User talk:Jilokari Kurvora
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This page is specific to EVE University. Other corporations or groups in the game may operate differently. For a summary of EVE University's rules and code of conduct, see EVE University Rules. |
The following Capital Skill Plans contain the minimum skill requirements only, it is not recommended.
Contents
Summary
While EVE University rarely use capitals, we are regularly asked about the skills required to begin flying capital ships and so have documented these skill plans for players who may wish to begin exploring capital warfare. The current meta favours armour, as shield caps can have their tank neuted out they are often suboptimal for large engagements. Capital ships are only available to Omega accounts
Timescales
Training times vary depending on whether a characters attributes, implants and any cerebral accelerators.
The following are estimated timescales, with no implants or accelerators:
Core Capital Skills
N.B. The following timescales assume that you have Hull Upgrades III trained, as most starting characters do. However, if your character is Caldari they will not have this by default, so the plan will take a few hours longer if you have not already trained this.
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Omega: 5 hours, 58 minutes, 10 seconds |
Core Shield Capital Skills
N.B. The following timescales assume that you have Hull Upgrades III trained, as most starting characters do. However, if your character is Caldari they will not have this by default, so the plan will take a few hours longer if you have not already trained this.
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Omega: 5 days, 8 hours, 53 minute, 22 seconds |
Core Armour Capital Skills
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Omega: 4 days, 16 hours, 40 minutes, 46 seconds | Alpha: 9 days, 9 hours, 21 minutes, 31 seconds | ![]() |
Cost
The skills on this plan are not covered under EVE University's Skillbook Reimbursement Program.
The total costs for each stage of the plan are as follows:
Skill plans
These are the actual skillplans. They are set out in a particular format so that you can Copy/Paste them into your skill queue. If you are not sure how to do this there are instructions on the Skill Queue page.
Core Capital Skill Plan
This skill plan will provide you the minimum support skills required for capital ships, it will not allow you to sit in a capital shipExpand this box to view a Skill queue to use in-game
Jump Drive Calibration V Jump Fuel Conservation IV Resistance Phasing IV Hull Upgrades V Tactical Shield Manipulation IV Shield Upgrades IV Energy Pulse Weapons I Capacitor Management V Capacitor Systems Operation V Advanced Target Management III
Shield Capital Skill Plan
This skill plan will build on the skills in the previous skill plan to improve your support skills for shield capitalsExpand this box to view a Skill queue to use in-game
Capital Shield Operation IV
Armour Capital Skill Plan
This skill plan will builds on the skills from the Core Capital skill plan to improve your support skills for armour capitalsExpand this box to view a Skill queue to use in-game
Armor Layering IV Explosive Armor Compensation IV Kinetic Armor Compensation IV Em Armor Compensation IV Thermal Armor Compensation IV
Core Carrier Skill Plan
This skill plan will provide you the minimum support skills required for Carriers, you must have trained your preferred racial carrier skill to a minimum of 3Expand this box to view a Skill queue to use in-game
Fighters III Support Fighters III Light Fighters III Fighter Hangar Management IV Drone Navigation IV Drone Durability IV Drone Sharpshooting IV Drone Interfacing IV Explosive Armor Compensation IV Thermal Armor Compensation IV EM Armor Compensation IV Kinetic Armor Compensation IV Armor Layering IV Afterburner IV Acceleration Control IV Fuel Conservation IV
Core Force Auxiliary Skill Plan
This skill plan will provide you the minimum support skills required to operate a FAX, you must have trained your preferred racial carrier skill to a minimum of 3Expand this box to view a Skill queue to use in-game
Tactical Logistics Reconfiguration I Capital Capacitor Emission Systems III Repair Drone Operation III
Shield Force Auxiliary Skill Plan
This skill plan will provide you the minimum support skills required to operate a Shield FAX, you must have trained your preferred racial carrier skill to a minimum of 3Expand this box to view a Skill queue to use in-game
Capital Shield Emission Systems III
Armour Force Auxiliary Skill Plan
This skill plan will provide you the minimum support skills required to operate an armour FAX, you must have trained your preferred racial carrier skill to a minimum of 3Expand this box to view a Skill queue to use in-game
Capital Repair Systems IV Capital Remote Armor Repair Systems III
Gunnery Dreadnaught
This skill plan will provide you the minimum support skills required to operate a gunnery dreadnaught, these skills are not suitable for a PhoenixExpand this box to view a Skill queue to use in-game
Controlled Bursts IV (Not required for Nag) Motion Prediction IV Rapid Firing IV Sharpshooter IV Surgical Strike IV Trajectory Analysis IV
Ships
One you have trained these skills plans you will be able to fly a basic version of the following ships:
Armour Carrier
Shield Carrier
NB: These are not recommended due to in game meta
Armour Force Auxiliary
Shield Force Auxiliary
NB: These are not recommended due to in game meta