Difference between revisions of "User talk:Jilokari Kurvora"

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Thermal Armor Compensation IV
 
Thermal Armor Compensation IV
 
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{{SkillQueue
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|name=Core Carrier Skill Plan
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|width=400px
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|desc=This skill plan will provide you the minimum support skills required for Carriers,  it will not allow you to sit in a carrier
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|[Racial] Carrier III (Whatever you are flying)
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Fighters III
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Support Fighters III
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Light Fighters III
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Fighter Hangar Management IV
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Drone Navigation IV
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Drone Durability IV
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Drone Sharpshooting IV
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Drone Interfacing IV
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Explosive Armor Compensation IV
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Thermal Armor Compensation IV
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EM Armor Compensation IV
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Kinetic Armor Compensation IV
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Armor Layering IV
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Afterburner IV
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Acceleration Control IV
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Fuel Conservation IV
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=Ships=
 
=Ships=

Revision as of 19:10, 27 July 2020

EVE University logo This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.

The following Capital Skill Plans contain the minimum skill requirements only, it is not recommended.

Summary

While EVE University rarely use capitals, we are regularly asked about the skills required to begin flying capital ships and so have documented these skill plans for players who may wish to begin exploring capital warfare. The current meta favours armour, as shield caps can have their tank neuted out they are often suboptimal for large engagements. Capital ships are only available to Omega accounts

Timescales

Training times vary depending on whether a characters attributes, implants and any cerebral accelerators.

The following are estimated timescales, with no implants or accelerators:

Core Capital Skills

N.B. The following timescales assume that you have Hull Upgrades III trained, as most starting characters do. However, if your character is Caldari they will not have this by default, so the plan will take a few hours longer if you have not already trained this.

Omega.png Omega: 5 hours, 58 minutes, 10 seconds


Core Shield Capital Skills

N.B. The following timescales assume that you have Hull Upgrades III trained, as most starting characters do. However, if your character is Caldari they will not have this by default, so the plan will take a few hours longer if you have not already trained this.

Omega.png Omega: 5 days, 8 hours, 53 minute, 22 seconds


Core Armour Capital Skills

Omega.png Omega: 4 days, 16 hours, 40 minutes, 46 seconds Alpha: 9 days, 9 hours, 21 minutes, 31 seconds Alpha.png


Cost

The skills on this plan are not covered under EVE University's Skillbook Reimbursement Program.

The total costs for each stage of the plan are as follows:

Wallet.png

Core Capital Skills: 57,297,990 ISK
Core Shield Capital Skills: 27,660,000.00 ISK
Core Armour Capital Skills: 1,772,800.00 ISK

Skill plans

These are the actual skillplans. They are set out in a particular format so that you can Copy/Paste them into your skill queue. If you are not sure how to do this there are instructions on the Skill Queue page.

Core Capital Skill Plan

This skill plan will provide you the minimum support skills required for capital ships, it will not allow you to sit in a capital ship

Expand this box to view a Skill queue to use in-game

Jump Drive Calibration V
Jump Fuel Conservation IV
Resistance Phasing IV
Hull Upgrades V
Tactical Shield Manipulation IV
Shield Upgrades IV
Energy Pulse Weapons I
Capacitor Management V
Capacitor Systems Operation V
Advanced Target Management III



Shield Capital Skill Plan

This skill plan will build on the skills in the previous skill plan to improve your support skills for shield capitals

Expand this box to view a Skill queue to use in-game

Capital Shield Operation IV



Armour Capital Skill Plan

This skill plan will builds on the skills from the Core Capital skill plan to improve your support skills for armour capitals

Expand this box to view a Skill queue to use in-game

Armor Layering IV
Explosive Armor Compensation IV
Kinetic Armor Compensation IV
Em Armor Compensation IV
Thermal Armor Compensation IV


Core Carrier Skill Plan

This skill plan will provide you the minimum support skills required for Carriers, it will not allow you to sit in a carrier

Expand this box to view a Skill queue to use in-game

[Racial] Carrier III (Whatever you are flying)
Fighters III
Support Fighters III
Light Fighters III
Fighter Hangar Management IV
Drone Navigation IV
Drone Durability IV
Drone Sharpshooting IV
Drone Interfacing IV
Explosive Armor Compensation IV
Thermal Armor Compensation IV
EM Armor Compensation IV
Kinetic Armor Compensation IV
Armor Layering IV
Afterburner IV
Acceleration Control IV
Fuel Conservation IV


Ships

One you have trained these skillplans you will be able to fly a basic version of the same ship hulls most Uni fleets use, including:

Frigates

Cruisers

Some ideas for ship fits you will be able to fly are on the Short Skill Plan Suggested Fits page. These are not EVE University doctrine ships, but they will allow you to fly the correct hull and join the fleet while you are training the more advanced skills required for the doctrine ships.