Difference between revisions of "Tutorial - New Player Experience - until Aug 2018"

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#REDIRECT[[Drone Capable Ships]]
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There are four different '''damage types''' in EVE:
 +
* Electromagnetic (EM)
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* Kinetic
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* Thermal
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* Explosive
 +
 
 +
All weapons in EVE do at least one (often two) of these damage types, and every ship has different [[Eve Math#Resistances|resistances]] against each. Understanding damage types helps you to survive longer and deal more damage to enemy ships:
 +
* If you know that your enemy uses weapons which deal a particular damage type, you can fit modules to your ship to increase your resistance to that damage type, making your enemy's weapons less effective against you.
 +
* Conversely, if you know that your enemy's ship has a low resistance to a particular damage type, you can use weapons which deal that specific damage type, making them more effective.
 +
 
 +
{| class="wikitable"
 +
!
 +
! colspan=2 | Native resistance
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! colspan=5 | Weapon damage
 +
|-
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!
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! Shields
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! Armor
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! Lasers
 +
! Hybrids
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! Projectile
 +
! Drones
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! Missiles
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|-
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| EM
 +
| --
 +
| ++
 +
|Yes (prim)
 +
|
 +
|Yes
 +
|Yes (Amarr)
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|Yes
 +
|-
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| Thermal
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| -
 +
| +
 +
|Yes (sec)
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|Yes (sec)
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|Yes
 +
|Yes (Gallente)
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|Yes
 +
|-
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| Kinetic
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| +
 +
| -
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|
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|Yes (prim)
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|Yes
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|Yes (Caldari)
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|Yes
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|-
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| Explo
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| ++
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| --
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|
 +
|
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|Yes
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|Yes (Minmatar)
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|Yes
 +
|-
 +
|}
 +
 
 +
Notes:
 +
* "Native resistance" is a ship's resistance to damage before any modules or rigs are fitted. While it's possible, with the right modules, to compensate for a ship's weaknesses, it's fair to say that most [[Shield Tanking|shield]]- and [[Armor Tanking|armor]]-tanked ships are most vulnerable to EM and explosive damage, respectively.
 +
* Thermal damage is not to be confused with heat damage, which is caused by [[overloading]] modules.
 +
* [[Turrets#Energy_Turrets|Energy turrets]] (often called "lasers") do about 60% EM and 40% thermal damage. The exact proportions depend on the focusing crystals used.
 +
* [[Turrets#Hybrid_Turrets|Hybrid weapons]] do about 60% kinetic and 40% thermal damage. The exact proportions depend on the ammunition type used. 
 +
* Each type of [[Turrets#Projectile_Turrets|projectile weapon]] ammunition does two (sometimes three) different damage types.
 +
* [[Drones]] from each of the four factions do one damage type, but they have slightly different stats (for example, Caldari drones (kinetic) do less damage than Gallente drones (thermal), but are slightly faster).
 +
* Each [[Missile Launchers|missile]] type comes in four variants, each doing one damage type. The variant have otherwise identical stats, although some missile-using ships have bonuses to one damage type (notably, many Caldari ships have a bonus to kinetic missiles).
 +
* The more "exotic" weapons in EVE (such as [[smartbombs]], [[bombs]], and [[Capital_Ship#Titans|doomsday weapons]]) have variants for each damage type.
 +
 
 +
 
 +
===Electromagnetic damage===
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{{icon|em damage|32|EM damage}} Often abbreviated to "EM", this damage type is associated with the [[Amarr]] race. The Amarr's preferred weapons system, lasers, does mostly EM damage, as do the Amarr drones.
 +
 
 +
Armor has a very high natural resistance against EM damage, while shields have a naturally low resistance against it.
 +
 
 +
===Kinetic damage===
 +
{{icon|ki damage|32|Kinetic damage}} Kinetic damage is associated with the [[Caldari]] race. While the Caldari's preferred weapon system, missiles, can deal any of the four damage types, many Caldari ships have bonuses to missile kinetic damage. Caldari drones also deal kinetic damage. Additionally, it is the primary damage type of hybrid turrets and the secondary damage type of projectile turrets.
 +
 
 +
Armor has a naturally moderate resistance against kinetic damage, while shields have a naturally high resistance against it.
 +
 
 +
===Thermal damage===
 +
{{icon|th damage|32|Thermal damage}} Thermal damage is associated with the [[Gallente]] race. It is the secondary damage type of hybrid turrets - the racial weapons of Caldari and Gallente - and lasers. Additionally, Gallente drones deal thermal damage.
 +
 
 +
Armor has a naturally high resistance against thermal damage, while shields have a naturally moderate resistance against it.
 +
 
 +
 
 +
===Explosive damage===
 +
{{icon|ex damage|32|Explosive damage}} Explosive damage is associated with the [[Minmatar]] race. It is also the primary damage type of projectile weapons, and Minmatar drones deal explosive damage.
 +
 
 +
Shields has the highest resistance against explosive damage, while armour has the lowest.
 +
 
 +
===Electronic Warfare (EWAR)===
 +
Some NPC ships use faction-specific electronic warfare (EWAR) modules such as ECM (jamming), tracking disruptors, sensor dampeners, target painters, neuts and NOSes. The [[EWar_101_Guide]] and the [[Capacitor_Warfare_Guide]] explain how these modules work and how to counter them.
 +
 
 +
 
 +
 
 +
==A brief Summary of NPC Damage Types==
 +
The following table lists averages, these may differ according to the pool of data gathered by running different selections of missions.  Some missions may have different values, for best accuracy check individual [http://eve-survival.org/wikka.php?wakka=MissionReports mission reports].  If you are not sure which faction a particular mission rat belongs to, please refer to [[NPC Naming Convention]].
 +
 
 +
 
 +
 
 +
{| cellpadding="5" cellspacing="0" border="1"
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!colspan="3"|Damage type to Deal
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!colspan="4"|Damage type to Resist Against
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! Electronic Warfare
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|-
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!Faction !! Primary Damage !! Secondary Damage !! Primary !! Secondary !! Tertiary !! Quaternary !!
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|-
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| '''Angel Cartel''' || Explosive || Kinetic ||Explosive (62%) || Kinetic (22%) || Thermal (9%) || EM (7%) || Target Painter
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|-
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| '''Blood Raiders''' || EM || Thermal || EM (50%) || Thermal (48%) || Kinetic (2%) || || NOS/Neut, Tracking Disruptor
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|-
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| '''CONCORD''' || Kinetic || Thermal || Kinetic (37%) || Thermal (32%) || Explosive (30%) || EM (29%) ||
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|-
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| '''EoM''' || Kinetic || Thermal || Kinetic (74%) || Thermal (26%) || || ||
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|-
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| '''Guristas Pirates''' || Kinetic || Thermal || Kinetic (79%) || Thermal (18%) || EM(2%) || Explosive (1%) || ECM
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|-
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| '''Khanid''' || EM || Thermal || Thermal || EM || || ||
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|-
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| '''Mercenaries''' || Kinetic || Thermal || Kinetic || Thermal || Explosive || EM ||
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|-
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| '''Mordu's Legion''' || Kinetic || EM ||Kinetic (70%) || Thermal (30%) || || ||
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|-
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| '''Rogue Drones''' ||  || See Footnote ||  ||  ||  || ||
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|-
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| '''Sansha's Nation''' || EM || Thermal || EM (53%) || Thermal (47%) ||  || || Tracking Disruptor
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|-
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| '''Serpentis''' || Kinetic || Thermal ||Thermal (55%) || Kinetic (45%) || || || Sensor Dampener
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|-
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| '''Amarr Empire''' || EM || Thermal || EM (47%) || Thermal (42%) || Kinetic (7%) || Explosive (4%) || NOS/Neut, Tracking Disruptor
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|-
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| '''Caldari State''' || Kinetic || Thermal ||  Kinetic (51%) || Thermal (48%) || EM (1%) || || ECM
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|-
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| '''Gallente Federation''' || Kinetic || Thermal ||  Kinetic (60%) || Thermal (39%) || EM(1%) || || Sensor Dampener
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|-
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| '''Minmatar Republic''' || Explosive || Kinetic || Explosive (50%) || Kinetic (31%) || EM (12%) || Thermal (7%) || Target Painter
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|}
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 +
Footnote: Rogue Drones have a tendency to vary wildly in what damage type they deal out.  Low-level missions seem to lean towards Electromagnetic/Thermal while high-level missions lean towards Explosive/Kinetic.  Consult reports for the specific mission or exploration site before undocking.  Experienced players may wish to consult http://games.chruker.dk/eve_online/npc_ships.php?supergroup=10&return_to= for damage statistics from the different types of rogue drones.
 +
 
 +
==Drones (Types and Damage)==
 +
 
 +
All races have a unique damage type, as do their drones, with the exception of [[Fighters]] that inflict a secondary damage type as well.
 +
 
 +
 
 +
Some players argue that Thermal damage is the most effective overall in missioning and that this phenomenon is noticeable in the price of Gallente drones on the market, followed closely by the Kinetic dealing Caldari drones. This could be because of the damage modifier that drones get applied to their damage and the secondary Thermal hole listed for 11 of the 15 NPCs.
 +
 
 +
 
 +
{| cellpadding="5" cellspacing="0" border="1"
 +
 
 +
!Race !! Damage Type !! Light Scout !! Medium Scout !! Heavy Attack !! Sentry Drones !! Fighter Drones !! Fighter Secondary<br>Damage Type
 +
|-
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| '''Amarr ''' || [[Image:DamageEMP16.jpg]] EM || [http://wiki.eveonline.com/wiki/Acolyte_I Acolyte] || [http://wiki.eveonline.com/wiki/Infiltrator_I Infiltrator] || [http://wiki.eveonline.com/wiki/Praetor_I Praetor] || [http://wiki.eveonline.com/wiki/Curator_I Curator] || [http://wiki.eveonline.com/wiki/Templar Templar] || [[Image:DamageTHE16.jpg]] Thermal
 +
|-
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| '''Caldari''' || [[Image:DamageKIN16.jpg]] Kinetic || [http://wiki.eveonline.com/wiki/Hornet_I Hornet] || [http://wiki.eveonline.com/wiki/Vespa_I Vespa] || [http://wiki.eveonline.com/wiki/Wasp_I Wasp] || [http://wiki.eveonline.com/wiki/Warden_I Warden] || [http://wiki.eveonline.com/wiki/Dragonfly Dragonfly] || [[Image:DamageTHE16.jpg]] Thermal
 +
|-
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| ''' Gallente''' || [[Image:DamageTHE16.jpg]] Thermal || [http://wiki.eveonline.com/wiki/Hobgoblin_I Hobgoblin] || [http://wiki.eveonline.com/wiki/Hammerhead_I Hammerhead] || [http://wiki.eveonline.com/wiki/Ogre_I Ogre] || [http://wiki.eveonline.com/wiki/Garde_I Garde] || [http://wiki.eveonline.com/wiki/Firbolg Firbolg] || [[Image:DamageKIN16.jpg]] Kinetic
 +
|-
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| '''Minmatar''' || [[Image:DamageEXP16.jpg]] Explosive || [http://wiki.eveonline.com/wiki/Warrior_I Warrior] || [http://wiki.eveonline.com/wiki/Valkyrie_I Valkyrie] || [http://wiki.eveonline.com/wiki/Berserker_I Berserker] || [http://wiki.eveonline.com/wiki/Bouncer_I Bouncer] || [http://wiki.eveonline.com/wiki/Einherji Einherji] || [[Image:DamageKIN16.jpg]] Kinetic
 +
|}
 +
 
 +
==Useful links==
 +
[[NPC Naming Convention]]
 +
 
 +
 
 +
==Sources==
 +
*[http://wiki.eveonline.com/wiki/Missions_guide EVE Online Missions Guide]
 +
*[http://games.chruker.dk/eve_online/damage_types.php Damage Types]
 +
*[http://www.eve-ivy.com/oog/missions/rat.html Kelduum's Rat Info]
 +
*[http://www.ogrank.com/content/view/698/59/  OGRank]
 +
*[http://www.evegeek.com/npc_damage.php EVE(geek) NPC Damage Info]
 +
*[http://wiki.eveonline.com/wiki/Damage_types EVE Online Damage Types]
 +
 
 +
[[Category:Guides]]
 +
[[Category:Missioning]]

Revision as of 16:25, 12 December 2014

There are four different damage types in EVE:

  • Electromagnetic (EM)
  • Kinetic
  • Thermal
  • Explosive

All weapons in EVE do at least one (often two) of these damage types, and every ship has different resistances against each. Understanding damage types helps you to survive longer and deal more damage to enemy ships:

  • If you know that your enemy uses weapons which deal a particular damage type, you can fit modules to your ship to increase your resistance to that damage type, making your enemy's weapons less effective against you.
  • Conversely, if you know that your enemy's ship has a low resistance to a particular damage type, you can use weapons which deal that specific damage type, making them more effective.
Native resistance Weapon damage
Shields Armor Lasers Hybrids Projectile Drones Missiles
EM -- ++ Yes (prim) Yes Yes (Amarr) Yes
Thermal - + Yes (sec) Yes (sec) Yes Yes (Gallente) Yes
Kinetic + - Yes (prim) Yes Yes (Caldari) Yes
Explo ++ -- Yes Yes (Minmatar) Yes

Notes:

  • "Native resistance" is a ship's resistance to damage before any modules or rigs are fitted. While it's possible, with the right modules, to compensate for a ship's weaknesses, it's fair to say that most shield- and armor-tanked ships are most vulnerable to EM and explosive damage, respectively.
  • Thermal damage is not to be confused with heat damage, which is caused by overloading modules.
  • Energy turrets (often called "lasers") do about 60% EM and 40% thermal damage. The exact proportions depend on the focusing crystals used.
  • Hybrid weapons do about 60% kinetic and 40% thermal damage. The exact proportions depend on the ammunition type used.
  • Each type of projectile weapon ammunition does two (sometimes three) different damage types.
  • Drones from each of the four factions do one damage type, but they have slightly different stats (for example, Caldari drones (kinetic) do less damage than Gallente drones (thermal), but are slightly faster).
  • Each missile type comes in four variants, each doing one damage type. The variant have otherwise identical stats, although some missile-using ships have bonuses to one damage type (notably, many Caldari ships have a bonus to kinetic missiles).
  • The more "exotic" weapons in EVE (such as smartbombs, bombs, and doomsday weapons) have variants for each damage type.


Electromagnetic damage

EM damage Often abbreviated to "EM", this damage type is associated with the Amarr race. The Amarr's preferred weapons system, lasers, does mostly EM damage, as do the Amarr drones.

Armor has a very high natural resistance against EM damage, while shields have a naturally low resistance against it.

Kinetic damage

Kinetic damage Kinetic damage is associated with the Caldari race. While the Caldari's preferred weapon system, missiles, can deal any of the four damage types, many Caldari ships have bonuses to missile kinetic damage. Caldari drones also deal kinetic damage. Additionally, it is the primary damage type of hybrid turrets and the secondary damage type of projectile turrets.

Armor has a naturally moderate resistance against kinetic damage, while shields have a naturally high resistance against it.

Thermal damage

Thermal damage Thermal damage is associated with the Gallente race. It is the secondary damage type of hybrid turrets - the racial weapons of Caldari and Gallente - and lasers. Additionally, Gallente drones deal thermal damage.

Armor has a naturally high resistance against thermal damage, while shields have a naturally moderate resistance against it.


Explosive damage

Explosive damage Explosive damage is associated with the Minmatar race. It is also the primary damage type of projectile weapons, and Minmatar drones deal explosive damage.

Shields has the highest resistance against explosive damage, while armour has the lowest.

Electronic Warfare (EWAR)

Some NPC ships use faction-specific electronic warfare (EWAR) modules such as ECM (jamming), tracking disruptors, sensor dampeners, target painters, neuts and NOSes. The EWar_101_Guide and the Capacitor_Warfare_Guide explain how these modules work and how to counter them.


A brief Summary of NPC Damage Types

The following table lists averages, these may differ according to the pool of data gathered by running different selections of missions. Some missions may have different values, for best accuracy check individual mission reports. If you are not sure which faction a particular mission rat belongs to, please refer to NPC Naming Convention.


Damage type to Deal Damage type to Resist Against Electronic Warfare
Faction Primary Damage Secondary Damage Primary Secondary Tertiary Quaternary
Angel Cartel Explosive Kinetic Explosive (62%) Kinetic (22%) Thermal (9%) EM (7%) Target Painter
Blood Raiders EM Thermal EM (50%) Thermal (48%) Kinetic (2%) NOS/Neut, Tracking Disruptor
CONCORD Kinetic Thermal Kinetic (37%) Thermal (32%) Explosive (30%) EM (29%)
EoM Kinetic Thermal Kinetic (74%) Thermal (26%)
Guristas Pirates Kinetic Thermal Kinetic (79%) Thermal (18%) EM(2%) Explosive (1%) ECM
Khanid EM Thermal Thermal EM
Mercenaries Kinetic Thermal Kinetic Thermal Explosive EM
Mordu's Legion Kinetic EM Kinetic (70%) Thermal (30%)
Rogue Drones See Footnote
Sansha's Nation EM Thermal EM (53%) Thermal (47%) Tracking Disruptor
Serpentis Kinetic Thermal Thermal (55%) Kinetic (45%) Sensor Dampener
Amarr Empire EM Thermal EM (47%) Thermal (42%) Kinetic (7%) Explosive (4%) NOS/Neut, Tracking Disruptor
Caldari State Kinetic Thermal Kinetic (51%) Thermal (48%) EM (1%) ECM
Gallente Federation Kinetic Thermal Kinetic (60%) Thermal (39%) EM(1%) Sensor Dampener
Minmatar Republic Explosive Kinetic Explosive (50%) Kinetic (31%) EM (12%) Thermal (7%) Target Painter

Footnote: Rogue Drones have a tendency to vary wildly in what damage type they deal out. Low-level missions seem to lean towards Electromagnetic/Thermal while high-level missions lean towards Explosive/Kinetic. Consult reports for the specific mission or exploration site before undocking. Experienced players may wish to consult http://games.chruker.dk/eve_online/npc_ships.php?supergroup=10&return_to= for damage statistics from the different types of rogue drones.

Drones (Types and Damage)

All races have a unique damage type, as do their drones, with the exception of Fighters that inflict a secondary damage type as well.


Some players argue that Thermal damage is the most effective overall in missioning and that this phenomenon is noticeable in the price of Gallente drones on the market, followed closely by the Kinetic dealing Caldari drones. This could be because of the damage modifier that drones get applied to their damage and the secondary Thermal hole listed for 11 of the 15 NPCs.


Race Damage Type Light Scout Medium Scout Heavy Attack Sentry Drones Fighter Drones Fighter Secondary
Damage Type
Amarr File:DamageEMP16.jpg EM Acolyte Infiltrator Praetor Curator Templar File:DamageTHE16.jpg Thermal
Caldari File:DamageKIN16.jpg Kinetic Hornet Vespa Wasp Warden Dragonfly File:DamageTHE16.jpg Thermal
Gallente File:DamageTHE16.jpg Thermal Hobgoblin Hammerhead Ogre Garde Firbolg File:DamageKIN16.jpg Kinetic
Minmatar File:DamageEXP16.jpg Explosive Warrior Valkyrie Berserker Bouncer Einherji File:DamageKIN16.jpg Kinetic

Useful links

NPC Naming Convention


Sources