Difference between revisions of "Visual effects"

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|[[Image:visual2017_smartbomb_emp.gif]]<br>EMP Smartbomb <br> (dealing EM damage)
 
|[[Image:visual2017_smartbomb_emp.gif]]<br>EMP Smartbomb <br> (dealing EM damage)
 
|[[Image:visual2017_smartbomb_proton.gif]]<br>Proton Smartbomb <br> (dealing Explosive damage)
 
|[[Image:visual2017_smartbomb_proton.gif]]<br>Proton Smartbomb <br> (dealing Explosive damage)
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|}
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== Missile Warheads ==
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 +
Missiles, rockets and torpedoes go BOOM when they hit something.
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[[Image:visual2017_warhead_inferno.gif]]<br>Inferno Warhead <br> (dealing Thermal damage)
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{|class="collapsible collapsed" width="400" border=1
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|-
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!Remaining smartbomb visual effects
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|-
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|[[Image:visual2017_warhead_scourge.gif]]<br>Scourge Warhead <br> (dealing Kibnetic damage)
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|[[Image:visual2017_warhead_mjolnir.gif]]<br>Mjolnir Warhead <br> (dealing EM damage)
 +
|[[Image:visual2017_warhead_nova.gif]]<br>Nova Warhead <br> (dealing Explosive damage)
 
|}
 
|}
  

Revision as of 17:06, 5 October 2017

This page should be updated due to game changes.
Reason: Outdated visuals. Does wiki support something better than gif?
This page is a work in progress.
Notes: Images and descryption update

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.

This guide is intended to introduce beginners to the visual cues EVE Online has for the various modules, so that you can recognise what's being done to your ship in combat (and hopefully, how to counter it). Each visual effect has an animated GIF illustrating what it looks like, however in case the animations do not load properly each effect also has a link to a static picture as well.


WARNING: picture heavy!


Local Repair Modules

Armour Repairer

An armour repairer, as the name suggests, actively repairs the ship's armour whilst the module is active.

Visual2017 armor repairer.gif

The visibility of the armour repairer in action is limited to damaged sections of the ships model.

Hull Repairer

Just as the armour repairer repairs armour, the hull repairer repairs hull damage whilst active.

Visual2017 hull repairer.gif

You won't often see this in space, since hull tanking is daft. Whilst similar to the armour repair animation. It will be visible only on damaged sections of the ships model.

Shield Booster

The shield booster does for shield what the two previous modules did for armour & hull.

Visual2017 shield booster.gif

The shield booster is easier to see. One thing which sets this apart from the armour & hull repairers is that the animation is offset from the ship surface.

Colour of shield hardening depends on ships faction of origin.

Active Hardener Modules

Armour Hardener

The armour hardener if activated increases armour resistance to incoming damage

Visual2017 armor hardener.gif

Colour of armour hardening depends on ships faction of origin, not the module or the resistance type itself.

Shield Hardener

The shield hardener if activated increases shield resistance to incoming damage

Visual2017 shield hardener.gif

Colour of shield hardening depends on ships faction of origin, not the module or the resistance type itself.

Remote Repair Modules

Armour/Hull Repairer

The remote armour repairer is used to repair your fleet mates taking damage.

Visual2017 remote armor repairer.gif

Appears as a green and orange cone/cyclone which extends from the ship to the target. The remote hull repair module has exactly the same animation.

Shield Transporter

The remote shield repairer is known as a shield transporter, and repairs your fleet mates' shield damage. Note that despite its name, it does not reduce your own shield.

Visual2017 remote shield booster.gif

The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target.

Remote Energy Modules

For each of these modules, the ship on the right is activating the module, targeting the ship on the left.

Energy Transfer

Energy transfer takes a portion of your own capacitor and adds it to the target's. Thus, this is a module you use on a friendly ship to increase their capacitor.

Visual2017 remote cap transfer.gif

The golden beams shift, strobe and move violently when the module is active.

Energy Destabilizer

An energy destabilizer - also known as a neutralizer or neut - removes some energy of the target ship's capacitor. Thus this is a hostile module you would activate on enemy ships to shut down their active modules.

Visual2017 cap neutralizer.gif

This looks like an energy transfer effect, except blue & pink instead of gold.

Energy Vampire

Also known as a nosferatu or nos - the energy vampire takes some of the enemy's capacitor energy and adds it to your own. This can be useful for both annoying the enemy and helping to keep your own active modules running.

Visual2017 cap nosfaratu.gif

There is a red beam pointing towards the target with a shifting and spiraling red cyclone.

Still image for these three modules coming Soon™.

Warp Disruptor, Scrambler and Webifier

Visual2017 warp disruptor.gif Warp Disruptor

Visual2017 warp scrambler.gif Warp Scrambler

Both warp disruption and warp scrambling effects are imitating cone-like radio weave signals extending from ship to its target.

Web.gif

The webifier doesn't have a ship-to-ship effect, just a kind of circular ripple effect around the target.

Electronic Counter Measures

ECCM

Eccm.gif

This is the ECCM, a module used to increase your signature strength and make you less susceptible to jamming. It looks like a big white spider's web emanating from your ship.

Remote Sensor Booster/ Dampener

Resebo.gif

The remote sensor booster, remote sensor dampener and tracking disruptor all look the same - white waves from your ship (in this case, Hurricane) towards the target.  In this animation the ships are close together, but often the targets will be a long way apart, and the effect will look very thin and elongated.  In this animation the waves are almost semi-circles; in long-distance cases the waves might only be a two or three degrees of arc.

Target Painter

Targetpainter.png

It wasn't worth uploading a GIF of a target painter, since it hardly changes (the animation is very subtle).  It's simply a thin red line between originating ship and target.

Still images: Media:CuesEcm.JPG

Local Sensor Booster

A sensor booster increases a ship's targeting range and locking speed, making it easier to catch and pin down ships.

Sensorbooster.gif

The ship flashes and strobes white light. Picture: Media:Local_sensor_booster.JPG

Tracking Computer

Boosts your turrets' tracking speed and optimal range.

Trackingcomp.gif

Looks like a radar-effect - fairly subtle and quite hard to see.  No still image.

Smartbomb

Smartbombs are bad news unless it's you doing it.  Don't wait around to get blown up and podded. Smartbombs are bright and obvious - a huge explosion-effect centred on the ship.

Visual2017 smartbomb plasma.gif
Plasma Smartbomb
(dealing Thermal damage)

Missile Warheads

Missiles, rockets and torpedoes go BOOM when they hit something.

Visual2017 warhead inferno.gif
Inferno Warhead
(dealing Thermal damage)

Cloaking Device

Your ship shimmers before disappearing from view.

Visual2017 cloak.gif

Tractor Beam

This shows as a fluctuating cone of light blue light towards the target bringing it closer to the ship.

Visual2017 tractor beam.gif

Salvager

A beam of white light hits the target and salvage process begins.

Visual2017 salvager.gif

Triage

Golden Sparkle

Triage.gif

Notes

This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future.

  • Cyno field generator
  • Jump portal/ gate jump
  • Jump bridge
  • Tracking computer
  • Armor and Shield Hardeners