User:Silvertabby catus/CONCORD sandbox

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Revision as of 02:38, 21 February 2014 by Silvertabby catus (talk | contribs) (→‎Trading and Purchasing: added another template I can use. I'm going to finish this thing today and or tomorrow)
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Template:Work in Progress

This is Tabby's working draft of the CONCORD buy / sell guide.

More to come. Below is a copy-paste of the logistics guide for use as a template


Write the entire intro section here. Keep it short and simple, so that someone who has never heard of CONCORD LP can get the idea. The TOC is between this intro and the first ==== section


Definitions

CONCORD LP is...

Uses and purchases

  • Direct CONCORD LP store: You can directly buy items from the CONCORD LP store -- all % bonus (ZZZ 601-606, etc) generic hard wiring implants seeded by NPC LP stores, all basic atribute implants (+1 thru +5), meta capital ship mod blueprints
  • Exchange to navy stores: At an exchange ratio of 8 Navy LP for every 10 CONCORD LP, you can trade to any non-FW empire LP store and use them normally. This exchange is not reversible. Allows for purchases of faction modules.
    • Exchange to non-navy high sec stores: Non-navy stores located in highsec allow a 4 LP for every 10 CLP. This includes Sisters Of Eve, ORE, Thukker Mix, and other independent high-sec LP stores.
  • Null Sec Pirate sores: You cannot trade CONCORD LP to nullsec pirate corporations without highsec offices.


For information on providing indirect combat logistics via leadership skills, gang link modules, and Fleet bonuses, refer to List_of_unique_LP_stores


Trading and Purchasing

What skills are required for the Combat Logistics Pilot?

Researching Navy LP rates

These skills are the minimum to be able to pilot and perform Remote Support Systems (RSS) operations with a Tech 1 logistics ship.

  • Racial Cruiser – Minimum true Logistics ship, and one of the following skills.

Here's a list of all the implants you can get

CCP released a very good Planetary Interaction video guide (updated for Incursion), which you can find here (YouTube) and below.

Secondary Skills

While your fitting will depend on what your player skills will allow, the ideal combat logistics pilot should try to balance RSS capability and capacitor stability.

  • Electronics – An increase to a ship’s CPU by 5% per skill level.

Advanced Skills

These skills are specific to improving the effectiveness of RSS, ship survivability, and use of Maintenance Drones.

Implants

Implants for the pilot are lost if the implant is removed or the pilot is podded. These implants can offer substantial support for RSS when using advanced modules and at higher skill levels.


Slot Implant Bonus Reduced Capacitor Needs
7 Hardwiring - Inherent Implants 'Noble' ZET20 series 1% to 5% remote armor repair system modules.
8 Hardwiring - Zainou ‘Gnome’ KXA500 series 1% to 5% shield emission system modules.
9 Hardwiring – Zainou ‘Gypsy’ KRB-25 series 1% to 5% sensor linking modules.