Difference between revisions of "User:Chris Halsky"

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|[[https://youtu.be/PS81l2HcCZE 00:25:29]]
 
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Revision as of 08:00, 2 May 2021

Contents

1. The Ploy
2. Super Simple Salvage Split Solution
3. Evergreen Skill Plan
4. Ship breakdown
5. My mission ships
6. L4 mission log
7. Gallery
8. PvE fitting guide

The Ploy

ChrisHalsky AfterPloy.png


Super Simple Salvage Split Solution

  • If dedicated salvager runs during fleet - they get double share for all missions
  • If dedicated salvager stays after fleet is finished - they get double share for all missions
  • If someone runs missions, and then goes salvaging - they get double share for all missions
  • If no dedicated salvager - bookmarks are donated to shared folder, at least 30 minutes before despawn


Evergreen Skill Plan

EvergreenSkillPlan.PNG

Evergreen Skill Plan is my take on skills that you should train in the beginning. Feel free to modify it according to your taste - I find it a bit better than Pyramid Skill Plan - it covers more or less the same skills, but in different order.


My general recommendation is to train Short Skill Plan, then Root skills. After that select your tank type and main weapon system, put both skill lists into queue, and start training from shortest skills - starting from short skills gives you the most gain in short time, and you'll gradually improve tank/weapon skills. You can also include Support skills list into that if you wish - I trained it after T2 tank. Later you can finish with T2 weapon support skills, and add Drones - for majority of ships at BC+ size drones are useful to have.

What these lists do not include, are skills for specific weapons - train them up to lvl III if you need them, to lvl V + Specialization if you really love them and they will become your main weapons. Don't be afraid to test different weapons systems - you might find that you prefer one over another. I also did not include ship skills - train them when you feel like flying different ships :)


Bottom line: If you need some skills to fly a new ship - train them and have fun, don't let this plan limit what you can do!



Root skills are almost the same as pyramid base - these skills are universally useful, I highly recommend training them first. I know that CPU/PG Management V are long trains, but this really opens up your fitting possibilities.

Root

Root Skills - a must for every pilot [12d20h]
Expand this box to view a Skill queue to use in-game

Thermodynamics I
Thermodynamics II
Mechanics III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Weapon Upgrades III
Thermodynamics III
CPU Management V
Power Grid Management V
Weapon Upgrades IV



T2 Tank skills - you don't need to train both types of tanks in the beginning. If you focus mainly on one type of tank, feel free to ignore the second one, and train it later. T2 tank skills are very useful - I recommend having them trained when you start flying in BCs.

T2 Shield

Skills for T2 Shield Tank. If you fly mainly shield tanked ships - it's a must [15d5h]
Expand this box to view a Skill queue to use in-game

Energy Grid Upgrades I
Energy Grid Upgrades II
Shield Upgrades II
Shield Management II
Tactical Shield Manipulation II
Mechanics III
Shield Operation III
Shield Compensation I
Shield Compensation II
Shield Upgrades III
Energy Grid Upgrades III
Shield Compensation III
Shield Management III
Tactical Shield Manipulation III
Mechanics IV
Shield Operation IV
Hull Upgrades IV
Shield Upgrades IV
Energy Grid Upgrades IV
Shield Compensation IV
Shield Management IV
Tactical Shield Manipulation IV


T2 Armor

Skills for T2 Armor Tank. If you fly mainly Armor tanked ships - it's a must [25d13h]
Expand this box to view a Skill queue to use in-game

Repair Systems I
Repair Systems II
Mechanics III
Armor Layering I
Repair Systems III
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Energy Grid Upgrades IV
Mechanics V
Repair Systems V
Hull Upgrades V



T1 Weapon systems - again, at first you do not have to train everything. If you choose one weapon system you like the most, train support skills for that system first. For Launchers and Turrets you also need to add specific skills - I have not included them here, since that depends a lot on your preference and play style.

T1 Missiles

Support skills for missiles launchers. Good for start.[9d]
Expand this box to view a Skill queue to use in-game

Missile Launcher Operation II
Rapid Launch I
Target Navigation Prediction I
Missile Bombardment I
Missile Bombardment II
Rapid Launch II
Target Navigation Prediction II
Missile Launcher Operation III
Missile Projection I
Missile Projection II
Missile Bombardment III
Rapid Launch III
Target Navigation Prediction III
Missile Launcher Operation IV
Guided Missile Precision I
Warhead Upgrades I
Guided Missile Precision II
Warhead Upgrades II
Guided Missile Precision III
Warhead Upgrades III
Missile Launcher Operation V


T1 Turrets

Support skills for turrets. Good for start. [8d45h]
Expand this box to view a Skill queue to use in-game

Surgical Strike I
Controlled Bursts II
Surgical Strike II
Trajectory Analysis II
Motion Prediction III
Rapid Firing III
Sharpshooter III
Controlled Bursts III
Surgical Strike III
Trajectory Analysis III
Gunnery IV
Sharpshooter IV
Rapid Firing IV
Controlled Bursts IV


T1 Drones

Drone skills. Basic skillset useful for everyone - but check which size of drones is needed [9d19h]
Expand this box to view a Skill queue to use in-game

Drone Avionics II
Light Drone Operation I
Light Drone Operation II
Drones II
Drones III
Medium Drone Operation I
Medium Drone Operation II
Drone Avionics III
Light Drone Operation III
Medium Drone Operation III
Drones IV
Drone Navigation I
Drone Durability I
Drone Navigation II
Drone Durability II
Drone Navigation III
Drone Durability III
Drones V
Drone Sharpshooting I
Drone Interfacing I
Heavy Drone Operation I
Drone Sharpshooting II
Drone Interfacing II
Heavy Drone Operation II
Drone Sharpshooting III
Drone Interfacing III
Heavy Drone Operation III



Support skills. This list might grow, but in my opinion that's minimum of support skills you need - they are useful for all different ships and tasks, and having them will be beneficial.

Support

General support skills
Expand this box to view a Skill queue to use in-game

Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Capacitor Management IV
Capacitor Systems Operation IV
Energy Grid Upgrades II
Energy Grid Upgrades III
Acceleration Control I
Acceleration Control II
Acceleration Control III
Evasive Maneuvering II
Evasive Maneuvering III
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
High Speed Maneuvering II
High Speed Maneuvering III
Signature Analysis III
Long Range Targeting III
Navigation IV
Thermodynamics IV
Warp Drive Operation III
Target Management IV



T2 Wepons support skills - if you have found your favourite weapon system, train specific weapon skill to V, and then specialization - you will be able to use T2 variant of such weapon. Additionally, finish training support skill to lvl V. Below skill list do not contain every support skill - train to V if you wish :)

T2 Missiles

Missiles support skills. Train these if you go towards T2 launchers
Expand this box to view a Skill queue to use in-game

Missile Bombardment IV
Rapid Launch IV
Warhead Upgrades IV
Guided Missile Precision IV
Target Navigation Prediction IV
Missile Projection IV


T2 Turrets

Turret support skills. Train these if you go towards T2 turrets
Expand this box to view a Skill queue to use in-game

Motion Prediction IV
Surgical Strike IV
Gunnery V
Trajectory Analysis IV
Motion Prediction V
Surgical Strike V
Trajectory Analysis V


T2 Drones

Drones skills. Train these if you fly drone boat.
Expand this box to view a Skill queue to use in-game

Drone Avionics IV
Drone Navigation IV
Light Drone Operation IV
Medium Drone Operation IV
Drone Durability IV
Drone Sharpshooting IV
Drone Interfacing IV
Heavy Drone Operation IV
Light Drone Operation V
Medium Drone Operation V
Heavy Drone Operation V



Rigs and Compensations skills get their own category. Most of them are not useful - for example EX shield amplifiers are almost not used, so it doesn't make sense to train them. If you use rigs from specific category (for example Shield rigs) - train these. The same with Compensation skills - if you use specific module (for example EM shield resistance amplifier is quite common) train only specific skill.

Rigs

Rigging skills. Train them only if you use these rigs, and you have to - it doesn't matter otherwise
Expand this box to view a Skill queue to use in-game

Drones Rigging I
Drones Rigging II
Drones Rigging III
Energy Weapon Rigging I
Energy Weapon Rigging II
Energy Weapon Rigging III
Hybrid Weapon Rigging I
Hybrid Weapon Rigging II
Hybrid Weapon Rigging III
Projectile Weapon Rigging I
Projectile Weapon Rigging II
Projectile Weapon Rigging III
Launcher Rigging I
Launcher Rigging II
Launcher Rigging III
Astronautics Rigging I
Astronautics Rigging II
Astronautics Rigging III
Shield Rigging I
Shield Rigging II
Shield Rigging III
Armor Rigging I
Armor Rigging II
Armor Rigging III


Compensation

Compensation skills. Train them only if you use these modules, and you have to - it doesn't matter otherwise
Expand this box to view a Skill queue to use in-game

EM Shield Compensation I
Explosive Shield Compensation I
Kinetic Shield Compensation I
Thermal Shield Compensation I
EM Shield Compensation II
Explosive Shield Compensation II
Kinetic Shield Compensation II
Thermal Shield Compensation II
EM Shield Compensation III
Explosive Shield Compensation III
Kinetic Shield Compensation III
Thermal Shield Compensation III

EM Armor Compensation I Explosive Armor Compensation I Kinetic Armor Compensation I Thermal Armor Compensation I EM Armor Compensation II Explosive Armor Compensation II Kinetic Armor Compensation II Thermal Armor Compensation II EM Armor Compensation III Explosive Armor Compensation III Kinetic Armor Compensation III Thermal Armor Compensation III



Is that plan good? I don't really know. I find split for 2 different tank types and T1/T2 split of weapon systems to be eaiser to manage than pyramid. It's not complete - it does not include every skill (byt the time you are at that point, you should have good feeling what to train) and does not have EWAR/Tackle/Logi skills - by design, as I find their inclusion in basic skill plan for new players to be mistake. These skills are important - but I've seen new players training EWAR, because it's in the pyramid, before training any weapon skills - which is a mistake. If you want to specialize in these roles - Pyramid Skill Plan is your friend.

Ship breakdown

Faction Ship Ship Class Tank Major Weapon Additional weapon
Logo faction caldari state.png Kestrel.jpg Kestrel Frigate Shield Light Missiles
Rockets
Merlin.jpg Merlin Frigate Shield Small Hybrid Turrets
Cormorant.jpg Cormorant Destroyer Shield Small Hybrid Turrets
Corax.jpg Corax Destroyer Shield Light Missiles
Rockets
Caracal.jpg Caracal Cruiser Shield Light/Heavy/Assault Missiles Light Drones
Moa.jpg Moa Cruiser Shield Medium Hybrid Turrets Light Drones
Drake.jpg Drake Battle Cruiser Shield Heavy/Assault Missiles Light Drones
Ferox.jpg Ferox Battle Cruiser Shield Medium Hybrid Turrets Light Drones
Naga.jpg Naga Battle Cruiser Shield Large Hybrid Turrets
Logo faction amarr empire.png Tormentor.jpg Tormentor Frigate Armor Small Energy Turrets
Punisher.jpg Punisher Frigate Armor Small Energy Turrets
Coercer.jpg Coercer Destroyer Armor Small Energy Turrets
Dragoon.jpg Dragoon Destroyer Armor Light Drones
Maller.jpg Maller Cruiser Armor Medium Energy Turrets Light Drones
Omen.jpg Omen Cruiser Armor Medium Energy Turrets Light/Medium Drones
Prophecy.jpg Prophecy Battle Cruiser Armor Light/Medium/Heavy Drones
Harbinger.jpg Harbinger Battle Cruiser Armor Medium Energy Turrets Light/Medium Drones
Oracle.jpg Oracle Battle Cruiser Armor Large Energy Turrets
Logo faction gallente federation.png Tristan.jpg Tristan Frigate Armor Small Hybrid Turrets
Incursus.jpg Incursus Frigate Armor Small Hybrid Turrets
Catalyst.jpg Catalyst Destroyer Armor Small Hybrid Turrets
Algos.jpg Algos Destroyer Armor Light/Medium Drones Small Hybrid Turrets
Vexor.jpg Vexor Cruiser Armor Light/Medium/Heavy Drones Medium Hybrid Turrets
Thorax.jpg Thorax Cruiser Armor Medium Hybrid Turrets Light/Medium Drones
Brutix.jpg Brutix Battle Cruiser Armor Medium Hybrid Turrets Light/Medium Drones
Myrmidon.jpg Myrmidon Battle Cruiser Armor Light/Medium/Heavy Drones
Talos.jpg Talos Battle Cruiser Armor Large Hybrid Turrets Light Drones
Logo faction minmatar republic.png Breacher.jpg Breacher Frigate Shield Light Missiles
Rockets
Light Drones
Rifter.jpg Rifter Frigate Shield Small Projectile Turrets
Thrasher.jpg Thrasher Destroyer Shield Small Projectile Turrets
Talwar.jpg Talwar Destroyer Shield Light Missiles
Rockets
Light Drones
Rupture.jpg Rupture Cruiser Shield Medium Projectile Turrets Light/Medium Drones
Stabber.jpg Stabber Cruiser Shield Medium Projectile Turrets Light Drones
Cyclone.jpg Cyclone Battle Cruiser Shield Heavy/Assault Missiles Light/Medium Drones
Hurricane.jpg Hurricane Battle Cruiser Shield Medium Projectile Turrets Light/Medium Drones
Tornado.jpg Tornado Battle Cruiser Shield Large Projectile Turrets


My mission ships

Lazy Gila

Cheap and easy to fly - for a L4 runner. Manages to run all L4s without big issues - some of them require manual flying, but nothing really bad should happen. Important to note - webs are super dangerous, as it relies heavily on speed tanking.


LazyGila.png
Gila: Lazy Gila
EFT
[Gila, Lazy Gila]
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Drone Link Augmentor I

Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Federation Navy 10MN Afterburner
Large Shield Extender II
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


Valkyrie II x2
Hammerhead II x2
Vespa II x4
Infiltrator II x2

Scourge Auto-Targeting Light Missile I x300
Scourge Light Missile x2000
Scourge Fury Light Missile x2000

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
2021.3.18
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Shield Management IV
  • Shield Operation IV
  • Shield Upgrades IV
  • Tactical Shield Manipulation IV
  • Caldari Cruiser IV
NOTES
  • Cap stability with AB on is crucial
  • Good Drone skills will improve completion times, but are not strictly necessary.


A bit of breakdown:

High slots: RLMLs - I use T2s, but you can load Arbalests if you don't have skills. On Gila missiles are used only to get frigates down - they have very low DPS compared to drones, so it's not super important. Link Augmentor I, as II will push CPU to dangerous areas.


Med slots: All dedicated to tank. Large Shield Extender IIs would be enough, but Caldari version uses less CPU, which helps. AB chosen to be cap stable - you can use any type, but cap stability is very important - you need to move fast all the time, otherwise you will have a bad day.


Low slots: All DPS. I considered briefly Federation variant, but that's bling for not much gain - in the end I skipped it. Take it if you want it.


Rigs: Unfortunately set of Purgers II is required to tank all L4s. Rather expensive, but take them, do not downgrade to Is


Drones: Sets of T2s - I prefer Vespas over all other types, as they have decent DPS, Kinetic is 'good enough' for missions, and Vespas are shield tanked - they survive almost anything.


Cargo: Same story - Kinetic is good enough, and carrying 4 types of missiles is cumbersome. Or I'm too lazy for it :P I usually use normal missiles or Furies, auto-targeting might be useful when damped/jammed - that rarely happens.


Other Notes: Fit is over CPU - I need EE-603 for it. If you want to avoid having implant, then Arbalests are required. Fit is perfectly fine with Navy Drones, and you can even Meta-down shield modules - but I would recommend taking Damage Control II in low slot. Overall if tank is not compromised, you will be fine in all missions - maybe slower with such changes. I tested all L4s with shield skills on IV - so max skills are not needed by any means.


Black Gila

Quote
Gila is innefficient mission runner

I cannot leave that without reaction :) It looks like this:


Gila: Black Gila
EFT
[Gila, Black Gila]
Black Eagle Drone Link Augmentor
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Pithum A-Type Medium Shield Booster
Sentient Sensor Booster
Domination Shield Boost Amplifier
Sentient Drone Navigation Computer
Republic Fleet 10MN Afterburner
Republic Fleet Large Cap Battery

C3-X 'Hivaa Saitsuo' Ballistic Control System
Sentient Drone Damage Amplifier
Sentient Drone Damage Amplifier

Medium EM Shield Reinforcer II
Medium Thermal Shield Reinforcer II
Medium Core Defense Operational Solidifier II


'Augmented' Hammerhead x2
'Augmented' Infiltrator x2
'Augmented' Valkyrie x2
'Augmented' Vespa x2
'Subverted' JVN-UC49 x1

Inferno Fury Heavy Missile x1000
Scourge Fury Heavy Missile x1000
Scourge Precision Heavy Missile x1000
Scourge Heavy Missile x1000

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FITTING DIFFICULTY
EVE VERSION
2021.4.2
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


That's a completely different beast. Active tank, to get 2 utility med slots, Heavy Missiles for more DPS, and bling all over the place, to make it fit on CPU. It also assumes you have at least Med-grade Hydra set (and High-grade being better) to fix application of missiles and drones and heavy missile hardwirings. It can spit out 916 DPS with Hammerheads and Fury missiles, has adequate tank and looks great in black SKIN. Costs 6 Billions together with implants, so be careful :P I do not recommend that ship, unless you obey rule 0 (Fly what you can afford to lose), and losing 2B ship and 4B pod is not a big deal for you.

For cheaper option (probably more reasonable too) swap Heavy Missiles to RLMLs - then you can take 3x DDA II in low slots, Drone Link Augmentor II in high slot, and replace sensor booster with Omni Tracking link - that way Hydras are not needed, and it uses up 99.37% of available CPU, which works ok. Also take T2 drones, not Augs. That lowers the price to 750-ish M, and DPS to 760.


Land Speeder

Big, bad and ugly. This Machariel chews through rats, flies fast and is super fun to play. Probably overtanked, a bit blingy, requires EE-605. It's my second most used ship after Gila, but requires your attention - no coffee breaks during missions :)


Machariel: Simulated Machariel Fitting
EFT
[Machariel, Simulated Machariel Fitting]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Auto Targeting System I

Domination Shield Boost Amplifier
Pithum C-Type Multispectrum Shield Hardener
'Marketeer' Tracking Computer
Domination 500MN Microwarpdrive
Pith A-Type X-Large Shield Booster
Domination Shield Boost Amplifier

Damage Control II
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large EM Shield Reinforcer II
Large Thermal Shield Reinforcer II
Large Projectile Collision Accelerator I


Hornet II x5
Vespa II x10

Barrage L x10000
Hail L x10000
Tracking Speed Script x1
Optimal Range Script x1

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FITTING DIFFICULTY
EVE VERSION
2021.4.27
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Ploy

Stupidly tanked Praxis, for running Epic Arcs. It can run all of them, doesn't require perfect skills (Shield skills at IV) and is designed to survive every mission in Epic Arcs. Some (Studio 1) are tricky, but all of them are doable solo. Tested here.


Praxis: Ploy
EFT
[Praxis, Ploy]
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
Drone Link Augmentor I

Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Missile Guidance Computer II
Large Micro Jump Drive
Copasetic Compact Shield Boost Amplifier
Pith X-Type X-Large Shield Booster
Copasetic Compact Shield Boost Amplifier

Co-Processor II
Co-Processor II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Ballistic Control System II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


Caldari Navy Vespa x6
Caldari Navy Warden x4
Federation Navy Garde x2

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FITTING DIFFICULTY
EVE VERSION
2021.4.27
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Cargo hold:
1x 500MN Y-T8 Compact Microwarpdrive

1x Caldari Shuttle
1x Capacitor Flux Coil II
1x Damage Control II
1x Data Analyzer I
1x Dossier - Author Unknown
1x EM Shield Hardener II
2x Explosive Shield Hardener II
1x FedNav F.O.F Identifier Tag AC-106V:FNSBR
1x Large Micro Jump Drive
1x Missile Precision Script
1x Missile Range Script
7000x Mjolnir Heavy Missile
1x Mobile Depot
1x Multispectrum Shield Hardener II
1x Kinetic Shield Hardener II
7000x Nova Heavy Missile
1x Relic Analyzer I
1x Salvager I
7000x Scourge Heavy Missile
2x Thermal Shield Hardener II

Additionally, you will need Atron (or other frigate) fit for sub-2s align and MWD in your frigate escape bay. With that set all Epic Arcs are yours :)


Future plans

Cerberus - almost made, but lacking skills. Due to last changes without MWD, but with 100MN AB - should be fun when I finally build it.

Nighthawk - in plans, as a booster for mission fleets, and as a test 'How absurdly can you passive tank' - against Serpentis it has more than 1k EHP/s :D

L4 mission log

Name Faction Given by Lazy Gila Full Clear TBD TBD Requires fix?
Amarr Excavators Amarr Empire Mission against Empire
Ambush the Convoy (Blood Raiders) Blood Raiders
Ambush the Convoy (Serpentis) (Level 4) Serpentis
An Advantageous Catastrophe Gallente Federation Mission against Empire
The Angel Cartel Spies (Level 4) Angel Cartel
Angel Extravaganza (Level 4) Angel Cartel GIB [01:18:39]
The Anomaly Rogue Drones
Are You Receiving? Angel Cartel & Amarr Empire
The Assault (Guristas Pirates) Guristas Pirates MIO [00:39:19]
The Assault (Minmatar Republic) Minmatar Republic Mission against Empire
The Assault (Serpentis) Serpentis GIB [00:50:57]
Attack of the Drones Rogue Drones
The Blockade (Angel Cartel) (Level 4) Angel Cartel
The Blockade (Blood Raiders) (Level 4) Blood Raiders
The Blockade (DED) (Level 4) DED Mission against DED!
The Blockade (Sansha's Nation) (Level 4) Sansha's Nation
The Blockade (Serpentis) (Level 4) Serpentis GIB [00:34:36]
The Blood of Angry Men Amarr Empire Mission against Empire
Blood Farm Blood Raiders
The Blood Raider Spies (Level 4) Blood Raiders
Buzz Kill Angel Cartel GIB [00:29:14]
Cargo Delivery (Blood Raiders) (Level 4) Blood Raiders GIB [00:02:11][1]
Cargo Delivery (Sansha's Nation) Sansha's Nation
Cargo Delivery (Serpentis) (Level 4) Serpentis MIO [00:10:38]
A Case of Kidnapping (level 4) EoM & Mercenaries
Covering your Tracks (level 4) Mercenaries
Crowd Control Gallente Federation Mission against Empire
The Damsel In Distress (Level 4) Mercenaries GIB [00:16:22]
Desperate Maneuvers Blood Raiders & Serpentis & Guristas Pirates
Diplomatic Incident Amarr Empire Mission against Empire
Dissidents Blood Raiders
Downing the Slavers Sansha Nation GIB [00:11:24]
Dread Pirate Scarlet Angel Cartel, Blood Raiders, Guristas Pirates, Serpentis
Duo of Death (Angel Cartel) (level 4) Angel Cartel
Duo of Death (Blood Raiders) (level 4) Blood Raiders
Duo of Death (Guristas Pirates) (level 4) Guristas Pirates
Duo of Death (Sansha's Nation) (level 4) Sansha's Nation
Duo of Death (Serpentis) (level 4) Serpentis GIB [00:06:10]
An End to Eavesdropping Gallente Federation Mission against Empire
Enemies Abound Gallente Federation Mission against Empire
Evolution Rogue Drones
Exploited Sensitivities Caldari State Mission against Empire
Extract The Renegade Gallente Federation Mission against Empire
Federal Confidence Caldari State Mission against Empire
Feeding Frenzy Gallente Federation Mission against Empire
Foil The Military Preparations (Caldari) Caldari State Mission against Empire
Foil The Military Preparations (Gallente Federation) Gallente Federation Mission against Empire
Forgotten Outposts Caldari State Mission against Empire
Gate to Nowhere Amarr Empire Mission against Empire
Gone Berserk (level 4) EoM GIB [00:18:25]
Guristas Extravaganza (level 4) Guristas Pirates
The Guristas Spies (level 4) Guristas Pirates
Halt the Invasion (Amarr) Amarr Empire Mission against Empire
Halt the Invasion (Minmatar Republic) Minmatar Republic Mission against Empire
Hidden Hope Serpentis
Humble Beginnings (level 4) ???
Illegal Activity (Gallente Federation) (level 4) Gallente Federation Mission against Empire
In The Midst of Deadspace Amarr Empire, Khanid Kingdom, Caldari State Mission against Empire
The Infested Ruins Rogue Drones
Infiltrated Outposts Rogue Drones
Innocents In The Crossfire Guristas
Insorum Hijacking Minmatar Mission against Empire
Inspired Serpentis Storyline Mission
Intercept The Saboteurs (Amarr) (level 4) Amarr Empire Mission against Empire
Intercept The Saboteurs (Blood Raiders) Blood Raiders
Intercept The Saboteurs (Guristas Pirates) Guristas Pirates
Intercept The Saboteurs (Minmatar Republic) (level 4) Minmatar Republic Mission against Empire
Intercept The Saboteurs (Serpentis & Sansha's Nation) Serpentis & Sansha's Nation GIB [00:12:50]
Jealous Rivals Guristas Pirates
Khanid Nobleman Khanid Kingdom & Mercenaries
The Kidnapping EoM & Mercenaries
Lamb Amongst Lions Guristas Pirates
Massive Attack (Amarr) Amarr Empire Mission against Empire
Massive Attack (Minmatar Republic) Minmatar Republic Mission against Empire
Massive Attack (Sansha's Nation) (level 4) Sansha's Nation
Massive Attack (Serpentis ) Serpentis GIB [00:21:20]
Matriarch Angel Cartel & Sansha's Nation
Mining Misappropriation Blood Raiders MIO [00:25:29]
Missing Persons Report Caldari State Mission against Empire
The Mordus Headhunters (level 4) Mordu's Legion GIB [00:30:20]
Mordus Folly Mordus Legion
The Mouthy Merc Minmatar Republic & Mercenaries
Navy Armada (Amarr) Amarr Empire Mission against Empire
Navy Armada (Caldari) Caldari State Mission against Empire
Navy Armada (Gallente Federation) Gallente Federation Mission against Empire
Nine Tenths Of The Wormhole Sansha's Nation
Patient Zero Rogue Drones
Persistent Enemy Gallente Federation Mission against Empire
Pirate Business (Amarr) Amarr Empire Mission against Empire
Pirate Business (Minmatar Republic) (level 4) Minmatar Republic Mission against Empire
Pirate Invasion (Angel Cartel) Angel Cartel GIB [00:23:27]
Pirate Invasion (Sansha's Nation) Sansha's Nation
Pirate Slaughter (Angel Cartel) Angel Cartel
Pirate Slaughter (Guristas Pirates) Guristas Pirates MIO [00:41:39] XXX
Police Invasion (Minmatar Republic) Minmatar Republic Mission against Empire
Postmodern Primitives Amarr Empire Mission against Empire
Pot and Kettle Amarr Empire Mission against Empire
Prison Transfer Caldari State Mission against Empire
Quota Season Angel Cartel
Racetrack Ruckus Gallente Federation Mission against Empire
Recon (Angel Cartel) (level 4) Angel Cartel
Recon (Blood Raiders) (level 4) Blood Raiders
Recon (Guristas Pirates) (level 4) Guristas Pirates
Recon (Sansha's Nation) (level 4) Sansha's Nation
Recon (Serpentis) (level 4) Serpentis GIB [00:22:51]
Recon (2 of 3) (level 4) Mercenaries GIB [00:09:26]
Recon (3 of 3) (level 4) None GIB [00:02:44]
Record Cleaning Mercenaries
The Right Hand of Zazzmatazz Mercenaries
Ritualist Raids Blood Raiders
Rogue Drone Harassment (level 4) Rogue Drones GIB [00:13:09]
The Rogue Slave Trader (Sansha's Nation) Sansha's Nation GIB [00:06:16]
The Sansha Spies (level 4) Sansha's Nation
The Score (Ammatar Mandate) (level 4) Ammatar Mandate Mission against Empire
The Score (Minmatar Republic) (level 4) Minmatar Republic Mission against Empire
The Score (Sansha's Nation) (level 4) Sansha's Nation
The Score (Serpentis) (level 4) Serpentis GIB [00:20:27]
Serpent And The Slaves Serpentis & Sansha's Nation
Serpentis Extravaganza (level 4) Serpentis GIB [00:40:20]
Serpentis Ship Builders Serpentis
The Serpentis Spies (level 4) Serpentis GIB [00:06:38]
Shades of Grey Minmatar Republic Mission against Empire
Shipyard Theft (Angel Cartel) Angel Cartel
Shipyard Theft (Blood Raiders) Blood Raiders
Shipyard Theft (Guristas Pirates) Guristas Pirates
Shipyard Theft (Serpentis) Serpentis
Silence the Informant (level 4) Mercenaries & Rogue Drones
Smash The Supplier Amarr Empire Mission against Empire
Smash The Shipyard Amarr Empire Mission against Empire
Smuggler Interception (Angel Cartel) (level 4) Angel Cartel GIB [00:25:08]
Smuggler Interception (Blood Raiders) (level 4) Blood Raiders MIO [00:31:06]
Soothe The Salvage Beast Rogue Drones
Stem The Flow Guristas Pirates
Stop the Thief (level 4) Mercenaries GIB [00:08:20]
Surprise Surprise (Amarr & Caldari) Amarr Empire & Caldari State Mission against Empire
Surprise Surprise (Minmatar Republic & Gallente Federation) Minmatar Republic & Gallente Federation Mission against Empire
Tomb Of The Unknown Soldiers Caldari State Mission against Empire
Unauthorized Military Presence (Angel Cartel) (level 4) Angel Cartel GIB [00:16:04]
Unauthorized Military Presence (Blood Raiders) (level 4) Blood Raiders MIO [00:17:27]
Unauthorized Military Presence (Caldari) Caldari State Mission against Empire
Unauthorized Military Presence (Gallente Federation) (level 4) Gallente Federation Mission against Empire
Under Suspicion Guristas Pirates
Vengeance (Angel Cartel) Angel Cartel
Vengeance (Blood Raiders) Blood Raiders
Vengeance (Guristas Pirates) Guristas Pirates
Vengeance (Mordus) Mordu's Legion
Vengeance (Sansha's Nation) Sansha's Nation
Vengeance (Serpentis) Serpentis
War Situation Amarr Empire Mission against Empire
Warlord Strikes Minmatar Republic Mission against Empire
The Wildcat Strike Rogue Drones
Worlds Collide (Angel Cartel & Sansha's Nation) (level 4) Angel Cartel & Sansha's Nation MIO [01:14:33] XX
Worlds Collide (Blood Raiders & Angel Cartel) (level 4) Blood Raiders & Angel Cartel
Worlds Collide (Gallente Federation & Sansha's Nation) Gallente Federation & Sansha's Nation Mission against Empire
Worlds Collide (Guristas Pirates & Serpentis) Guristas Pirates & Serpentis
Worlds Collide (Serpentis & Guristas Pirates) Serpentis & Guristas Pirates GIB [00:54:58]
  1. ^ That's actually not a full clear. Do not attempt to clear that mission, unless you know what you're doing

Gallery

Out of hundreds of screenshots, few of them are worth saving. Here they are.

Drifting...
MjoKXM5.png
I can't do that, Dave.
xOLZPNB.png
Studio 1 is no more
lc61bpO.png
Rosulf didn't stand a chance
AET0VfD.png
Felix, defender of HSC
xgIPlUG.png
Enjoy the fairy lights.
22n8Tsz.png
Go Away !
PZmgKTB.png
Damsel is saved :)
WEyHxCU.png

Halsky's PvE fitting guide


Icon information square.png Note: This section will be eventually finished. For now do not trust everything what is here, some information might be unchecked


Preface: I'm terrible writer, and also not the best ship-fitter there is. But I've seen my share of bad fits, which were obviously wrong - so I decided to make short guide of how I do PvE fits, in hope that it will help someone. There are other fitting guides which might be better - check all sources, and run your fit through other people - you will make mistakes, and there's nothing wrong in it.


Table of contents:
What you need?
T1, T2, Meta?
Fit purpose
Ship selection
Order of importance
Tank
Weapons
DPS & Utility
Meta and Bling

Bad Wiki page: https://wiki.eveuniversity.org/High_slot

What you need?

1. Patience trained to lvl 5 - making fits is easy, making good fits takes a lot of practice
2. Pyfa - absolutely crucial. Fitting window in game is terrible, making new fit there is not fun at all
3. General knowledge what modules are in game. I will try to explain a bit, and link relevant Wiki pages, but the more you know = the less you have to check


T1, T2, Meta?

When fitting a ship, you should always use the proper Meta level of modules. It's extremely hard to define 'proper' from previous sentence :) I recommend fitting using T2 modules everywhere, and then downgrading to Meta (never T1) after your fit is almost ready - sometimes due to skills, sometimes due to fitting requirements. You can also upgrade to Faction/Deadspace modules in few cases - some deadspace modules are dirt cheap and offer way better performance than T2s


Fit purpose

Before making any fit, you need to know what you will need it for. The same ship will be fitted completely different for PvE and PvP - and using even good fit, but for wrong purpose, will make it much worse.
What I can explain here, are PvE only fits - mission running in HiSec. That's very small part of Eve, but most players start here, and everyone has their preferences regarding ship - I thought it makes sense to babble about fitting in that narrow context.


Ship selection

Starting from this section, I will include example for each step - so you can follow along.
That's the first step in making a fit - choose what you want to fly today :) Take a look at Wiki page, and read it - it's worth knowing what are exact stats of that ship. Important things to notice:

  • Ship bonuses - that section usually tells you what is the purpose if the ship, what weapon you should use, and sometimes what tank works best on it
  • HP amount - for Structure, Armor and Shield. If ship is not directly bonused to specific tank, HP amount is good indicator
  • Slot layout - especially for High slots - how much space do we have
  • Summary - sometimes very good info is written there, with hints regarding ship uses/fits


Example
To keep things simple for you, and interesting for me I'll pick a ship I never fitted or flown before - Cyclone.

What do we know about it from Wiki?

  • Bonuses to Heavy (Assault) Missiles - that will be our main weapon
  • Bonuses to Shield Boost amount, and highest HP in Shield - that will be our tank
  • 7 High slots, with 5 launcher hardpoints and 2 turret hardpoints - we could use 5 launchers + 2 turrets, or 5 launchers + 2 utility highs - we'll see about that
  • 5 Medium slots - this will allow us to build decent tank, but not much space for utilities
  • 5 Low slots - very good news for shield tanked ship, as it allows us to fit DPS modules + some tank/engineering stuff

Order of importance

My approach for fitting PvE ships in general follows this order of importance:

  • Tank
  • Weapons
  • Utilities
  • Everything else

Why? PvE engagements are 'long', drawn in time - you spend several minutes shooting and being shot at by rats. If you can safely tank the encounter, then you will succeed (at least in missions) - increasing DPS/application will shorten time spent, which in turn means more ISK/h - but if you die, no amount of DPS will save you :) Wespons are important, as you want to shoot rats back - otherwise you will just float in space being angry at them. Utilities serve the sole purpose of making your weapons better - improving application any way possible, to increase your 'effective' DPS. There's not much besides that for PvE ships.


Tank

There are several types of Tank available, but only some of them are good for PvE. In general, we have:

  • Shield tank - Active: We have shield boosters, which repair our shields when activated. Good for PvE, but you have to be careful about your Capacitor
  • Shield tank - Passive: We do not have boosters, but we utilize high recharge rate of shields - this tank is very nive for PvE, but limited to small amount of ships
  • Shield tank - Buffer: We have large amount of shield HP, but no way of recharging. It's bad for PvE, as it requires Logi ships
  • Armor tank - Active: Similar to active shield tank, very good for PvE
  • Armor tank - Buffer: Again, similar to shield buffer, useful in fleets with Logi, not in solo PvE
  • Hull tank - Buffer: Same story, not for PvE :)

Additionally, I consider these as a valid method of tanking, or at least it makes sense to think about that this way:

  • Speed tank - if we have ship which is always moving fast (with Afterburner, not MWD), it's harder to hit by rats - so it receives less incoming DPS. If you plan to use speed tank, be aware that you MUST move fast, otherwise you might explode a bit
  • DPS tank - if you can remove enemy ships very fast, then you receive less DPS. In other words, you sacrifice some tanking capabilities to increase DPS, in hope that you will kill them first. I do not recommend fitting for DPS tank anything smaller than Battleships
  • Range tank - if you plan your engagements at long range, enemies also cannot hit you. It's worth having in mind, as it means that using short range weapons will put more stress on your tank capabilities


So how do you fit your tank?

First - you need to know how much do you need. I usually aim for 100 EHP/s for T1 Cruisers, 250 EHP/s for T1 Battlecruisers and 500 EHP/s for T1 Battleships - for L2/L3/L4 missions respectively. I also tend to 'overtank' my ships - it's easier to remove some tank if I see it's too much, than to struggle with missions and warp out several times. These values assume you're not actively speed tanking, and you're not sniping from extreme ranges - if that's true, you can try to lower your tank a bit.

Which tank you want to choose?
Active Shield tank
Passive Shield tank
Active Armor tank

Active Shield tank

When fitting active shield tank, you want to have:

  • Damage control module - I always start my fits with this. It provides resist bonuses to shield, armor and hull, which increases your EHP - you can think about removing it later, but it's always a good first step
  • Shield booster - take proper size for your ship, and slap it on
  • Shield boost amplifier - increases your booster efficiency. Start with one, see where it goes
  • Shield resists - the better they are, the more effective your shield booster is. Multispectrum shield hardeners increase your resists for all damage types - I prefer them instead of refitting for each mission with damage-specific hardeners, but that's also an option
  • Shield resists - I prefer to have equal shield resists for all damage types - so called Omni-tank. It can be fixed with shield hardeners, shield resistance amplifiers or shield rigs
  • Empty mid slot - remember to leave one mid slot empty (at least) - you want to have a prop mod there

To be finished later - have fun :)


Passive Shield tank

Active Armor tank