Difference between revisions of "Vexor"

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(Updated to account for the warp speed changes. Using mm/dd/yyyy for the last updated date now, unlike in previous edits.)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 30.03.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=626
+
| shipimg=Vexor.jpg
|shipid=626
+
| shipname=Vexor
|shipimg=Vexor.jpg
+
| caption=Vexor
|shipname=Vexor
+
| class=Cruiser
|caption=Vexor
+
| grouping=Standard Cruisers
|class=Cruiser
+
| hulltype=Vexor Class
|grouping=Standard Cruisers
+
| faction=Gallente Federation
|hulltype=Vexor Class
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| race=Gallente
|faction=Gallente Federation
+
| roles=Droneboat
|race=Gallente
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| variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}}
|roles=unspecified
+
| tech=
|variations={{Ship|Ishtar}}, {{Ship|Vexor Navy Issue}}, {{Ship|Guardian-Vexor}}
+
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| powergrid=700 MW
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| cpu=300 tf
+
| capacitor=1,450 GJ
|powergrid=800 MW
+
| highs=4
|cpu=300 tf
+
| turrets=4
|capacitor=1,450 GJ
+
| launchers=0
|highs=4
+
| mediums=4
|turrets=4
+
| lows=5
|launchers=0
+
| mass=11,100,000 kg
|mediums=4
+
| volume=115,000 m&#179;
|lows=5
+
| cargohold=480 m&#179;
+
| extrahold=
|mass=11,310,000 kg
+
| extraholdtype=
|volume=115,000 m&#179;
+
| dronebay=125 m&#179;
|cargohold=480 m&#179;
+
| bandwidth=75 Mbit/sec
+
| info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
|dronebay=125 m&#179;
+
| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Drone hitpoints, damage and mining yield<br>
|bandwidth=75 Mbit/sec
+
| structurehp=2,000 HP
+
| shieldhp=1,100 HP
|info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
+
| shieldem=0
+
| shieldexp=50
|bonuses=<b>Traits:</b><br><b>Gallente Cruiser skill bonus per level:</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to drone hitpoints, damage and mining yield
+
| shieldkin=40
+
| shieldtherm=20
|structurehp=2,000 HP
+
| armorhp=2,000 HP
|shieldhp=1,100 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorem=50
|armorhp=2,000 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
+
| armorexp=10
+
| armorkin=35
|maxvelocity=205 m/s
+
| armortherm=35
|inertia=0.53
+
| maxvelocity=195 m/sec
|warpspeed=3 AU/s
+
| inertia=0.56
|warptime=8.58 s
+
| warpspeed=4 AU/s
+
| warptime=8.62 s
|targetrange=52.5 km
+
| targetrange=52.50 km
|sigradius=145 m
+
| sigradius=145 m
|maxlockedtargets=6
+
| maxlockedtargets=6
|sensortype=Magnetometric
+
| sensortype=Magnetometric
|sensorvalue=16 points
+
| sensorvalue=16 points
|scanres=280 mm
+
| scanres=280 mm
+
| reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
|reqskills=*Gallente Cruiser I<small>41m</small>
+
**{{RequiredSkill|Spaceship Command|II}}
**Spaceship Command II<small>47m</small>
+
**{{RequiredSkill|Gallente Destroyer|III}}
**Gallente Destroyer III<small>8h 53m</small>
+
***{{RequiredSkill|Gallente Frigate|III}}
***Gallente Frigate III<small>8h 53m</small>
+
****{{RequiredSkill|Spaceship Command|I}}
****Spaceship Command I<small>8m</small>
 
|totaltraintime=19h 22m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Vexor Vexor on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=19h 15m 30s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Skills==
 
==Skills==
'''Drones V''': You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
+
* [[Skills:Drones#Drones|Drones V]]: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
  
'''Drone Interfacing III (IV ideally)''': 20% increase in drone damage per level? What are you waiting for and get this yesterday.
+
* [[Skills:Drones#Drone_Interfacing|Drone Interfacing III]]: '''(IV ideally)''' 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
  
'''Drone Navigation III''': To fit the Drone Navigation Computer (+25% drone speed) and a increase of 5% per level. Reduce the travel time of drones to your target.
+
* [[Skills:Drones#Drone_Navigation|Drone Navigation III]]: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
  
'''Drone Sharpshooting III''': (get IV ASAP): Increases optimal range of drones, they start shooting at your target sooner.
+
* [[Skills:Drones#Drone_Sharpshooting|Drone Sharpshooting III]]: '''(get IV ASAP)''' Increases optimal range of drones, they start shooting at your target sooner.
  
'''Scout Drone Operation IV''' (V for T2 drones, ASAP): At V, your drones will have an engagement sphere of 45km.
+
* [[Skills:Drones#Light_Drone_Operation|Light Drone Operation V]] and [[Skills:Drones#Medium_Drone_Operation|Medium Drone Operation V]]: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.
  
'''Combat Drone Operation III:''' 5% increase to damage per level. Very important as well. This will let you fit the Drone Link Augmentor in a high slot. Increasing drone control range +20km per module you fit. Lets you engage Kiters/snipers. Get it to V if you are a serious droneboater.
+
* [[Skills:Drones#Drone_Avionics|Drone Avionics III]]: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into [[Skills:Drones#Advanced_Drone_Interfacing|Advanced Drone Avionics]]
  
'''Heavy Drone Operation V:''' 5% increase to damage of Heavy drones. Very important when fighting big ships.
+
* [[Skills:Drones#Heavy_Drone_Operation|Heavy Drone Operation V]]: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
  
You should not neglect your gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
+
You should not neglect your [[Skills:Gunnery|Gunnery]] either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
  
 
==Fitting==
 
==Fitting==
<!-- {{:Gallente Basic Ship and Skill Guide|Vexor}} -->
+
<wikifit shipid="626" doctrineid="35020" />
 
 
{{ShipFitting|
 
ship=Vexor|
 
shipTypeID=626|
 
fitName=Mission T1|
 
fitID=Mission-T1|
 
high1name=Dual 150mm Prototype Gauss Gun|
 
high1typeID=7327|
 
high2name=Dual 150mm Prototype Gauss Gun|
 
high2typeID=7327|
 
high3name=Dual 150mm Prototype Gauss Gun|
 
high3typeID=7327|
 
high4name=Drone Link Augmentor I|
 
high4typeID=23527|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Eutectic Capacitor Charge Array|
 
mid2typeID=4435|
 
mid3name=Eutectic Capacitor Charge Array|
 
mid3typeID=4435|
 
mid4name=Eutectic Capacitor Charge Array|
 
mid4typeID=4435|
 
low1name=Medium 'Accommodation' Vestment Reconstructer I|
 
low1typeID=4573|
 
low2name=Prototype Armor Kinetic Hardener I|
 
low2typeID=16375|
 
low3name=Prototype Armor Thermic Hardener I|
 
low3typeID=16383|
 
low4name=Pseudoelectron Containment Field I|
 
low4typeID=5837|
 
low5name=Drone Damage Amplifier I|
 
low5typeID=4393|
 
drone1name=Hammerhead I x5|
 
drone1typeID=2183|
 
drone2name=Hobgoblin I x5|
 
drone2typeID=2454|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Antimatter Charge M x1|
 
charge1typeID=230|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Capacitor Control Circuit I|
 
rig1typeID=31372|
 
rig2name=Medium Capacitor Control Circuit I|
 
rig2typeID=31372|
 
rig3name=Medium Auxiliary Nano Pump I|
 
rig3typeID=31047|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=626:7327;3:23527;1:4435;3:6005;1:4393;1:4573;1:5837;1:16375;1:16383;1:31047;1:31372;2:2183;5:2454;5:230;1::|
 
skills=Afterburner I</li><li>Drones V</li><li>Combat Drone Operation III</li><li>Drone Durability III</li><li>Drone Interfacing III</li><li>Drone Sharpshooting III</li><li>Enegry Grid Upgrades II</li><li>Gallente Frigate III</li><li>Gallente Destroyer III</li><li>Gallente Cruiser I</li><li>Gunnery III</li><li>Hull Upgrades III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Armor Rigging I</li><li>Repair Systems I</li><li>Scout Drone Operation III</li><li>Small Hybrid Turret III</li><li>Medium Hybrid Turret I</li><li>Weapon Upgrades I|
 
notes=This is a Meta 4 downgraded version of the "Mission T2" fit</li><li>If certain Meta 4 modules are too expensive, you can try their Meta 3 variations</li><li>The Drone Link Augmentor I enables you to stay at a far range (ca. 50km) from the rats while your drones do the work for you</li><li>Upgrade to a T2 tank and T2 drones as soon as possible}}{{ShipFitting|
 
ship=Vexor|
 
shipTypeID=626|
 
fitName=Mission T2|
 
fitID=Mission-T2|
 
high1name=Dual 150mm Railgun II|
 
high1typeID=3106|
 
high2name=Dual 150mm Railgun II|
 
high2typeID=3106|
 
high3name=Dual 150mm Railgun II|
 
high3typeID=3106|
 
high4name=Dual 150mm Railgun II|
 
high4typeID=3106|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Cap Recharger II|
 
mid2typeID=2032|
 
mid3name=Cap Recharger II|
 
mid3typeID=2032|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
low1name=Medium Armor Repairer II|
 
low1typeID=3530|
 
low2name=Armor Kinetic Hardener II|
 
low2typeID=11644|
 
low3name=Armor Thermic Hardener II|
 
low3typeID=11648|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Antimatter Charge M x1|
 
charge1typeID=230|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Capacitor Control Circuit I|
 
rig1typeID=31372|
 
rig2name=Medium Capacitor Control Circuit I|
 
rig2typeID=31372|
 
rig3name=Medium Auxiliary Nano Pump I|
 
rig3typeID=31047|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=626:3106;4:2032;3:6005;1:2048;1:3530;1:4405;1:11644;1:11648;1:31047;1:31372;2:2185;5:2456;5:230;1::|
 
skills=|
 
notes=As fitted, with all skills at V and before boosts, this Vexor has 14 K EHP, flies at 630 m/s (810 m/s overheated) and align in 8.1 s with AB on. The ship is cap stable.</li><li>Damage varies between 450 dps at 9 + 7.5 km with Caldari Navy Antimatter and 360 dps at 29 + 7.5 km with Caldari Navy Iron. Drones contribute about 70 - 80% of the overall damage, so good drone skills are a must.}}{{ShipFitting|
 
ship=Vexor|
 
shipTypeID=626|
 
fitName=PvP Shield T2|
 
fitID=PvP-Shield-T2|
 
high1name=Heavy Electron Blaster II|
 
high1typeID=3130|
 
high2name=Heavy Electron Blaster II|
 
high2typeID=3130|
 
high3name=Heavy Electron Blaster II|
 
high3typeID=3130|
 
high4name=Heavy Electron Blaster II|
 
high4typeID=3130|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large F-S9 Regolith Shield Induction|
 
mid2typeID=8529|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Faint Epsilon Warp Scrambler I|
 
mid4typeID=5443|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Drone Damage Amplifier II|
 
low4typeID=4405|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=Hobgoblin II x2|
 
drone2typeID=2456|
 
drone3name=Hammerhead II x2|
 
drone3typeID=2185|
 
drone4name=Ogre II x1|
 
drone4typeID=2446|
 
drone5name=Hornet EC-300 x5|
 
drone5typeID=23707|
 
charge1name=Caldari Navy Antimatter Charge M x1|
 
charge1typeID=23025|
 
charge2name=Null M x1|
 
charge2typeID=12785|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-EM Screen Reinforcer I|
 
rig1typeID=31718|
 
rig2name=Medium Anti-Thermal Screen Reinforcer I|
 
rig2typeID=31754|
 
rig3name=Medium Anti-Kinetic Screen Reinforcer I|
 
rig3typeID=31742|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=626:3130;4:4027;1:5443;1:5975;1:8529;1:2048;1:4405;2:10190;2:31718;1:31742;1:31754;1:2185;2:2446;1:2456;2:2488;5:23707;5:12785;1:23025;1::|
 
skills=|
 
notes=With Electronics V, Weapon Upgrades V, and a Electronics EE-601 implant, you can trade the Electron blasters for Ion.</li><li>If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.</li><li>The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.}}{{ShipFitting|
 
ship=Vexor|
 
shipTypeID=626|
 
fitName=PvP Armor T2|
 
fitID=PvP-Armor-T2|
 
high1name=Heavy Ion Blaster II|
 
high1typeID=3138|
 
high2name=Heavy Ion Blaster II|
 
high2typeID=3138|
 
high3name=Heavy Ion Blaster II|
 
high3typeID=3138|
 
high4name=Heavy Ion Blaster II|
 
high4typeID=3138|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Fleeting Propulsion Inhibitor I|
 
mid4typeID=4027|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=800mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11317|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
drone1name=Hornet EC-300 x5|
 
drone1typeID=23707|
 
drone2name=Warrior II x5|
 
drone2typeID=2488|
 
drone3name=Hobgoblin II x2|
 
drone3typeID=2456|
 
drone4name=Hammerhead II x2|
 
drone4typeID=2185|
 
drone5name=Ogre II x1|
 
drone5typeID=2446|
 
charge1name=Caldari Navy Antimatter Charge M x1|
 
charge1typeID=23025|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Explosive Pump I|
 
rig1typeID=31011|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=626:3138;4:4027;2:5443;1:5975;1:2048;1:4405;1:11269;2:11317;1:31011;1:31055;2:2185;2:2446;1:2456;2:2488;5:23707;5:23025;1::|
 
skills=|
 
notes=Need Electronics V and Weapon Upgrades V or Electronics EE-601 implant to fit Ion blasters.</li><li>If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.</li><li>Armor fit has more EHP than shield, but is slower and does less damage.}}{{ShipFitting|
 
ship=Vexor|
 
shipTypeID=626|
 
fitName=Shield PVE|
 
fitID=Shield-PVE|
 
high1name=200mm Prototype Gauss Gun|
 
high1typeID=14278|
 
high2name=200mm Prototype Gauss Gun|
 
high2typeID=14278|
 
high3name=200mm Prototype Gauss Gun|
 
high3typeID=14278|
 
high4name=200mm Prototype Gauss Gun|
 
high4typeID=14278|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Large Shield Extender II|
 
mid4typeID=3841|
 
low1name=Drone Damage Amplifier II|
 
low1typeID=4405|
 
low2name=Drone Damage Amplifier II|
 
low2typeID=4405|
 
low3name=Beta Reactor Control: Shield Power Relay I|
 
low3typeID=8333|
 
low4name=Beta Reactor Control: Shield Power Relay I|
 
low4typeID=8333|
 
low5name=Beta Reactor Control: Shield Power Relay I|
 
low5typeID=8333|
 
drone1name=Hobgoblin I x5|
 
drone1typeID=2454|
 
drone2name=Hammerhead I x5|
 
drone2typeID=2183|
 
drone3name=Salvage Drone I x5|
 
drone3typeID=32787|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Thorium Charge M x2000|
 
charge1typeID=227|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Purger I|
 
rig1typeID=31802|
 
rig2name=Medium Core Defense Field Purger I|
 
rig2typeID=31802|
 
rig3name=Medium Core Defense Field Purger I|
 
rig3typeID=31802|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=626:14278;4:2281;1:3841;2:6005;1:4405;2:8333;3:31802;3:2183;5:2454;5:32787;5:227;2000::|
 
skills=Power Grid Management IV</li><li>CPU Management IV</li><li>Drones V</li><li>Drone Interfacing III|
 
notes=Only needs level IV powergrid/cpu management skills</li><li>Tank around 150-180dps omni</li><li>Close to cap stable with AB off</li><li>Tech II shield tank is a much quicker train than armor}}
 
  
 
==Tactics==
 
==Tactics==
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If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.
 
If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.
  
Be aware that the price you pay for this means that, depending on whether you want full PVP ability, fitting scram, web etc, that you can only fit a Large Shield Extender and two or even all three of your rig slots are devoted to keeping all 4 Modal Neutron guns powered up with Med Ancillary Current Routers, (Really? Train that [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] skill to IV, then quickly V.) especially if you have low to mid range fitting skills and still in the process of getting them trained up. So don't expect much of a tank to go along with your high dps. Keep your relative transversal high to the enemy and go for a hit and run approach.
+
The shield Vexor is high on DPS, but light on EHP. Expect to do a lot of damage, but not to stay on field very long once you are primaried.  
  
An Armor Vexor is also a valid option and your dps is reduced to the mid 300 region, due to the lows being taken up by plates and EANM, and downgrading to Electron Blasters, but you will last longer under fire. So go for this if attrition battles are more your style.
+
The armor Vexor is a mainstay of fleet PvP. With a tank second only to the Maller, but still capable of putting out over 500DPS with good skills, a Vexor is a welcome addition to any armor brawler fleet.  
  
 
==Notes==
 
==Notes==
This vessel qualifies for the University [[Ship Replacement]], [[PYOS]], [[BYOM]], and [[Mining Loaner Fleet]] programs.
+
''You can add notes here.''
 +
 
 +
==Patch History==
 +
{{expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
 
 +
'''Lifeblood v. 1.0 - Build 1203953 - 24.10.17'''
 +
 
 +
* Powergrid reduced from 800 MW to 700 MW (-100 MW)
 +
 
 +
'''Retribution v. 1.0 - Build 476047 - 23.10.12'''
 +
 
 +
''The Vexor is being updated to better take advantage of its existing bonuses to hybrid weapon damage and drone damage/hitpoints via an extra midslot and improved speed. Combined with the relatively low mass of the Vexor hull this makes a ship that can deal incredible damage very effectively.''
 +
 
 +
* Cruiser skill bonuses (per level):
 +
* 5% bonus to Medium Hybrid Turret damage
 +
* 10% bonus to drone hitpoints, damage and mining yield
 +
* Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets
 +
* Fittings: 800 PWG (+125), 300 CPU (+30)
 +
* Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
 +
* Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2)
 +
* Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1)
 +
* Drones (bandwidth / bay): 75 / 125 (+25)
 +
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1)
 +
* Sensor strength: 16 Magnetometric (+2)
 +
* Signature radius: 145 (-5)
 +
* Cargo capacity: 480
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}}
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{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
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[[Category:Ship Database]][[Category:Standard Cruisers]]

Latest revision as of 23:54, 15 October 2019

Eve University Database
 
Ship Database
Vexor
Vexor
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Cruisers
Vexor Class
EXTERNAL LINKS

The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% bonus to Drone hitpoints, damage and mining yield

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Droneboat
▪ Variations
Guardian-Vexor
CornerTFs.png
Guardian-Vexor
Guardian-Vexor
Special Edition CruisersVexor Class
high slots5
(1/5)
middle slots4
low slots5
powergrid725 MW
cpu output400 tf
max. velocity180 m/sec
cargo capacity480 m³
,
Ishtar
CornerT2s.png
Ishtar
Ishtar
Heavy Assault CruisersVexor Class
high slots4
(0/4)
middle slots4
low slots6
powergrid740 MW
cpu output340 tf
max. velocity175 m/sec
cargo capacity560 m³
,
Vexor Navy Issue
CornerTFs.png
Vexor Navy Issue
Vexor Navy Issue
Faction CruisersVexor Class
high slots4
(0/3)
middle slots4
low slots6
powergrid850 MW
cpu output350 tf
max. velocity210 m/sec
cargo capacity460 m³

Ship Attributes

Fittings
Powergrid
powergrid
700 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,450 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
middle slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
195 m/sec
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.62 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwith
drone bandwith
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
16 points
Sig. Radius
ship signature radius
145 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
2,000 HP
Mass
ship mass
11,100,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
480 m³
Shields
Shield Capacity
shields
1,100 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
2,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.

The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.

Among t1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.

Skills

  • Drones V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
  • Drone Interfacing III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
  • Drone Navigation III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
  • Drone Sharpshooting III: (get IV ASAP) Increases optimal range of drones, they start shooting at your target sooner.
  • Drone Avionics III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics
  • Heavy Drone Operation V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.

You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.

Fitting

Shield Fleet PvP
Vexor: Shield Fleet PvP
EFT
[Vexor, Shield Fleet PvP]
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II

50MN Y-T8 Compact Microwarpdrive
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II
IFFA Compact Damage Control

Medium Anti-EM Screen Reinforcer I
Medium Polycarbon Engine Housing I
Medium Processor Overclocking Unit I


Hobgoblin II x1
Berserker II x2
Infiltrator II x7

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Armor Fleet PvP
Vexor: Armor Fleet PvP
EFT
[Vexor, Armor Fleet PvP]
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II

10MN Monopropellant Enduring Afterburner
Kapteyn Compact Sensor Dampener
Initiated Compact Warp Disruptor
Drone Navigation Computer I

1600mm Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Prototype Energized Explosive Membrane I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1

X5 Enduring Stasis Webifier x1
F-23 Compact Remote Sensor Booster x1
Kapteyn Compact Sensor Dampener x1
Initiated Compact Warp Scrambler x1
F-90 Compact Sensor Booster x1
Javelin M x1000
Spike M x1000
Caldari Navy Antimatter Charge M x1000
Caldari Navy Thorium Charge M x1000
Caldari Navy Tungsten Charge M x1000

Fitting template high slot label.png
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Fitting template drone slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
PvE Passive Shield
Vexor: PvE Passive Shield
EFT
[Vexor, PvE Passive Shield]
Drone Link Augmentor I
125mm Gatling AutoCannon I
Small I-ax Enduring Remote Armor Repairer
Core Probe Launcher I

100MN Monopropellant Enduring Afterburner
Large Azeotropic Restrained Shield Extender
Large Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II x5
Federation Navy Ogre x2
Hammerhead II x5

Pithum C-Type Explosive Deflection Amplifier x1
Pithum C-Type Thermal Dissipation Amplifier x1
Pithum C-Type Kinetic Deflection Amplifier x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fit resist module (in cargo) to match NPCs primary damage type.
  • Fit is not good against anything with EM damage.
  • Make sure you keep AB running and orbit NPCs at range.
  • Fit is less tankier than armor one.
PvE Active Armor
Vexor: PvE Active Armor
EFT
[Vexor, PvE Active Armor]
Drone Link Augmentor I
Small Focused Modulated Energy Beam I
Core Probe Launcher I
Small I-ax Enduring Remote Armor Repairer

100MN Monopropellant Enduring Afterburner
Drone Navigation Computer I
Cap Recharger II
Medium Compact Pb-Acid Cap Battery

Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Armor Repairer II

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5
Hammerhead II x5
Ogre II x2

Energized EM Membrane II x2
Energized Explosive Membrane II x2
Energized Kinetic Membrane II x2
Energized Thermal Membrane II x2
Energized Adaptive Nano Membrane II x2

Fitting template high slot label.png
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Fitting template subsystem slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fit proper resist modules that match NPCs highest resist dmg.
  • Keep AB always running, stay at range and orbit NPCs.
Solo PvP HullTank
Vexor: Solo PvP HullTank
EFT
[Vexor, Solo PvP HullTank]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

50MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Fleeting Compact Stasis Webifier
Fleeting Compact Stasis Webifier

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1
Valkyrie II x5

Null M x1000
Void M x1000
Caldari Navy Antimatter Charge M x1000

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

PVP --- If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.

The shield Vexor is high on DPS, but light on EHP. Expect to do a lot of damage, but not to stay on field very long once you are primaried.

The armor Vexor is a mainstay of fleet PvP. With a tank second only to the Maller, but still capable of putting out over 500DPS with good skills, a Vexor is a welcome addition to any armor brawler fleet.

Notes

You can add notes here.

Patch History


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