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A page for storing various information gleaned from in-game.

Game UI

There are a number of problems with trying to match colors with the game UI.

  • 21 different color schemes that can be chosen
  • Alpha is limited only to one of them (Dark Matter)
  • transparency level can be different, causing show-through from background
  • windows pinned/unpinned set transparency level as well
  • color blind mode might alter colors

For new wiki theme development, the following settings will be used to base the Skin off of. It will also be recommended that all in-game screenshots of UI elements be taken with, or updated with versions taken with, these same settings:

  • UI Theme: Carbon
  • Transparency: 0% (solid)
  • Colorblind: Off
  • Match theme to active ship: NO
  • Enable Window Blur: NO (this causes some small amount of background to show through if enabled)
  • Windows pinned to ensure they are fully opaque.
  • UI Element HAS the focus (click in it before taking screenshot)

Note that Alpha will not be able to choose Carbon for this -- their only choice, Dark Matter, is "close enough" to leave screenshots taken with it as-is, so long as the other settings are followed.

Skill Training

Skill training boxes on the skill training tab of the character sheet have the following visuals:

  • Skill Not Trainable:
    • 4px square with skill-dark-gray color
    • Because Not Injected:
      • Text is skill-dark-gray as well
    • Injected, but need Prereq:
      • Text is skill-light-gray
  • Skill Trainable:
    • 10px square
    • Level not trained:
      • skill-dark-gray
    • Level trained:
      • skill-light-gray
    • Level queued for training:
      • skill-blue
    • Level partially trained:
      • diagonal from top left to bottom right
      • Lower left portion is skill-light-gray
      • Upper Right Portion is:
        • skill-blue if in queue
        • skill-dark gray if not in queue

Skill colors mentioned above:

skill-light-gray: RGB 204/204/204 -- hex: #CCCCCC

skill-dark-gray: RGB 70/70/70 -- hex: #464646

skill-blue: RGB 48/131/156 -- hex: #30839C

Note: the diagonal for partial-training is antialised on the upper left to lower right actual corner. so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A

The skill training window has a few different things to designate various aspects of skills.

  • Whether the skill is trainable or not
  • Whether the skill is injected or not
  • Whether the skill has been trained
  • Whether the skill is queued for training
  • Whether the skill has been partially trained
  • Whether the skill, or some of its levels, are Omega-Account-Only (only visible on alpha accounts)
  • Whether the skill is actively being trained right now

Two primary elements are used for these states: The text color, and the box size and color. Four primary colors are used, as well: blue, light gray, dark gray, and orange.

Text Color:

  • Skill is injected: light gray
  • Skill is not injected: dark gray

Box Size:

  • Skill is not trainable: 4px by 4px
  • Skill is trainable: 10px by 10px

Box Color for each level:

  • Skill has been trained: solid light gray
  • Skill has not been trained: solid dark gray
  • Skill is in training queue: blue
  • Skill is omega-only: orange

Box Diagonal:

  • Skill is partially trained and not in queue:
    • Lower left: Light gray
    • Upper right: dark gray
  • Skill is partially trained and in queue:
    • Lower Left: Light gray
    • Upper Right: blue

And finally, if a skill is actively being trained "right now" (and queue not paused) it will be flashing between blue and light gray, Will update shortly with timings.