Difference between revisions of "Vexor"

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(Removed the split gun AB armor vexor with T2 sentries, and replaced with conventional MWD 1600 plate dual web vexor. Updated other fits for Phoebe. Is the T2 mission fit really necessary? Lightly edited the garbage tactics section.)
Line 86: Line 86:
  
 
==Skills==
 
==Skills==
 +
Get a T2 tank!
 
[[Skills:Drones#Drones|Drones V]]: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
 
[[Skills:Drones#Drones|Drones V]]: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
  
Line 108: Line 109:
 
ship=Vexor|
 
ship=Vexor|
 
shipTypeID=626|
 
shipTypeID=626|
fitName=Mission T1|
+
fitName=PvE Mission Basic|
fitID=Mission-T1|
+
fitID=PvE-Mission-Basic|
 
high1name=Dual 150mm Prototype Gauss Gun|
 
high1name=Dual 150mm Prototype Gauss Gun|
 
high1typeID=7327|
 
high1typeID=7327|
Line 158: Line 159:
 
warsop=A|
 
warsop=A|
 
warsopReason=|
 
warsopReason=|
version=ODY 1.0|
+
version=PHOEBE 1.0|
 
shipDNA=626:7327;3:23527;1:4435;3:6005;1:4393;1:4573;1:5837;1:16375;1:16383;1:31047;1:31372;2:2183;5:2454;5:230;1::|
 
shipDNA=626:7327;3:23527;1:4435;3:6005;1:4393;1:4573;1:5837;1:16375;1:16383;1:31047;1:31372;2:2183;5:2454;5:230;1::|
 
skills=Afterburner I</li><li>Drones V</li><li>Combat Drone Operation III</li><li>Drone Durability III</li><li>Drone Interfacing III</li><li>Drone Sharpshooting III</li><li>Enegry Grid Upgrades II</li><li>Gallente Frigate III</li><li>Gallente Destroyer III</li><li>Gallente Cruiser I</li><li>Gunnery III</li><li>Hull Upgrades III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Armor Rigging I</li><li>Repair Systems I</li><li>Scout Drone Operation III</li><li>Small Hybrid Turret III</li><li>Medium Hybrid Turret I</li><li>Weapon Upgrades I|
 
skills=Afterburner I</li><li>Drones V</li><li>Combat Drone Operation III</li><li>Drone Durability III</li><li>Drone Interfacing III</li><li>Drone Sharpshooting III</li><li>Enegry Grid Upgrades II</li><li>Gallente Frigate III</li><li>Gallente Destroyer III</li><li>Gallente Cruiser I</li><li>Gunnery III</li><li>Hull Upgrades III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Armor Rigging I</li><li>Repair Systems I</li><li>Scout Drone Operation III</li><li>Small Hybrid Turret III</li><li>Medium Hybrid Turret I</li><li>Weapon Upgrades I|
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ship=Vexor|
 
ship=Vexor|
 
shipTypeID=626|
 
shipTypeID=626|
fitName=Mission T2|
+
fitName=PvE Mission T2|
fitID=Mission-T2|
+
fitID=PvE-Mission-T2|
 
high1name=Dual 150mm Railgun II|
 
high1name=Dual 150mm Railgun II|
 
high1typeID=3106|
 
high1typeID=3106|
Line 214: Line 215:
 
warsop=A|
 
warsop=A|
 
warsopReason=|
 
warsopReason=|
version=ODY 1.0|
+
version=PHOEBE 1.0|
 
shipDNA=626:3106;4:2032;3:6005;1:2048;1:3530;1:4405;1:11644;1:11648;1:31047;1:31372;2:2185;5:2456;5:230;1::|
 
shipDNA=626:3106;4:2032;3:6005;1:2048;1:3530;1:4405;1:11644;1:11648;1:31047;1:31372;2:2185;5:2456;5:230;1::|
 
skills=|
 
skills=|
Line 220: Line 221:
 
ship=Vexor|
 
ship=Vexor|
 
shipTypeID=626|
 
shipTypeID=626|
fitName=Shield DPS|
+
fitName=Shield Fleet|
fitID=Shield-DPS|
+
fitID=Shield-Fleet|
 
high1name=Heavy Ion Blaster II|
 
high1name=Heavy Ion Blaster II|
 
high1typeID=3138|
 
high1typeID=3138|
Line 272: Line 273:
 
warsop=A|
 
warsop=A|
 
warsopReason=|
 
warsopReason=|
version=RUBI 1.0|
+
version=PHOEBE 1.0|
 
shipDNA=626:3138;4:5443;1:5975;1:8419;2:4405;2:5837;1:10190;2:31718;2:31754;1:2185;2:2446;2:2456;1:2488;5:23025;1::|
 
shipDNA=626:3138;4:5443;1:5975;1:8419;2:4405;2:5837;1:10190;2:31718;2:31754;1:2185;2:2446;2:2456;1:2488;5:23025;1::|
 
skills=CPU Management V</li><li>Weapon Upgrades V|
 
skills=CPU Management V</li><li>Weapon Upgrades V|
notes=}}{{ShipFitting|
+
notes=}}{{ShipFitting
ship=Vexor|
+
| ship=Vexor
shipTypeID=626|
+
| shipTypeID=626
fitName=Armour Brawler|
+
| fitName=Armor Fleet
fitID=Armour-Brawler|
+
| fitID=Armor-Fleet
high1name=Heavy Electron Blaster II|
+
| low1name=1600mm Reinforced Rolled Tungsten Plates I
high1typeID=3130|
+
| low1typeID=11325
high2name=Heavy Electron Blaster II|
+
| low2name=Damage Control II
high2typeID=3130|
+
| low2typeID=2048
high3name=Heavy Ion Blaster II|
+
| low3name=Drone Damage Amplifier II
high3typeID=3138|
+
| low3typeID=4405
high4name=Heavy Ion Blaster II|
+
| low4name=Energized Adaptive Nano Membrane II
high4typeID=3138|
+
| low4typeID=11269
mid1name=10MN Afterburner II|
+
| low5name=Energized Adaptive Nano Membrane II
mid1typeID=12058|
+
| low5typeID=11269
mid2name=Faint Epsilon Warp Scrambler I|
+
| mid1name=Experimental 10MN Microwarpdrive I
mid2typeID=5443|
+
| mid1typeID=5975
mid3name=Fleeting Propulsion Inhibitor I|
+
| mid2name=J5b Phased Prototype Warp Scrambler I
mid3typeID=4027|
+
| mid2typeID=5439
mid4name=Omnidirectional Tracking Link II|
+
| mid3name=X5 Prototype Engine Enervator
mid4typeID=24438|
+
| mid3typeID=4025
low1name=Damage Control II|
+
| mid4name=X5 Prototype Engine Enervator
low1typeID=2048|
+
| mid4typeID=4025
low2name=1600mm Reinforced Rolled Tungsten Plates I|
+
| high1name=Heavy Electron Blaster II, Void M
low2typeID=11325|
+
| high1typeID=3130
low3name=Energized Adaptive Nano Membrane II|
+
| charge1name=Void M x1
low3typeID=11269|
+
| charge1typeID=12789
low4name=Energized Adaptive Nano Membrane II|
+
| high2name=Heavy Electron Blaster II, Void M
low4typeID=11269|
+
| high2typeID=3130
low5name=Drone Damage Amplifier II|
+
| high3name=Heavy Electron Blaster II, Void M
low5typeID=4405|
+
| high3typeID=3130
drone1name=Hammerhead II x5|
+
| high4name=Heavy Electron Blaster II, Void M
drone1typeID=2185|
+
| high4typeID=3130
drone2name=Garde II x3|
+
| rig1name=Medium Trimark Armor Pump I
drone2typeID=28211|
+
| rig1typeID=31055
drone3name=open|
+
| rig2name=Medium Trimark Armor Pump I
drone4name=open|
+
| rig2typeID=31055
drone5name=open|
+
| rig3name=Medium Trimark Armor Pump I
charge1name=Caldari Navy Antimatter Charge M x1|
+
| rig3typeID=31055
charge1typeID=23025|
+
| drone1name=Hammerhead II x7
charge2name=open|
+
| drone1typeID=2185
charge3name=open|
+
| drone2name=Ogre II x2
charge4name=open|
+
| drone2typeID=2446
charge5name=open|
+
| drone3name=Hobgoblin II x1
rig1name=Medium Anti-Explosive Pump I|
+
| drone3typeID=2456
rig1typeID=31011|
+
| charge2name=Caldari Navy Antimatter Charge M x1
rig2name=Medium Trimark Armor Pump I|
+
| charge2typeID=23025
rig2typeID=31055|
+
| charge3name=open
rig3name=Medium Trimark Armor Pump I|
+
| charge4name=open
rig3typeID=31055|
+
| charge5name=open
difficulty=1|
+
| drone4name=open
warsop=A|
+
| drone5name=open
warsopReason=|
+
| skills=
version=RUBI 1.0|
+
| showSKILLS=N
shipDNA=626:3130;2:3138;2:4027;1:5443;1:12058;1:24438;1:2048;1:4405;1:11269;2:11325;1:31011;1:31055;2:2185;5:28211;3:23025;1::|
+
| notes=If you can't use Ogre II's then just go with a full flight of Hammerhead II's and various flights of light drones like Warrior II's and Hobgoblin II's. </li><li>Burn onto the primary target, then turn off your MWD and orbit nice and close. </li><li>If you cannot fit this, drop a Trimark rig for a Medium Ancillary Current Router. </li><li>Tech 1 guns are fine (Limited Electron's are cheap), but don't skimp on the T2 tank!
skills=|
+
| showNOTES=N
notes=}}
+
| difficulty=1
 
+
| warsop=A
 +
| warsopReason=
 +
| version=PHOEBE 1.0
 +
| showTOC=Y
 +
| shipDNA=626:11325;1:2048;1:4405;1:11269;2:5975;1:5439;1:4025;2:3130;4:12789;1:31055;3:2185;7:2446;2:2456;1:23025;1::
 +
| fleetup=
 +
}}
 
==Tactics==
 
==Tactics==
 
PVP
 
PVP
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If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.
 
If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.
  
Be aware that the price you pay for this means that, depending on whether you want full PVP ability, fitting scram, web etc, that you can only fit a Large Shield Extender and two or even all three of your rig slots are devoted to keeping all 4 Modal Neutron guns powered up with Med Ancillary Current Routers, (Really? Train that [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] skill to IV, then quickly V.) especially if you have low to mid range fitting skills and still in the process of getting them trained up. So don't expect much of a tank to go along with your high dps. Keep your relative transversal high to the enemy and go for a hit and run approach.
+
The shield Vexor is high on DPS, but light on EHP. Expect to do a lot of damage, but not to stay on field very long once you are primaried.  
  
An Armor Vexor is also a valid option and your dps is reduced to the mid 300 region, due to the lows being taken up by plates and EANM, and downgrading to Electron Blasters, but you will last longer under fire. So go for this if attrition battles are more your style.
+
The armor Vexor is a mainstay of fleet PvP. With a tank second only to the Maller, but still capable of putting out over 500DPS with good skills, a Vexor is a welcome addition to any armor brawler fleet.  
  
 
==Notes==
 
==Notes==

Revision as of 19:58, 7 November 2014

Eve University Database
 
Ship Database
Vexor
Vexor
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Cruisers
Vexor Class
EXTERNAL LINKS

Development
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% bonus to Drone hitpoints, damage and mining yield

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Droneboat
▪ Variations
Guardian-Vexor
CornerTFs.png
Guardian-Vexor
Guardian-Vexor
Special Edition CruisersVexor Class
high slots5
(1/5)
middle slots4
low slots5
powergrid725 MW
cpu output400 tf
max. velocity180 m/sec
cargo capacity480 m³
,
Ishtar
CornerT2s.png
Ishtar
Ishtar
Heavy Assault CruisersVexor Class
high slots4
(0/4)
middle slots4
low slots6
powergrid740 MW
cpu output340 tf
max. velocity175 m/sec
cargo capacity560 m³
,
Vexor Navy Issue
CornerTFs.png
Vexor Navy Issue
Vexor Navy Issue
Faction CruisersVexor Class
high slots4
(0/3)
middle slots4
low slots6
powergrid850 MW
cpu output350 tf
max. velocity210 m/sec
cargo capacity460 m³

Ship Attributes

Fittings
Powergrid
powergrid
800 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,450 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
middle slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
195 m/sec
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.62 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwith
drone bandwith
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
16 points
Sig. Radius
ship signature radius
145 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
2,000 HP
Mass
ship mass
11,100,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
480 m³
Shields
Shield Capacity
shields
1,100 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
2,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.

The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.

Among t1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.

Skills

Get a T2 tank! Drones V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.

Drone Interfacing III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday.

Drone Navigation III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.

Drone Sharpshooting III: (get IV ASAP) Increases optimal range of drones, they start shooting at your target sooner.

Light Drone Operation V and Medium Drone Operation V: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.

Drone Avionics III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics

Heavy Drone Operation V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.

You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.

Fitting

PvE Mission Basic
Vexor: PvE Mission Basic
EFT
[Vexor, PvE Mission Basic]
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Drone Link Augmentor I

Experimental 10MN Afterburner I
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array

Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I
Pseudoelectron Containment Field I
Drone Damage Amplifier I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I


Hammerhead I x5
Hobgoblin I x5

Antimatter Charge M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Afterburner I
  • Drones V
  • Combat Drone Operation III
  • Drone Durability III
  • Drone Interfacing III
  • Drone Sharpshooting III
  • Enegry Grid Upgrades II
  • Gallente Frigate III
  • Gallente Destroyer III
  • Gallente Cruiser I
  • Gunnery III
  • Hull Upgrades III
  • Mechanics III
  • Jury Rigging III
  • Armor Rigging I
  • Repair Systems I
  • Scout Drone Operation III
  • Small Hybrid Turret III
  • Medium Hybrid Turret I
  • Weapon Upgrades I
NOTES
  • This is a Meta 4 downgraded version of the "Mission T2" fit
  • If certain Meta 4 modules are too expensive, you can try their Meta 3 variations
  • The Drone Link Augmentor I enables you to stay at a far range (ca. 50km) from the rats while your drones do the work for you
  • Upgrade to a T2 tank and T2 drones as soon as possible
PvE Mission T2
Vexor: PvE Mission T2
EFT
[Vexor, PvE Mission T2]
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II

Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II

Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Damage Control II
Drone Damage Amplifier II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I


Hammerhead II x5
Hobgoblin II x5

Antimatter Charge M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • As fitted, with all skills at V and before boosts, this Vexor has 14 K EHP, flies at 630 m/s (810 m/s overheated) and align in 8.1 s with AB on. The ship is cap stable.
  • Damage varies between 450 dps at 9 + 7.5 km with Caldari Navy Antimatter and 360 dps at 29 + 7.5 km with Caldari Navy Iron. Drones contribute about 70 - 80% of the overall damage, so good drone skills are a must.
Shield Fleet
Vexor: Shield Fleet
EFT
[Vexor, Shield Fleet]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II

Experimental 10MN Microwarpdrive I
Large Azeotropic Ward Salubrity I
Large Azeotropic Ward Salubrity I
Faint Epsilon Warp Scrambler I

Pseudoelectron Containment Field I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1
Warrior II x5

Caldari Navy Antimatter Charge M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • CPU Management V
  • Weapon Upgrades V
NOTES
Armor Fleet
Vexor: Armor Fleet
EFT
[Vexor, Armor Fleet]
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M

Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator

1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x7
Ogre II x2
Hobgoblin II x1

Void M x1
Caldari Navy Antimatter Charge M x1

Fitting template high slot label.png
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icon?size=64&.png
icon?size=64&.png
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Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • If you can't use Ogre II's then just go with a full flight of Hammerhead II's and various flights of light drones like Warrior II's and Hobgoblin II's.
  • Burn onto the primary target, then turn off your MWD and orbit nice and close.
  • If you cannot fit this, drop a Trimark rig for a Medium Ancillary Current Router.
  • Tech 1 guns are fine (Limited Electron's are cheap), but don't skimp on the T2 tank!

Tactics

PVP --- If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.

The shield Vexor is high on DPS, but light on EHP. Expect to do a lot of damage, but not to stay on field very long once you are primaried.

The armor Vexor is a mainstay of fleet PvP. With a tank second only to the Maller, but still capable of putting out over 500DPS with good skills, a Vexor is a welcome addition to any armor brawler fleet.

Notes

This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.


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