Difference between revisions of "User:Hirmuolio Pine/sandbox2"

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===industry window===
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The industry window can be found in the neocom menu. This is the window that is mainly used for industry.
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In the blueprints tab you can see your and your corporation currently owned blueprints, either originals (BPO) or copies (BPC), in any location. Use the drop-down boxes to view corp blueprints, or blueprints in other locations. Click the column headers to sort by that column. Faded-out blueprints are ones currently being used in a job. The cog in the top left of this section will let you show/hide blueprints that are currently in use. Note that with very large blueprint collections the blueprint list may simply fail to load.
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The Facilities tab gives you an overview of the industrial facilities available to you, both stations and upwell structures. Each of the activity icons has a red bar along the bottom of the it. This shows the System Cost Index, which can be expanded by mouseover. The system cost index is a rough indication to how much your job will cost, relatively, to install. The more of the icon is filled with the red bar, the more of that activity is being carried out in that facility, and thus the more expensive the production lines will cost.
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In jobs tab you can view all of your and your currently-running jobs, plus their duration, end time, location, activity and similar useful things. Research jobs have blue duration bars, manufacturing jobs have yellow bars. You can also see jobs installed by people in your corporation, so long as they are using corporation-owned blueprints. You will need to use this tab to deliver completed jobs back to your hangar.
  
 
== Resources==
 
== Resources==

Revision as of 19:08, 13 October 2018

Industry is a catch-all term for all the industrial activities within EVE: mining, gas huffing, manufacturing, researching, invention, reprocessing, and reverse engineering.

Industry is vitally important to the EVE economy and activity, as without industrial-minded players building the ships and modules and ammunition required for PvE and PvP combat, combat-minded players could not function. Virtually none of these items are seeded on the market; almost everything in EVE is player-built (you can identify NPC sell orders on the market by their >300 day duration).

This page shows you a general introduction to each aspect of industry, with an overview of the Industry window: what it shows you, how to understand it and how to start a simple job. For further details on mining, manufacturing, research, invention, teams and other aspects of industry, see the links in the box to the right.

Production

Production refers to everything you can do with a blueprint in the Industry window: manufacturing of items, time efficiency and material efficiency research of blueprints, blueprint copying, invention, and reverse engineering. Production is a vital part of the EVE Online economy, and can be carried out in any security space, in any station with the appropriate facilities or in an upwell structure with the necessary service modules.

Empty bpo.png Blueprints are the base of production in EVE. They can be directly used for T1 production, researched to make them better for T1 production, copied or used for invention for T2 production.
Icon Manufacturing.png Manufacturing Yuo have a blueprint or a blueprint copy. The next step is to manufacture the item.
Icon ResearchMaterial.png Research allows improving the material efficiency or time efficiency of a T1 blueprint original. This alows you to make the item with fewer materials or in less time.
Icon Copying.png copying is the process of making limited run copies off of a blueprint original. The copies retain the ME and TE research level of the original blueprint.
Icon Invention.png Invention is the process of making T2 blueprint copies off of a T1 blueprint original.
Icon ReverseEngineering.png Tech 3 Production is the process of making tech 3 ships.
Icon reaction.png Reactions is the process of refining raw moon ore or gas into a form that can be used for manufacturing.

industry window

The industry window can be found in the neocom menu. This is the window that is mainly used for industry.

In the blueprints tab you can see your and your corporation currently owned blueprints, either originals (BPO) or copies (BPC), in any location. Use the drop-down boxes to view corp blueprints, or blueprints in other locations. Click the column headers to sort by that column. Faded-out blueprints are ones currently being used in a job. The cog in the top left of this section will let you show/hide blueprints that are currently in use. Note that with very large blueprint collections the blueprint list may simply fail to load.

The Facilities tab gives you an overview of the industrial facilities available to you, both stations and upwell structures. Each of the activity icons has a red bar along the bottom of the it. This shows the System Cost Index, which can be expanded by mouseover. The system cost index is a rough indication to how much your job will cost, relatively, to install. The more of the icon is filled with the red bar, the more of that activity is being carried out in that facility, and thus the more expensive the production lines will cost.

In jobs tab you can view all of your and your currently-running jobs, plus their duration, end time, location, activity and similar useful things. Research jobs have blue duration bars, manufacturing jobs have yellow bars. You can also see jobs installed by people in your corporation, so long as they are using corporation-owned blueprints. You will need to use this tab to deliver completed jobs back to your hangar.

Resources

All manufacturing requires materials to be obtained to use in the production process, and there are various sources of raw materials in New Eden that require harvesting, in order to gather these resources.

Icon minerals.png Minerals include materials gained through mining. This includes isotopes from ice mining and minerals from asteroid mining. These materials are the basis of almost all production in New Eden.
Icon salvage2.png Salvage is gained by salvaging wrecks and from relic sites. They are used for product rigs for both ships and upwell structures.
Icon planetary materials.png Planetary materials are produced through planetary interaction. They are used in few T1 items but more often they are used for T2 and structure production.
Icon items.png items such as R.A.M.s and modules manufactured by players which are used for T2 production, commodities bought from NPCs which are used in certain T1 products and ancient relics found in data sites and COSMOS sites which are used for storyline modules.
Icon datacores.png Other materials are found in data sites or earned from research agents. They are required for inventing T2 blueprint copies.
Icon decryptors.png Data decryptors are found in data sites. They can be used in invention to improve the chances of success or to improve the attributes of the created T2 blueprint copy.
Icon reaction materials.png Reaction materials are refined though reactions out of moon ores or gas. They are used as is for T2 production and for manufacturing components.
Icon components.png Components are manufactured from reaction materials. They are used for T2 production and structure production.
Icon refined materials.png Materials include drone components found in destroyed Rogue Dronecommanders and pirate components found in data sites and COSMOS sites. They are used for product faction drones and storyline modules.