Difference between revisions of "Vexor Navy Issue"

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|info=The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and fitting options.  The result: a monster of a combat cruiser.
 
|info=The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and fitting options.  The result: a monster of a combat cruiser.
 
 
|bonuses=<b>Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 10% bonus to drone hitpoints, damage and mining yield per skill level.</b>
+
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to Medium Hybrid Turret damage and 10% bonus to drone hitpoints, damage and mining yield per skill level.
 
 
 
|structurehp=2,813 HP
 
|structurehp=2,813 HP

Revision as of 00:21, 16 July 2012

EVE University Database
 
Ship Database
Vexor Navy Issue
Vexor Navy Issue
Gallente Federation
Gallente Federation
Faction Cruisers
Vexor Class
RELATED UNI-WIKI REFERENCES

The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and fitting options. The result: a monster of a combat cruiser.

SHIP BONUSES

Gallente Cruiser Skill Bonus:
5% bonus to Medium Hybrid Turret damage and 10% bonus to drone hitpoints, damage and mining yield per skill level.

Required Skills
  • Gallente Cruiser IV5d 5h 42m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
Training Time what's this?
7d 12h 26m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vexor
Vexor.jpg
Vexor
Standard Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png700 MW Icon cpu.png300 tf
Icon velocity.png195 m/sec
Icon capacity.png480 m³
, Ishtar
Ishtar.jpg
CornerT2s.png
Ishtar
Heavy Assault Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png740 MW Icon cpu.png340 tf
Icon velocity.png175 m/sec
Icon capacity.png560 m³
, Guardian-Vexor
Guardian-Vexor.jpg
CornerTFs.png
Guardian-Vexor
Special Edition Cruisers Vexor Class
Icon hi slot.png5 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png725 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
700 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,375 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
170 m/s
Inertia Modifier
inertia modifier (agility)
0.575
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.7 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
17 points
Sig. Radius
signature radius
135 m
Scan Res.
scan resolution
276 mm
Structure
Structure Hitpoints
structure hitpoints
2,813 HP
Mass
ship mass
10,910,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
265 m³
Armor
Armor Hitpoints
armor hitpoints
2,461 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,285 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vexor Navy Issue is, essentially, a straight up buffed version of the original model. With extra EHP across the board (but especially in armor), as well an additional turret hardpoint and drone bandwidth, it's a sizeable improvement over a vanilla Vexor. Unfortunately, it's sizable pricetag and relative rarity make it a rather uneconomical choice for a missioning or PvP ship.

Skills

Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Vexor Navy Issue.

Tactics

No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vexor Navy Issue here.