Difference between revisions of "User:Talman drak"

From EVE University Wiki
Jump to: navigation, search
Line 1: Line 1:
 
{{CMBSite | Serpentis Hideout
 
{{CMBSite | Serpentis Hideout
| Variation                          = A
+
| OverviewSectionY/N                =  
| OverviewSectionY/N                = Y
+
     | OverviewSectionText            =  
     | OverviewSectionText            = Look this is the overview text!
+
     | OverviewRecShips              =  
     | OverviewRecShips              = Good ones
+
     | OverviewEstPayout              =  
     | OverviewEstPayout              = 1.234M
+
     | Diff&ShipRecSectionY/N        =  
     | Diff&ShipRecSectionY/N        = Y
+
         | Diff&ShipRecSectionText    =  
         | Diff&ShipRecSectionText    = This is the D&SR text.
+
     | TotalExpEnemiesSectionY/N      =  
     | TotalExpEnemiesSectionY/N      = Y
+
         | TotalExpEnemiesSectionText =  
         | TotalExpEnemiesSectionText = TEE text goes here.
+
         | TotalExpFrigates          =
         | TotalExpFrigates          = 1-5
+
11-13 Normal <br>
        | TotalExpDestroyers        = 2-6
+
2 Elite <br>
         | TotalExpCruisers          = 3-7
+
0-1 Faction
        | TotalExpBattlecruisers    = 4-8
+
         | TotalExpCruisers          =  
        | TotalExpBattleships        = 5-9
 
        | TotalExpCapitals          = 6-10
 
        | TotalExpSentries          = 7-11
 
 
| WalkthroughSectionY/N              = Y
 
| WalkthroughSectionY/N              = Y
     | WarpToSitePopupText            = Warp to site popup text is hidden in here.
+
     | WarpToSitePopupText            =  
     | WalkthroughSectionText        = Walkthrough Section Text Goes here.
+
     | WalkthroughSectionText        =  
     | Room1                          = Entrance Pocket
+
     | Room1                          =  
         | Room1WarpToPopupText      = Warp to room popup text is hidden in here.
+
         | Room1WarpToPopupText      =  
         | Room1Text                  = Room text here
+
         | Room1Text                  =  
         | Room1Image                = Serpentis Narcotic Warehouse pocket1.png
+
         | Room1Image                =  
         | Room1ImageCaption          = This is a test.
+
         | Room1ImageCaption          =  
         | Room1Group1                = Initial Defenders
+
         | Room1Structures            =  
        | Room1Group1Text            = There are guys there when you get there!
+
    | Room2                          = Main Room 1
         | Room1Group1Table          =  
+
         | Room2WarpToPopupText      =  
    {{NPCTable
+
        | Room2Text                  = This room contains just a couple frigates when you warp in, killing them will spawn additional waves of frigates.
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}
+
         | Room2Image                =  
    }}
+
         | Room2ImageCaption          =  
| Room1Group2                = First Spawn
+
         | Room2Structures           =  
         | Room1Group2Text            = These guys show up later
+
         | Room2Group1                = Initial Defenders
         | Room1Group2Table          =
+
            | Room2Group1Text        =  
    {{NPCTable
+
            | Room2Group1InLocal    =  
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}
+
            | Room2Group1Table      =  
    }}
+
{{NPCTable
        | Room1Group3                = Second Spawn
+
|{{NPCTableRow|Frigate|2|Coreli Agent/Spy|trigger=Destroying either of these ships will spawn another wave.|}}
         | Room1Group3Text           = Yet more guys show up!
 
         | Room1Group3Table          =  
 
    {{NPCTable
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}
 
    }}
 
        | Room1Group4                = Third Spawn
 
        | Room1Group4Text            = EVEN MORE DUDES!!!
 
        | Room1Group4Table          =  
 
    {{NPCTable  
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}
 
    }}
 
 
}}
 
}}
 
+
        | Room2Group2                = Spawn Wave 1 & 2
{{CMBSite | Serpentis Hideout
+
            | Room2Group2Text       =  
| Variation                          = B
+
            | Room2Group2InLocal     =  
| OverviewSectionY/N                = Y
+
            | Room2Group2Table       =  
    | OverviewSectionText            = Look this is the overview text!
+
{{NPCTable
    | OverviewRecShips              = Good ones
+
| {{NPCTableWave|Spawn Wave 1}}
    | OverviewEstPayout              = 1.234M
+
| {{NPCTableRow|Frigate|2|Coreli Initiate/Scout|}}
    | Diff&ShipRecSectionY/N        = Y
+
| {{NPCTableWave|Spawn Wave 2}}
        | Diff&ShipRecSectionText    = This is the D&SR text.
+
| {{NPCTableRow|Frigate|1 - 2|Coreli Initiate/Scout|}}
    | TotalExpEnemiesSectionY/N      = Y
 
        | TotalExpEnemiesSectionText = TEE text goes here.
 
        | TotalExpFrigates          = 1-5
 
        | TotalExpDestroyers        = 2-6
 
        | TotalExpCruisers          = 3-7
 
        | TotalExpBattlecruisers    = 4-8
 
        | TotalExpBattleships       = 5-9
 
        | TotalExpCapitals          = 6-10
 
        | TotalExpSentries          = 7-11
 
| WalkthroughSectionY/N              = Y
 
    | WarpToSitePopupText            = Warp to site popup text is hidden in here.
 
     | WalkthroughSectionText        = Walkthrough Section Text Goes here.
 
    | Room1                          = Entrance Pocket
 
        | Room1WarpToPopupText       = Warp to room popup text is hidden in here.
 
        | Room1Text                  = Room text here
 
        | Room1Image                = Serpentis Narcotic Warehouse pocket1.png
 
        | Room1ImageCaption          = This is a test.
 
        | Room1Group1                = Initial Defenders
 
        | Room1Group1Text            = There are guys there when you get there!
 
        | Room1Group1Table          =
 
    {{NPCTable  
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}  
 
    }}
 
| Room1Group2                = First Spawn
 
        | Room1Group2Text            = These guys show up later
 
        | Room1Group2Table          =
 
    {{NPCTable
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}  
 
    }}
 
        | Room1Group3                = Second Spawn
 
        | Room1Group3Text            = Yet more guys show up!
 
        | Room1Group3Table          =
 
    {{NPCTable
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}  
 
    }}
 
        | Room1Group4                = Third Spawn
 
        | Room1Group4Text            = EVEN MORE DUDES!!!
 
        | Room1Group4Table          =
 
    {{NPCTable
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}
 
    }}
 
}}
 
 
 
 
 
<code><nowiki>
 
{{CMBSite | Serpentis Hideout
 
| Variation                          = A
 
| OverviewSectionY/N                = Y
 
    | OverviewSectionText            = Look this is the overview text!
 
    | OverviewRecShips              = Good ones
 
    | OverviewEstPayout              = 1.234M
 
    | Diff&ShipRecSectionY/N        = Y
 
        | Diff&ShipRecSectionText    = This is the D&SR text.
 
    | TotalExpEnemiesSectionY/N      = Y
 
        | TotalExpEnemiesSectionText = TEE text goes here.
 
        | TotalExpFrigates          = 1-5
 
        | TotalExpDestroyers        = 2-6
 
        | TotalExpCruisers          = 3-7
 
        | TotalExpBattlecruisers    = 4-8
 
        | TotalExpBattleships        = 5-9
 
        | TotalExpCapitals          = 6-10
 
        | TotalExpSentries          = 7-11
 
| WalkthroughSectionY/N              = Y
 
    | WarpToSitePopupText            = Warp to site popup text is hidden in here.
 
    | WalkthroughSectionText        = Walkthrough Section Text Goes here.
 
    | Room1                          = Entrance Pocket
 
        | Room1WarpToPopupText      = Warp to room popup text is hidden in here.
 
        | Room1Text                  = Room text here
 
        | Room1Image                = Serpentis Narcotic Warehouse pocket1.png
 
        | Room1ImageCaption          = This is a test.
 
        | Room1Group1                = Initial Defenders
 
        | Room1Group1Text            = There are guys there when you get there!
 
        | Room1Group1Table          =
 
    {{NPCTable
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}
 
    }}
 
| Room1Group2                = First Spawn
 
        | Room1Group2Text            = These guys show up later
 
        | Room1Group2Table          =
 
    {{NPCTable
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}
 
    }}
 
        | Room1Group3                = Second Spawn
 
        | Room1Group3Text            = Yet more guys show up!
 
        | Room1Group3Table          =
 
    {{NPCTable
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}
 
    }}
 
        | Room1Group4                = Third Spawn
 
        | Room1Group4Text            = EVEN MORE DUDES!!!
 
        | Room1Group4Table          =
 
    {{NPCTable
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}
 
    }}
 
 
}}
 
}}
 
+
| EscalationSectionY/N               = Y
{{CMBSite | Serpentis Hideout
+
     | Escalation                    = Mindflood
| Variation                          = B
+
     | EscalationSectionText          =  
| OverviewSectionY/N                 = Y
+
     | EscalationChance              = ~25% (3 out of 13)
     | OverviewSectionText            = Look this is the overview text!
+
| RewardsSectionY/N                 = Y
     | OverviewRecShips              = Good ones
+
    | RewardsSectionText            =  
     | OverviewEstPayout              = 1.234M
+
     | TotalBountyValue              = 150k - 250k ISK
    | Diff&ShipRecSectionY/N         = Y
+
    | TotalGeneralLootValue          =
        | Diff&ShipRecSectionText    = This is the D&SR text.
+
     | TotalSalvageValue             =
     | TotalExpEnemiesSectionY/N      = Y
+
     | AverageRareLootValue          = 10k (13 site sample size)
        | TotalExpEnemiesSectionText = TEE text goes here.
+
     | ValuableLootTable              = {{{!}} class="wikitable complex collapsible"
        | TotalExpFrigates          = 1-5
+
{{!}}+ Commander and other valuable loot
        | TotalExpDestroyers        = 2-6
+
{{!}}-
        | TotalExpCruisers          = 3-7
+
!Item Name
        | TotalExpBattlecruisers     = 4-8
+
!Est. Value
        | TotalExpBattleships        = 5-9
+
!Note
        | TotalExpCapitals          = 6-10
+
{{!}}-
        | TotalExpSentries          = 7-11
+
{{!}} Shadow Hybrid Ammo S x 1000
| WalkthroughSectionY/N             = Y
+
{{!}} 5k - 100k
     | WarpToSitePopupText            = Warp to site popup text is hidden in here.
+
{{!}}
     | WalkthroughSectionText        = Walkthrough Section Text Goes here.
+
{{!}}-
    | Room1                          = Entrance Pocket
+
{{!}} Shadow Serpentis Copper Tag
        | Room1WarpToPopupText      = Warp to room popup text is hidden in here.
+
{{!}} 5k
        | Room1Text                  = Room text here
+
{{!}}
        | Room1Image                = Serpentis Narcotic Warehouse pocket1.png
+
{{!}}}
        | Room1ImageCaption          = This is a test.
+
    | ExplorationLogTable           =
        | Room1Group1                = Initial Defenders
+
    | FactionDropLootVaryY/N        = Y
        | Room1Group1Text            = There are guys there when you get there!
 
        | Room1Group1Table          =
 
    {{NPCTable
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}  
 
    }}
 
| Room1Group2                = First Spawn
 
        | Room1Group2Text            = These guys show up later
 
        | Room1Group2Table          =
 
    {{NPCTable
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}  
 
    }}
 
        | Room1Group3                = Second Spawn
 
        | Room1Group3Text            = Yet more guys show up!
 
        | Room1Group3Table          =
 
    {{NPCTable
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}  
 
    }}
 
        | Room1Group4                = Third Spawn
 
        | Room1Group4Text           = EVEN MORE DUDES!!!
 
        | Room1Group4Table          =  
 
    {{NPCTable
 
    |{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes |ewar=Damp |ewar2=Web |note=These ships have high damage but short range.}}
 
    }}
 
 
}}
 
}}
</nowiki></code>
 

Revision as of 00:57, 16 March 2016

Site Details
Serpentis Hideout

Type Unrated Complex
Rating Unrated
Found in High
Max ship size T2 Destroyer
Pirate faction Serpentis
Damage to deal Kinetic damage Kin
Thermal damage Th
Damage to
Resist
55% Kinetic damage Kin
45% Thermal damage Th
Sig. Strength 20% in High Sec