% Icon hull.png (Size) Drone Operation I
Tech 2 +20% [1] Icon velocity.png +20% +20% Icon orbit.png +20% Icon hull.png (Size) Drone Operation V
(Race) Drone Specialization I
'Augmented' +32% [1] Icon velocity.png +32% +20% Icon orbit.png +80% Icon hull.png (Size) Drone Operation V
(Race) Drone Specialization I

Sentry drones

Sentry drones also have Tech 2 and Faction variants (but no 'Integrated' or 'Augmented' drones):

  • Tech 2 sentry drones have better range, tracking, and hit points (compared with their Tech 1 counterparts), but need additional skills to use.
  • Faction sentry drones have (compared to their Tech 2 counterparts) the same range, but many more hit points. They don't require additional skills to use (beyond those required for the Tech 1 drones), and are available from LP stores.

Note that, for sentry drones, the Tech 2 and Faction variants do not have higher damage than their Tech 1 counterparts (although the damage of Tech 2 drones can be further increased by training the racial drone specialization skills).

Variant DPS Range Tracking EHP Skills
Tech 1 Sentry Drone Interfacing I
Tech 2 +20% [1] +20% Icon target range.png +20% Icon tracking.png +20% Icon hull.png Sentry Drone Interfacing V
(Race) Drone Specialization I
Faction +20% +20% Icon target range.png +26% Icon tracking.png +80% Icon hull.png Sentry Drone Interfacing I
  1. ^ a b c Tech 2 and 'Augmented' drones gain an additional +2% damage for every level of the appropriate racial drone specialization skill (e.g. Amarr Drone Specialization for Amarr drones) you have trained. At skill level V, these drones would do +32% and +45% more damage than their Tech 1 counterparts, respectively.

Capital combat drones

Fighters

Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by carriers and supercarriers. They are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock[1]. They need the same amount of bandwidth as heavy drones (25 Mbit/s), but compared to them, fighters are a little faster, do a little more damage, and are much tougher.

Each race has each its own fighter, and their damage is split between the race's primary and secondary damage types, but otherwise they are very similar to each other. There are only Tech 1 fighters (no Tech 2 or Faction variants). In order to use fighters you need to train Icon skillbook2.png Fighters (which also improves the damage of your fighters).

Faction Fighter DPS Speed Orbit EHP
Amarr Templar 33 Icon damage em.pngIcon damage therm.png Icon velocity.png 2125 m/s 5000 m Icon orbit.png 250 m/s 12,900 Icon hull.png
Caldari Dragonfly 33 Icon damage kin.pngIcon damage therm.png Icon velocity.png 2000 m/s 5000 m Icon orbit.png 225 m/s 12,200 Icon hull.png
Gallente Firbolg 33 Icon damage therm.pngIcon damage kin.png Icon velocity.png 2250 m/s 5000 m Icon orbit.png 280 m/s 12,400 Icon hull.png
Minmatar Einherji 33 Icon damage exp.pngIcon damage kin.png Icon velocity.png 2500 m/s 5000 m Icon orbit.png 300 m/s 12,400 Icon hull.png

Fighter-bombers

Fighter-bombers are anti-capital-ship drones, and can only be used by supercarriers. They launch torpedoes (which are integrated into the fighter-bombers; you do not need to carry ammunition for them!) which do tremendous DPS to very large targets, and can be very dangerous to slow battleships. However, they pose little threat to smaller ships, because their torpedoes have very slow explosion velocities (60 m/s) and very large explosion radii (2250 m). Just like fighters, they can also enter warp.

Each race has its own fighter-bomber drone, but aside from the different damage types, they are very similar to each other. Additionally, there is a Sansha faction fighter-bomber (the Shadow), which does slightly more damage than the Tech 1 fighter-bombers, but is ludicrously expensive. Fighter-bombers need the Icon skillbook2.png [[Skills:Fighter Bombers]] skill (which also increases their damage).

A Tech 1 fighter-bomber costs about as much as a battlecruiser.

Faction Fighter DPS Speed Orbit EHP
Amarr Malleus 93 Icon damage em.png Icon velocity.png 1485 m/s 20 km Icon orbit.png 175 m/s 25,800 Icon hull.png
Caldari Mantis 93 Icon damage kin.png Icon velocity.png 1400 m/s 20 km Icon orbit.png 158 m/s 24,400 Icon hull.png
Gallente Cyclops 93 Icon damage therm.png Icon velocity.png 1575 m/s 20 km Icon orbit.png 196 m/s 24,800 Icon hull.png
Minmatar Tyrfing 93 Icon damage exp.png Icon velocity.png 1750 m/s 20 km Icon orbit.png 210 m/s 24,700 Icon hull.png
Sansha Shadow 100 Icon damage em.pngIcon damage therm.png Icon velocity.png 2500 m/s 20 km Icon orbit.png 158 m/s 25,200 Icon hull.png
Damage
Faction Fighter Fighter-bomber Prim Sec
Amarr Empire Armageddon.jpg
Templar
Armageddon.jpg
Malleus
EM damage Thermal damage
Caldari State Raven.jpg
Dragonfly
Raven.jpg
Mantis
Kinetic damage Thermal damage
Gallente Federation Dominix.jpg
Firbolg
Dominix.jpg
Cyclops
Thermal damage Kinetic damage
Minmatar Republic Typhoon.jpg
Einherji
Typhoon.jpg
Tyrfing
Explosive damage Kinetic damage
Fighter-bombers do only the primary damage type.
Fighters do 70% primary and 30% secondary damage types.

Using Drones

Drone choice

Depending on the difficulty of the PvE encounter, you will want to bring:

  • Level 1 and 2 missions: light drones
  • Level 3 missions: medium and light drones
  • Level 4 missions: heavy or sentry drones, and light drones

Rats from each of the pirate factions in EVE are vulnerable to different damage types. There are drones from all four empire factions available to you; not only does each faction's drones do a different damage type, but they also have different stats (e.g. Gallente drones do a lot of damage but are slow, while Minmatar drones are fast but do less damage). The table below summarises which drones are most effective against which NPC enemies:

Faction Light/Med/Heavy drones Sentry drones
Primary Secondary Primary Secondary
Angel Cartel Caldari Minmatar Minmatar Gallente


Incl racial and type (size)

Lights, Mediums, and Heavies:

Angel Cartel: Caldari > Minmatar. Minmatar slightly better against battleships and elite cruisers.

Blood Raiders: Gallente > Amarr. Amarr slightly better against battleships and elite cruisers.

Guristas: Caldari > Gallente.

Serpentis: Caldari > Gallente

Sansha (non-incursion): Gallente > Amarr. Amarr slightly better against battleships and elite cruisers.

Rogue Drones: Gallente > Amarr. Amarr slightly better against battleships and elite cruisers.

Mordus: Caldari > Gallente. Gallente slightly better against frigates.

---

Sentries:

Angel Cartel: Minmatar > Gallente.

Blood Raiders: Amarr > Gallente

Guristas: Gallente > Caldari by damage (+10%), but prefer Caldari except at short ranges.

Sansha (non-incursion): Amarr > Gallente.

Serpentis: Gallente > Caldari by damage (+10%), but prefer Caldari except at short ranges.

Rogue Drones: Amarr > Gallente

Mordus: Caldari > Gallente. Gallente better (+20%) against cruisers or smaller, but Caldari have much longer range are are far more effective against battleships.

General note about low-tracking sentries

Source: http://forum.eveuniversity.org/viewtopic.php?f=43&t=83255

Racial Drones and NPC Resistances

Each NPC faction does and is weak to certain damage types. As the article on drones explained, each race's drones do a particular damage type:

  • Amarr drones do EM damage
  • Caldari drones do kinetic damage
  • Gallente drones do thermal damage
  • Minmatar drones do explosive damage

To complicate matters, different races' drones also have different damage modifiers -- Gallente drones have the highest damage modifiers, and Amarr drones have the lowest. This means that there are some cases where the higher raw damage from Gallente drones will beat the fact that another race's drones hit your enemy's weakest resists. (You will see from the table below that thermal damage, the type Gallente drones deal, is almost never NPCs' strongest resist.)

File:Drones.jpg
Different light drone damage outputs on different faction targets -- Serpentis have the same resists as Guristas

The chart to the right provides a calculated example of the advantages and disadvantages of the different types of light scout drones (taken from this post).

Since Gallente drones are rarely the worst choice, you can get away with using them against everything if you're lazy. When you reach higher-level missions with more pronounced NPC resists, or if you're relying on drones as your primary source of damage, you may want to start using drones to hit your enemy's weakest resists.

The table below indicates which racial drone damage type should be most effective against which faction:

Faction Name Weaknesses Best Drone Race
Angel Cartel Ex/Ki/Th Minmatar
Blood Raider EM/Th/Ki Amarr/Gallente
Guristas Ki/Th/Ex Caldari/Gallente
Sansha's Nation EM/Th/Ex Amarr/Gallente
Serpentis Ki/Th/EM Caldari/Gallente
Rogue Drones EM/Th/Ki Amarr/Gallente
Mercenary Th/Ki/Ex Gallente
Mordu's Legion Ki/Th/Ex Caldari/Gallente
EoM Ki/Ex/Th Caldari

References