User:Hirmuolio Pine

From EVE University Wiki
Jump to: navigation, search


A voice in your head:
Work on wiki editing

URB-988 Cosmic Signature Data Site 100,0% 35,74 AU

Data/relic stuff

Level High Low Null Data site Relic site
1 Local (Faction) Virus Testing Site Crumbling (Faction) Excavation
2 Local (Faction) Data Processing Center
3 Local (Faction) Production Installation


Archives

DED complex: http://web.archive.org/web/20160225234439/https://wiki.eveonline.com/en/wiki/Category:DED_Complexes

Unrated: http://web.archive.org/web/20160225234451/https://wiki.eveonline.com/en/wiki/Category:Unrated_Complexes

Anomaly: http://web.archive.org/web/20160225234442/https://wiki.eveonline.com/en/wiki/Category:Cosmic_Anomalies

Expeditions: http://web.archive.org/web/20160226015706/https://wiki.eveonline.com/en/wiki/Category:Expeditions

https://targetcaller.blogspot.fi/p/cosmic-signature-ratting-guide.html


http://gamingwithdaopa.ellatha.com/eveonline/exploration-sites/combat/

COSMOS

https://forums.eveonline.com/default.aspx?g=posts&t=472989

http://web.archive.org/web/20150303151611/http://web.archive.org/web/20120426163113/http://eve-odessa.com/en/guides/cosmos.html

http://wiki.eve-inspiracy.com/index.php?title=Gallente_COSMOS_Guide

http://web.archive.org/web/20160228052040/https://wiki.eveonline.com/en/wiki/Amarr_Cosmos_%28Guide%29

Minmatar COSMOS

Shopping list

Items required for Minmatar COSMOS missions. These can be aquired before missions is accepted. See http://eve-survival.org/wikka.php?wakka=MissionReportsCOSMOS for full list of mission details.

Anarchy Sniper ID x3

Blind Seer
Finger Bone x3 (rats in Ani constellation)
Sadry Damoklet's Head

Business Associates
Spoiled Drugs x2 (Contested Gallente Skeleton Comet in Deltole)

Concerned Citizens
Stolen Goods x5 (Contested Gallente Skeleton Comet in Deltole?)

Corpse Dealer
Kutill's Data Chip ( Kutill's Warez - Hacker's Equipment (part 1 of 3) for Dagras Kutill )

Decorum
Spy ID Slice x5

Federal Inspection

Hidden Truths

In the Name of Science
2 x Runic Tablet ( Contested Minmatar Army COMPLEX in Repair stations / Traun System )
3 x Mysterious Portal Parts ( Damaged Portal in Overrun Security Chamber )

Infiltration

Lost Love

Manel's Dissaperance

Nefarious Business ??

Path to Enlightenment
1x Threaded Waypoint Map ( Contested Gallente Skeleton Comet Survey Site )
1 x Binary Transpositional Code

Partners In Crime
1x Angel Spatial Analyzer (Traun)

Purging Ani
Rekker Malkun and bring his keycard (Jakela Plantation in Hjoramold)

Rescue Isone Flosin

Revenge Is Sweet

Rogue Drone Risk

Terrorist At Large

Tourist Run

Utopian Signs
1 x Portable Power Generator (Drop in Asteroid Belt in Uriok)
1 x Navy Issue Amplifier (200,0 m³)(Contested Minmatar Army COMPLEX in Traun)

Null

Wacky AI

Harvester's Misfortune

The Invasion Force

Pioneer's Aid

Fallen Comerades

CMB site stuff

Template:StructureTable


Spawn table
WD EWAR L


Hauler 1 x Industrial alvin Target painting
Frigate 1 x Frigate coreli Target Painter
Elite Frigate 1 x Elite Frigate shadow Target Painter Tracking Disruptor
Overseer Frigate 1 x Overseer Frigate joku Energy Neutralizer
Commander Frigate 1 x Commander Frigate
Destroyer 1 x Destroyer
Commander Destroyer 1 x Commander Destroyer
Cruiser 1 x Cruiser
Storyline Mission Cruiser 1 x Storyline Mission Cruiser
Elite Cruiser 1 x Elite Cruiser
Overseer Cruiser 1 x Overseer Cruiser
Commander Cruiser 1 x Commander Cruiser
Battlecruiser 1 x Battlecruiser
Battleship 1 x Battleship
Commander Battleship 1 x Commander Battleship
Overseer Battleship 1 x Overseer Battleship
Sentry 1 x Sentry

Math stuff

Variables and constants

v = velocity(m/s)

v_t = transversal velocity

v_r = radial velocity

v_max = max velocity (m/s)

t = time (s)

I = inertia modifier

M = mass (kg)

Flying


Acceleration

Velocity at time t

v(t)=v_max * (1-exp( (-t*10^6)/(I*M) ))

time to velocity v

t = -I * M * 10^-6 * ln(1 - v/v_max)

Ships warp out after reaching 75% of their max velocity. From this it is easy to calculate time to warp for stationary ship.

time to warp = -I * M * 10^-6 * ln(0.25)

\omega = v_t * r

Warp


Standings


Effective standing

E = effective standing

B = base standing

S = diplomacy/criminal connections/connections level

E = 10 − (10-B) × (1 - 0.04 × S)

Increase in base standing

i = increase (decimal form)

L = Level in social

dB = i*( 10-B+L(0.2-0.05*B) )

Shooting


Turrets

ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)

The chance to hit value is comared to random value X∈[0,1]. If X<ChanceToHit the shot hits.

X also determines damage of the shot.

Damage of the shot = BaseDamage*(X+0.5)

Missiles

D = base damage

S = signature radius

E explosion radius

v_e = Explosion velocity

v_t = target velocity

drf = damage reduction factoro

Damage = D * min( 1, S/E, ((S*V_e)/(E*Vt))^(ln(drf)/ln(5.5)) )