Difference between revisions of "Vanguard Incursion fits"

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(→‎Logistics: clarify title as merger voodoo has happened)
(Introduced Tengu fit. Basilisks now banned during wartime. Pulse Praxis Sebo -> TC. Clarified that train for Praxis sentries are optional.)
(21 intermediate revisions by 9 users not shown)
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<noinclude>
 
 
{{incursions_links}}
 
{{incursions_links}}
 
{{eunic}}
 
{{eunic}}
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Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
 
Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
== Logistics ==
+
== Logistics (basic and advanced) ==
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
+
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible. Any can be used, but the {{sh|Scimitar}} is favoured in [[Incursion sites#Vanguard sites|Vanguards]] due to its remote tracking bonus and its ability to operate independent of other logi. The {{sh|Basilisk}} is needed in [[Incursion sites#Assault sites|Assault]] and [[Incursion sites#Headquarter sites|Headquarter]] sites for its ability to field utility cap to counter the heavy neuting and capacitor needs of those sites, but is suboptimal for a wardeccable Vanguard group like the Uni's, due to its need of cap chains. For pilots unable to use the Scimitar but can use T2 Caldari cruisers, the {{sh|Tengu}} serves as a cap-stable Basilisk alternative.
{{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time.}}
+
{{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time. For the Basilisk this means cap stable with incoming capacitor transmitter.}}
<br />
+
=== Scimitar ===
 
+
{{ShipFitting
{{note box|Scimitars are more commonly used in Vanguards due to being cap stable on their own and their remote tracking computer bonuses, while Basilisks are more commonly used in Assaults and Headquarters since they can help fleets with the stronger energy neutralization in those sites.}}
 
=== Scimitar (basic and advanced) ===
 
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting
 
 
| ship=Scimitar
 
| ship=Scimitar
 
| shipTypeID=11978
 
| shipTypeID=11978
Line 60: Line 56:
 
| low4name=Capacitor Power Relay II
 
| low4name=Capacitor Power Relay II
 
| low4typeID=1447
 
| low4typeID=1447
| mid1name=Adaptive Invulnerability Field II
+
| mid1name=Multispectrum Shield Hardener II
 
| mid1typeID=2281
 
| mid1typeID=2281
 
| mid2name=Medium Azeotropic Restrained Shield Extender
 
| mid2name=Medium Azeotropic Restrained Shield Extender
Line 99: Line 95:
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=1
 
| difficulty=1
| warsop=A
+
| version=April 2020
| warsopReason=
 
| version=January 2018
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=11978:1447;4:2281;1:8433;1:6005;1:2032;2:8641;2:3608;2:31366;1:31378;1:23719;1:23717;4::
+
| alphacanuse=N
| fleetup=25023
 
 
}}{{ShipFitting
 
}}{{ShipFitting
 
| ship=Scimitar
 
| ship=Scimitar
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| low4name=Capacitor Power Relay II
 
| low4name=Capacitor Power Relay II
 
| low4typeID=1447
 
| low4typeID=1447
| mid1name=Adaptive Invulnerability Field II
+
| mid1name=Multispectrum Shield Hardener II
 
| mid1typeID=2281
 
| mid1typeID=2281
 
| mid2name=Medium Azeotropic Restrained Shield Extender
 
| mid2name=Medium Azeotropic Restrained Shield Extender
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| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=2
 
| difficulty=2
| warsop=A
+
| version=April 2020
| warsopReason=
 
| version=January 2018
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=11978:1541;1:1447;3:2281;1:8433;1:6005;1:14240;2:3608;4:31366;1:31378;1:28203;1:28207;4:28999;3:29001;3::
+
| alphacanuse=N
| fleetup=25025
+
}}
}}}}<noinclude>
+
=== Tengu ===
 +
While inferior to the {{sh|Loki}} as a T3C logi, the Tengu fulfills the role of a cap stable Caldari logistics cruiser. A fit will be trialed.
 +
{{ShipFitting
 +
| ship=Tengu
 +
| shipTypeID=29984
 +
| fitName=Incursions (logistics)
 +
| fitID=Incursions-(logistics)
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Capacitor Power Relay II
 +
| low2typeID=1447
 +
| low3name=Capacitor Power Relay II
 +
| low3typeID=1447
 +
| low4name=Capacitor Power Relay II
 +
| low4typeID=1447
 +
| mid1name=EM Shield Hardener II
 +
| mid1typeID=2301
 +
| mid2name=Gist X-Type Thermal Shield Hardener
 +
| mid2typeID=19283
 +
| mid3name=Multispectrum Shield Hardener II
 +
| mid3typeID=2281
 +
| mid4name=10MN Monopropellant Enduring Afterburner
 +
| mid4typeID=6005
 +
| mid5name=Republic Fleet Large Cap Battery
 +
| mid5typeID=41218
 +
| mid6name=Remote Tracking Computer II
 +
| mid6typeID=2104
 +
| high1name=Pithum C-Type Medium Remote Shield Booster
 +
| high1typeID=19147
 +
| high2name=Pithum C-Type Medium Remote Shield Booster
 +
| high2typeID=19147
 +
| high3name=Pithum C-Type Medium Remote Shield Booster
 +
| high3typeID=19147
 +
| high4name=Pithum C-Type Medium Remote Shield Booster
 +
| high4typeID=19147
 +
| high5name=Pithum C-Type Medium Remote Shield Booster
 +
| high5typeID=19147
 +
| high6name=Pithum C-Type Medium Remote Shield Booster
 +
| high6typeID=19147
 +
| high7name=Auto Targeting System I
 +
| high7typeID=1182
 +
| subsystem1name=Tengu Core - Electronic Efficiency Gate
 +
| subsystem1typeID=45625
 +
| subsystem2name=Tengu Defensive - Supplemental Screening
 +
| subsystem2typeID=45590
 +
| subsystem3name=Tengu Offensive - Support Processor
 +
| subsystem3typeID=45603
 +
| subsystem4name=Tengu Propulsion - Chassis Optimization
 +
| subsystem4typeID=45614
 +
| rig1name=Medium EM Shield Reinforcer II
 +
| rig1typeID=31724
 +
| rig2name=Medium Capacitor Control Circuit II
 +
| rig2typeID=31378
 +
| rig3name=Medium Capacitor Control Circuit II
 +
| rig3typeID=31378
 +
| drone1name=Light Shield Maintenance Bot I x5
 +
| drone1typeID=23719
 +
| drone2name=Light Armor Maintenance Bot I x5
 +
| drone2typeID=23711
 +
| charge1name=Optimal Range Script x1
 +
| charge1typeID=28999
 +
| charge2name=Tracking Speed Script x1
 +
| charge2typeID=29001
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Caldari Core Systems|I|icon=yes}}</li><li>{{sk|Caldari Defensive Systems|III|icon=yes}}</li><li>{{sk|Caldari Offensive Systems|IV|icon=yes}}</li><li>{{sk|Caldari Propulsion Systems|III|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|III|icon=yes}} ''(optional, for {{co|coral|Light Armor Mainenance Bot I}})''
 +
| showSKILLS=Y
 +
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with a {{co|coral|Remote Tracking Computer II}} (or the more expensive Serpentis-faction variant).
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=October 2020
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
=== Basilisk ===
 +
{{important note box|Due to the necessity of cap chains with a Basilisk, the mechanics surrounding [[Remote assistance#While at war|neutral assistance of wardecced members]], and the Uni being a friendly fire enabled corp, '''the Basilisk is banned while the Uni is at war.'''}}
  
=== Basilisk (basic and advanced) ===
+
{{ShipFitting
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting
 
 
| ship=Basilisk
 
| ship=Basilisk
 
| shipTypeID=11985
 
| shipTypeID=11985
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| low2name=Mark I Compact Power Diagnostic System
 
| low2name=Mark I Compact Power Diagnostic System
 
| low2typeID=8225
 
| low2typeID=8225
| mid1name=Adaptive Invulnerability Field II
+
| mid1name=Multispectrum Shield Hardener II
 
| mid1typeID=2281
 
| mid1typeID=2281
| mid2name=Caldari Navy EM Ward Field
+
| mid2name=Caldari Navy EM Shield Hardener
 
| mid2typeID=17499
 
| mid2typeID=17499
 
| mid3name=Large Azeotropic Restrained Shield Extender
 
| mid3name=Large Azeotropic Restrained Shield Extender
Line 197: Line 260:
 
| high4name=Large Remote Shield Booster II
 
| high4name=Large Remote Shield Booster II
 
| high4typeID=3608
 
| high4typeID=3608
| high5name=Large 'Regard' Remote Capacitor Transmitter
+
| high5name=Large Remote Capacitor Transmitter II
| high5typeID=16487
+
| high5typeID=12102
| high6name=Large 'Regard' Remote Capacitor Transmitter
+
| high6name=Large Remote Capacitor Transmitter II
| high6typeID=16487
+
| high6typeID=12102
 
| rig1name=Medium Core Defense Field Extender II
 
| rig1name=Medium Core Defense Field Extender II
 
| rig1typeID=31796
 
| rig1typeID=31796
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| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics
 
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>The {{co|coral|Caldari Navy EM Ward Field}} can be replaced by a regular tech two if you've trained {{sk|CPU Management|V|icon=yes}}.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with a {{co|coral|Remote Tracking Computer II}} (or the more expensive Serpentis-faction variant).</li><li>Training into the {{co|yellow|advanced fit}} below is useful if you want the option to fit a fifth repper and rely on only one incoming remote capacitor transmitter, but it'll require that your cap buddy is equally skilled and can manage with just one incoming transmitter as well.
+
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with a {{co|coral|Remote Tracking Computer II}} (or the more expensive Serpentis-faction variant).</li><li>Training into the {{co|yellow|advanced fit}} below is useful if you want the option to fit a fifth repper and rely on only one incoming remote capacitor transmitter, but it'll require that your cap buddy is equally skilled and can manage with just one incoming transmitter as well.
 
| showNOTES=Y
 
| showNOTES=Y
| difficulty=0
+
| difficulty=1
| warsop=A
+
| version=April 2020
| warsopReason=
 
| version=January 2018
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=11985:2048;1:8225;1:2281;1:17499;1:8419;1:6005;1:2104;1:28999;1:3608;4:16487;2:31796;1:31366;1:23719;5:29001;1::
+
| alphacanuse=N
| fleetup=25026
 
 
}}{{ShipFitting
 
}}{{ShipFitting
 
| ship=Basilisk
 
| ship=Basilisk
Line 236: Line 296:
 
| low2name=Mark I Compact Power Diagnostic System
 
| low2name=Mark I Compact Power Diagnostic System
 
| low2typeID=8225
 
| low2typeID=8225
| mid1name=Adaptive Invulnerability Field II
+
| mid1name=Multispectrum Shield Hardener II
 
| mid1typeID=2281
 
| mid1typeID=2281
| mid2name=Caldari Navy EM Ward Field
+
| mid2name=Caldari Navy EM Shield Hardener
 
| mid2typeID=17499
 
| mid2typeID=17499
 
| mid3name=10MN Monopropellant Enduring Afterburner
 
| mid3name=10MN Monopropellant Enduring Afterburner
Line 256: Line 316:
 
| high5name=Large S95a Scoped Remote Shield Booster
 
| high5name=Large S95a Scoped Remote Shield Booster
 
| high5typeID=8641
 
| high5typeID=8641
| high6name=Large 'Regard' Remote Capacitor Transmitter
+
| high6name=Large Remote Capacitor Transmitter II
| high6typeID=16487
+
| high6typeID=12102
 
| rig1name=Medium Core Defense Field Extender II
 
| rig1name=Medium Core Defense Field Extender II
 
| rig1typeID=31796
 
| rig1typeID=31796
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| notes=The '''rigging skill''' isn't strictly needed but is still useful in reducing the penalties.</li><li>{{co|coral|Shield Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>'''Always''' carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable. With perfect skills and implants, you can also upgrade the fifth repper to a tech two.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with an additional {{co|coral|Shadow Serpentis Remote Tracking Computer}}.
 
| notes=The '''rigging skill''' isn't strictly needed but is still useful in reducing the penalties.</li><li>{{co|coral|Shield Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>'''Always''' carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable. With perfect skills and implants, you can also upgrade the fifth repper to a tech two.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with an additional {{co|coral|Shadow Serpentis Remote Tracking Computer}}.
 
| showNOTES=Y
 
| showNOTES=Y
| difficulty=0
+
| difficulty=2
| warsop=A
+
| version=April 2020
| warsopReason=
+
| showTOC=N\
| version=January 2018
+
| alphacanuse=N
| showTOC=N
+
}}
| shipDNA=11985:2048;1:8225;1:2281;1:17499;1:6005;1:8419;1:14240;1:3608;4:8641;1:16487;1:31796;1:31366;1:28203;5:28999;1:29001;1::
 
| fleetup=25028
 
}}}}<noinclude>
 
 
 
 
== Battleships ==
 
== Battleships ==
 
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
 
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
 
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
 
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
 
=== Maelstrom ===
 
=== Maelstrom ===
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting
+
 
 +
{{ShipFitting
 
| ship=Maelstrom
 
| ship=Maelstrom
| shipTypeID=24694
+
| fitName= Incursions (vanguards)
| fitName=Incursions (vanguards)
+
| fitID= Incursions (vanguards)
| fitID=Incursions-(vanguards)
+
| high1name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high1typeID=9327
 +
| high2name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high2typeID=9327
 +
| high3name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high3typeID=9327
 +
| high4name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high4typeID=9327
 +
| high5name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high5typeID=9327
 +
| high6name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high6typeID=9327
 +
| high7name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high7typeID=9327
 +
| high8name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high8typeID=9327
 +
| mid1name=Alumel-Wired Enduring Sensor Booster
 +
| mid1typeID=6159
 +
| mid2name=Federation Navy Stasis Webifier
 +
| mid2typeID=17559
 +
| mid3name=Republic Fleet Target Painter
 +
| mid3typeID=31944
 +
| mid4name=Multispectrum Shield Hardener II
 +
| mid4typeID=2281
 +
| mid5name=Multispectrum Shield Hardener II
 +
| mid5typeID=2281
 +
| mid6name=EM Shield Hardener II
 +
| mid6typeID=2301
 
| low1name=Gyrostabilizer II
 
| low1name=Gyrostabilizer II
 
| low1typeID=519
 
| low1typeID=519
Line 307: Line 391:
 
| low5name=Damage Control II
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| low5typeID=2048
| mid1name=Alumel-Wired Enduring Sensor Booster, Scan Resolution Script
+
| rig1name=Large Core Defense Field Extender I
| mid1typeID=6159
+
| rig1typeID=26088
| charge1name=Scan Resolution Script x1
+
| rig2name=Large EM Shield Reinforcer I
 +
| rig2typeID=26076
 +
| rig3name=Large Thermal Shield Reinforcer II
 +
| rig3typeID=26442
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Shield Maintenance Bot I x5
 +
| drone2typeID=23717
 +
| charge1name=Scan Resolution Script x2
 
| charge1typeID=29011
 
| charge1typeID=29011
| mid2name=Federation Navy Stasis Webifier
+
| charge2name=Republic Fleet EMP L x10660
| mid2typeID=17559
 
| mid3name=Republic Fleet Target Painter
 
| mid3typeID=31944
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=Adaptive Invulnerability Field II
 
| mid5typeID=2281
 
| mid6name=EM Ward Amplifier II
 
| mid6typeID=2553
 
| high1name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high1typeID=9327
 
| charge2name=Republic Fleet EMP L x9700
 
 
| charge2typeID=21894
 
| charge2typeID=21894
| high2name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high2typeID=9327
 
| high3name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high3typeID=9327
 
| high4name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high4typeID=9327
 
| high5name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high5typeID=9327
 
| high6name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high6typeID=9327
 
| high7name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high7typeID=9327
 
| high8name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high8typeID=9327
 
| rig1name=Large Core Defense Field Extender I
 
| rig1typeID=26088
 
| rig2name=Large Core Defense Field Extender I
 
| rig2typeID=26088
 
| rig3name=Large Anti-Thermal Screen Reinforcer I
 
| rig3typeID=26082
 
| drone1name=Medium Shield Maintenance Bot I x5
 
| drone1typeID=23717
 
| drone2name=Acolyte II x5
 
| drone2typeID=2205
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.
+
| notes=<li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=June 2020
| warsopReason=
 
| version=January 2018
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=24694:519;3:1999;1:2048;1:6159;1:29011;2:17559;1:31944;1:2281;2:2553;1:9327;8:21894;9700:26088;1:26082;1:23717;5:2205;5::
 
| fleetup=25030
 
 
| alphacanuse=Y
 
| alphacanuse=Y
}}}}<noinclude>
+
}}
 +
=== Rokh ===
  
=== Rokh ===
+
{{ShipFitting
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting
 
 
| ship=Rokh
 
| ship=Rokh
| shipTypeID=24688
+
| fitName= Incursions (vanguards)
| fitName=Incursions (vanguards)
+
| fitID= Incursions (vanguards)
| fitID=Incursions-(vanguards)
+
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Modal Mega Neutron Particle Accelerator I
 +
| high7typeID=7783
 +
| high8name=Modal Mega Neutron Particle Accelerator I
 +
| high8typeID=7783
 +
| mid1name=Alumel-Wired Enduring Sensor Booster
 +
| mid1typeID=6159
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Federation Navy Stasis Webifier
 +
| mid3typeID=17559
 +
| mid4name=Republic Fleet Target Painter
 +
| mid4typeID=31944
 +
| mid5name=Multispectrum Shield Hardener II
 +
| mid5typeID=2281
 +
| mid6name=EM Shield Hardener II
 +
| mid6typeID=2301
 
| low1name=Magnetic Field Stabilizer II
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low1typeID=10190
Line 385: Line 458:
 
| low5name=Damage Control II
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| low5typeID=2048
| mid1name=Alumel-Wired Enduring Sensor Booster, Scan Resolution Script
 
| mid1typeID=6159
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| mid2name=Tracking Computer II, Optimal Range Script
 
| mid2typeID=1978
 
| charge2name=Optimal Range Script x1
 
| charge2typeID=28999
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3typeID=17559
 
| mid4name=Republic Fleet Target Painter
 
| mid4typeID=31944
 
| mid5name=Adaptive Invulnerability Field II
 
| mid5typeID=2281
 
| mid6name=EM Ward Amplifier II
 
| mid6typeID=2553
 
| high1name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
| high1typeID=7783
 
| charge3name=Caldari Navy Antimatter Charge L x12000
 
| charge3typeID=21740
 
| high2name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
| high2typeID=7783
 
| high3name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
| high3typeID=7783
 
| high4name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
| high4typeID=7783
 
| high5name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
| high5typeID=7783
 
| high6name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
| high6typeID=7783
 
| high7name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
| high7typeID=7783
 
| high8name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
| high8typeID=7783
 
 
| rig1name=Large Core Defense Field Extender I
 
| rig1name=Large Core Defense Field Extender I
 
| rig1typeID=26088
 
| rig1typeID=26088
 
| rig2name=Large Core Defense Field Extender I
 
| rig2name=Large Core Defense Field Extender I
 
| rig2typeID=26088
 
| rig2typeID=26088
| rig3name=Large Anti-Thermal Screen Reinforcer I
+
| rig3name=Large Thermal Shield Reinforcer I
 
| rig3typeID=26082
 
| rig3typeID=26082
| drone1name=Acolyte II x5
+
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=2205
+
| drone1typeID=31864
 
| drone2name=Light Shield Maintenance Bot I x5
 
| drone2name=Light Shield Maintenance Bot I x5
 
| drone2typeID=23719
 
| drone2typeID=23719
| charge4name=Tracking Speed Script x1
+
| charge1name=Tracking Speed Script x1
| charge4typeID=29001
+
| charge1typeID=29001
| charge5name=open
+
| charge2name=Scan Resolution Script x1
| drone3name=open
+
| charge2typeID=29011
| drone4name=open
+
| charge3name=Caldari Navy Antimatter Charge L x12640
| drone5name=open
+
| charge3typeID=21740
 +
| charge4name=Optimal Range Script x1
 +
| charge4typeID=28999
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.
+
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>The previous rig setup with three resist rigs is still accepted.
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=April 2020
| warsopReason=
 
| version=January 2018
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=24688:10190;3:1999;1:2048;1:6159;1:29011;1:1978;1:28999;1:17559;1:31944;1:2281;1:2553;1:7783;8:21740;12000:26088;2:26082;1:2205;5:29001;1::
 
| fleetup=25031
 
 
| alphacanuse=Y
 
| alphacanuse=Y
}}}}<noinclude>
+
}}
 +
=== Hyperion ===
  
=== Hyperion ===
+
{{ShipFitting
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting
 
 
| ship=Hyperion
 
| ship=Hyperion
| shipTypeID=24690
+
| fitName= Incursions (vanguards)
| fitName=Incursions (vanguards)
+
| fitID= Incursions (vanguards)
| fitID=Incursions-(vanguards)
+
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Large Asymmetric Enduring Remote Shield Booster
 +
| high7typeID=8639
 +
| mid1name=Federation Navy Stasis Webifier
 +
| mid1typeID=17559
 +
| mid2name=Republic Fleet Target Painter
 +
| mid2typeID=31944
 +
| mid3name=Multispectrum Shield Hardener II
 +
| mid3typeID=2281
 +
| mid4name=Multispectrum Shield Hardener II
 +
| mid4typeID=2281
 +
| mid5name=EM Shield Hardener II
 +
| mid5typeID=2301
 
| low1name=Magnetic Field Stabilizer II
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low1typeID=10190
Line 469: Line 529:
 
| low7name=Damage Control II
 
| low7name=Damage Control II
 
| low7typeID=2048
 
| low7typeID=2048
| mid1name=Alumel-Wired Enduring Sensor Booster, Scan Resolution Script
+
| rig1name=Large Core Defense Field Extender I
 +
| rig1typeID=26088
 +
| rig2name=Large EM Shield Reinforcer I
 +
| rig2typeID=26076
 +
| rig3name=Large Thermal Shield Reinforcer I
 +
| rig3typeID=26082
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Shield Maintenance Bot I x5
 +
| drone2typeID=23717
 +
| charge1name=Caldari Navy Antimatter Charge L x14000
 +
| charge1typeID=21740
 +
| charge2name=Alumel-Wired Enduring Sensor Booster
 +
| charge2typeID=6159
 +
| charge3name=Scan Resolution Script x1
 +
| charge3typeID=29011
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
 +
| showSKILLS=Y
 +
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=September 2020
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}
 +
=== Bhaalgorn ===
 +
Due to the high cost of T1 battleship fits due to rising mineral prices, a Bhaalgorn fit with Tech 2 modules is no longer much more expensive than T1 fits. As such, like the Praxis, a fit will be trialed so long as the current market conditions remain.
 +
{{ShipFitting
 +
| ship=Bhaalgorn
 +
| fitName=Incursions (vanguards)
 +
| fitID=Incursions (vanguards)
 +
| high1name=Mega Modulated Pulse Energy Beam I
 +
| high1typeID=7087
 +
| high2name=Mega Modulated Pulse Energy Beam I
 +
| high2typeID=7087
 +
| high3name=Mega Modulated Pulse Energy Beam I
 +
| high3typeID=7087
 +
| high4name=Mega Modulated Pulse Energy Beam I
 +
| high4typeID=7087
 +
| high5name=Heavy Ghoul Compact Energy Nosferatu
 +
| high5typeID=16497
 +
| high6name=Heavy Ghoul Compact Energy Nosferatu
 +
| high6typeID=16497
 +
| high7name=Large Asymmetric Enduring Remote Shield Booster
 +
| high7typeID=8639
 +
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1typeID=6159
 
| mid1typeID=6159
| charge1name=Scan Resolution Script x1
+
| mid2name=Stasis Webifier II
| charge1typeID=29011
+
| mid2typeID=527
| mid2name=Federation Navy Stasis Webifier
+
| mid3name=Stasis Webifier II
| mid2typeID=17559
+
| mid3typeID=527
| mid3name=Adaptive Invulnerability Field II
+
| mid4name=Multispectrum Shield Hardener II
| mid3typeID=2281
+
| mid4typeID=2281
| mid4name=Adaptive Invulnerability Field II
+
| mid5name=Multispectrum Shield Hardener II
 +
| mid5typeID=2281
 +
| low1name=Heat Sink II
 +
| low1typeID=2364
 +
| low2name=Heat Sink II
 +
| low2typeID=2364
 +
| low3name=Heat Sink II
 +
| low3typeID=2364
 +
| low4name=Heat Sink II
 +
| low4typeID=2364
 +
| low5name=Tracking Enhancer II
 +
| low5typeID=1999
 +
| low6name=Tracking Enhancer II
 +
| low6typeID=1999
 +
| low7name=Damage Control II
 +
| low7typeID=2048
 +
| rig1name=Large EM Shield Reinforcer II
 +
| rig1typeID=26436
 +
| rig2name=Large Core Defense Field Extender I
 +
| rig2typeID=26088
 +
| rig3name=Large Thermal Shield Reinforcer II
 +
| rig3typeID=26442
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Shield Maintenance Bot I x5
 +
| drone2typeID=23717
 +
| charge1name=Imperial Navy Multifrequency L x8
 +
| charge1typeID=23105
 +
| charge2name=Imperial Navy Xray L x8
 +
| charge2typeID=23109
 +
| charge3name=Imperial Navy Microwave L x8
 +
| charge3typeID=23117
 +
| charge4name=Scan Resolution Script x1
 +
| charge4typeID=29011
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Propulsion Jamming|IV|icon=yes}} (needed for T2 webs)</li><li>The {{sk|Amarr Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an neut/nos bonus (which is not essential to the fit).</li>
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>The {{co|coral|Heavy Ghoul Compact Nosferatus}} can be used on the rats to keep up your capacitor.</li><li>This fit lacks the EM shield resists used in other fits. Most Vanguard waves have Kin/Ex-heavy damage distribution, and so it is possible to scrape by with lower em resists, particularly with the Bhaalgorn's high EHP. Further, pulse lasers have poor tracking, and so additional tackle modules aid it greatly.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=September 2020
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}
 +
=== Praxis ===
 +
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
 +
 
 +
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
 +
{{ShipFitting
 +
| ship=Praxis
 +
| fitName=Incursions (pulse lasers, vanguards)
 +
| fitID=Incursions (pulse lasers, vanguards)
 +
| high1name=Mega Modulated Pulse Energy Beam I
 +
| high1typeID=7087
 +
| high2name=Mega Modulated Pulse Energy Beam I
 +
| high2typeID=7087
 +
| high3name=Mega Modulated Pulse Energy Beam I
 +
| high3typeID=7087
 +
| high4name=Mega Modulated Pulse Energy Beam I
 +
| high4typeID=7087
 +
| high5name=Mega Modulated Pulse Energy Beam I
 +
| high5typeID=7087
 +
| high6name=Mega Modulated Pulse Energy Beam I
 +
| high6typeID=7087
 +
| high7name=Large Asymmetric Enduring Remote Shield Booster
 +
| high7typeID=8639
 +
| mid1name=Federation Navy Stasis Webifier
 +
| mid1typeID=17559
 +
| mid2name=Republic Fleet Target Painter
 +
| mid2typeID=31944
 +
| mid3name=Tracking Computer II
 +
| mid3typeID=1978
 +
| mid4name=Multispectrum Shield Hardener II
 
| mid4typeID=2281
 
| mid4typeID=2281
| mid5name=EM Ward Amplifier II
+
| mid5name=Multispectrum Shield Hardener II
| mid5typeID=2553
+
| mid5typeID=2281
| high1name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| mid6name=Large Azeotropic Restrained Shield Extender
 +
| mid6typeID=8419
 +
| mid7name=Republic Fleet Large Cap Battery
 +
| mid7typeID=41218
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Heat Sink II
 +
| low2typeID=2364
 +
| low3name=Heat Sink II
 +
| low3typeID=2364
 +
| low4name=Heat Sink II
 +
| low4typeID=2364
 +
| low5name=Capacitor Power Relay II
 +
| low5typeID=1447
 +
| low6name=Tracking Enhancer II
 +
| low6typeID=1999
 +
| low7name=Tracking Enhancer II
 +
| low7typeID=1999
 +
| rig1name=Large Energy Collision Accelerator II
 +
| rig1typeID=26382
 +
| rig2name=Large Kinetic Shield Reinforcer I
 +
| rig2typeID=26080
 +
| rig3name=Large Explosive Shield Reinforcer I
 +
| rig3typeID=26078
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Shield Maintenance Bot I x5
 +
| drone2typeID=23717
 +
| drone3name=Federation Navy Garde x4
 +
| drone3typeID=31886
 +
| charge1name=Imperial Navy Multifrequency L x18
 +
| charge1typeID=23105
 +
| charge2name=Imperial Navy Xray L x6
 +
| charge2typeID=23109
 +
| charge3name=Imperial Navy Microwave L x6
 +
| charge3typeID=23117
 +
| charge4name=Tracking Speed Script x1
 +
| charge4typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=October 2020
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship=Praxis
 +
| fitName=Incursions (blasters, vanguards)
 +
| fitID=Incursions (blasters, vanguards)
 +
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1typeID=7783
 
| high1typeID=7783
| charge2name=Caldari Navy Antimatter Charge L x14000
+
| high2name=Modal Mega Neutron Particle Accelerator I
| charge2typeID=21740
 
| high2name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
 
 
| high2typeID=7783
 
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high3name=Modal Mega Neutron Particle Accelerator I
 
| high3typeID=7783
 
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high4name=Modal Mega Neutron Particle Accelerator I
 
| high4typeID=7783
 
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high5name=Modal Mega Neutron Particle Accelerator I
 
| high5typeID=7783
 
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
+
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6typeID=7783
 
| high6typeID=7783
| high7name=Large S95a Scoped Remote Shield Booster
+
| high7name=Large Asymmetric Enduring Remote Shield Booster
| high7typeID=8641
+
| high7typeID=8639
| rig1name=Large Core Defense Field Extender I
+
| mid1name=Alumel-Wired Enduring Sensor Booster
| rig1typeID=26088
+
| mid1typeID=6159
 +
| mid2name=Federation Navy Stasis Webifier
 +
| mid2typeID=17559
 +
| mid3name=Republic Fleet Target Painter
 +
| mid3typeID=31944
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Multispectrum Shield Hardener II
 +
| mid5typeID=2281
 +
| mid6name=Multispectrum Shield Hardener II
 +
| mid6typeID=2281
 +
| mid7name=Multispectrum Shield Hardener II
 +
| mid7typeID=2281
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Magnetic Field Stabilizer II
 +
| low2typeID=10190
 +
| low3name=Magnetic Field Stabilizer II
 +
| low3typeID=10190
 +
| low4name=Magnetic Field Stabilizer II
 +
| low4typeID=10190
 +
| low5name=Drone Damage Amplifier II
 +
| low5typeID=4405
 +
| low6name=Tracking Enhancer II
 +
| low6typeID=1999
 +
| low7name=Tracking Enhancer II
 +
| low7typeID=1999
 +
| rig1name=Large Hybrid Burst Aerator II
 +
| rig1typeID=26394
 
| rig2name=Large Core Defense Field Extender I
 
| rig2name=Large Core Defense Field Extender I
 
| rig2typeID=26088
 
| rig2typeID=26088
| rig3name=Large Anti-Thermal Screen Reinforcer I
+
| rig3name=Large Core Defense Field Extender I
| rig3typeID=26082
+
| rig3typeID=26088
| drone1name=Medium Shield Maintenance Bot I x5
+
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=23717
+
| drone1typeID=31864
| drone2name=Acolyte II x5
+
| drone2name=Medium Shield Maintenance Bot I x5
| drone2typeID=2205
+
| drone2typeID=23717
| charge3name=open
+
| drone3name=Federation Navy Garde x4
| charge4name=open
+
| drone3typeID=31886
| charge5name=open
+
| charge1name=Caldari Navy Antimatter Charge L x14000
| drone3name=open
+
| charge1typeID=21740
| drone4name=open
+
| charge2name=Scan Resolution Script x1
| drone5name=open
+
| charge2typeID=29011
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
+
| charge3name=Optimal Range Script x1
 +
| charge3typeID=28999
 +
| charge4name=Tracking Speed Script x1
 +
| charge4typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily, but also serve as a cap relief compared to the active hardener. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.
+
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=September 2020
| warsopReason=
 
| version=January 2018
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=24690:10190;3:1999;3:2048;1:6159;1:29011;1:17559;1:2281;2:2553;1:7783;6:21740;14000:8641;1:26088;2:26082;1:23717;5:2205;5::
 
| fleetup=25032
 
 
| alphacanuse=Y
 
| alphacanuse=Y
}}}}<noinclude>
+
}}
  
 
== Pirate faction battleships ==
 
== Pirate faction battleships ==
Line 534: Line 786:
 
{{note box|Out of all the '''pirate faction battleships''' the {{sh|Machariel}}, {{sh|Nightmare}} and {{sh|Vindicator}} stand out with their suitable slot layout and multiple offensive damage bonuses as well as good role bonuses especially suitable to both damage projection and application. The fits recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual [[Incursion fitting principles|fitting principles]]. For more specific information about your rig options and general ship fit progression, see the [[Incursion_fitting_principles#Rigging_choice|rigging choice]], [[Ship_progression_in_Incursions#Fit_progression|fit progression]] and [[Incursion_fitting_principles#Utility_modules|utility mids]] sections.}}
 
{{note box|Out of all the '''pirate faction battleships''' the {{sh|Machariel}}, {{sh|Nightmare}} and {{sh|Vindicator}} stand out with their suitable slot layout and multiple offensive damage bonuses as well as good role bonuses especially suitable to both damage projection and application. The fits recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual [[Incursion fitting principles|fitting principles]]. For more specific information about your rig options and general ship fit progression, see the [[Incursion_fitting_principles#Rigging_choice|rigging choice]], [[Ship_progression_in_Incursions#Fit_progression|fit progression]] and [[Incursion_fitting_principles#Utility_modules|utility mids]] sections.}}
 
=== Machariel ===
 
=== Machariel ===
 +
{{Color box|color=sienna|border=sandybrown|Between a buff to Conflagration, the relative nerf of the Machariel's warp speed, and the existence of the {{sh|Leshak}}, the Machariel is no longer the optimal Headquarters ship it once was. As of September 20, 2020, the Machariel is no longer considered an optimal hull by any of the active Headquarters incursion communities. Please take this into consideration if you are looking into the Mach.}}
 +
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Machariel
 
| ship=Machariel
| shipTypeID=17738
+
| fitName= Incursions (vanguards)
| fitName=Incursions (vanguards)
+
| fitID= Incursions (vanguards)
| fitID=Incursions-(vanguards)
+
| high1name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high1typeID=9327
 +
| high2name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high2typeID=9327
 +
| high3name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high3typeID=9327
 +
| high4name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high4typeID=9327
 +
| high5name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high5typeID=9327
 +
| high6name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high6typeID=9327
 +
| high7name=800mm Heavy 'Scout' Repeating Cannon I
 +
| high7typeID=9327
 +
| high8name=Large Asymmetric Enduring Remote Shield Booster
 +
| high8typeID=8639
 +
| mid1name=Alumel-Wired Enduring Sensor Booster
 +
| mid1typeID=6159
 +
| mid2name=Federation Navy Stasis Webifier
 +
| mid2typeID=17559
 +
| mid3name=Multispectrum Shield Hardener II
 +
| mid3typeID=2281
 +
| mid4name=Multispectrum Shield Hardener II
 +
| mid4typeID=2281
 +
| mid5name=EM Shield Hardener II
 +
| mid5typeID=2301
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 
| low1name=Damage Control II
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low1typeID=2048
Line 551: Line 832:
 
| low6name=Gyrostabilizer II
 
| low6name=Gyrostabilizer II
 
| low6typeID=519
 
| low6typeID=519
| mid1name=Alumel-Wired Enduring Sensor Booster, Scan Resolution Script
+
| rig1name=Large Thermal Shield Reinforcer I
| mid1typeID=6159
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid3name=Adaptive Invulnerability Field II
 
| mid3typeID=2281
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=EM Ward Amplifier II
 
| mid5typeID=2553
 
| mid6name=Tracking Computer II, Tracking Speed Script
 
| mid6typeID=1978
 
| high1name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high1typeID=9327
 
| charge2name=Republic Fleet EMP L x14000
 
| charge2typeID=21894
 
| high2name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high2typeID=9327
 
| high3name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high3typeID=9327
 
| high4name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high4typeID=9327
 
| high5name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high5typeID=9327
 
| high6name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high6typeID=9327
 
| high7name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
 
| high7typeID=9327
 
| high8name=Large S95a Scoped Remote Shield Booster
 
| high8typeID=8641
 
| rig1name=Large Anti-Thermal Screen Reinforcer I
 
 
| rig1typeID=26082
 
| rig1typeID=26082
 
| rig2name=Large Projectile Burst Aerator II
 
| rig2name=Large Projectile Burst Aerator II
 
| rig2typeID=26430
 
| rig2typeID=26430
| drone1name=Acolyte II x5
+
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=2205
+
| drone1typeID=31864
 
| drone2name=Medium Shield Maintenance Bot I x5
 
| drone2name=Medium Shield Maintenance Bot I x5
 
| drone2typeID=23717
 
| drone2typeID=23717
 +
| charge1name=Tracking Speed Script x1
 +
| charge1typeID=29001
 +
| charge2name=Scan Resolution Script x1
 +
| charge2typeID=29011
 
| charge3name=Nanite Repair Paste x200
 
| charge3name=Nanite Repair Paste x200
 
| charge3typeID=28668
 
| charge3typeID=28668
| rig3name=open
+
| charge4name=Republic Fleet EMP L x14000
| charge4name=Optimal Range Script x1
+
| charge4typeID=21894
| charge4typeID=28999
+
| charge5name=Optimal Range Script x1
| charge5name=open
+
| charge5typeID=28999
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.
+
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>Pilots can choose between a {{co|coral|Republic Fleet Target Painter}} for improved application, or an {{co|coral|Alamel-Wired Enduring Sensor Booster}} to lower lock times.
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=September 2020
| warsopReason=
 
| version=January 2018
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=17738:2048;1:1999;2:519;4:6159;1:29011;1:17559;1:2281;2:2553;1:9327;7:21894;14000:8641;1:26082;1:26430;1:2205;5:23717;5:28668;200:28999;1::
 
| fleetup=134093
 
 
| alphacanuse=Y
 
| alphacanuse=Y
 
}}
 
}}
 
 
=== Nightmare ===
 
=== Nightmare ===
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Nightmare
 
| ship=Nightmare
| shipTypeID=17736
+
| fitName= Incursions (vanguards)
| fitName=Incursions (vanguards)
+
| fitID= Incursions (vanguards)
| fitID=Incursions-(vanguards)
+
| high1name=Mega Modulated Pulse Energy Beam I
 +
| high1typeID=7087
 +
| high2name=Mega Modulated Pulse Energy Beam I
 +
| high2typeID=7087
 +
| high3name=Mega Modulated Pulse Energy Beam I
 +
| high3typeID=7087
 +
| high4name=Mega Modulated Pulse Energy Beam I
 +
| high4typeID=7087
 +
| high5name=Large Remote Capacitor Transmitter II
 +
| high5typeID=12102
 +
| high6name=Large Asymmetric Enduring Remote Shield Booster
 +
| high6typeID=8639
 +
| mid1name=Alumel-Wired Enduring Sensor Booster
 +
| mid1typeID=6159
 +
| mid2name=Republic Fleet Target Painter
 +
| mid2typeID=31944
 +
| mid3name=Federation Navy Stasis Webifier
 +
| mid3typeID=17559
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Multispectrum Shield Hardener II
 +
| mid5typeID=2281
 +
| mid6name=Multispectrum Shield Hardener II
 +
| mid6typeID=2281
 +
| mid7name=EM Shield Hardener II
 +
| mid7typeID=2301
 
| low1name=Damage Control II
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low1typeID=2048
Line 632: Line 902:
 
| low6name=Heat Sink II
 
| low6name=Heat Sink II
 
| low6typeID=2364
 
| low6typeID=2364
| mid1name=Alumel-Wired Enduring Sensor Booster, Scan Resolution Script
+
| rig1name=Large Thermal Shield Reinforcer I
| mid1typeID=6159
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| mid2name=Republic Fleet Target Painter
 
| mid2typeID=31944
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3typeID=17559
 
| mid4name=Tracking Computer II, Optimal Range Script
 
| mid4typeID=1978
 
| charge2name=Optimal Range Script x1
 
| charge2typeID=28999
 
| mid5name=Adaptive Invulnerability Field II
 
| mid5typeID=2281
 
| mid6name=Adaptive Invulnerability Field II
 
| mid6typeID=2281
 
| mid7name=EM Ward Amplifier II
 
| mid7typeID=2553
 
| high1name=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
 
| high1typeID=7087
 
| charge3name=Imperial Navy Multifrequency L x8
 
| charge3typeID=23105
 
| high2name=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
 
| high2typeID=7087
 
| high3name=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
 
| high3typeID=7087
 
| high4name=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
 
| high4typeID=7087
 
| high5name=Large 'Regard' Remote Capacitor Transmitter
 
| high5typeID=16487
 
| high6name=Large S95a Scoped Remote Shield Booster
 
| high6typeID=8641
 
| rig1name=Large Anti-Thermal Screen Reinforcer I
 
 
| rig1typeID=26082
 
| rig1typeID=26082
 
| rig2name=Large Energy Burst Aerator II
 
| rig2name=Large Energy Burst Aerator II
 
| rig2typeID=26380
 
| rig2typeID=26380
| drone1name=Acolyte II x5
+
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=2205
+
| drone1typeID=31864
 
| drone2name=Medium Shield Maintenance Bot I x5
 
| drone2name=Medium Shield Maintenance Bot I x5
 
| drone2typeID=23717
 
| drone2typeID=23717
| charge4name=Imperial Navy Xray L x8
+
| charge1name=Imperial Navy Multifrequency L x8
| charge4typeID=23109
+
| charge1typeID=23105
 +
| charge2name=Imperial Navy Xray L x8
 +
| charge2typeID=23109
 +
| charge3name=Optimal Range Script x1
 +
| charge3typeID=28999
 +
| charge4name=Tracking Speed Script x1
 +
| charge4typeID=29001
 
| charge5name=Imperial Navy Microwave L x8
 
| charge5name=Imperial Navy Microwave L x8
 
| charge5typeID=23117
 
| charge5typeID=23117
| charge6name=Nanite Repair Paste x200
+
| charge6name=Scan Resolution Script x1
| charge6typeID=28668
+
| charge6typeID=29011
| charge7name=Tracking Speed Script x1
+
| charge7name=Nanite Repair Paste x200
| charge7typeID=29001
+
| charge7typeID=28668
| rig3name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>'''Tachyon Beam Lasers''' (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which he prefers.</li><li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.
+
| notes='''Tachyon Beam Lasers''' (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which they prefer.</li><li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=September 2020
| warsopReason=
 
| version=January 2018
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=17736:2048;1:1999;1:2364;4:6159;1:29011;1:31944;1:17559;1:1978;1:28999;1:2281;2:2553;1:7087;4:23105;8:16487;1:8641;1:26082;1:26380;1:2205;5:23717;5:23109;8:23117;8:28668;200:29001;1::
 
| fleetup=134094
 
 
| alphacanuse=Y
 
| alphacanuse=Y
 
}}
 
}}
Line 700: Line 936:
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Vindicator
 
| ship=Vindicator
| shipTypeID=17740
+
| fitName= Incursions (vanguards)
| fitName=Vindicator (vanguards)
+
| fitID= Incursions (vanguards)
| fitID=Vindicator-(vanguards)
+
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Modal Mega Neutron Particle Accelerator I
 +
| high7typeID=7783
 +
| high8name=Modal Mega Neutron Particle Accelerator I
 +
| high8typeID=7783
 +
| mid1name=Alumel-Wired Enduring Sensor Booster
 +
| mid1typeID=6159
 +
| mid2name=Federation Navy Stasis Webifier
 +
| mid2typeID=17559
 +
| mid3name=Multispectrum Shield Hardener II
 +
| mid3typeID=2281
 +
| mid4name=Multispectrum Shield Hardener II
 +
| mid4typeID=2281
 +
| mid5name=EM Shield Hardener II
 +
| mid5typeID=2301
 
| low1name=Damage Control II
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low1typeID=2048
Line 717: Line 978:
 
| low7name=Magnetic Field Stabilizer II
 
| low7name=Magnetic Field Stabilizer II
 
| low7typeID=10190
 
| low7typeID=10190
| mid1name=Alumel-Wired Enduring Sensor Booster, Scan Resolution Script
+
| rig1name=Large Thermal Shield Reinforcer I
| mid1typeID=6159
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid3name=Adaptive Invulnerability Field II
 
| mid3typeID=2281
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=EM Ward Amplifier II
 
| mid5typeID=2553
 
| high1name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
 
| high1typeID=7783
 
| charge2name=Federation Navy Antimatter Charge L x14000
 
| charge2typeID=22993
 
| high2name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
 
| high2typeID=7783
 
| high3name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
 
| high3typeID=7783
 
| high4name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
 
| high4typeID=7783
 
| high5name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
 
| high5typeID=7783
 
| high6name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
 
| high6typeID=7783
 
| high7name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
 
| high7typeID=7783
 
| high8name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L
 
| high8typeID=7783
 
| rig1name=Large Anti-Thermal Screen Reinforcer I
 
 
| rig1typeID=26082
 
| rig1typeID=26082
 
| rig2name=Large Hybrid Burst Aerator II
 
| rig2name=Large Hybrid Burst Aerator II
 
| rig2typeID=26394
 
| rig2typeID=26394
| drone1name=Acolyte II x5
+
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=2205
+
| drone1typeID=31864
 
| drone2name=Medium Shield Maintenance Bot I x5
 
| drone2name=Medium Shield Maintenance Bot I x5
 
| drone2typeID=23717
 
| drone2typeID=23717
 +
| charge1name=Federation Navy Antimatter Charge L x14000
 +
| charge1typeID=22993
 +
| charge2name=Scan Resolution Script x2
 +
| charge2typeID=29011
 
| charge3name=Nanite Repair Paste x200
 
| charge3name=Nanite Repair Paste x200
 
| charge3typeID=28668
 
| charge3typeID=28668
Line 765: Line 1,000:
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.
+
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=April 2020
| warsopReason=
 
| version=January 2018
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=17740:2048;1:1999;2:10190;4:6159;1:29011;1:17559;1:2281;2:2553;1:7783;8:22993;14000:26082;1:26394;1:2205;5:23717;5:28668;200::
 
| fleetup=134095
 
 
| alphacanuse=Y
 
| alphacanuse=Y
 
}}
 
}}
 
 
 
== Ongrid booster ==
 
== Ongrid booster ==
 
Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting.
 
Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting.
Line 802: Line 1,031:
 
| mid2name=Tracking Computer II, Tracking Speed Script
 
| mid2name=Tracking Computer II, Tracking Speed Script
 
| mid2typeID=1978
 
| mid2typeID=1978
 
 
| mid3name=Republic Fleet Target Painter
 
| mid3name=Republic Fleet Target Painter
 
| mid3typeID=31944
 
| mid3typeID=31944
| mid4name=Adaptive Invulnerability Field II
+
| mid4name=Multispectrum Shield Hardener II
 
| mid4typeID=2281
 
| mid4typeID=2281
| mid5name=Adaptive Invulnerability Field II
+
| mid5name=Multispectrum Shield Hardener II
 
| mid5typeID=2281
 
| mid5typeID=2281
 
| high1name=720mm 'Scout' Artillery I, Republic Fleet EMP M
 
| high1name=720mm 'Scout' Artillery I, Republic Fleet EMP M
Line 854: Line 1,082:
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=2
 
| difficulty=2
| warsop=A
+
| version=April 2020
| warsopReason=
 
| version=January 2018
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=22444:2048;1:1999;1:519;3:17559;1:1978;1:29001;2:31944;1:2281;2:9451;3:21896;11401:43555;2:42694;601:42695;601:43556;2:42838;601:42839;601:43896;2:2205;5:28999;1::
+
| alphacanuse=N
| fleetup=133918
 
 
}}
 
}}
 +
== Hacker ==
 +
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, but more advanced hulls can complete the hack with more ease at much higher cost. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role.
  
== Hacker ==
+
Until September 2019, Incursions did not use the [[Hacking|minigame]], but instead used the old method where each module has a chance of successfully hacking the logistics control array. This meant that while in exploration you only used one data analyzer, in incursion hacking you used as many as you can fit. After the changes, hacking in the Override Transfer Array is identical to any other exploration site, but with no consequences for failing a hack.
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role.
 
  
Hacking in incursions doesn't use the [[Hacking|minigame]], but instead uses the old method where each module has a chance of successfully hacking the logistics control array. This is why in exploration you only need one data analyzer, but in incursion hacking you need as many as you can fit.
 
 
=== Heron ===
 
=== Heron ===
It doesn't necessarily need to be a {{sh|Heron}}, but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. {{co|coral|Microwarpdrive}} and as many {{co|coral|Data Analyzer}} modules as you can fit and some {{co|coral|Memetic Algorithm Bank}} rigs for increased hacking chance.
+
The Heron used to be the hacking ship of choice due to having one more mid slot than the other T1 exploration frigates, meaning that it could fit one more data analyzer. Since only one is useful now, the Heron is no more effective than the other T1 exploration frigates. The only mid slot modules needed are a {{co|coral|Microwarpdrive}} and one {{co|coral|Data Analyzer}} module,. You can fit some {{co|coral|Memetic Algorithm Bank}} rigs for increased hacking chance.
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|showTOC=N|
+
{{ShipFitting
ship=Heron|
+
| ship=Heron
shipTypeID=605|
+
| fitName= Incursions (hacker)
fitName=Incursions (hacker)|
+
| fitID= Incursions (hacker)
fitID=Incursions-(hacker)|
+
| high1name=open
high1name=open|
+
| high2name=open
high2name=open|
+
| high3name=open
high3name=open|
+
| mid1name=Data Analyzer I
mid1name=Data Analyzer I|
+
| mid1typeID=22175
mid1typeID=22175|
+
| mid2name=5MN Microwarpdrive I
mid2name=Data Analyzer I|
+
| mid2typeID=434
mid2typeID=22175|
+
| mid3name=open
mid3name=Data Analyzer I|
+
| mid4name=open
mid3typeID=22175|
+
| mid5name=open
mid4name=Data Analyzer I|
 
mid4typeID=22175|
 
mid5name=5MN Microwarpdrive I|
 
mid5typeID=434|
 
low1name=Nanofiber Internal Structure I|
 
low1typeID=2603|
 
low2name=Nanofiber Internal Structure I|
 
low2typeID=2603|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Small Memetic Algorithm Bank I|
 
rig1typeID=31238|
 
rig2name=Small Memetic Algorithm Bank I|
 
rig2typeID=31238|
 
rig3name=open|
 
difficulty=0|
 
warsop=Y|
 
warsopReason=|
 
showSKILLS=Y|
 
showNOTES=Y|
 
version=January 2018|
 
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
 
skills=You'll need {{sk|Caldari Frigate|I|icon=yes}} to fly this ship.<br>(~15 minutes worth of training)</li><li>{{sk|Hacking|III|icon=yes}} ''(optional, 11 hours and 14 minutes)''
 
|notes=The skill {{sk|Hacking|icon=yes}} is by far the biggest contributor to efficiency when hacking, consider training it to III as it's a very quick train that gives a big performance boost.</li><li>Being able to fit {{co|coral|Data Analyzer II}} modules is nice, but usually overkill as the skill-level needed to fit those modules would make your regular tech one modules more than good enough. Plus, four tech one modules with {{sk|Hacking|III|icon=yes}} is usually enough to get the hack on the first or second try.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.
 
| alphacanuse=Y
 
| fleetup=25038
 
}}}}<noinclude>
 
<!---------
 
  No longer needed since Alphas can train into a Heron.
 
----------->
 
<!--
 
=== Venture ===
 
For [[Clone States|Alpha clones]] you can easily utilize the {{sh|Venture}} as an option either of them can fly, as they all start with {{sk|Mining Frigate|I|icon=yes}} and {{sk|Hacking|I|icon=yes}} for free. So this ship could by flown by anyone, regardless of race and skillpoints (at the cost of taking twice as long to hack due to limited midslots).
 
 
 
It's also possible to use the racial frigates, such as the {{sh|Crucifier}}, {{sh|Maulus}} or the {{sh|Vigil}}. You would just adjust the fit by filling any extra midslots with more data analyzers and any extra lows with nanofibers.
 
</noinclude>{{#ifeq:{{{1|Venture}}}|Venture|{{ShipFitting
 
| ship=Venture
 
| shipTypeID=32880
 
| fitName=Incursions (alpha hacker)
 
| fitID=Incursions-(alpha-hacker)
 
 
| low1name=Nanofiber Internal Structure I
 
| low1name=Nanofiber Internal Structure I
 
| low1typeID=2603
 
| low1typeID=2603
| mid1name=5MN Microwarpdrive I
+
| low2name=Nanofiber Internal Structure I
| mid1typeID=434
+
| low2typeID=2603
| mid2name=Data Analyzer I
 
| mid2typeID=22175
 
| mid3name=Data Analyzer I
 
| mid3typeID=22175
 
 
| rig1name=Small Memetic Algorithm Bank I
 
| rig1name=Small Memetic Algorithm Bank I
 
| rig1typeID=31238
 
| rig1typeID=31238
 
| rig2name=Small Memetic Algorithm Bank I
 
| rig2name=Small Memetic Algorithm Bank I
 
| rig2typeID=31238
 
| rig2typeID=31238
| high1name=open
+
| drone1name=Warrior I x7
| high2name=open
+
| drone1typeID=2486
| high3name=open
 
| rig3name=open
 
| charge1name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills={{sk|Hacking|III|icon=yes}} ''(optional, less than a day)''
 
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=The skill {{sk|Hacking|icon=yes}} is by far the biggest contributor to efficiency when hacking, consider training it to III as it's a very quick train that gives a big performance boost.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.
 
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=April 2020
| warsopReason=
 
| version=January 2018
 
 
| showTOC=N
 
| showTOC=N
| shipDNA=32880:2603;1:434;1:22175;2:31238;2::
 
| fleetup=
 
 
| alphacanuse=Y
 
| alphacanuse=Y
}}}}<noinclude>
+
|skills=You'll need {{sk|Caldari Frigate|I|icon=yes}} to fly this ship.<br>(~15 minutes worth of training)</li><li>{{sk|Hacking|III|icon=yes}} ''(optional, 11 hours and 14 minutes)''
-->
+
|notes=Any of the {{Sh|Magnate}}, {{Sh|Imicus}}, or {{Sh|Probe}} can also use this fitting with the same level of effectiveness.<li>Being able to fit a {{co|coral|Data Analyzer II}} module will greatly improve hacking effectiveness, as it pushes the Heron's virus strength to 35, letting it break through defensive subsystems more easily.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.</li><li>The {{co|coral|Warrior I}} drones are so that the scout can contribute damage and sponge a payout if there are less than ten ongrid ships.</li><li>Additional buffer modules, such as {{co|coral|Small Azeotropic Restrained Shield Extenders}}, can make it easier for the logi pilots to hold up this ship, in case it takes aggro in an [[OTA]].
 +
}}
 +
== Ammo Hauler ==
 +
The Amarr T1 Exploration frigate, the [[Magnate]], is useful for transporting your ammo, sensor booster scripts and targeting scripts. The four low slots can be filled with expanded cargoholds to maximise carrying capacity and, since the Magnate is a frigate, it can be transported in the [[Battleships#Frigate_Escape_Bay|frigate escape bay]] of a battleship. Unfortunately, the ship cannot be put in the frigate escape bay unless it only contains charges (such as ammo and scripts). This means you can't use this method for transporting Lyavite or spare drones.
  
= Advanced fits =
+
== Advanced fits ==
 
<!-- If the ships themselves are way to expensive, it isn't a good idea to even recommend them. Use this disclaimer.
 
<!-- If the ships themselves are way to expensive, it isn't a good idea to even recommend them. Use this disclaimer.
 
There are many ways to improve past the minimum fits and tech one ships, but for many reasons there will be no recommended fits for these ships or advanced fits on this page.
 
There are many ways to improve past the minimum fits and tech one ships, but for many reasons there will be no recommended fits for these ships or advanced fits on this page.
Line 984: Line 1,147:
 
See the [[Ship progression in Incursions|ship progression in Incursions]] and [[Incursion fitting principles|fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.
 
See the [[Ship progression in Incursions|ship progression in Incursions]] and [[Incursion fitting principles|fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.
 
[[Category:EVE University Incursion Community]]
 
[[Category:EVE University Incursion Community]]
 +
[[Category:PvE Doctrines]]

Revision as of 05:44, 1 November 2020

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favour short range and high tracking with multiple webs and painters, as opposed to the more common long range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the four guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Shields focus

Shield focus In the EVE University Incursion Community we run shield fleets, primarily due to the fact that it's slightly faster to train the shield skills but also because we want our pilots to be able to fly with the majority of the public communities as well. See shield vs armour doctrines for more information.

Bring Lyavite

Lyavite All the fits have had their ammo adjusted to make sure they have room for a stack of Lyavite (255 units, 306 m3 worth of cargo space), so before you undock to join the fleet, make sure you have a stack with you (see acquisition for information on how to get some). One stack is used per site, so everyone must carry a stack. The lyavite is jettisoned during the site and given to the logistics runner, who use it to finish the Nation Mining Colony site (only this vanguard site needs it).

Don't compromise these fits

Icon large red x.png We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

Icon large green check.png These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's template which is easily used with the help of Pehuen's parser. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favourite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.

Minimum fits

These fits are minimum fits, able to contribute to fleet efficiency. The logistics are cap stable under minimum skills (but please check to be sure), while the battleships bring decent damage and projection, utility modules, and drones.

Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Logistics (basic and advanced)

The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible. Any can be used, but the MinmatarScimitar is favoured in Vanguards due to its remote tracking bonus and its ability to operate independent of other logi. The CaldariBasilisk is needed in Assault and Headquarter sites for its ability to field utility cap to counter the heavy neuting and capacitor needs of those sites, but is suboptimal for a wardeccable Vanguard group like the Uni's, due to its need of cap chains. For pilots unable to use the Scimitar but can use T2 Caldari cruisers, the CaldariTengu serves as a cap-stable Basilisk alternative.

Remember that you need to train Icon skillbook2.png Target Management V and Icon skillbook2.png Advanced Target Management III in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is cap stable, so you can run all modules all the time. For the Basilisk this means cap stable with incoming capacitor transmitter.

Scimitar

Scimitar: Incursions (minimum fit)
EFT
[Scimitar, Incursions (minimum fit)]
Large S95a Scoped Remote Shield Booster
Large S95a Scoped Remote Shield Booster
Large Remote Shield Booster II
Large Remote Shield Booster II

Multispectrum Shield Hardener II
Medium Azeotropic Restrained Shield Extender
10MN Monopropellant Enduring Afterburner
Cap Recharger II
Cap Recharger II

Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Ancillary Current Router II
Medium Capacitor Control Circuit II


Light Shield Maintenance Bot I x1
Medium Shield Maintenance Bot I x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
April 2020
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You could use capacitor implants to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • Only one of the logistics need the Afterburner, so the other logi can replace it with a Remote Tracking Computer II (or the more expensive Serpentis-faction variant).
  • You can upgrade to four tech two reppers with the following skills:
    Icon skillbook2.png Power Grid Management V (4 days, 6 hours)
    Icon skillbook2.png Capacitor Systems Operation V (4 days, 6 hours)
    Icon skillbook2.png Shield Emission Systems V (8 days, 12 hours)
  • After you've gotten all tech two reppers, train into the advanced fit below as soon as possible.
Scimitar: Incursions (advanced fit)
EFT
[Scimitar, Incursions (advanced fit)]
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II

Multispectrum Shield Hardener II
Medium Azeotropic Restrained Shield Extender
10MN Monopropellant Enduring Afterburner
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Power Diagnostic System II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Ancillary Current Router II
Medium Capacitor Control Circuit II


Light Shield Maintenance Bot II x1
Medium Shield Maintenance Bot II x4

Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
April 2020
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Shield Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • Only one of the logistics need the Afterburner, so the other logi can replace it with an additional Shadow Serpentis Remote Tracking Computer.

Tengu

While inferior to the MinmatarLoki as a T3C logi, the Tengu fulfills the role of a cap stable Caldari logistics cruiser. A fit will be trialed.

Tengu: Incursions (logistics)
EFT
[Tengu, Incursions (logistics)]
Pithum C-Type Medium Remote Shield Booster
Pithum C-Type Medium Remote Shield Booster
Pithum C-Type Medium Remote Shield Booster
Pithum C-Type Medium Remote Shield Booster
Pithum C-Type Medium Remote Shield Booster
Pithum C-Type Medium Remote Shield Booster
Auto Targeting System I

EM Shield Hardener II
Gist X-Type Thermal Shield Hardener
Multispectrum Shield Hardener II
10MN Monopropellant Enduring Afterburner
Republic Fleet Large Cap Battery
Remote Tracking Computer II

Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Tengu Core - Electronic Efficiency Gate
Tengu Defensive - Supplemental Screening
Tengu Offensive - Support Processor
Tengu Propulsion - Chassis Optimization
Medium EM Shield Reinforcer II
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Light Shield Maintenance Bot I x5
Light Armor Maintenance Bot I x5

Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
October 2020
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • You could use capacitor implants to help you get cap stable. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • Only one of the logistics need the Afterburner, so the other logi can replace it with a Remote Tracking Computer II (or the more expensive Serpentis-faction variant).

Basilisk

Due to the necessity of cap chains with a Basilisk, the mechanics surrounding neutral assistance of wardecced members, and the Uni being a friendly fire enabled corp, the Basilisk is banned while the Uni is at war.


Basilisk: Incursions (minimum fit)
EFT
[Basilisk, Incursions (minimum fit)]
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II

Multispectrum Shield Hardener II
Caldari Navy EM Shield Hardener
Large Azeotropic Restrained Shield Extender
10MN Monopropellant Enduring Afterburner
Remote Tracking Computer II

Damage Control II
Mark I Compact Power Diagnostic System

Medium Core Defense Field Extender II
Medium Ancillary Current Router II


Light Shield Maintenance Bot I x5

Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
April 2020
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You could use capacitor implants to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • Only one of the logistics need the Afterburner, so the other logi can replace it with a Remote Tracking Computer II (or the more expensive Serpentis-faction variant).
  • Training into the advanced fit below is useful if you want the option to fit a fifth repper and rely on only one incoming remote capacitor transmitter, but it'll require that your cap buddy is equally skilled and can manage with just one incoming transmitter as well.
Incursions (advanced)
Basilisk: Incursions (advanced)
EFT
[Basilisk, Incursions (advanced)]
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large S95a Scoped Remote Shield Booster
Large Remote Capacitor Transmitter II

Multispectrum Shield Hardener II
Caldari Navy EM Shield Hardener
10MN Monopropellant Enduring Afterburner
Large Azeotropic Restrained Shield Extender
Shadow Serpentis Remote Tracking Computer

Damage Control II
Mark I Compact Power Diagnostic System

Medium Core Defense Field Extender II
Medium Ancillary Current Router II


Light Shield Maintenance Bot II x5

Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
April 2020
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • The rigging skill isn't strictly needed but is still useful in reducing the penalties.
  • Shield Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.
  • Always carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable. With perfect skills and implants, you can also upgrade the fifth repper to a tech two.
  • You could use capacitor implants to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • Only one of the logistics need the Afterburner, so the other logi can replace it with an additional Shadow Serpentis Remote Tracking Computer.

Battleships

Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.

Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.

Maelstrom

Maelstrom: Incursions (vanguards)
EFT
[Maelstrom, Incursions (vanguards)]
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I

Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier
Republic Fleet Target Painter
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
EM Shield Hardener II

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II

Large Core Defense Field Extender I
Large EM Shield Reinforcer I
Large Thermal Shield Reinforcer II


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5

Scan Resolution Script x2
Republic Fleet EMP L x10660

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
June 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Republic Fleet EMP L, Fusion or Phased Plasma ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.
  • Once you can use tech two projectiles, upgrade to 800mm Repeating Cannon II guns but stick with the faction ammo.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • The previous rig setup of two Core Defense Field Extender Is and one Thermal Shield Reinforcer I is still accepted.

Rokh

Rokh: Incursions (vanguards)
EFT
[Rokh, Incursions (vanguards)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Federation Navy Stasis Webifier
Republic Fleet Target Painter
Multispectrum Shield Hardener II
EM Shield Hardener II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Damage Control II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Thermal Shield Reinforcer I


Imperial Navy Acolyte x5
Light Shield Maintenance Bot I x5

Tracking Speed Script x1
Scan Resolution Script x1
Caldari Navy Antimatter Charge L x12640
Optimal Range Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
April 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • The previous rig setup with three resist rigs is still accepted.

Hyperion

Hyperion: Incursions (vanguards)
EFT
[Hyperion, Incursions (vanguards)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Asymmetric Enduring Remote Shield Booster

Federation Navy Stasis Webifier
Republic Fleet Target Painter
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
EM Shield Hardener II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Large Core Defense Field Extender I
Large EM Shield Reinforcer I
Large Thermal Shield Reinforcer I


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5

Caldari Navy Antimatter Charge L x14000
Alumel-Wired Enduring Sensor Booster
Scan Resolution Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
September 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • The previous rig setup of two Core Defense Field Extender Is and one Thermal Shield Reinforcer I is still accepted.

Bhaalgorn

Due to the high cost of T1 battleship fits due to rising mineral prices, a Bhaalgorn fit with Tech 2 modules is no longer much more expensive than T1 fits. As such, like the Praxis, a fit will be trialed so long as the current market conditions remain.

Bhaalgorn: Incursions (vanguards)
EFT
[Bhaalgorn, Incursions (vanguards)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Heavy Ghoul Compact Energy Nosferatu
Heavy Ghoul Compact Energy Nosferatu
Large Asymmetric Enduring Remote Shield Booster

Alumel-Wired Enduring Sensor Booster
Stasis Webifier II
Stasis Webifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II

Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Large EM Shield Reinforcer II
Large Core Defense Field Extender I
Large Thermal Shield Reinforcer II


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5

Imperial Navy Multifrequency L x8
Imperial Navy Xray L x8
Imperial Navy Microwave L x8
Scan Resolution Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
September 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • The Heavy Ghoul Compact Nosferatus can be used on the rats to keep up your capacitor.
  • This fit lacks the EM shield resists used in other fits. Most Vanguard waves have Kin/Ex-heavy damage distribution, and so it is possible to scrape by with lower em resists, particularly with the Bhaalgorn's high EHP. Further, pulse lasers have poor tracking, and so additional tackle modules aid it greatly.

Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

Praxis: Incursions (pulse lasers, vanguards)
EFT
[Praxis, Incursions (pulse lasers, vanguards)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Asymmetric Enduring Remote Shield Booster

Federation Navy Stasis Webifier
Republic Fleet Target Painter
Tracking Computer II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Azeotropic Restrained Shield Extender
Republic Fleet Large Cap Battery

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Capacitor Power Relay II
Tracking Enhancer II
Tracking Enhancer II

Large Energy Collision Accelerator II
Large Kinetic Shield Reinforcer I
Large Explosive Shield Reinforcer I


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5
Federation Navy Garde x4

Imperial Navy Multifrequency L x18
Imperial Navy Xray L x6
Imperial Navy Microwave L x6
Tracking Speed Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
October 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
Praxis: Incursions (blasters, vanguards)
EFT
[Praxis, Incursions (blasters, vanguards)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Asymmetric Enduring Remote Shield Booster

Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier
Republic Fleet Target Painter
Tracking Computer II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Tracking Enhancer II
Tracking Enhancer II

Large Hybrid Burst Aerator II
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5
Federation Navy Garde x4

Caldari Navy Antimatter Charge L x14000
Scan Resolution Script x1
Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
September 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Pirate faction battleships

The EVE University Incursion Community doesn't require unistas to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.

So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See upgrade priority for more information.

If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the recommended skills for more information.

Out of all the pirate faction battleships the Angel CartelMachariel, Sansha's NationNightmare and SerpentisVindicator stand out with their suitable slot layout and multiple offensive damage bonuses as well as good role bonuses especially suitable to both damage projection and application. The fits recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual fitting principles. For more specific information about your rig options and general ship fit progression, see the rigging choice, fit progression and utility mids sections.

Machariel

Between a buff to Conflagration, the relative nerf of the Machariel's warp speed, and the existence of the Triglavian CollectiveLeshak, the Machariel is no longer the optimal Headquarters ship it once was. As of September 20, 2020, the Machariel is no longer considered an optimal hull by any of the active Headquarters incursion communities. Please take this into consideration if you are looking into the Mach.


Machariel: Incursions (vanguards)
EFT
[Machariel, Incursions (vanguards)]
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Large Asymmetric Enduring Remote Shield Booster

Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
EM Shield Hardener II
Tracking Computer II

Damage Control II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Large Thermal Shield Reinforcer I
Large Projectile Burst Aerator II


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5

Tracking Speed Script x1
Scan Resolution Script x1
Nanite Repair Paste x200
Republic Fleet EMP L x14000
Optimal Range Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
September 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
NOTES
  • Either of the Republic Fleet EMP L, Fusion or Phased Plasma ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.
  • Once you can use tech two projectiles, upgrade to 800mm Repeating Cannon II guns but stick with the faction ammo.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Pilots can choose between a Republic Fleet Target Painter for improved application, or an Alamel-Wired Enduring Sensor Booster to lower lock times.

Nightmare

Nightmare: Incursions (vanguards)
EFT
[Nightmare, Incursions (vanguards)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Remote Capacitor Transmitter II
Large Asymmetric Enduring Remote Shield Booster

Alumel-Wired Enduring Sensor Booster
Republic Fleet Target Painter
Federation Navy Stasis Webifier
Tracking Computer II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
EM Shield Hardener II

Damage Control II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Thermal Shield Reinforcer I
Large Energy Burst Aerator II


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5

Imperial Navy Multifrequency L x8
Imperial Navy Xray L x8
Optimal Range Script x1
Tracking Speed Script x1
Imperial Navy Microwave L x8
Scan Resolution Script x1
Nanite Repair Paste x200

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FITTING DIFFICULTY
EVE VERSION
September 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Tachyon Beam Lasers (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which they prefer.
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.

Vindicator

Vindicator: Incursions (vanguards)
EFT
[Vindicator, Incursions (vanguards)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
EM Shield Hardener II

Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Thermal Shield Reinforcer I
Large Hybrid Burst Aerator II


Imperial Navy Acolyte x5
Medium Shield Maintenance Bot I x5

Federation Navy Antimatter Charge L x14000
Scan Resolution Script x2
Nanite Repair Paste x200

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FITTING DIFFICULTY
EVE VERSION
April 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.

Ongrid booster

Having a command ship with command bursts will always be more valuable than any other option for vanguards. The EVE University Incursion Community runs with a single booster to ensure that their fleets can run safely. See the Anatomy of Incursions page for more information on the effects of ongrid boosting.

Sleipnir

Remember that you'll need the Icon implant hardwiring.png Republic Fleet Command Mindlink to go with this fit, to push the boosts to acceptable levels.

While both the MinmatarSleipnir and MinmatarClaymore can be used for ongrid boosting in vanguards, the Sleipnir is simply the better choice. The turret-based weaponry of the Sleipnir is far more suitable to incursions than the Claymore's missile-based weaponry.

Sleipnir: Incursions (ongrid booster)
EFT
[Sleipnir, Incursions (ongrid booster)]
720mm 'Scout' Artillery I, Republic Fleet EMP M
720mm 'Scout' Artillery I, Republic Fleet EMP M
720mm 'Scout' Artillery I, Republic Fleet EMP M
Shield Command Burst II, Active Shielding Charge
Shield Command Burst II, Shield Harmonizing Charge
Skirmish Command Burst II, Evasive Maneuvers Charge
Skirmish Command Burst II, Interdiction Maneuvers Charge

Federation Navy Stasis Webifier
Tracking Computer II, Tracking Speed Script
Republic Fleet Target Painter
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II

Damage Control II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Medium Command Processor I
Medium Command Processor I


Acolyte II x5

Tracking Speed Script x1
Republic Fleet EMP M x11400
Active Shielding Charge x600
Shield Harmonizing Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
Optimal Range Script x1

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FITTING DIFFICULTY
EVE VERSION
April 2020
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V, Icon skillbook2.png Skirmish Command Specialist V and Icon skillbook2.png Shield Command Specialist V is required for the following mindlink:

    Icon implant hardwiring.png Republic Fleet Command Mindlink

  • Make sure you have the following charges:

    Icon active shielding.png Active Shielding Charge x 600
    Icon shield harmonizing.png Shield Harmonizing Charge x 600
    Icon evasive maneuvers.png Evasive Maneuvers Charge x 600
    Icon interdiction maneuvers.png Interdiction Maneuvers Charge x 600

  • Either of the Republic Fleet EMP M, Fusion or Phased Plasma ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.

Hacker

Hacking is required for one of the vanguard sites, the Override Transfer Array. A cheap ship on an alt is preferred, but more advanced hulls can complete the hack with more ease at much higher cost. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See Hacker/Scout for more information on how to perform this role.

Until September 2019, Incursions did not use the minigame, but instead used the old method where each module has a chance of successfully hacking the logistics control array. This meant that while in exploration you only used one data analyzer, in incursion hacking you used as many as you can fit. After the changes, hacking in the Override Transfer Array is identical to any other exploration site, but with no consequences for failing a hack.

Heron

The Heron used to be the hacking ship of choice due to having one more mid slot than the other T1 exploration frigates, meaning that it could fit one more data analyzer. Since only one is useful now, the Heron is no more effective than the other T1 exploration frigates. The only mid slot modules needed are a Microwarpdrive and one Data Analyzer module,. You can fit some Memetic Algorithm Bank rigs for increased hacking chance.

Heron: Incursions (hacker)
EFT
[Heron, Incursions (hacker)]

Data Analyzer I
5MN Microwarpdrive I

Nanofiber Internal Structure I
Nanofiber Internal Structure I

Small Memetic Algorithm Bank I
Small Memetic Algorithm Bank I


Warrior I x7

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FITTING DIFFICULTY
EVE VERSION
April 2020
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Any of the AmarrMagnate, GallenteImicus, or MinmatarProbe can also use this fitting with the same level of effectiveness.
  • Being able to fit a Data Analyzer II module will greatly improve hacking effectiveness, as it pushes the Heron's virus strength to 35, letting it break through defensive subsystems more easily.
  • Right-clicking your microwarpdrive and selecting the option "Set auto-repeat off" is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.
  • The Warrior I drones are so that the scout can contribute damage and sponge a payout if there are less than ten ongrid ships.
  • Additional buffer modules, such as Small Azeotropic Restrained Shield Extenders, can make it easier for the logi pilots to hold up this ship, in case it takes aggro in an OTA.

Ammo Hauler

The Amarr T1 Exploration frigate, the Magnate, is useful for transporting your ammo, sensor booster scripts and targeting scripts. The four low slots can be filled with expanded cargoholds to maximise carrying capacity and, since the Magnate is a frigate, it can be transported in the frigate escape bay of a battleship. Unfortunately, the ship cannot be put in the frigate escape bay unless it only contains charges (such as ammo and scripts). This means you can't use this method for transporting Lyavite or spare drones.

Advanced fits

There are many ways to improve past the minimum fits, but for many reasons there will be no advanced fits with expensive faction or deadspace modules on this page, apart from those we need, like faction webs.

  • The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards.
  • We want to encourage people to talk to us about how to improve, so you get the much needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to "fix" your fit.
  • We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.

See the ship progression in Incursions and fitting principles articles (especially the upgrade priority section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.