Difference between revisions of "User:Hirmuolio Pine"

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Line 87: Line 87:
 
* Serpentis Hideout (high)
 
* Serpentis Hideout (high)
 
* Phi-outpost (low)
 
* Phi-outpost (low)
 +
* Rogue Drone Asteroid Infestation (high)
  
 
Level 2:
 
Level 2:

Revision as of 15:21, 17 August 2018

Hirmuolio Pine.
A voice in your head:
Work on wiki editing

User:Hirmuolio_pine/sandbox

User:Hirmuolio_pine/sandbox2

User:Hirmuolio_pine/sandbox3

User:Hirmuolio_pine/landmarks

Medal box

Ribbon-Freshman.png Ribbon-Sophomore.png Ribbon-Basic.png Ribbon-EVEGate.png Ribbon-Poitot.png Ribbon-DS Participant.png Ribbon-WSpace.png Ribbon-Sov Null.png Ribbon-Singularity.png Ribbon-Epic Pirate.png Ribbon-Epic Amarr.png Ribbon-Epic Caldari.png Ribbon-Epic Gallente.png Ribbon-Epic Minmatar.png Ribbon-Close Call.png Graduate.jpg



UNIGradMedal.PNG ContentCreator.png

Things to check some day

Sites

  • Depends on security.

Relic

Level 1:

  • Crumbling Serpentis Antiquated Outpost

Level 2:

Level 3:

  • Crumbling Serpentis Explosive Debris (high)

Level 4:

  • Crumbling Serpentis Mining Installation (high)

Level 5:

Data

Level 1:

  • Local Serpentis Virus Test Site (high)
  • Local Serpentis Mainframe (high)

Level 2:

Level 3:

  • Ghost sites
  • Regional Serpentis Data Mining Site (low)

Level 4:

  • Limited Sleeper Cache (high)
  • Standard Sleeper Cache (high)

Level 5:

  • Superior Sleeper Cache (high)

Combat

Level 1:

  • Serpentis Narcotic Warehouses (high)
  • Serpentis Hideout (high)
  • Phi-outpost (low)
  • Rogue Drone Asteroid Infestation (high)

Level 2:

  • Phi-outpost (high)
  • Hydroponics (low)
  • Serpentis Watch (high)

Level 3:

  • Serpentis Vigil (high)
  • DED 6 (low)

Level 4:

Level 5:

Wormhole

Level 1:

  • K162 (?)

Level 2:

  • X720 (high->c3)
  • Unidentified wormhole (drifter system ->)

Level 3:

Level 4:

Level 5:

Gas

Level 1:

  • Calabash Nebula (low)

Level 2:

  • Glass Nebula (low)

Level 3:

  • chemical lab
  • phoenix nebula

Level 4:

  • Core runner exile

Level 5:

Archives

DED complex: http://web.archive.org/web/20160225234439/https://wiki.eveonline.com/en/wiki/Category:DED_Complexes

Unrated: http://web.archive.org/web/20160225234451/https://wiki.eveonline.com/en/wiki/Category:Unrated_Complexes

Anomaly: http://web.archive.org/web/20160225234442/https://wiki.eveonline.com/en/wiki/Category:Cosmic_Anomalies

Expeditions: http://web.archive.org/web/20160226015706/https://wiki.eveonline.com/en/wiki/Category:Expeditions

https://targetcaller.blogspot.fi/p/cosmic-signature-ratting-guide.html


http://gamingwithdaopa.ellatha.com/eveonline/exploration-sites/combat/


eve survival http://web.archive.org/web/20150202165540/http://eve-survival.org/wikka.php?wakka=HomePage

COSMOS

https://forums.eveonline.com/default.aspx?g=posts&t=472989

http://web.archive.org/web/20150303151611/http://web.archive.org/web/20120426163113/http://eve-odessa.com/en/guides/cosmos.html

http://wiki.eve-inspiracy.com/index.php?title=Gallente_COSMOS_Guide

http://web.archive.org/web/20160228052040/https://wiki.eveonline.com/en/wiki/Amarr_Cosmos_%28Guide%29

http://wiki.eve-inspiracy.com/index.php?title=COSMOS

https://www.eveinfo.net/complexes/index~56.htm

CMB site stuff

Template:StructureTable


Spawn table
WD EWAR L


Hauler 1 x Industrial alvin Target painting
Frigate 1 x Frigate coreli Target Painter
Elite Frigate 1 x Elite Frigate shadow Target Painter Tracking Disruptor
Overseer Frigate 1 x Overseer Frigate joku Energy Neutralizer
Commander Frigate 1 x Commander Frigate
Destroyer 1 x Destroyer
Commander Destroyer 1 x Commander Destroyer
Cruiser 1 x Cruiser
Storyline Mission Cruiser 1 x Storyline Mission Cruiser
Elite Cruiser 1 x Elite Cruiser
Overseer Cruiser 1 x Overseer Cruiser
Commander Cruiser 1 x Commander Cruiser
Battlecruiser 1 x Battlecruiser
Battleship 1 x Battleship
Commander Battleship 1 x Commander Battleship
Overseer Battleship 1 x Overseer Battleship
Sentry 1 x Sentry

Math stuff

Variables and constants

v = velocity(m/s)

v_t = transversal velocity

v_r = radial velocity

v_max = max velocity (m/s)

t = time (s)

I = inertia modifier

M = mass (kg)

Flying


Acceleration

Velocity at time t

v(t)=v_max * (1-exp( (-t*10^6)/(I*M) ))

time to velocity v

t = -I * M * 10^-6 * ln(1 - v/v_max)

Ships warp out after reaching 75% of their max velocity. From this it is easy to calculate time to warp for stationary ship.

time to warp = -I * M * 10^-6 * ln(0.25)

\omega = v_t * r

Warp


Standings


Effective standing

E = effective standing

B = base standing

S = diplomacy/criminal connections/connections level

E = 10 − (10-B) × (1 - 0.04 × S)

Increase in base standing

i = increase (decimal form)

L = Level in social

dB = i*( 10-B+L(0.2-0.05*B) )

Shooting


Turrets

ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)

The chance to hit value is comared to random value X∈[0,1]. If X<ChanceToHit the shot hits.

X also determines damage of the shot.

Damage of the shot = BaseDamage*(X+0.5)

Missiles

D = base damage

S = signature radius

E explosion radius

v_e = Explosion velocity

v_t = target velocity

drf = damage reduction factoro

Damage = D * min( 1, S/E, ((S*V_e)/(E*Vt))^(ln(drf)/ln(5.5)) )