Difference between revisions of "User:Breeze one/sandbox2"

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Line 25: Line 25:
  
 
Given the need to maximize your volley damage, fitting command bursts onto some of the Hurricanes themselves rather than a dedicated command destroyer or similar, is very useful. Your priority is skirmish boosts for speed and reduced signature radius, with shield tanking boosts as a secondary priority
 
Given the need to maximize your volley damage, fitting command bursts onto some of the Hurricanes themselves rather than a dedicated command destroyer or similar, is very useful. Your priority is skirmish boosts for speed and reduced signature radius, with shield tanking boosts as a secondary priority
 +
{{ShipFitting
 +
| ship=Hurricane
 +
| shipTypeID=24702
 +
| fitName=FCC Hurricane T2
 +
| fitID=FCC-Hurricane-T2
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Gyrostabilizer II
 +
| low2typeID=519
 +
| low3name=Gyrostabilizer II
 +
| low3typeID=519
 +
| low4name=Reactor Control Unit II
 +
| low4typeID=1355
 +
| low5name=Tracking Enhancer II
 +
| low5typeID=1999
 +
| low6name=Tracking Enhancer II
 +
| low6typeID=1999
 +
| mid1name=50MN Cold-Gas Enduring Microwarpdrive
 +
| mid1typeID=5975
 +
| mid2name=Adaptive Invulnerability Field II
 +
| mid2typeID=2281
 +
| mid3name=Adaptive Invulnerability Field II
 +
| mid3typeID=2281
 +
| mid4name=Large Shield Extender II
 +
| mid4typeID=3841
 +
| high1name=720mm Howitzer Artillery II
 +
| high1typeID=2969
 +
| high2name=720mm Howitzer Artillery II
 +
| high2typeID=2969
 +
| high3name=720mm Howitzer Artillery II
 +
| high3typeID=2969
 +
| high4name=720mm Howitzer Artillery II
 +
| high4typeID=2969
 +
| high5name=720mm Howitzer Artillery II
 +
| high5typeID=2969
 +
| high6name=720mm Howitzer Artillery II
 +
| high6typeID=2969
 +
| rig1name=Medium Anti-EM Screen Reinforcer I
 +
| rig1typeID=31718
 +
| rig2name=Medium Core Defense Field Extender I
 +
| rig2typeID=31790
 +
| rig3name=Medium Core Defense Field Extender I
 +
| rig3typeID=31790
 +
| drone1name=Warrior II x5
 +
| drone1typeID=2488
 +
| charge1name=Tremor M x600
 +
| charge1typeID=12771
 +
| charge2name=Republic Fleet EMP M x600
 +
| charge2typeID=21896
 +
| charge3name=Republic Fleet Fusion M x600
 +
| charge3typeID=21904
 +
| charge4name=Republic Fleet Nuclear M x600
 +
| charge4typeID=21912
 +
| charge5name=Republic Fleet Phased Plasma M x600
 +
| charge5typeID=21922
 +
| charge6name=Republic Fleet Proton M x600
 +
| charge6typeID=21928
 +
| charge7name=Republic Fleet Titanium Sabot M x600
 +
| charge7typeID=21937
 +
| charge8name=Republic Fleet Carbonized Lead M x600
 +
| charge8typeID=28326
 +
| charge9name=Republic Fleet Depleted Uranium M x600
 +
| charge9typeID=28334
 +
| charge10name=Nanite Repair Paste x150
 +
| charge10typeID=28668
 +
| high7name=open
 +
| drone2name=open
 +
| drone3name=open
 +
| drone4name=open
 +
| drone5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=LATEST
 +
| showTOC=Y
 +
| shipDNA=24702:2048;1:519;2:1355;1:1999;2:5975;1:2281;2:3841;1:2969;6:31718;1:31790;2:2488;5:12771;600:21896;600:21904;600:21912;600:21922;600:21928;600:21937;600:28326;600:28334;600:28668;150::
 +
| fleetup=
 +
| alphacanuse=N
 +
}}{{ShipFitting
 +
| ship=Hurricane
 +
| shipTypeID=24702
 +
| fitName=FCC Hurricane
 +
| fitID=FCC-Hurricane
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Gyrostabilizer II
 +
| low2typeID=519
 +
| low3name=Gyrostabilizer II
 +
| low3typeID=519
 +
| low4name=Mark I Compact Reactor Control Unit
 +
| low4typeID=8263
 +
| low5name=Tracking Enhancer II
 +
| low5typeID=1999
 +
| low6name=Tracking Enhancer II
 +
| low6typeID=1999
 +
| mid1name=50MN Cold-Gas Enduring Microwarpdrive
 +
| mid1typeID=5975
 +
| mid2name=Adaptive Invulnerability Field II
 +
| mid2typeID=2281
 +
| mid3name=Adaptive Invulnerability Field II
 +
| mid3typeID=2281
 +
| mid4name=Large Shield Extender II
 +
| mid4typeID=3841
 +
| high1name=720mm 'Scout' Artillery I
 +
| high1typeID=9451
 +
| high2name=720mm 'Scout' Artillery I
 +
| high2typeID=9451
 +
| high3name=720mm 'Scout' Artillery I
 +
| high3typeID=9451
 +
| high4name=720mm 'Scout' Artillery I
 +
| high4typeID=9451
 +
| high5name=720mm 'Scout' Artillery I
 +
| high5typeID=9451
 +
| high6name=720mm 'Scout' Artillery I
 +
| high6typeID=9451
 +
| rig1name=Medium Anti-EM Screen Reinforcer I
 +
| rig1typeID=31718
 +
| rig2name=Medium Core Defense Field Extender I
 +
| rig2typeID=31790
 +
| rig3name=Medium Core Defense Field Extender I
 +
| rig3typeID=31790
 +
| drone1name=Warrior I x5
 +
| drone1typeID=2486
 +
| charge1name=Republic Fleet EMP M x600
 +
| charge1typeID=21896
 +
| charge2name=Republic Fleet Fusion M x600
 +
| charge2typeID=21904
 +
| charge3name=Republic Fleet Nuclear M x600
 +
| charge3typeID=21912
 +
| charge4name=Republic Fleet Phased Plasma M x600
 +
| charge4typeID=21922
 +
| charge5name=Republic Fleet Proton M x600
 +
| charge5typeID=21928
 +
| charge6name=Republic Fleet Titanium Sabot M x600
 +
| charge6typeID=21937
 +
| charge7name=Republic Fleet Carbonized Lead M x600
 +
| charge7typeID=28326
 +
| charge8name=Republic Fleet Depleted Uranium M x600
 +
| charge8typeID=28334
 +
| charge9name=Nanite Repair Paste x150
 +
| charge9typeID=28668
 +
| high7name=open
 +
| drone2name=open
 +
| drone3name=open
 +
| drone4name=open
 +
| drone5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=LATEST
 +
| showTOC=Y
 +
| shipDNA=24702:2048;1:519;2:8263;1:1999;2:5975;1:2281;2:3841;1:9451;6:31718;1:31790;2:2486;5:21896;600:21904;600:21912;600:21922;600:21928;600:21937;600:28326;600:28334;600:28668;150::
 +
| fleetup=
 +
| alphacanuse=N
 +
}}
 +
[Hurricane, FCC Hurricane Command Burst]
  
 +
Damage Control II
 +
Gyrostabilizer II
 +
Gyrostabilizer II
 +
Reactor Control Unit II
 +
Tracking Enhancer II
 +
Tracking Enhancer II
 +
 +
50MN Cold-Gas Enduring Microwarpdrive
 +
Adaptive Invulnerability Field II
 +
Adaptive Invulnerability Field II
 +
Large Shield Extender II
 +
 +
720mm 'Scout' Artillery I
 +
720mm 'Scout' Artillery I
 +
720mm 'Scout' Artillery I
 +
720mm 'Scout' Artillery I
 +
720mm 'Scout' Artillery I
 +
720mm 'Scout' Artillery I
 +
Information Command Burst II
 +
 +
Medium Anti-EM Screen Reinforcer I
 +
Medium Core Defense Field Extender I
 +
Medium Core Defense Field Extender I
 +
 +
 +
Warrior I x5
 +
 +
 +
Republic Fleet EMP M x600
 +
Republic Fleet Fusion M x600
 +
Republic Fleet Nuclear M x600
 +
Republic Fleet Phased Plasma M x600
 +
Republic Fleet Proton M x600
 +
Republic Fleet Titanium Sabot M x600
 +
Republic Fleet Carbonized Lead M x600
 +
Republic Fleet Depleted Uranium M x600
 +
Nanite Repair Paste x150
 +
Sensor Optimization Charge x300
 
====Logi====
 
====Logi====
 
Due to their light tank, and poor resists, Hurricanes do not scale as well with Logi as some other doctrines, however a small Logi wing is still very useful to repair light damage. BLAP Ospreys are the E-Uni standard and work perfectly well, although you should be wary of compromising your DD wing (and therefore alpha strike) in order to get more Logi
 
Due to their light tank, and poor resists, Hurricanes do not scale as well with Logi as some other doctrines, however a small Logi wing is still very useful to repair light damage. BLAP Ospreys are the E-Uni standard and work perfectly well, although you should be wary of compromising your DD wing (and therefore alpha strike) in order to get more Logi
Line 33: Line 235:
  
 
Target painters are very useful in a fleet such as this, to maximize the alpha strike, so a valuable role, especially for lower skilled pilots, is to fly a ship such as the Bellicose, which helps the entire fleet perform better
 
Target painters are very useful in a fleet such as this, to maximize the alpha strike, so a valuable role, especially for lower skilled pilots, is to fly a ship such as the Bellicose, which helps the entire fleet perform better
 
+
{{ShipFitting
Should you wish to add a dedicated Command Burst ship rather than using the Hurricanes themselves, a Command Ship is the optimum choice, with the Sleipnir the natural fit given its bonuses. However a Command Ship is an expensive and SP intensive option in a Uni fleet, and you may wish to dedicate the role to a Command Destroyer such as the Bifrost
+
| ship=Bellicose
 +
| shipTypeID=630
 +
| fitName=Support Belli
 +
| fitID=Support-Belli
 +
| low1name=IFFA Compact Damage Control
 +
| low1typeID=5839
 +
| low2name=Crosslink Compact Ballistic Control System
 +
| low2typeID=16457
 +
| low3name=Crosslink Compact Ballistic Control System
 +
| low3typeID=16457
 +
| low4name=Crosslink Compact Ballistic Control System
 +
| low4typeID=16457
 +
| mid1name=Large Azeotropic Restrained Shield Extender
 +
| mid1typeID=8419
 +
| mid2name=Large Azeotropic Restrained Shield Extender
 +
| mid2typeID=8419
 +
| mid3name=50MN Cold-Gas Enduring Microwarpdrive
 +
| mid3typeID=5975
 +
| mid4name=Parallel Enduring Target Painter
 +
| mid4typeID=19812
 +
| mid5name=Parallel Enduring Target Painter
 +
| mid5typeID=19812
 +
| high1name=Prototype 'Arbalest' Rapid Light Missile Launcher
 +
| high1typeID=8027
 +
| high2name=Prototype 'Arbalest' Rapid Light Missile Launcher
 +
| high2typeID=8027
 +
| high3name=Prototype 'Arbalest' Rapid Light Missile Launcher
 +
| high3typeID=8027
 +
| high4name=Prototype 'Arbalest' Rapid Light Missile Launcher
 +
| high4typeID=8027
 +
| rig1name=Medium Anti-EM Screen Reinforcer I
 +
| rig1typeID=31718
 +
| rig2name=Medium Core Defense Field Extender I
 +
| rig2typeID=31790
 +
| rig3name=Medium Core Defense Field Extender I
 +
| rig3typeID=31790
 +
| drone1name=Valkyrie I x4
 +
| drone1typeID=15510
 +
| charge1name=Caldari Navy Scourge Light Missile x304
 +
| charge1typeID=27361
 +
| charge2name=Caldari Navy Inferno Light Missile x304
 +
| charge2typeID=27371
 +
| charge3name=Caldari Navy Nova Light Missile x304
 +
| charge3typeID=27381
 +
| charge4name=Caldari Navy Mjolnir Light Missile x304
 +
| charge4typeID=27387
 +
| charge5name=open
 +
| drone2name=open
 +
| drone3name=open
 +
| drone4name=open
 +
| drone5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=LATEST
 +
| showTOC=Y
 +
| shipDNA=630:5839;1:16457;3:8419;2:5975;1:19812;2:8027;4:31718;1:31790;2:15510;4:27361;304:27371;304:27381;304:27387;304::
 +
| fleetup=
 +
| alphacanuse=N
 +
}}
 +
Should you wish to add a dedicated Command Burst ship rather than using the Hurricanes themselves, a Command Ship is the optimum choice, with the Sleipnir the natural fit given its bonuses. However a Command Ship is an expensive and SP intensive option in a Uni fleet, and you may wish to dedicate the role to a Command Destroyer such as the Stork
 +
{{ShipFitting
 +
| ship=Stork
 +
| shipTypeID=37482
 +
| fitName=Support Stork
 +
| fitID=Support-Stork
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Co-Processor II
 +
| low2typeID=3888
 +
| mid1name=5MN Y-T8 Compact Microwarpdrive
 +
| mid1typeID=5973
 +
| mid2name=Micro Jump Field Generator
 +
| mid2typeID=37479
 +
| mid3name=Adaptive Invulnerability Field II
 +
| mid3typeID=2281
 +
| mid4name=Republic Fleet Medium Shield Extender
 +
| mid4typeID=31928
 +
| mid5name=Republic Fleet Medium Shield Extender
 +
| mid5typeID=31928
 +
| mid6name=Initiated Compact Warp Scrambler
 +
| mid6typeID=5445
 +
| high1name=Shield Command Burst II
 +
| high1typeID=43555
 +
| high2name='Arbalest' Rocket Launcher I
 +
| high2typeID=16527
 +
| high3name=Information Command Burst II
 +
| high3typeID=43554
 +
| rig1name=Small Command Processor I
 +
| rig1typeID=43894
 +
| rig2name=Small Anti-EM Screen Reinforcer II
 +
| rig2typeID=31722
 +
| charge1name=Caldari Navy Scourge Rocket x645
 +
| charge1typeID=27333
 +
| charge2name=Shield Harmonizing Charge x300
 +
| charge2typeID=42695
 +
| charge3name=Shield Extension Charge x300
 +
| charge3typeID=42696
 +
| charge4name=Sensor Optimization Charge x300
 +
| charge4typeID=42835
 +
| high4name=open
 +
| high5name=open
 +
| high6name=open
 +
| charge5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=LATEST
 +
| showTOC=Y
 +
| shipDNA=37482:2048;1:3888;1:5973;1:37479;1:2281;1:31928;2:5445;1:43555;1:16527;1:43554;1:43894;1:31722;1:27333;645:42695;300:42696;300:42835;300::
 +
| fleetup=
 +
| alphacanuse=N
 +
}}

Revision as of 15:43, 29 November 2017

Template:FCC Links Template:FCC Doctrine Links

FCC Hurricanes

Logo faction minmatar republic.png
Hurricane.jpg
The Artillery Hurricane has been a staple of EVE for almost as long as the game has existed, and continues to shine even now, as a mainline doctrine for groups such as Pandemic Horde. The Doctrine is essentially the Artillery Ruptures taken to their highest degree, focusing on Alpha strike to remove ships from the field even in the face of overwhelming Logistics support

The Uni’s own FCC Hurricanes were designed and chosen as a FCC Doctrine by the FCC candidates of 2017

Implementation

Like Ruptures and Thrashers, Artillery Hurricanes are all about the alpha strike. A good Hurricane pilot can reach 2-3k damage in a single volley, with a range of up to 60km. This lets you delete ships at range before their logistics wing can apply their repairs to a targeted ship. This is particularly useful when facing a fleet with an overwhelming Logistics support wing, which you would be unable to break through with more sustained damage doctrines such as FCC Feroxes

Naturally however, to reach this stage, Hurricanes rely on numbers to achieve a large enough alpha strike. Rough numbers would be 20 Hurricanes to safely volley off enemy T1 Cruisers, and around 50 to volley off similar Battlecruisers or T3 Cruisers. Bear in mind as well that you will lose ships through the fight as well, and some additional buffer of ships is needed to maintain a sufficiently high alpha strike through a fight

In a sustained battle, your tank and DPS is comparably weak versus equivalent doctrines such as Feroxes, so if you do not have the ships to volley opponents off the grid quickly, then skirmish tactics become the order of the day. You are fairly fast and agile for your size, so it remains a valid tactic to use tactical warps to pick off smaller, weaker support ships in the enemy comp without fully committing to a fight, potentially weakening them for a full on assault, or alternatively just satisfying yourself with these harassment tactics

For the Uni, while fleets of 50+ is achievable for special events, 20-30 is your usual roaming fleet size, so FCC Hurricanes for the Uni are unlikely to be picking fights with other Battlecruiser fleets. Instead they can be used to devastate smaller ships. Fleets of T3 Destroyers such as Jackdaws, or T1 Cruisers such as Rail Moas or Caracals are prime targets for a fleet such as this

Having said this, while your tank and sustained DPS may be lacking, if you have a numbers or tactical advantage, then you can still successfully fight a pitched battle, particularly with sufficient logistics support, albeit the Hurricanes do not shine in such an engagement

Like most long range doctrines, anchoring on the FC or a designated DD Anchor is optimal, and given the awful tracking of Artillery, the anchor will want to work to minimize transversal to let the volleys delivery the most damage possible. As always, aligning out and letting an opponent chase you is a very viable tactic for skirmish doctrines, letting you warp out quickly if you find yourself unable to volley off any targets, or if they are closing range on you

Fleet Composition and Fits

Primary DD Fit

The primary focus is on maximizing your volley damage at range. 3 Gyrostabilizers maximize your damage output, while the tracking enhancers help maximize application. The Hurricanes are fast, but aren’t cap stable, and fitting a cap booster reduces your already sub-par tank, so careful module management is necessary from the FC to maintain range without perma-running the MWD. Orders such as “prop mods on, 2 cycles” are a common feature of Hurricane fleets

Given the need to maximize your volley damage, fitting command bursts onto some of the Hurricanes themselves rather than a dedicated command destroyer or similar, is very useful. Your priority is skirmish boosts for speed and reduced signature radius, with shield tanking boosts as a secondary priority

FCC Hurricane T2
Hurricane: FCC Hurricane T2
EFT
[Hurricane, FCC Hurricane T2]
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II

50MN Cold-Gas Enduring Microwarpdrive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Reactor Control Unit II
Tracking Enhancer II
Tracking Enhancer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5

Tremor M x600
Republic Fleet EMP M x600
Republic Fleet Fusion M x600
Republic Fleet Nuclear M x600
Republic Fleet Phased Plasma M x600
Republic Fleet Proton M x600
Republic Fleet Titanium Sabot M x600
Republic Fleet Carbonized Lead M x600
Republic Fleet Depleted Uranium M x600
Nanite Repair Paste x150

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
FCC Hurricane
Hurricane: FCC Hurricane
EFT
[Hurricane, FCC Hurricane]
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I

50MN Cold-Gas Enduring Microwarpdrive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Mark I Compact Reactor Control Unit
Tracking Enhancer II
Tracking Enhancer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior I x5

Republic Fleet EMP M x600
Republic Fleet Fusion M x600
Republic Fleet Nuclear M x600
Republic Fleet Phased Plasma M x600
Republic Fleet Proton M x600
Republic Fleet Titanium Sabot M x600
Republic Fleet Carbonized Lead M x600
Republic Fleet Depleted Uranium M x600
Nanite Repair Paste x150

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

[Hurricane, FCC Hurricane Command Burst]

Damage Control II Gyrostabilizer II Gyrostabilizer II Reactor Control Unit II Tracking Enhancer II Tracking Enhancer II

50MN Cold-Gas Enduring Microwarpdrive Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II

720mm 'Scout' Artillery I 720mm 'Scout' Artillery I 720mm 'Scout' Artillery I 720mm 'Scout' Artillery I 720mm 'Scout' Artillery I 720mm 'Scout' Artillery I Information Command Burst II

Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I


Warrior I x5


Republic Fleet EMP M x600 Republic Fleet Fusion M x600 Republic Fleet Nuclear M x600 Republic Fleet Phased Plasma M x600 Republic Fleet Proton M x600 Republic Fleet Titanium Sabot M x600 Republic Fleet Carbonized Lead M x600 Republic Fleet Depleted Uranium M x600 Nanite Repair Paste x150 Sensor Optimization Charge x300

Logi

Due to their light tank, and poor resists, Hurricanes do not scale as well with Logi as some other doctrines, however a small Logi wing is still very useful to repair light damage. BLAP Ospreys are the E-Uni standard and work perfectly well, although you should be wary of compromising your DD wing (and therefore alpha strike) in order to get more Logi

Support Ships

Support ships are fairly standard – Interceptors for scouts, Interdictors for bubbles

Target painters are very useful in a fleet such as this, to maximize the alpha strike, so a valuable role, especially for lower skilled pilots, is to fly a ship such as the Bellicose, which helps the entire fleet perform better

Support Belli
Bellicose: Support Belli
EFT
[Bellicose, Support Belli]
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher

Large Azeotropic Restrained Shield Extender
Large Azeotropic Restrained Shield Extender
50MN Cold-Gas Enduring Microwarpdrive
Parallel Enduring Target Painter
Parallel Enduring Target Painter

IFFA Compact Damage Control
Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Valkyrie I x4

Caldari Navy Scourge Light Missile x304
Caldari Navy Inferno Light Missile x304
Caldari Navy Nova Light Missile x304
Caldari Navy Mjolnir Light Missile x304

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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Should you wish to add a dedicated Command Burst ship rather than using the Hurricanes themselves, a Command Ship is the optimum choice, with the Sleipnir the natural fit given its bonuses. However a Command Ship is an expensive and SP intensive option in a Uni fleet, and you may wish to dedicate the role to a Command Destroyer such as the Stork

Support Stork
Stork: Support Stork
EFT
[Stork, Support Stork]
Shield Command Burst II
'Arbalest' Rocket Launcher I
Information Command Burst II

5MN Y-T8 Compact Microwarpdrive
Micro Jump Field Generator
Adaptive Invulnerability Field II
Republic Fleet Medium Shield Extender
Republic Fleet Medium Shield Extender
Initiated Compact Warp Scrambler

Damage Control II
Co-Processor II

Small Command Processor I
Small Anti-EM Screen Reinforcer II



Caldari Navy Scourge Rocket x645
Shield Harmonizing Charge x300
Shield Extension Charge x300
Sensor Optimization Charge x300

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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES