Vexor Navy Issue

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Vexor Navy Issue
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Vexor Navy Issue
Gallente Federation
Gallente Federation
Faction Cruisers
Vexor Class
RELATED UNI-WIKI REFERENCES

The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and fitting options. The result: a monster of a combat cruiser.

SHIP BONUSES

Gallente Cruiser Skill Bonus:
5% bonus to drone velocity and tracking
+ 10% bonus to drone hitpoints, damage and mining yield.

Required Skills
  • Gallente Cruiser II3h 14m
    • Spaceship Command II38m
    • Gallente Destroyer III7h 19m
      • Gallente Frigate III7h 19m
Training Time what's this?
22h 29m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vexor
Vexor.jpg
Vexor
Standard Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png700 MW Icon cpu.png300 tf
Icon velocity.png195 m/sec
Icon capacity.png480 m³
, Ishtar
Ishtar.jpg
CornerT2s.png
Ishtar
Heavy Assault Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png740 MW Icon cpu.png340 tf
Icon velocity.png175 m/sec
Icon capacity.png560 m³
, Guardian-Vexor
Guardian-Vexor.jpg
CornerTFs.png
Guardian-Vexor
Special Edition Cruisers Vexor Class
Icon hi slot.png5 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png725 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
800 MW
CPU
cpu output
310 tf
Capacitor
capacitor
1,500 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/s
Inertia Modifier
inertia modifier (agility)
0.44
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.7 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.5 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
20 points
Sig. Radius
signature radius
135 m
Scan Res.
scan resolution
285 mm
Structure
Structure Hitpoints
structure hitpoints
3,000 HP
Mass
ship mass
11,310,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
460 m³
Armor
Armor Hitpoints
armor hitpoints
3,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,650 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vexor Navy Issue is the best cruiser-size drone platform out there, save perhaps for the Gila. Compared to the Vexor, the bandwidth has been increased from 75 to 125 Mbit/s and the drone bay from 125 to 200 m3 while the medium hybrid turret damage bonus has been replaced by a drone speed bonus. This allows the Vexor Navy Issue to carry and fly a full set of small, medium and large drones. With good drone skills this ship can out damage many of its rivals, using large drones against large targets, and small drones against frigates.

The main problem, especially against small ships, is the danger of getting your drones picked one after the other. Consider using a tracking disruptor with a tracking speed script to minimize this risk. Also, if the targets are expected to be far, consider replacing the large drones by Sentry Drones.

Skills

Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or it's common role(s) can be written here.

Fitting

Vexor PvP 1
Vexor Navy Issue: Vexor PvP 1
EFT
[Vexor Navy Issue, Vexor PvP 1]
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II

Experimental 10MN Afterburner I
Drone Navigation Computer I
Balmer Series Tracking Disruptor I
X5 Prototype Engine Enervator

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Anti-Explosive Pump I
Medium Drone Speed Augmentor I
Medium Trimark Armor Pump I


Hobgoblin II x5
Hammerhead II x5
Ogre II x5

Tracking Speed Disruption Script x1
Imperial Navy Multifrequency M x2
Imperial Navy Ultraviolet M x2
Imperial Navy Microwave M x2

Fitting template high slot label.png
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Icon hi slot.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Cruiser drone platform
  • The large drone bay and bandwidth allow to fly full flights of heavy, medium or light drones, as situation require. This provide great flexibility.
  • Excellent drone skills are required to make this fit work.
  • As fitted, with all skills at V and before any boost, this ship has 41.2 K EHP, flies at 559 m/s (713 m/s with AB overheated) and align in 7.9 s with AB on.
  • Damage varies between 320 dps with Hobgoblins and 865 with Ogres.
  • The gun are mostly for show. They will help kill frigates and drones that get too close, especially if used in conjunction with the web. Any type of gun can be used, as the ship receives no bonus for guns.
  • The tracking disruptor helps prevent opponents from killing your drones. With a Tracking Speed Disruption Script, very few ships will be able to kill small or medium drones.
  • Utility modules such as probe launcher, salvager or auto target can be fitted in the remaining high. A small energy neut or two can also be fitted.
  • The web can also be replaced by a scram or a point.
Vexor Site Runner
Vexor Navy Issue: Vexor Site Runner
EFT
[Vexor Navy Issue, Vexor Site Runner]
Focused Modulated Pulse Energy Beam I
Core Probe Launcher II
Salvager II
Improved Cloaking Device II

Experimental 10MN Afterburner I
Drone Navigation Computer I
Balmer Series Tracking Disruptor I
Data Analyzer II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Small Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Anti-Explosive Pump I
Medium Drone Speed Augmentor I
Medium Processor Overclocking Unit I


Hobgoblin II x5
Hammerhead II x5
Ogre II x5

Tracking Speed Disruption Script x1
Imperial Navy Multifrequency M x1
Imperial Navy Ultraviolet M x1
Imperial Navy Microwave M x1
Sisters Core Scanner Probe x8

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation on the fit above, optimized for running data (or relic) sites in Wormholes
  • Excellent drone skills are required to make this fit work. It will scan being cloacked, kill rats, salvage them and run the sites.
  • As fitted, with all skills at V and before any boost, this ship has 37.5 K EHP, flies at 584 m/s (745 m/s with AB overheated) and align in 7.9 s with AB on. A 2% CPU implant is required to make this fit work as shown
  • Damage varies between 235 dps with Hobgoblins and 719 with Ogres.
  • The gun will help kill frigates and drones that get too close, but the Hobgoblins will do this more efficiently. Any type of gun can be used, as the ship receives no bonus for guns.</
  • The tracking disruptor helps prevent opponents from killing your drones. With a Tracking Speed Disruption Script, very few ships will be able to kill small or medium drones.
PvE sniper
Vexor Navy Issue: PvE sniper
EFT
[Vexor Navy Issue, PvE sniper]
Drone Link Augmentor I
250mm Compressed Coil Gun I
250mm Compressed Coil Gun I

Experimental 10MN Afterburner I
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
F-90 Positional Sensor Subroutines

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

Medium Anti-Explosive Pump I
Medium Processor Overclocking Unit I
Medium Auxiliary Nano Pump I


Hammerhead II x5
Hobgoblin II x5
Garde I x5

Targeting Range Script x1
Iron Charge M x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation, suitable for level 3 and (with great care) level 4 missions or generic ratting.
  • Excellent drone skills are required to make this fit work.
  • Deals very respectable medium range sniper damage, in the same order of magnitude as a sniper Dominix, though only up to about 90-105km (limited by max. locking range).
  • Select drones depending on the damage type the enemies are most vulnerable to.
  • Relatively weak tank - stay at a distance from enemies and run away when taking damage.
  • Any type of long-range guns can be used, as this hull has no particular bonuses.


Tactics

No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vexor Navy Issue here.