Difference between revisions of "Tutorial - New Player Experience - until Aug 2018"

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* If you know that your enemy uses weapons which deal a particular damage type, you can fit modules to your ship to increase your resistance to that damage type, making your enemy's weapons less effective against you.
 
* If you know that your enemy uses weapons which deal a particular damage type, you can fit modules to your ship to increase your resistance to that damage type, making your enemy's weapons less effective against you.
 
* Conversely, if you know that your enemy's ship has a low resistance to a particular damage type, you can use weapons which deal that specific damage type, making them more effective.  
 
* Conversely, if you know that your enemy's ship has a low resistance to a particular damage type, you can use weapons which deal that specific damage type, making them more effective.  
 
== Overview ==
 
 
{{#css:
 
{{#css:
 
table.damage {
 
table.damage {
 
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table.npc tr td:first-child, table.npc tr th:first-child {
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{| class="wikitable damage"
 
{| class="wikitable damage"
!
+
! rowspan=2 |
 
! colspan=2 | Native resistance
 
! colspan=2 | Native resistance
 
! colspan=5 | Weapon damage
 
! colspan=5 | Weapon damage
 
|-
 
|-
!
 
 
! [[Shield Tanking|Shields]]
 
! [[Shield Tanking|Shields]]
 
! [[Armor Tanking|Armor]]
 
! [[Armor Tanking|Armor]]
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! [[Missile Launchers|Missiles]]
 
! [[Missile Launchers|Missiles]]
 
|-
 
|-
| EM
+
| style="text-align:left;" | {{icon|em damage|32|EM damage}} EM
| --
+
| style="background-color:#3c0000;font-weight:bold;" | --
| ++
+
| style="background-color:#003c00;font-weight:bold;" | ++
 
| Yes (prim)
 
| Yes (prim)
 
|
 
|
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| Yes
 
| Yes
 
|-
 
|-
| Thermal
+
| style="text-align:left;" | {{icon|th damage|32|Thermal damage}} Thermal
| -
+
| style="background-color:#3c1f00;font-weight:bold;" | -
| +
+
| style="background-color:#1f3c00;font-weight:bold;" | +
 
| Yes (sec)
 
| Yes (sec)
 
| Yes (sec)
 
| Yes (sec)
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| Yes
 
| Yes
 
|-
 
|-
| Kinetic
+
| style="text-align:left;" | {{icon|ki damage|32|Kinetic damage}} Kinetic
| +
+
| style="background-color:#1f3c00;font-weight:bold;" | +
| -
+
| style="background-color:#3c1f00;font-weight:bold;" | -
 
|
 
|
 
| Yes (prim)
 
| Yes (prim)
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| Yes
 
| Yes
 
|-
 
|-
| Explosive
+
| style="text-align:left;" | {{icon|ex damage|32|Explosive damage}} Explosive
| ++
+
| style="background-color:#003c00;font-weight:bold;" | ++
| --
+
| style="background-color:#3c0000;font-weight:bold;" | --
 
|
 
|
 
|
 
|
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Just like player ships, [[NPC Naming Convention|NPC ships ("rats")]] have individual characteristics regarding the damage types they deal, and the damage types they are susceptible to. This information is valuable if you are planning on [[missions|running missions]] or [[ratting]], as you can fit your ship accordingly and maximise your effectiveness against your chosen targets. Ship fitting tools like [[EFT]] can simulate combat against rats of different factions, giving you even more fine-grained control over your fit.  
 
Just like player ships, [[NPC Naming Convention|NPC ships ("rats")]] have individual characteristics regarding the damage types they deal, and the damage types they are susceptible to. This information is valuable if you are planning on [[missions|running missions]] or [[ratting]], as you can fit your ship accordingly and maximise your effectiveness against your chosen targets. Ship fitting tools like [[EFT]] can simulate combat against rats of different factions, giving you even more fine-grained control over your fit.  
  
In general, all rats from a certain faction have similar damage profiles. Additionally, each faction only uses particular types of [[EWAR|electronic warfare]]; this is also noted in the table below.  
+
In general, all rats from a certain faction have similar damage profiles, making them much more predictable than player ships. Additionally, each faction only uses particular types of [[EWAR|electronic warfare]]; this is also noted in the table below.  
  
{| class="wikitable damage"
+
{| class="wikitable damage npc"
 
! Faction
 
! Faction
 
! Damage to deal
 
! Damage to deal
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|-
 
|-
 
| Rogue Drones
 
| Rogue Drones
| (Varies)
+
| (varies) <ref name="rogue drones">Rogue Drones have a tendency to vary wildly in what damage type they deal and are vulnerable to.  Low-level missions seem to lean towards EM/Thermal while high-level missions lean towards Explosive/Kinetic. Consult reports (e.g. at [http://eve-survival.org/wikka.php?wakka=MissionReports Eve-Survival]) about the specific mission or exploration site before undocking.</ref>
| (varies)
+
| (varies) <ref name="rogue drones" />
 
|
 
|
 
|-
 
|-
| Sansha's Nation
+
| Sansha's Nation<br />(missions / anomalies)
 
| EM / Thermal
 
| EM / Thermal
 
| EM (53%) / Thermal (47%)
 
| EM (53%) / Thermal (47%)
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| Sensor Dampener
 
| Sensor Dampener
 
|-
 
|-
| CONCORD
+
| CONCORD <ref>This refers to CONCORD enemies found in certain missions (particularly in low- and null-sec). CONCORD ships patrolling high-sec are invincible, so the damage types they do is not relevant.</ref>
 
| Kinetic / Thermal
 
| Kinetic / Thermal
| (Omni)
+
| (Omni) <ref name="omni">"(Omni)" means that the ships do all damage types equally, or are equally vulnerable to all damage types.</ref>
 
|
 
|
 
|-
 
|-
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|-
 
|-
 
| Sleepers
 
| Sleepers
| (Omni)
+
| (Omni) <ref name="omni" />
| (Omni)
+
| (Omni) <ref name="omni" />
 
| (all)
 
| (all)
 
|-
 
|-
| Sansha's Nation (incursions)
+
| Sansha's Nation<br />(incursions)
| (Omni)
+
| (Omni) <ref name="omni" />
| (Omni)
+
| (Omni) <ref name="omni" />
 
| (all)  
 
| (all)  
 
|-
 
|-
| Amarr
+
| Amarr Empire
 
| EM / Thermal
 
| EM / Thermal
 
| EM (47%) / Thermal (42%)
 
| EM (47%) / Thermal (42%)
 
| NOS/Neut, Tracking Disruptor
 
| NOS/Neut, Tracking Disruptor
 
|-
 
|-
| Caldari
+
| Caldari State
 
| Kinetic / Thermal
 
| Kinetic / Thermal
 
| Kinetic (51%) / Thermal (48%)
 
| Kinetic (51%) / Thermal (48%)
 
| ECM
 
| ECM
 
|-
 
|-
| Gallente
+
| Gallente Federation
 
| Kinetic / Thermal
 
| Kinetic / Thermal
 
| Kinetic (60%) / Thermal (39%)
 
| Kinetic (60%) / Thermal (39%)
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|}
 
|}
  
 +
<small>{{Reflist}}</small>
  
 
+
==External links==
 
 
 
 
 
 
 
 
===Electromagnetic damage===
 
{{icon|em damage|32|EM damage}} Often abbreviated to "EM", this damage type is associated with the [[Amarr]] race. The Amarr's preferred weapons system, lasers, does mostly EM damage, as do the Amarr drones.
 
 
 
Armor has a very high natural resistance against EM damage, while shields have a naturally low resistance against it.
 
 
 
===Kinetic damage===
 
{{icon|ki damage|32|Kinetic damage}} Kinetic damage is associated with the [[Caldari]] race. While the Caldari's preferred weapon system, missiles, can deal any of the four damage types, many Caldari ships have bonuses to missile kinetic damage. Caldari drones also deal kinetic damage. Additionally, it is the primary damage type of hybrid turrets and the secondary damage type of projectile turrets.
 
 
 
Armor has a naturally moderate resistance against kinetic damage, while shields have a naturally high resistance against it.
 
 
 
===Thermal damage===
 
{{icon|th damage|32|Thermal damage}} Thermal damage is associated with the [[Gallente]] race. It is the secondary damage type of hybrid turrets - the racial weapons of Caldari and Gallente - and lasers. Additionally, Gallente drones deal thermal damage.
 
 
 
Armor has a naturally high resistance against thermal damage, while shields have a naturally moderate resistance against it.
 
 
 
 
 
===Explosive damage===
 
{{icon|ex damage|32|Explosive damage}} Explosive damage is associated with the [[Minmatar]] race. It is also the primary damage type of projectile weapons, and Minmatar drones deal explosive damage.
 
 
 
Shields has the highest resistance against explosive damage, while armour has the lowest.
 
 
 
===Electronic Warfare (EWAR)===
 
Some NPC ships use faction-specific electronic warfare (EWAR) modules such as ECM (jamming), tracking disruptors, sensor dampeners, target painters, neuts and NOSes. The [[EWar_101_Guide]] and the [[Capacitor_Warfare_Guide]] explain how these modules work and how to counter them.
 
 
 
 
 
 
 
==A brief Summary of NPC Damage Types==
 
The following table lists averages, these may differ according to the pool of data gathered by running different selections of missions.  Some missions may have different values, for best accuracy check individual [http://eve-survival.org/wikka.php?wakka=MissionReports mission reports].  If you are not sure which faction a particular mission rat belongs to, please refer to [[NPC Naming Convention]].
 
 
 
 
 
 
 
{| cellpadding="5" cellspacing="0" border="1"
 
!colspan="3"|Damage type to Deal
 
!colspan="4"|Damage type to Resist Against
 
! Electronic Warfare
 
|-
 
!Faction !! Primary Damage !! Secondary Damage !! Primary !! Secondary !! Tertiary !! Quaternary !!
 
|-
 
| '''Angel Cartel''' || Explosive || Kinetic ||Explosive (62%) || Kinetic (22%) || Thermal (9%) || EM (7%) || Target Painter
 
|-
 
| '''Blood Raiders''' || EM || Thermal || EM (50%) || Thermal (48%) || Kinetic (2%) || || NOS/Neut, Tracking Disruptor
 
|-
 
| '''CONCORD''' || Kinetic || Thermal || Kinetic (37%) || Thermal (32%) || Explosive (30%) || EM (29%) ||
 
|-
 
| '''EoM''' || Kinetic || Thermal || Kinetic (74%) || Thermal (26%) || || ||
 
|-
 
| '''Guristas Pirates''' || Kinetic || Thermal || Kinetic (79%) || Thermal (18%) || EM(2%) || Explosive (1%) || ECM
 
|-
 
| '''Khanid''' || EM || Thermal || Thermal || EM || || ||
 
|-
 
| '''Mercenaries''' || Kinetic || Thermal || Kinetic || Thermal || Explosive || EM ||
 
|-
 
| '''Mordu's Legion''' || Kinetic || EM ||Kinetic (70%) || Thermal (30%) || || ||
 
|-
 
| '''Rogue Drones''' ||  || See Footnote ||  ||  ||  || ||
 
|-
 
| '''Sansha's Nation''' || EM || Thermal || EM (53%) || Thermal (47%) ||  || || Tracking Disruptor
 
|-
 
| '''Serpentis''' || Kinetic || Thermal ||Thermal (55%) || Kinetic (45%) || || || Sensor Dampener
 
|-
 
| '''Amarr Empire''' || EM || Thermal || EM (47%) || Thermal (42%) || Kinetic (7%) || Explosive (4%) || NOS/Neut, Tracking Disruptor
 
|-
 
| '''Caldari State''' || Kinetic || Thermal ||  Kinetic (51%) || Thermal (48%) || EM (1%) || || ECM
 
|-
 
| '''Gallente Federation''' || Kinetic || Thermal ||  Kinetic (60%) || Thermal (39%) || EM(1%) || || Sensor Dampener
 
|-
 
| '''Minmatar Republic''' || Explosive || Kinetic || Explosive (50%) || Kinetic (31%) || EM (12%) || Thermal (7%) || Target Painter
 
|}
 
 
 
Footnote: Rogue Drones have a tendency to vary wildly in what damage type they deal out.  Low-level missions seem to lean towards Electromagnetic/Thermal while high-level missions lean towards Explosive/Kinetic.  Consult reports for the specific mission or exploration site before undocking.  Experienced players may wish to consult http://games.chruker.dk/eve_online/npc_ships.php?supergroup=10&return_to= for damage statistics from the different types of rogue drones.
 
 
 
 
 
==Useful links==
 
[[NPC Naming Convention]]
 
 
 
 
 
==Sources==
 
 
*[http://wiki.eveonline.com/wiki/Missions_guide EVE Online Missions Guide]
 
*[http://wiki.eveonline.com/wiki/Missions_guide EVE Online Missions Guide]
 
*[http://games.chruker.dk/eve_online/damage_types.php Damage Types]
 
*[http://games.chruker.dk/eve_online/damage_types.php Damage Types]
 
*[http://www.eve-ivy.com/oog/missions/rat.html Kelduum's Rat Info]
 
*[http://www.eve-ivy.com/oog/missions/rat.html Kelduum's Rat Info]
*[http://www.ogrank.com/content/view/698/59/ OGRank]
+
*[http://www.ogrank.com/content/view/698/59/ OGRank]
 
*[http://www.evegeek.com/npc_damage.php EVE(geek) NPC Damage Info]
 
*[http://www.evegeek.com/npc_damage.php EVE(geek) NPC Damage Info]
 
*[http://wiki.eveonline.com/wiki/Damage_types EVE Online Damage Types]
 
*[http://wiki.eveonline.com/wiki/Damage_types EVE Online Damage Types]

Revision as of 11:06, 7 January 2015

There are four different damage types in EVE:

  • Electromagnetic (EM)
  • Kinetic
  • Thermal
  • Explosive

All weapons in EVE do at least one (often two) of these damage types, and every ship has different resistances against each. Understanding damage types helps you to survive longer and deal more damage to enemy ships:

  • If you know that your enemy uses weapons which deal a particular damage type, you can fit modules to your ship to increase your resistance to that damage type, making your enemy's weapons less effective against you.
  • Conversely, if you know that your enemy's ship has a low resistance to a particular damage type, you can use weapons which deal that specific damage type, making them more effective.
Native resistance Weapon damage
Shields Armor Lasers Hybrids Projectile Drones Missiles
EM damage EM -- ++ Yes (prim) Yes Yes (Amarr) Yes
Thermal damage Thermal - + Yes (sec) Yes (sec) Yes Yes (Gallente) Yes
Kinetic damage Kinetic + - Yes (prim) Yes Yes (Caldari) Yes
Explosive damage Explosive ++ -- Yes Yes (Minmatar) Yes

Some points to note:

  • "Native resistance" is a ship's resistance to damage before any modules or rigs are fitted. For instance, without any modules or rigs, shields are most susceptible to EM damage and most resistant to explosive damage. However, keep in mind that it's possible (with the right modules) to compensate for a ship's weaknesses to some degree.
  • Thermal damage is not to be confused with heat damage, which is caused by overloading modules.
  • Energy turrets (often called "lasers") do about 60% EM and 40% thermal damage. The exact proportions depend on the focusing crystals used.
  • Hybrid weapons do about 60% kinetic and 40% thermal damage. The exact proportions depend on the ammunition type used.
  • Each type of projectile weapon ammunition does two (sometimes three) different damage types.
  • Drones from each of the four factions do one damage type each, but they have slightly different stats (for example, Caldari drones (kinetic) do less damage than Gallente drones (thermal), but are slightly faster).
  • Each missile type comes in four variants, each doing one damage type. The variant have otherwise identical stats, although some missile-using ships have bonuses to one damage type (notably, many Caldari ships have a bonus to kinetic missile damage).
  • The more "exotic" weapons in EVE (such as smartbombs, bombs, and doomsday weapons) have variants for each damage type, which are generally otherwise equivalent.

NPC damage types

Just like player ships, NPC ships ("rats") have individual characteristics regarding the damage types they deal, and the damage types they are susceptible to. This information is valuable if you are planning on running missions or ratting, as you can fit your ship accordingly and maximise your effectiveness against your chosen targets. Ship fitting tools like EFT can simulate combat against rats of different factions, giving you even more fine-grained control over your fit.

In general, all rats from a certain faction have similar damage profiles, making them much more predictable than player ships. Additionally, each faction only uses particular types of electronic warfare; this is also noted in the table below.

Faction Damage to deal Damage to resist Electronic Warfare
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%) Target Painters
Blood Raiders EM / Thermal EM (50%) / Thermal (48%) NOS/Neut, Tracking Disruptor
Guristas Kinetic / Thermal Kinetic (79%) / Thermal (18%) ECM
Mordu's Legion Kinetic / EM Kinetic (70%) / Thermal (30%)
Rogue Drones (varies) [1] (varies) [1]
Sansha's Nation
(missions / anomalies)
EM / Thermal EM (53%) / Thermal (47%) Tracking Disruptor
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%) Sensor Dampener
CONCORD [2] Kinetic / Thermal (Omni) [3]
Equilibrium of Mankind Kinetic / Thermal Kinetic (74%) / Thermal (26%)
Khanid EM / Thermal Thermal / EM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Sleepers (Omni) [3] (Omni) [3] (all)
Sansha's Nation
(incursions)
(Omni) [3] (Omni) [3] (all)
Amarr Empire EM / Thermal EM (47%) / Thermal (42%) NOS/Neut, Tracking Disruptor
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%) ECM
Gallente Federation Kinetic / Thermal Kinetic (60%) / Thermal (39%) Sensor Dampener
Minmatar Republic Explosive / Kinetic Explosive (50%) / Kinetic (31%) Target Painter
  1. ^ a b Rogue Drones have a tendency to vary wildly in what damage type they deal and are vulnerable to. Low-level missions seem to lean towards EM/Thermal while high-level missions lean towards Explosive/Kinetic. Consult reports (e.g. at Eve-Survival) about the specific mission or exploration site before undocking.
  2. ^ This refers to CONCORD enemies found in certain missions (particularly in low- and null-sec). CONCORD ships patrolling high-sec are invincible, so the damage types they do is not relevant.
  3. ^ a b c d e "(Omni)" means that the ships do all damage types equally, or are equally vulnerable to all damage types.

External links