Vexor Navy Issue

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Revision as of 17:35, 25 July 2019 by Drebin 679 (talk | contribs) (Updated for the June 2019 Release rework.)
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Ship Database
Vexor Navy Issue
CornerTFh.png
Vexor Navy Issue
Gallente Federation
Gallente Federation
Faction Cruisers
Vexor Class
RELATED UNI-WIKI REFERENCES

The Navy Issue edition of the Vexor cruiser has been recently retooled by Federation Navy engineers to increase its armor repair and hybrid weapon capabilities. The result is a monster of a combat cruiser that is capable of trading blows with any enemies of freedom across the New Eden cluster.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level)
10% bonus to Drone hitpoints, damage, and tracking speed
10% bonus to Medium Hybrid Turret damage and tracking speed
7.5% bonus to armor repair amount

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Guardian-Vexor
Guardian-Vexor.jpg
CornerTFs.png
Guardian-Vexor
Special Edition Cruisers Vexor Class
Icon hi slot.png5 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png725 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png480 m³
, Ishtar
Ishtar.jpg
CornerT2s.png
Ishtar
Heavy Assault Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png740 MW Icon cpu.png340 tf
Icon velocity.png175 m/sec
Icon capacity.png560 m³
, Vexor
Vexor.jpg
Vexor
Standard Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png700 MW Icon cpu.png300 tf
Icon velocity.png195 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
850 MW
CPU
cpu output
350 tf
Capacitor
capacitor
1,500 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/sec
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.86 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.50 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
20 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
285 mm
Structure
Structure Hitpoints
structure hitpoints
3,000 HP
Mass
ship mass
9,700,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
460 m³
Armor
Armor Hitpoints
armor hitpoints
3,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,650 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

In July 2019, the Vexor Navy Issue was changed from a glass cannon drone boat to a tanky, brawling focused fit. It's previous bandwidth that could control 5 heavy or sentry drones has been reduced down to 3 heavies/sentries, so capsuleers now must make use of the damage bonused turret slots alongside drones to get the strong DPS amount it could get before.

Skills

Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vexor Navy Issue here.

Patch History