Difference between revisions of "User:Devalt Yotosala/Sandbox1"

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{{Work in progress}}
 
 
{{NullSec Campus links}}
 
{{NullSec Campus links}}
==So much choice!==
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==Why you should do Missions==
One of the most common questions that gets asked when new players join the NSC is, "What ships should I bring with me?" When it comes to living at the NSC, the only true answer to what you should bring is that you may bring any ship that you don't mind losing. What this page aims to do is to identify a list of ships that would definitely be beneficial for Campus Members to keep in their hangers. This is in no way a list of mandated ships that everyone must keep nor is it in any way an exhaustive list of all ships that would be useful at the NSC. This is purely a hand rail for those that have never been to the NSC or NullSec before, and how they could best spend their ISK to make full use of all the activities that the Campus offers.
+
{{main|Missions}}
 +
There is one very simple reason why you should run Security Missions at the NSC- they pay very well. The reason for this is quite simple. The rewards from a Mission depend on two factors which are the base level of the mission itself and the security status of the system that the Mission Agent is in. What this means is that, while L4s might initially pay more than L3s, the increase in the mission reward values from running the mission in NullSec allow you to blitz run L3s at the NSC in a destroyer and get paid more than if you where running L4s in HiSec.
 +
Here are two examples. We have a L4 mission from a {{co|green|0.6}} system (Similar to Amygnone and the HSC) and we have a L3 from a {{co|red|-0.2}} system (T22-QI).
  
 +
====HiSec L4 Mission Agent====
 +
[[image:Nsc mission 1.png]]
  
==First Timers==
+
====NullSec L3 Mission Agent====
On your first trip to the campus, it is recommended that you bring a fast, cheap frigate, both for ease of navigation through dangerous space, and to allow you to quickly make bookmarks as you travel. The [[Travelling to the NSC]] page has fitting and travel advice to get you to the Campus safely. If a fight happens and you want to join in, ready to fly combat ships are always available from the [[EVE University Corporate Hangars|Flight Deck]].
+
[[image:Nsc mission 2.png]]
 +
{{main|Missions#Using_Loyalty_Points|Using Loyalty Points}}
 +
These are just two random examples that show how close the payout can be between HiSec L4s and NullSec L3s. Obviously some missions will pay more and some will pay less, but what is important is the knowledge that the L3s can be completed in a fraction of the time that a L4 will take and that they also take a fraction of the skill and isk investment needed to run them.
 +
If that wasn't enough, the LP gained from running missions for the Intaki Syndicate is also very valuable. Using the [https://www.fuzzwork.co.uk/lpstore/ Fuzzwork LP Store], lets take a look at LP values for the Sisters of Eve, which many consider to be the best LP store in HiSec, against the Intaki Synidcate which is the Corporation we recommend at the NSC
  
Be warned that PVP is a constant at NSC, and expect that QRF fleets can form at any time. It is advised that you plan ahead and keep a stocked hangar. The [https://forum.eveuniversity.org/viewtopic.php?f=293&t=117626 Campus Shipping Service] makes near daily runs to NSC, and local industrialists happily take orders in the #nsc-market-and-industry channel in the Uni [[Discord]]. Doctrine ships may also be available via contract, but supply is not guaranteed.
+
====Sisters of Eve LP====
 +
[[image:Nsc mission 3.png]]
  
Reimbursement for T1, Faction, and Doctrine hulls lost in PVP fleets are available under the [[Ship Replacement Program]], with all the normal rules and regulations.
+
====Intaki Syndicate LP====
 +
[[image:Nsc mission 4.png]]
  
==New Members==
+
These numbers do change constantly because of the market and some of the LP values can be artificially high, so take the exact values with a pinch of salt and do you own market research to make sure you are spending LP on items you can actually sell, but on average Syndicate LP is worth roughly 60% more than the best LP available in HiSec.
  
As members slowly become settled at the NSC, this is the most basic list of ships that is recommended for Campus members to keep stocked. These are lower SP ships intended to get newer players involved in PVP and PVE.
+
And that is only for L3 missions. The rewards increase further as you progress to NullSec L4s and Burner missions. So why would you want to wait until you skilled into that expensive Battleship when you could be cashing in with your Destroyer at the NSC? Do we have your attention now?
  
* Ships from [https://forum.eveuniversity.org/viewtopic.php?f=296&t=118684 Support Ships: Tackle]
+
==Isn't it risky in NullSec?==
* Ships from the [https://forum.eveuniversity.org/viewtopic.php?f=296&t=118500 Armor Assault Frigates] doctrine
+
Yes, there is always a risk of losing your ship when doing anything in NullSec. That said, the risk is actually really quite low. Many people view NullSec as this dangerous part of EVE Online, just full of bad guys ready to blow you up. The truth is, NullSec is empty. You can go for hours sometimes without someone disturbing you. So when somebody neutral jumps into a system that the NSC are playing in, particularly a system within the NSC backpocket, it becomes a a bit of a deal and is flagged up straight away in both Fleet Chat and Mumble. The neutral in fact then becomes the hunted party by NSC, not the other way around. Granted, on the odd occasion there is the fight we cannot handle or there may not be anyone in Fleet to help out but generally speaking, those times are few and far between.
* An introductory or higher fit ship from the [https://forum.eveuniversity.org/viewtopic.php?f=296&t=117550 Nano Kiting Doctrine]
 
* [[NullSec Ratting|Mission/Belt Ratting]] Cruiser
 
* [https://forum.eveuniversity.org/viewtopic.php?f=212&t=120707 Remote Repping Vexor]
 
* [[Mining Barges|Mining Barge]]
 
* [[Frigate#Exploration|Scan/Exploration Frigate]]
 
  
==Established Members==
+
Compare that to HiSec with Eve University being almost always wardec'd by someone, where particularly around Eve University areas like Amygnon you have bling fit war targets out to solely target Mission Runners, then NullSec isn't actually that scary at all but actually a rather safe place to conduct PVE.
 +
====D-Scan====
 +
{{main|Directional scanning}}
 +
However, should you find yourself alone with a neutral in system then D-Scanning is your best defense. As you are in a mission site, other players cannot warp directly to the site or scan the site down themselves with core probes. They need to use combat probes to scan your ship down first. What this means is that you have some breathing room first and shouldn't necessary warp straight out of the site. Warping away from the mission without the need to will only slow down site completion times, meaning less profit. You should always ensure that you have combat probes selected as part of your D-Scan filter. It will generally take at least 4 "combat" probes at a distance of 2 AU or less to pinpoint your position. A good rule of thumb is to run the scan at 360° at a range of 5-10 AU. Probes outside that range are not close to finding you, and ships outside that range will probably take some time to get a fix on your position.
  
For those Campus Members that make the NSC their full time home or for those who are willing to spend a little more money, this next list will allow Campus Members to fill more roles with fleets as well as to take part in some more obscure opportunities that may arise, such as C3 Wormholes and NPC Dreadnoughts.
+
{{co|coral|'''If you see this on your D-Scan, now is the time to dock up.'''}}
  
* A mainline DPS ship from the [https://forum.eveuniversity.org/viewtopic.php?f=296&t=117550 Nano Kiting Doctrine]
+
[[image:Nsc mission 9.png]]
* An anti-tackle ship from the [https://forum.eveuniversity.org/viewtopic.php?f=296&t=117550 Nano Kiting Doctrine]
+
====Bubbles====
* A ship from the [https://forum.eveuniversity.org/viewtopic.php?f=296&t=118395 Brawling Cruisers doctrine]
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{{main|Interdiction 101}}
* [[Travel fits#Fleet Interceptors|Travelceptor]]
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Warp Disruption Fields, lovingly referred to as Bubbles, are often used around the back pocket to catch neutrals. They will prevent you, or anyone else, from entering warp. To ensure that you don't find yourself caught in a bubble at the wrong time, always use gate tacticals when move between systems- especially in a PVE fit ship.
* [https://forum.eveuniversity.org/viewtopic.php?f=212&t=120707 Dread Vexor]
 
* Gas huffing [[Venture]]
 
* Ship for [https://forum.eveuniversity.org/viewtopic.php?f=236&t=109793 Harvester Fleets]
 
* [[Stealth Bomber]]
 
* [[Covert Ops]] ship
 
  
{{ShipsMatrix}}
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==L1/2/3 Security Missions==
 +
{{ important note box | '''WARNING!'''
 +
 
 +
Some Intanki Security missions can cause a loss of CONCORD standings. CONCORD standings can NOT be raised once lowered.
 +
Entering systems controlled by CONCORD Assembly with low standings will result in you being pursued by CONCORD Navy ships.  | italics=no }}:
 +
{{main|Mission reports}}
 +
L1/2/3 Missions are generally considered the best missions to run if you are solo. Obviously it's the L3s that will pay the highest, however it is likely that most people will need to do some standings grinding to achieve the 3.0 standing required for access to L3s. While nobody likes to grind standings, the good news is that, as mentioned above, the reward values for missions are higher in NullSec than those many players are used to in HiSec, therefore your standings will increase a lot faster too. Depending on how much effort you want to put into the grind, a standing of 3.0 can easily be achieve in a single evening or two.
 +
 
 +
====Recommended Skills====
 +
It is recommended that Campus Members should train the follow skills to at least III, ideally IV to make both the grind easier and the rewards higher. There is no rush to train these if you have something else more important to train first, however you are losing out if you do not train them eventually.
 +
*{{sk|Connections}} - 0.4 standing increase per level trained. With III trained, you can bypass the L1 grind altogether.
 +
*{{sk|Social}} - 5% bonus to standing increases per level. Makes the grind faster.
 +
*{{sk|Security Connections}} - Extra 10% LP per level training. Who doesn't want to get paid more for no extra effort.
 +
*{{sk|Negotiation}} - 5% addition pay per level. Again, its free isk for no extra effort.
 +
 
 +
====Mission Agents====
 +
Now that you have the skills, lets take a look at where to run these missions. You can run L1/2/3 missions within the NSC backpocket from the system of T22-QI, which is a dead end system one jump from the NSC home system of PC9-AY, using the following Intaki Syndicate Agents. Nearly all your missions will happen in T22-QI, however the odd mission will happen in PC9-AY. It is extremely rare that a mission will be further than 1 jump, although it can happen.
 +
{| style="text-align:center;"
 +
! style="border:1px dotted grey;" valign="top" | [[image:Nsc mission 5.png|160px]]
 +
| style="border:1px dotted grey;" valign="top" | [[image:Nsc mission 7.png|160px]]
 +
| style="border:1px dotted grey;" valign="top" | [[image:Nsc mission 8.png|160px]]
 +
|-
 +
| Aurmia Cariot<br>L1 Security Agent<br> T22-QI V - Moon 14
 +
| Bemps Latault<br>L2 Security Agent<br> T22-QI VI - Moon 6
 +
| Urwald Gogimund<br>L3 Security Agent<br> T22-QI VI - Moon 12
 +
|}
 +
 
 +
====Ship Fitting Advice====
 +
There is absolutely no right or wrong answer regarding which ships to fly. That said, [[Drone Capable Ships|drone boats]] are extremely popular at the moment for two great reason. Firstly, drones do not use ammo which means that members can spend more time running missions and therefore make more profit, rather than running around Syndicate looking for ammo. Secondly, drones offer selectable damage- the drones belonging to each faction line have a unique damage type. This allows us to pick the [[Using Drones#Drone choice|type of drones]] that can hit the NPCs [[NPC Damage Types|resist weaknesses]].
 +
 
 +
====Fitting Examples====
 +
Here are two example fits of cheap, expendable drone boats. Both of these fits work exactly the same way and rely on their ability to speedtank to mitigate damage. This is what makes these fits great for new players as there isn't the need to train an extensive list of skills. The only requirement is that you are cap stable with the prop mod running. That is it. Anything else is an extra. Next main priority would be drone skills, especially Drones V for those that don't have it, to increase the overall DPS that the ships put out. More DPS means faster mission times, which means more money.
 +
 
 +
For Alpha Clones wishing to use the Algos fit, you will need to buy Faction Drones rather than the T2 if you want to push for maximum DPS. Faction Drones are expensive though, it is wise to wait until you are confident enough with managing drone agro first (or remembering not to leave them behind!) before spending the extra ISK. Once you get the hand of things, you will soon be able to afford the extra cost.
 +
 
 +
To use these ships, you should orbit a stationary object roughly central to the site just under your maximum drone range. This is usually around 40-50km. At that point use the laser to draw the NPCs attention until you have full room agro. Once that is done, launch you drones and let them kill everything while you hang around outside the falloff range of the NPCs. Targetting priority should always be point/scram/web frigates first. If you find that NPCs are targeting your drones, recall them and wait until you have full room agro before setting them loose again.
 +
 
 +
The Vexor fit offers you more survivability in site however it is roughly three times the cost of the Algos.
 +
{{ShipFitting
 +
| ship=Algos
 +
| shipTypeID=32872
 +
| fitName=Mission Blitz
 +
| fitID=Mission-Blitz
 +
| low1name=Drone Damage Amplifier II
 +
| low1typeID=4405
 +
| low2name=Drone Damage Amplifier II
 +
| low2typeID=4405
 +
| low3name=Drone Damage Amplifier II
 +
| low3typeID=4405
 +
| mid1name=Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
 +
| mid1typeID=41032
 +
| charge1name=Tracking Speed Script x1
 +
| charge1typeID=29001
 +
| mid2name=Medium F-S9 Regolith Compact Shield Extender
 +
| mid2typeID=8517
 +
| mid3name=5MN Y-T8 Compact Microwarpdrive
 +
| mid3typeID=5973
 +
| high1name=Small Coaxial Compact Remote Armor Repairer
 +
| high1typeID=16435
 +
| high2name=Small Focused Modulated Energy Beam I, Radio S
 +
| high2typeID=6719
 +
| charge2name=Radio S x1
 +
| charge2typeID=239
 +
| rig1name=Small EM Shield Reinforcer I
 +
| rig1typeID=31716
 +
| rig2name=Small Thermal Shield Reinforcer I
 +
| rig2typeID=31752
 +
| rig3name=Small Core Defense Field Extender I
 +
| rig3typeID=31788
 +
| drone1name=Hobgoblin II x7
 +
| drone1typeID=2456
 +
| drone2name=Hornet EC-300 x5
 +
| drone2typeID=23707
 +
| high3name=open
 +
| high4name=open
 +
| high5name=open
 +
| high6name=open
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| drone3name=open
 +
| drone4name=open
 +
| drone5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=1
 +
| warsop=A
 +
| warsopReason=
 +
| version=LATEST
 +
| showTOC=Y
 +
| shipDNA=32872:4405;3:41032;1:29001;1:8517;1:5973;1:16435;1:6719;1:239;1:31716;1:31752;1:31788;1:2456;7:23707;5:30013;1::
 +
| fleetup=
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship=Vexor
 +
| shipTypeID=626
 +
| fitName=Vexor - 100MN PvE Mini-VNI
 +
| fitID=Vexor---100MN-PvE-Mini-VNI
 +
| high1name=Drone Link Augmentor I
 +
| high1typeID=23527
 +
| high2name=Small Focused Modulated Energy Beam I, Radio S
 +
| high2typeID=6719
 +
| charge1name=Radio S x2
 +
| charge1typeID=239
 +
| high3name=Core Probe Launcher I, Core Scanner Probe I
 +
| high3typeID=17938
 +
| charge2name=Core Scanner Probe I x8
 +
| charge2typeID=30013
 +
| high4name=Small I-ax Enduring Remote Armor Repairer
 +
| high4typeID=16433
 +
| mid1name=100MN Monopropellant Enduring Afterburner
 +
| mid1typeID=5955
 +
| mid2name=Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
 +
| mid2typeID=41032
 +
| charge3name=Tracking Speed Script x2
 +
| charge3typeID=29001
 +
| mid3name=Cap Recharger II
 +
| mid3typeID=2032
 +
| mid4name=Medium Compact Pb-Acid Cap Battery
 +
| mid4typeID=6073
 +
| low1name=Medium Armor Repairer II
 +
| low1typeID=3530
 +
| low2name=Energized Adaptive Nano Membrane II
 +
| low2typeID=11269
 +
| low3name=Damage Control II
 +
| low3typeID=2048
 +
| low4name=Drone Damage Amplifier II
 +
| low4typeID=4405
 +
| low5name=Drone Damage Amplifier II
 +
| low5typeID=4405
 +
| rig1name=Medium Explosive Armor Reinforcer I
 +
| rig1typeID=31011
 +
| rig2name=Medium Capacitor Control Circuit I
 +
| rig2typeID=31372
 +
| rig3name=Medium Capacitor Control Circuit I
 +
| rig3typeID=31372
 +
| drone1name=Hobgoblin II x7
 +
| drone1typeID=2456
 +
| drone2name=Hammerhead II x7
 +
| drone2typeID=2185
 +
| drone3name=Hornet EC-300 x4
 +
| drone3typeID=23707
 +
| charge4name=open
 +
| charge5name=open
 +
| drone4name=open
 +
| drone5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=1
 +
| warsop=A
 +
| warsopReason=
 +
| version=LATEST
 +
| showTOC=Y
 +
| shipDNA=626:23527;1:6719;1:239;2:17938;1:30013;2:16433;1:5955;1:41032;1:29001;2:2032;1:6073;1:3530;1:11269;1:2048;1:4405;2:31011;1:31372;2:2456;7:2185;7:23707;4::
 +
| fleetup=
 +
| alphacanuse=N
 +
}}
 +
 
 +
====Running Missions====
 +
When it comes to running the actual missions, the aim is to run as many as possible as fast as possible to get the most LP. Use [http://eve-survival.org/wikka.php?wakka=MissionReports Eve-Survival] to find the quickest way to complete the mission, hand it in and run another. After doing this for a little while you will start to remember how to blitz each mission which will only make things even faster, and therefore more profitable. Other than that, the same basic rules that apply to HiSec also apply to NullSec. Avoid running missions against Empire Factions and DON'T run any storyline missions otherwise you will destroy you Empire standings.
 +
 
 +
Now get out there and start making it rain.
 +
 
 +
==L4 Security Mission==
 +
L4 security missions can be found at EZA-FM IV - Intaki Syndicate Bureau, offered by agent Agrele Anneu. 
 +
This is a lot more risky, since you can't rely on intel from your fellow corpmates about hostiles in nearby systems. Still, if you are in the mission pocket, they need to scan you down with Combat Scanner Probes, so an active eye on D-Scan can save you. 
 +
If you do try to do L4 Security Missions at EZA, make sure you have plenty of bookmarks for the stations, gates and other safe spots.
 +
 
 +
==Distribution Missions==
 +
 
 +
==Mining Missions==
 +
 
 +
 
 +
 
 +
[[Category: Missions]]

Revision as of 17:42, 20 April 2021


Why you should do Missions

Main article: Missions

There is one very simple reason why you should run Security Missions at the NSC- they pay very well. The reason for this is quite simple. The rewards from a Mission depend on two factors which are the base level of the mission itself and the security status of the system that the Mission Agent is in. What this means is that, while L4s might initially pay more than L3s, the increase in the mission reward values from running the mission in NullSec allow you to blitz run L3s at the NSC in a destroyer and get paid more than if you where running L4s in HiSec. Here are two examples. We have a L4 mission from a 0.6 system (Similar to Amygnone and the HSC) and we have a L3 from a -0.2 system (T22-QI).

HiSec L4 Mission Agent

Nsc mission 1.png

NullSec L3 Mission Agent

Nsc mission 2.png

Main article: Using Loyalty Points

These are just two random examples that show how close the payout can be between HiSec L4s and NullSec L3s. Obviously some missions will pay more and some will pay less, but what is important is the knowledge that the L3s can be completed in a fraction of the time that a L4 will take and that they also take a fraction of the skill and isk investment needed to run them. If that wasn't enough, the LP gained from running missions for the Intaki Syndicate is also very valuable. Using the Fuzzwork LP Store, lets take a look at LP values for the Sisters of Eve, which many consider to be the best LP store in HiSec, against the Intaki Synidcate which is the Corporation we recommend at the NSC

Sisters of Eve LP

Nsc mission 3.png

Intaki Syndicate LP

Nsc mission 4.png

These numbers do change constantly because of the market and some of the LP values can be artificially high, so take the exact values with a pinch of salt and do you own market research to make sure you are spending LP on items you can actually sell, but on average Syndicate LP is worth roughly 60% more than the best LP available in HiSec.

And that is only for L3 missions. The rewards increase further as you progress to NullSec L4s and Burner missions. So why would you want to wait until you skilled into that expensive Battleship when you could be cashing in with your Destroyer at the NSC? Do we have your attention now?

Isn't it risky in NullSec?

Yes, there is always a risk of losing your ship when doing anything in NullSec. That said, the risk is actually really quite low. Many people view NullSec as this dangerous part of EVE Online, just full of bad guys ready to blow you up. The truth is, NullSec is empty. You can go for hours sometimes without someone disturbing you. So when somebody neutral jumps into a system that the NSC are playing in, particularly a system within the NSC backpocket, it becomes a a bit of a deal and is flagged up straight away in both Fleet Chat and Mumble. The neutral in fact then becomes the hunted party by NSC, not the other way around. Granted, on the odd occasion there is the fight we cannot handle or there may not be anyone in Fleet to help out but generally speaking, those times are few and far between.

Compare that to HiSec with Eve University being almost always wardec'd by someone, where particularly around Eve University areas like Amygnon you have bling fit war targets out to solely target Mission Runners, then NullSec isn't actually that scary at all but actually a rather safe place to conduct PVE.

D-Scan

Main article: Directional scanning

However, should you find yourself alone with a neutral in system then D-Scanning is your best defense. As you are in a mission site, other players cannot warp directly to the site or scan the site down themselves with core probes. They need to use combat probes to scan your ship down first. What this means is that you have some breathing room first and shouldn't necessary warp straight out of the site. Warping away from the mission without the need to will only slow down site completion times, meaning less profit. You should always ensure that you have combat probes selected as part of your D-Scan filter. It will generally take at least 4 "combat" probes at a distance of 2 AU or less to pinpoint your position. A good rule of thumb is to run the scan at 360° at a range of 5-10 AU. Probes outside that range are not close to finding you, and ships outside that range will probably take some time to get a fix on your position.

If you see this on your D-Scan, now is the time to dock up.

Nsc mission 9.png

Bubbles

Main article: Interdiction 101

Warp Disruption Fields, lovingly referred to as Bubbles, are often used around the back pocket to catch neutrals. They will prevent you, or anyone else, from entering warp. To ensure that you don't find yourself caught in a bubble at the wrong time, always use gate tacticals when move between systems- especially in a PVE fit ship.

L1/2/3 Security Missions

WARNING!

Some Intanki Security missions can cause a loss of CONCORD standings. CONCORD standings can NOT be raised once lowered. Entering systems controlled by CONCORD Assembly with low standings will result in you being pursued by CONCORD Navy ships.

:

Main article: Mission reports

L1/2/3 Missions are generally considered the best missions to run if you are solo. Obviously it's the L3s that will pay the highest, however it is likely that most people will need to do some standings grinding to achieve the 3.0 standing required for access to L3s. While nobody likes to grind standings, the good news is that, as mentioned above, the reward values for missions are higher in NullSec than those many players are used to in HiSec, therefore your standings will increase a lot faster too. Depending on how much effort you want to put into the grind, a standing of 3.0 can easily be achieve in a single evening or two.

Recommended Skills

It is recommended that Campus Members should train the follow skills to at least III, ideally IV to make both the grind easier and the rewards higher. There is no rush to train these if you have something else more important to train first, however you are losing out if you do not train them eventually.

  • Connections - 0.4 standing increase per level trained. With III trained, you can bypass the L1 grind altogether.
  • Social - 5% bonus to standing increases per level. Makes the grind faster.
  • Security Connections - Extra 10% LP per level training. Who doesn't want to get paid more for no extra effort.
  • Negotiation - 5% addition pay per level. Again, its free isk for no extra effort.

Mission Agents

Now that you have the skills, lets take a look at where to run these missions. You can run L1/2/3 missions within the NSC backpocket from the system of T22-QI, which is a dead end system one jump from the NSC home system of PC9-AY, using the following Intaki Syndicate Agents. Nearly all your missions will happen in T22-QI, however the odd mission will happen in PC9-AY. It is extremely rare that a mission will be further than 1 jump, although it can happen.

Nsc mission 5.png Nsc mission 7.png Nsc mission 8.png
Aurmia Cariot
L1 Security Agent
T22-QI V - Moon 14
Bemps Latault
L2 Security Agent
T22-QI VI - Moon 6
Urwald Gogimund
L3 Security Agent
T22-QI VI - Moon 12

Ship Fitting Advice

There is absolutely no right or wrong answer regarding which ships to fly. That said, drone boats are extremely popular at the moment for two great reason. Firstly, drones do not use ammo which means that members can spend more time running missions and therefore make more profit, rather than running around Syndicate looking for ammo. Secondly, drones offer selectable damage- the drones belonging to each faction line have a unique damage type. This allows us to pick the type of drones that can hit the NPCs resist weaknesses.

Fitting Examples

Here are two example fits of cheap, expendable drone boats. Both of these fits work exactly the same way and rely on their ability to speedtank to mitigate damage. This is what makes these fits great for new players as there isn't the need to train an extensive list of skills. The only requirement is that you are cap stable with the prop mod running. That is it. Anything else is an extra. Next main priority would be drone skills, especially Drones V for those that don't have it, to increase the overall DPS that the ships put out. More DPS means faster mission times, which means more money.

For Alpha Clones wishing to use the Algos fit, you will need to buy Faction Drones rather than the T2 if you want to push for maximum DPS. Faction Drones are expensive though, it is wise to wait until you are confident enough with managing drone agro first (or remembering not to leave them behind!) before spending the extra ISK. Once you get the hand of things, you will soon be able to afford the extra cost.

To use these ships, you should orbit a stationary object roughly central to the site just under your maximum drone range. This is usually around 40-50km. At that point use the laser to draw the NPCs attention until you have full room agro. Once that is done, launch you drones and let them kill everything while you hang around outside the falloff range of the NPCs. Targetting priority should always be point/scram/web frigates first. If you find that NPCs are targeting your drones, recall them and wait until you have full room agro before setting them loose again.

The Vexor fit offers you more survivability in site however it is roughly three times the cost of the Algos.

Mission Blitz
Algos: Mission Blitz
EFT
[Algos, Mission Blitz]
Small Coaxial Compact Remote Armor Repairer
Small Focused Modulated Energy Beam I, Radio S

Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
Medium F-S9 Regolith Compact Shield Extender
5MN Y-T8 Compact Microwarpdrive

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small Core Defense Field Extender I


Hobgoblin II x7
Hornet EC-300 x5

Tracking Speed Script x1
Radio S x1

Fitting template high slot label.png
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Icon hi slot.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Vexor - 100MN PvE Mini-VNI
Vexor: Vexor - 100MN PvE Mini-VNI
EFT
[Vexor, Vexor - 100MN PvE Mini-VNI]
Drone Link Augmentor I
Small Focused Modulated Energy Beam I, Radio S
Core Probe Launcher I, Core Scanner Probe I
Small I-ax Enduring Remote Armor Repairer

100MN Monopropellant Enduring Afterburner
Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
Cap Recharger II
Medium Compact Pb-Acid Cap Battery

Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Explosive Armor Reinforcer I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x7
Hammerhead II x7
Hornet EC-300 x4

Radio S x2
Core Scanner Probe I x8
Tracking Speed Script x2

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Running Missions

When it comes to running the actual missions, the aim is to run as many as possible as fast as possible to get the most LP. Use Eve-Survival to find the quickest way to complete the mission, hand it in and run another. After doing this for a little while you will start to remember how to blitz each mission which will only make things even faster, and therefore more profitable. Other than that, the same basic rules that apply to HiSec also apply to NullSec. Avoid running missions against Empire Factions and DON'T run any storyline missions otherwise you will destroy you Empire standings.

Now get out there and start making it rain.

L4 Security Mission

L4 security missions can be found at EZA-FM IV - Intaki Syndicate Bureau, offered by agent Agrele Anneu. This is a lot more risky, since you can't rely on intel from your fellow corpmates about hostiles in nearby systems. Still, if you are in the mission pocket, they need to scan you down with Combat Scanner Probes, so an active eye on D-Scan can save you. If you do try to do L4 Security Missions at EZA, make sure you have plenty of bookmarks for the stations, gates and other safe spots.

Distribution Missions

Mining Missions