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{{On-Going Events}}
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{{eunispecific}}
[[image:Whclogo.jpg|left]]__TOC__
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{{Campus Group Navbar}}
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{{Wormhole Links}}
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[[File:WHClogo.png|center|500px]]
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{{tocright}}
  
Location: [http://www.wormnav.com/index.php?locus=J211936 J211936]<br>
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{{important note box
Time: 23/7
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|<big><center>The Wormhole Community is currently transitioning to its new home in C4 space following the eviction from its long-held C2 wormhole (Innuendo). <br>
 +
Applications are currently suspended and will be reinstated once the University's Alliance-Auth-based process is completed.</center></big>
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}}
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== What is the wormhole community? ==
 +
The Wormhole Community is an ongoing [[Communities|educational project]] of [[EVE University]] dedicated to instructing students about [[wormhole]] life. It was born in late November 2012 and reborn in March 2024 on EVE University's 20th birthday after an eviction. WHC is currently based out of a C4 wormhole with a C2 and a C3 static.
  
==Mission==
+
Location: J105433 [http://anoik.is/systems/J105433 Anoik.is]
Wormhole Campus aims to provide students with an opportunity to experience W-Space life with all it's challenges and opportunities.
 
  
==Background and Overview==
+
Time: 23/7
WHC had other previous iterations. Some [[Division 6|archaic wiki pages]] can be found of these older installations.
 
  
In Summer 2012 talks among management were initiated to re-open the unfortunate W-Space Campus. In October the final decision to go forward was made and WHC began preparation to open it's doors once more. WHC found a live-able system and erected a POS toward end-November and currently is in it's final stages of preparation before granting public access to all eligible unistas.
+
In-Game Chat Channel: {{co|slateblue|Wormhole (Eve Uni)}}
  
===Leadership===
+
== Joining WHC ==
Camp Coordinator<br>
+
Living in wormhole space is demanding and requires a curious combination of self-reliance and cooperation. WHC is a close-knit community where individuals have a lot of freedom to create and guide group content and where communication and teamwork are central to our lifestyle. Our goal is for every pilot to be able to join and contribute in as many of our day-to-day activities as possible. In order to achieve that end, we ask pilots to train a set of core skills that are vital for flying in wormhole space.
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=28747 Sylvanium Orlenard]
 
  
Camp Liasons<br>
+
{| class="wikitable"
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=30219 Murbella Idaho]<br>
+
!Required Skills
[[POSITION OPEN]]
+
!Required Titles
 +
!Required Ships
 +
!Recommended Knowledge
 +
|-
 +
|
 +
* {{sk|Cloaking|IV|icon=yes}}
 +
* {{sk|Hull Upgrades|IV|icon=yes}}
 +
* {{sk|Tactical Shield Manipulation|IV|icon=yes}}
 +
* {{sk|Shield Upgrades|IV|icon=yes}}
 +
|
 +
* [[Freshman]] (The title must be showing in-game)
 +
|
 +
* One DD (damage) ship from the [https://auth.eveuniversity.org/fittings/doctrine/16/ Armor Assault Frigates] doctrine
 +
* One DD (damage) and a logistics ship from the [https://auth.eveuniversity.org/fittings/doctrine/14/ Shield Battlecruisers] doctrine
 +
* One Covert Ops Cloak capable ship, e.g., [[Astero]], a [[Covert Ops Frigate]], etc.
 +
|
 +
* [[Wormholes|Basic wormhole mechanics]]
 +
* [[Directional Scanner Guide|Use of D-scan]]
 +
* [[Scanning|Using scan probes]]
 +
|}
  
POS Fuel Techinicians<br>
+
Please note that there are new-player-friendly meta fittings for faction frigates in the Armor Assault Frigate doctrine above. You can find those fits in the doctrine listing in [https://auth.eveuniversity.org/fittings/doctrine/16/ EVE University's Alliance Auth system].
[[POSITION OPEN]]<br>
 
[[POSITION OPEN]]
 
  
In the event of a disagreement with camp leadership please contact [[Frood Frooster]] for a resolution. In the event of other issues or problems with people please contact the Student Relations Manager [[Marius Labo]].
+
If you move to WHC as a new, low-skill pilot, there will be a ships you cannot yet fly and some activities you cannot yet do, but with the entry skills listed, you can join us on some fights, scan down the chain, act as a picket for a PVE fleet, and otherwise get used to living in a wormhole. It can take a long time to be able to fly every ship in every doctrine, but it never takes too long to get off the ground. While you are getting those skills, you’ll be well on your way to getting “Patience V,” which is one of the most important out-of-game skills for a wormholer.
  
==What do I need to join WHC?==
+
=== Apply Here ===
===Minimum Requirements===
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Once you've met these requirements and are ready to give wormhole life a try, '''[https://goo.gl/forms/X5YUmr1acr7DRhhr2 apply here]'''.
*[[Sophomore]] or [[Graduate]] title
 
'''Skills'''
 
*Core Competency Standard except for Targeting V & Multitasking
 
*Astrometrics III to use a 6 probe formation
 
*Astrometric Rangefinding II
 
*Cloaking III
 
*[[Full_T2_Tank|Tech 2 Shield or Armor Tank]]
 
*Battlecruisers III
 
*Appropriate Weapon System Support Skills trained to III
 
'''Knowledge'''
 
*[[Wormholes| Basic wormhole mechanics]]
 
*[[Directional Scanner Guide|Use of D-scan]]
 
*[[Scanning|Using scan probes]]
 
  
===Ships to Bring===
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== Recommended Skills & Ships ==
'''Important: '''Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, '''any ship and pod brought into the campus is to be considered lost or stolen.  Do not fly what you can't replace.'''
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Wormhole life is dangerous. As always, don't fly what you can't afford to lose.
  
Also, keep in mind that [[Wartime_SOP|WSOP]] is in effect and any sufficiently shiny loss to a war target is grounds for the [[Titles#.5BX.5D_Administrative_Suspension|X title]] and removal from the WHC.  Lack of local and not knowing they are in system is not a valid excuse.
+
This section lists skills and ships that, while not required, increase the number of roles you can fill in the WHC.
  
The below are merely suggestions for being useful during your first few weeks in system without investing too much resources in the endeavor. Once you are more comfortable with day to day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.
+
{| class="wikitable"
 +
!Skill
 +
!Basic level
 +
!Advanced level
 +
!Why?
 +
|-
 +
|{{sk|Astrometrics|icon=yes}}
 +
|3
 +
|4
 +
|Each level improves your ability to [[Scanning|scan]].
 +
|-
 +
|{{sk|Astrometric Rangefinding|icon=yes}}
 +
|0
 +
|3
 +
|Each level increases scan strength.
 +
|-
 +
|{{sk|Astrometric Acquisition|icon=yes}}
 +
|0
 +
|3
 +
|Each level increases scan speed.
 +
|-
 +
|{{sk|Astrometric Pinpointing|icon=yes}}
 +
|0
 +
|3
 +
|Each level reduces scan deviation on results.
 +
|-
 +
|<Racial> Battlecruiser
 +
|3
 +
|4
 +
|Apart from [[Cruiser#Heavy Assault Cruisers|Heavy Assault Cruisers]] and [[Strategic Cruiser|T3 Strategic Cruisers]], [[Battlecruiser]]s are the best ships to fly in WHC.
 +
|-
 +
|<Racial> Cruiser
 +
|3
 +
|5
 +
|Cruisers are a crucial stepping stone toward T3 Strategic Cruisers, Heavy Assault Cruisers, and [[Heavy Interdictors#Heavy Interdiction Cruisers|Heavy Interdictor Cruisers]]. They're also cheap.
 +
|-
 +
|{{sk|Salvaging|icon=yes}}
 +
|1
 +
|4
 +
|Sleeper Battleship wrecks require IV to salvage however the use of 3 salvage rigs allow them to be salvaged with Salvaging I.
 +
|-
 +
|{{sk|Hacking|icon=yes}}
 +
|3
 +
|4
 +
|Data Analyzers are used in Data sites. The skill increases the HP [hit points] of your virus.
 +
|-
 +
|{{sk|Archaeology|icon=yes}}
 +
|3
 +
|4
 +
|Relic Analyzers are used in Relic sites. The skill increases the HP [hit points] of your virus.
 +
|-
 +
|{{sk|Covert Ops|icon=yes}}
 +
|4
 +
|5
 +
|Cloaking while scanning and reduction of CPU requirements.
 +
|-
 +
|<x> Armor Compensation
 +
|3
 +
|4
 +
|All four of the armor compensation skills improve the effectiveness of passive armor tanking.
 +
|}
  
'''Scanner'''
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{| class="wikitable"
*[[Frigate#Exploration|T1 Exploration Frigate]] equipped with a probe launcher and a prototype cloak.  There are a selection of these stocked in the hangar fully fitted.
+
!Ship
*[[Frigate#Covert_Ops|Covert Operations Frigate]] equipped with an expanded probe launcher and a covert ops cloak.
+
!Role
'''Combat'''
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!Support skills
*[[Battlecruiser]] with appropriate T2 tank, weapons system, cloak and probe launcher.
+
|-
**Bring modules and rigging for both a buffer and local repair tank.
+
|[[Frigate#Exploration|T1 Exploration Frigate]]
 +
|Scanning/picketing
 +
|<Racial> frigate 3; {{sk|Cloaking|I|icon=yes}}
 +
|-
 +
|[[Frigate#Covert Ops|Covert Operations Frigate]]
 +
|Scanning/scouting
 +
|{{sk|Covert Ops|IV|icon=yes}}; {{sk|Cloaking|IV|icon=yes}}
 +
|-
 +
|<Racial> [[Battlecruiser]]
 +
|Combat
 +
|<Racial> Battlecruiser 3; Varies
 +
|}
  
===Recommended Reading===
+
The above are merely suggestions for being useful during your first few weeks in the system without investing too many resources in the endeavor. Once you are more comfortable with day-to-day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.
*[[The Rookie's Guide To Fleet Ops]]
 
*[[Fleets 101]]
 
*[[Fleets 102]]
 
*[[Fleet Terminology]]
 
*[[Bookmarks]] - Important
 
*[[Directional Scanner Guide]] - Very Important
 
*[[D-Scan 102]]
 
*[[Scanning|Scanning & Probing]]
 
*[[Wormholes]]
 
*[[Wormholes 100]]
 
*[[Wormholes 101]]
 
*[[Wormhole Scouting]]
 
*[[Scanning & Probing]] - Important
 
*[[EVE_University_Rules#Rules_of_Engagement|EVE University Rules of Engagement]]
 
  
====Recommended Skills & Ships====
+
=== Wormhole Community Ship Fittings ===
These skills are highly recommended if you plan to stay. They provide an adequate skill base for exploration and PvP.
+
The WHC Forum includes our current [https://forum.eveuniversity.org/viewtopic.php?f=236&t=110926 doctrine fittings]. Those fittings are also available in the Corporation Fittings window in-game, as are some utility fits such as rolling and scanning ships. Please note that the forum post contains the most current doctrine fittings; updates to the in-game window may occasionally be delayed.
*Astrometrics IV
 
**Astrometric Rangefinding III
 
**Astrometric Pinpointing III
 
**Astrometric Acquisition III
 
*Salvaging III
 
**Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.
 
*Hacking III
 
**Codebreakers in Radar sites
 
*Archaeology III
 
**Analyzers in Magnetometric sites
 
*Covert Ops IV
 
**For more versatile fits
 
*Your choice of well fitted out PvP ship
 
  
==Joining the WHC==
+
== Beyond Skills: The Wormhole Mindset ==
Once you have met the above requirements and are ready to try out wormhole life, follow the instructions below to be invited to join the WHC.
+
If you're looking to stay in the WHC for a while, you'll need more than just a good base of skills. While skills are great, living in a wormhole requires a different mindset. There are realities to w-space that you might have never thought about before, and there are things that you might find useful or commonplace in k-space that no longer apply.
  
NOTE: Due to limited space for the storage of ships and equipment, there is a chance that the campus will not be accepting applications at the current time. Do not lose hope, we aim for a continuous turnover of occupants, and as long as the campus is successful, infrastructure will continue top go up increasing our maximum occupancy.
+
# Scanning is mandatory.
 +
#* A T1 Scanning Frigate is a good starting point for beginner explorers, but for J-space, clandestine scanning in a [[Covert Ops Frigate|T2 CovOps Frigate]] is one of the most important contributions a player can make to WHC operations. Nearly everything we do is scanned down. Scanning and especially scouting in secret is safer and much more useful.
 +
# Battleships are too big for most of what we do.
 +
#* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse.
 +
#* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, Heavy Interdiction Cruisers, and Battlecruisers are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan.
 +
#* The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means battlecruisers and below.
 +
# The space you're living in is no longer well-defined. It is ever-changing.
 +
#* The wormhole you call home may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighborhood (and thus the neighbors) changes all the time.
 +
#* Things you may take for granted will vary over time. Access to trade hubs fluctuates day-to-day and hauling stuff can be both dangerous and inconvenient.
 +
#* Your home station cannot be set to a location in J-space. If you die, you'll have to respawn in a K-Space station.
 +
# You're going to be trapped in here with us.
 +
#* You won't always feel like you have a lot of choice in what you can do at any given moment. What we are connected to dictates what content is available.
 +
#* You might log in to run sites and find PvP happening instead. That's life and that's what you'll be doing that day.
 +
# You need to be <em>self-motivated</em>. This can not be stressed enough. If you are not a self-starter you will be spinning in structures and asking "Is there anything going on" quite frequently and that isn't any fun unless you're odd and think it is.
 +
#* <em>W-space is perhaps the most player-driven space in EVE.</em> If you're not making it happen, it probably isn't happening. Passive players will find things boring before long. Of course, newbros will always have a period to figure out what's going on, but in the end, you need to be a self-starter who can independently do what needs doing.
 +
#* If you don't have anything to do, make something to do. Scan down the wormhole chain. Scout systems, looking for PvP opportunities or ganks. Find a low-sec connection and lead a roam. Go to null-sec and point a carrier. This is the most exciting thing about the WHC: You get to make it happen!
  
*Join WHC.E-UNI chat and check if applications are open.
+
Wormhole life isn't everyone's cup of tea, but for a certain kind of player, nothing beats it. The WHC is an amazing opportunity for players to experience wormhole life firsthand. Come on a Noob Night In The Hole class, or join for a week and see if it sticks! Just be aware that beyond a minimal set of skills to join the community, you can expect a few play-style changes.
*Once invited, join the WHC.E-UNI mailing list and further instructions will be given via the welcome message.
 
  
==Living Out of a Can==
+
== What can I do in WHC? ==
Since there are no stations in W-Space, you will have to store your items in a Secure Cargo Container. You can set a password on these, effectively making sure that the contents can't be stolen. Your ships will have to go into the communal Ship Maintenance Array or stay inside the POS shield. This means that all your hulls might be stolen, so faction fitting that Tech 3 cruiser of yours might be a little too tempting to some.
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* <span style="font-size:1.5em;">'''Scan, scan, scan!'''</span> Everything in W-space needs to be [[Scanning|scanned down]]. Probe the chain, scout new connections, observe our neighbors, and picket a hole if you are not doing anything. Do not sit in a citadel and wait for stuff to happen; content, whether PvP or PvE, is created by you!
 +
** It is especially important to keep note of all new signatures so we don't get surprised by unexpected neighbors. Compare the signatures in the mapper with those in your scan window and right-click ->ignore all the known ones. This way you will immediately see if a new signature spawns.
 +
* Rolling
 +
** You can [[Wormhole Community Static Rolling Guide|roll]] the wormhole connections if you scanned down the chain already and can not find any content.
 +
* PvE
 +
** Practice scouting using the [[Wormhole Community Scouting Guide]]
 +
*** Also check out the more general: [[Wormhole Scouting|Wormhole Scouting Guide]]
 +
** Earn ISK by running [[Sleeper]] sites with fellow Unistas. Be aware that the Sleeper site running is a little different from the site running in K-space, as there are no bounties and no module drops. Instead, Sleepers drop [[Sleeper#Sleeper Loot|Sleeper Components]] (referred to as blue loot due to its icon color), as well as valuable salvage.
 +
*** ''Please do not run Combat Sites or Null Data and Relic Sites in Pavilion - we save these as bait for day-trippers and the more of them we have in our system, the more likely someone will take the bait and run them. You can, however, mine Gas Sites and Ore Anomalies, and run Sleeper Data and Relic Sites. If we use up the sites in Pavilion, they take a long time to respawn and that will ensure no visitors, and we want visitors so we can shoot at them.''
 +
* PvP
 +
** [[Baiting]]
 +
** Practice combat probing
 +
** Ganking clueless daytrippers
 +
** Experiencing what the lack of local chat or static gates does to PvP
 +
** Use K-space exits as covert bridges to engage in sudden ambushes
 +
* Industry
 +
** [[Gas cloud harvesting]]
 +
** [[Mining|Conventional Mining]]
 +
** [[Planetary Industry]]
 +
** Mining in W-Space
 +
** Tech 2 / Tech 3 Research and Production
 +
* Experience lawless and uncharted space
 +
** [[Living in Wormhole Space|Learn how to live without stations]]
 +
** [[Bubble]]s
 +
** Lack of gate mechanics
 +
** Lack of other pilot's names in local chat
 +
** Wormhole manipulation (e.g. using wormhole mass limits to [[Living in Wormhole Space#Rolling Wormholes|collapse wormholes]])
 +
*** Detailed [[Wormhole Community Static Rolling Guide]]
  
==Using the POS==
+
== Community Rules, Procedures and Etiquette ==
The main feature of the WHC POS is the [[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]](SMA) and [[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]](CHA). Here is a short introduction to [[POS_and_YOU|Player Owned Starbases]].
+
Community etiquette is covered in detail in [https://forum.eveuniversity.org/viewtopic.php?f=236&t=120439|this forum post].
 +
=== General ===
 +
* Always join the WHC standing fleet if you're active in space. If there's no fleet, make one and put up an advert so others may join. See [https://forum.eveuniversity.org/viewtopic.php?f=236&t=82645 this detailed guide].
 +
* Always join the WHC mumble channel if you're active in space. Quick communication is essential, and if you can't talk, you can at least listen. If you're hearing impaired let a WHC staff member know.
 +
** Wormhole Community Mumble is an event chat. You may join the channel even if you're not actively participating in the fleet. Follow combat comms when active, regardless.
 +
* Help your fellow pilots learn. EVE University and the Wormhole Community are educational institutions. Learning opportunities are our primary goal and reason for existence.
 +
* Adhere to all [[EVE University Rules]].
 +
* Fly what you can afford to lose.
  
'''If you steal you'll be quickly added to the [[The Departed|Departed]] list followed by a swift kick out of the University.'''
+
=== POS ===
 +
{{expansion past|How much you can bring in
 +
* The Communal POS has limits to the number and mass of ships it can hold. Don't bring an Orca or a Battleship and expect to store it in an SMA.
 +
* The hard-coded limit of the number of items (ships) that can be stored in the SMA (Ship Maintenance Array) is 1000. Please keep that in mind and don't put 20 shuttles (for example) in there. Instead, some small ships such as shuttles and frigates that you don't use often can be repackaged and stored in your PHA (Personal Hangar Array). The bottom line is: remember that you are sharing space with others so please be considerate.
 +
* Once you have been accepted into a POS group, you can bring in as much as your POS group allows.
 +
** Getting into a POS Group can be difficult. Because of the value of ships and modules within each POS, each POS group wants to know you before they will accept you. Expect it to take you 2 to 3 months to be accepted into a POS group. Be active, participate in fleets and the forums and you will become well known.
 +
* Don't put cans in the CHA - '''Very important as only a director can take them out!'''
  
===[[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]]===
+
Assembling Ships
The SMA can store 20 million m3 worth of assembled ships.  There are no divisions within the SMA, and as such all ships stored are accessible by everyone in corp.
+
*Ensure that the CHA and the SMA have space for the assembled hull.
*To store your ship in the SMA, right click the array and select '''Store Vessel'''.  
+
*Drag ship from the hauler into an accessible tab within the CHA.
*The '''Access Vessel''' button lets you view ships that are currently stored.
+
*Right-click and select assemble
*To board a ship, right click and select '''Board Vessel'''.
+
*Drag ship from the CHA into the SMA|width=90%}}
*To launch a ship for an alt, right click and select '''Launch Vessel'''.
 
*When boarding a new ship, the array will attempt to store your current ship which will fail if the cargohold contains assembled containers or the capacity if the array is surpassed leaving the ship floating in the field.
 
  
 +
=== Citadel ===
 +
* Stay logged out or cloaked in a [[safe spot]] when you are not doing anything. The Citadel shows the number of people that are online in the Citadel in a small bracket beside the name when on-grid. If you are not in a combat recon you will show on d-scan outside the citadel. If our numbers look larger than they are, we might miss out on fights or, even worse, we might look like we are docking up to avoid a fight.
 +
* We appreciate it if you store expendable ships in the freshman hangar for common access in the spirit of sharing. Feel free to take ships out of the freshman hangar yourself. '''If it blows up, you replace it.''' If the person who owns the ship is around you should ask.
 +
* There are usually a few rolling battleships in the hangar but we expect all community members to buy their own when they are able. Praxises are cheap, owning your own rolling ship is good community citizenship, and in a hole-control situation we may need to have a large fleet of rolling ships available.
  
'''Communal Ships'''
+
=== PvE ===
*All "inexpensive" ships stored in the SMA should be considered communal ships.
+
* PvE loot is the property of the group who agree to rat or run sites together.
**In w-space terms this means battlecruisers and below, though this does also include battleships which will be used to aid in closing wormholes
+
* The community offers a loot hauling and selling service at a 15% cut which goes to fuel and other operational needs. See below for more info.
*If you are not okay with other people sitting in your battlecruiser, then with the current mechanics, wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS.
+
* Don't run the Combat Anomalies located in the home system without talking with a community coordinator first; these are limited spawns that we generally reserve for community events. You are allowed to run Gas Sites, Ore Anomalies, and Ghost Sites. Any sites outside of the home system are fair game, as long as you're following WHC etiquette.
*If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in.
 
**If this happens, please preface the current ship name with the word offline and replace the ship back in the SMA.
 
**This way the owner or next user knows they will need to online modules prior to heading out.
 
**To aid in this, we hope to be posting standard fits along with required skills to fly.
 
*If the ship or modules suffer any heat/armor/hull damage, they should be repaired prior to storage.
 
*'''IMPORTANT''' do not pull any ships you do not own out if you can not commit to replacing them when lost within 24 hours of the loss.
 
**Use the loss mail as a shopping list.
 
  
 +
=== Etiquette ===
 +
* Announce activations.
 +
* Announce PvP to the WHC mumble.
 +
* PVE ad-hoc Harvester Fleets and PvP events should be advertised via Discord Pings; see [https://forum.eveuniversity.org/viewtopic.php?f=236&t=93185 guidelines for pinging].
 +
* It is against EVE University's [[Neutrality]] stance to conduct PVE in holes occupied by corps that are Blue to the Ivy League without asking for their permission first.
  
'''Personal Ships'''
+
=== Comms ===
*Personal ships are defined as hulls costing upwards of 100 million isk, or battlecruisers fitted with faction/deadspace modules
+
* Community communications default to open comms. This may change if something is happening. For instance, if there is an imminent threat or a quick response fleet forming, the channel may be restricted to essential communication only, guided by an active FC (commonly called "Combat Comms").
**Please, '''DO NOT''' pull out a shiny ship without express permission of the owner and can commit to replacing them when lost within 24 hours of the loss.
+
* Unless urgent, please wait a minute before speaking when entering the channel. This will allow you to get your bearings and not interrupt something important in progress.
 +
* You may enter the WHC mumble channel without being a community member or [[Staff|EVE University Staff]]. Please keep in mind that community members may be engaged in other activities and may not be able to answer your questions immediately.
 +
* Groups of students operating in the W-Space chain may remain in the WHC mumble without making a separate fleet and can use the WHC Overflow mumble subchannel to coordinate their activities.
 +
* Prolonged operations in K-Space can move to a separate mumble channel. Moving to a separate fleet from the community is also an option.
 +
* Please follow our [[Communications Policy]] when on comms.
  
 +
=== WHC Alternate Character Rules ===
  
===[[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]]===
+
You may request to have your [[Alt#Alternate Character|alternate characters]] in Ivy League Alt Alliance or EVE University added to the ACL granting docking and bookmarks. They should be either in a personal corp you control with only your own characters, in EVE University Hall of Residence, the Combat Comms corporation, or EVE University itself. Due to restrictions of the ACL/shared folder system, alts do not have bookmark edit access. Alts in Combat Comms can edit bookmarks and get Pathfinder access. In-corp (EVE University) alts get Pathfinder access and can join the fleet via the fleet finder. Combat Comms is a good option for a scanner alt to join Combat Comms, tick the appropriate box in the form. In-corp is a good option for an Interdictor alt.
The CHA can store 1.4 million m3 worth of items including un-assembled ships. There are 7 divisions within the CHA, each with their own access control. This is setup the same as all Uni corporate hangars based on current [http://tools.eveuniversity.org/titlecheck/ title status]
+
There is no hard cap on the number of alts but be reasonable, requests for massive numbers of alts will result in rejection. Entire alt corps will never be added to the ACL, only specific characters.
 +
You may have alts in space that are not on any ACL, such as seeds you safe log. These should still be in the fleet when in space so that they can be identified as friendly.
  
'''DO NOT store assembled containers in the CHA!'''
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Use [https://forms.gle/MFSubHMDfA9D2GFSA this form] to make your alt request.
*It requires elevated privileges that very few within the Uni posses to remove assembled containers from a corporate hangar.
 
  
 +
== Naming Conventions ==
  
'''Assembling Ships'''
+
==== What Are Alpha, Bravo, and Cake? ====
*Ensure that the CHA has space for the assembled hull.
+
Cake is our home system, the one with all our structures.<br>
*Drag ship from hauler into accessible tab within the CHA.
+
Alpha is what we call the C2 static in our wormhole.<br>
*Right click and select assemble
+
Bravo is what we call the C3 static in our wormhole.<br>
*Drag ship from the CHA into the SMA
 
  
 +
==== Mapper & Bookmark Naming Scheme ====
 +
Wormhole space is dynamic. Navigation is challenging. Coordinating an entire community is more challenging still. To do this we:
  
'''Tabs'''
+
* [[EVE UNI Mapper|Share a wormhole map]] allowing WHC campers to see the surrounding space and get a sense of what is where.
 +
* [[WHC Mapping Scheme|Share a wormhole mapping scheme]] which gives each wormhole a useful and meaningful name on the mapper.
 +
* [[Bookmarks|Create community bookmarks]] that all members can see and use.
 +
* [[WHC Bookmarking Scheme|Share a wormhole bookmarking scheme]] which gives each wormhole a useful and meaningful name in the corporation bookmarks, and helps members navigate even if the mapper is malfunctioning.
  
''Alpha''
+
==== Personal Bookmarks ====
*Tech 1 Meta 0-3 modules
+
It is also recommended that you make and maintain certain personal bookmarks:
*Tech 1 ammunition
+
* Make [[safe spots]]
*Tech 1 drones
+
** In the home system, but also in systems you visit
''Theta''
+
* Make tactical bookmarks
*Tech 2 and Meta 4 modules
+
** On grid yet outside minimum warp distance (150km) of the citadel
*Faction and Tech 2 ammo
 
*Tech 2 Drones
 
''Psi''
 
*Faction items
 
''Logistics''
 
*Only those with Fuel tech privileges may view or remove items
 
*Fuel blocks and Strontium Clathrates
 
*Fuel Donations accepted
 
''Industry''
 
*Fullerites/Minerals to be reacted (program not yet available)
 
''Ivy League Navy''
 
*War Target Loot
 
''Restricted''
 
*Non-fuel donations that aren't directly useful to the campus (modules/ammo should be donated directly to the appropriate division)
 
  
==Campus Rules and Procedures==
+
== Living in Wormhole Space ==
===General===
+
See [[Living in Wormhole Space]] for additional information. <br>
*Members active in the campus must be in the WHC fleet. If there is no fleet advertised, you may form one, and put up an advert so others may join.
 
*Members active in the campus must be in mumble, at least able to listen. (if you are hearing impaired, let us know)
 
**Wormhole Campus mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.
 
*Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.
 
*Adhere to all EVE-University Rules and SOP.
 
*Fly what you can afford to lose.
 
  
===Diplomatic Concerns===
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== Services ==
*Do not insult, provoke, or smack talk other corporations, alliances, or individual members in local or any other forum. Shoot them, pod them, gank their industrial ships, but be polite about it.
+
=== Loot Hauling & Selling ===
*Do not discuss changes to diplomatic relations with the members of any other corporation or alliance unless you are an EVE University diplomat.
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WHC makes use of [[Buyback|AA Buyback]] for loot hauling and selling service. Payouts can take a few days to process, but you won't have to haul loot through wartarget-riddled K-Space. The University takes a 7.5% cut for operational costs, WHC takes 7.5% cut to pay its scanners, and the rest is distributed to the players using the service.
*Avoid engaging fleets of mixed neutrals and blues.
 
  
===PvP===
+
=== Imports ===
*Rules of Engagement are Not Blue Shoot It (NBSI). Should students roam into lowsec systems, the rule is Not Red Don't Shoot, or NRDS (more or less). Refer to the Uni [[Rules of Engagement]] for specific details. Students are encouraged to aggressively seek out fights with neutral parties.
+
E-Uni hauling department has run hauling services to and from WHC in the past. This service is not currently available to our C4 home system, but individual WHC members are nearly always willing to lend a hand and a DST to help out.
*Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.
 
*Suggested PvP loot distribution is donation to the campus. Fleet Agreement on loot distribution overrides this.
 
**An exception to this rule is during wartime, war-target loot belongs to the ILN.
 
  
===PvE===
+
=== Medical Bay ===
*PvE loot is property of the group who agree to rat or run sites together.
+
WHC has a Clone Bay in its Fortizar. This allows WHC members to house a training clone at WHC and swap to a clean clone without using the 24-hour timer. However, you cannot set a station in J-space to be your home station, you must use K-space. This means if you die, you will not respawn at WHC. Many members set a station in Jita as a home station to make it easy to reship before heading back to the hole.
  
===Comms===
+
== Newbro advice ==
*Campus communications are by default “OPEN COMMS”.
+
As a new player looking to join the WHC, the amount of information can be overwhelming. EVE has existed for over twenty years. There is a plethora of links, threads, and videos which sometimes can lead to more questions than they answer. One of the reasons why some newbros lose ships is that they were not prepared for the change of gameplay and demands of wormhole life.
*When first entering the campus mumble, please wait at least a full minute before speaking, unless it is very urgent.
 
*Campus may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.
 
*Groups of students operating in the nearby systems may remain in the main campus mumble.
 
*Operations outside the "local area" as defined above must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from the campus is recommended but not required.
 
*We operate on a "built for purpose" foundation.  If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative.  This helps organize our fleet and keep comms clear for those who need it.
 
  
===Bookmarking===
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The good news is that you don't need to have all the answers right now. That's why the Wormhole Community exists!
'''Corporate Bookmarks'''
 
*WHC follows an easy to understand bookmarking convention. Standard format is "<sigtype> [<sigid>] <additional info>
 
*Signature types are WH(Wormhole), G(Gravimetric), L(Ladar), R(Radar), M(Magnetometric)
 
*Examples;
 
**WH [AAA] Highsec Static
 
**WH [BBB] C3 Roaming J111111
 
**G [CCC] Average Frontier Deposit
 
**L [DDD] Barren Perimeter Reservoir
 
*You should never mark the system or constellation for K-Space wormholes. This information is restricted to standing fleet members only. These wormholes are marked by K-Space region names.
 
'''Personnal Bookmarks'''
 
*Bookmark the K-Space side of wormholes yourself
 
*Make [[Safe_Spot|safe spots]]
 
*Make tactical bookmarks
 
** Double optimal from each POS defense grouping
 
** On grid yet outside minimum jump range of the POS
 
** Just off grid from POS
 
  
 +
As long as you have the [[Wormhole Community#Joining the WHC|required skills to join]], currently hold the [[Freshman#Freshman|freshman title]], and have read and understood this page, you are welcome to apply. The WHC community welcomes newcomers and lets them develop inside the WHC. With the guidance of existing members, you get to make your choices after you've arrived.
  
==Donations==
+
While this should lower the threshold to apply for some, you should also be aware that life in a wormhole is diverse and your choices will dictate your participation in the different activities.
Fuel donations can be dropped into the Logistics tab in the CHA. Other donations can be place into the Restricted tab. Larget donations can be made in K-Space after contacting camp leadership.
 
  
==What Can I Do in WHC?==
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To participate in the most common activities you'll need skills for a combat frigate, a racial battlecruiser, and a scanning frigate (Astero or Cov Ops). This will get you started and will let you get a grasp of what is going on and what to focus your training on by engaging in a range of different activities. For example, an Astero or Cov Ops frigate can map out the wormhole chain, act as a picket, scout out wormholes for potential PvP, and even act as a hero tackle on occasion. Just like the rest of EVE Uni, [https://forum.eveuniversity.org/viewtopic.php?f=236&t=110926 the community uses evolving doctrines]. AAFs and SBCs are currently frequent PvP doctrines, and Harvesters and the C3 Wolf-Rayet Kikimoras undock almost daily for PvE.
*'''Scan, scan, scan!''' Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content, whether PvP or PvE is created by You!
 
*[[Sleeper|Shoot Sleepers for ISK]]
 
**Please avoid shooting sleepers in our home system, all the better to bait day-trippers to use as practice for covertly hunting prey.
 
*Mining
 
**[[Gas in W-space|Gas Harvesting]]
 
**[[Mining|Conventional Mining]]
 
*[[Planetary Interaction]]
 
*PvP
 
**[[Baiting Guide|Baiting]]
 
**Ganking clueless daytrippers
 
**Experiencing what the lack of local chat or static gates does to PvP
 
*Experience lawless and uncharted space
 
**Learn how to live without stations
 
**Bubbles
 
**Lack of gate mechanics
 
**Wormhole Manipulation(ex: rolling statics)
 
  
==Surviving in W-Space==
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[https://en.wikipedia.org/wiki/NATO_phonetic_alphabet#Tables Nato Alphabet] - Using a phonetic alphabet helps you to be understood when communicating letters. We use this to say the signature IDs or system names. It reduces the possibility of people mishearing the letters you are saying. For example, someone could hear <em>V</em> instead of <em>B</em>. But with the Nato Alphabet, <em>Bravo</em> sounds very different from <em>Victor</em>. Use of the NATO Alphabet is recommended even if you have the clearest, least-accented voice as audio issues can still happen.
====General Advice====
 
There is a steep learning curve for those who choose W-Space life. As if the lack of stations weren't enough, you face dangers such as corp theft, extremely dangerous NPC rats, completely invisible roaming PvP gangs(there is no local chat in W-Space) and getting irrecoverably lost in space. Listen to experienced players, don't leave home system without a probe launcher and ask about anything that comes to your mind.
 
  
====Fly What You Can Afford to Lose====
+
If you have any further questions, please reach out to current WHC members in Mumble, WHC Community Chat, or via the EVE Uni Forums.
Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to Battlecruiser hulls a little longer.
 
  
====Overview====
+
== Community Coordinators ==
Your overview should be set up to Eve Uni standards. This is important because PvP roams will require you to be in complete sync with your fleet. The standard Eve Uni overview also has a 'Wormholes' tab specially tailored for D-Scanning POS's and wormhole activity. Be aware that it's there and consider switching it with one of your tabs.
 
  
====Local Chat====
+
Community Coordinators (CCs) help guide the Wormhole Community through the uncharted territory of wormhole space. They encourage active participation in scanning, PvP engagements, Sleeper site running, and various industrial activities. WHC offers a unique experience, living without stations, manipulating wormholes, and embracing the challenges of lawless space. Community Coordinators are responsible for ensuring that WHC thrives in this dynamic and exhilarating environment, fostering a sense of exploration, camaraderie, and adaptability. If you have questions about WHC or issues that need to get sorted out, CCs are a great resource.
Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the POS shield, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, immediately warp to a safe spot if you have a cloak or bounce between safe spots if you don't.
 
  
DO NOT TALK IN LOCAL. You will show up and stay there for ~15 minutes giving everybody in the system free intel.
 
  
====Tools====
 
You can use [http://wormnav.com Wormnav], [http://staticmapper.com Staticmapper], [http://eveeye.com EveEye] or [http://wormhol.es Wormhol.es] for your W-Space information gathering purposes. WHC also uses a chainmapper located [http://wh-space.wiadvice.com/Main.aspx here]. This allows easy-to-read visualized connections to our home as well as available signatures. To access this tool you must request access from camp staff who will add you to the whitelist.
 
  
====Probing====
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{| style="text-align: center;"
Before joining the campus, make sure that you have basic knowledge of [[Scanning & Probing]]. Additional requirements exist for [[Combat Probing 101|Combat Probing]]. You must know what you're doing well if you're combat probing.
+
|-
 +
| style="border: 1px dotted yellow;" | {{Charimage|1499484837|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|1872622646|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|2113389660|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|1156658934|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|873212629|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|2119936358|size= 128}}
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| style="border: 1px dotted lightgrey;" | {{Charimage|94462579|size= 128}}
 +
|-
 +
| Morra Deovindice<br>(Community Lead)
 +
| Boran Lordsworth
 +
| CMDR Delaney Truffault
 +
| Lord Finnbar
 +
| Tarkin Karn
 +
| Tealson Darkstar
 +
| Torg Navatin
 +
|}
  
==Services==
+
== WHC Diplomatic Liason ==
===Loot Hauling & Selling===
+
[[Diplomacy Directorate]]
Camp leadership operates a loot hauling and selling service. You will be payed later but you won't have to haul loot through wartarget riddled K-Space. WHC takes a 5% cut for operational costs and distributes the rest based on income.
 
  
To make use of this service your salvager should learn how to use the spreadsheet linked in the standing fleet and drop acquired loot into the labeled can in system.
+
To contact staff on discord please use <span style="color:#f1c40f">@Community Coordinator</span> or <span style="color:#f1c40f">@Community Lead</span> in <span style="color:#7289da">#whc-pings</span> or <span style="color:#7289da">#ping-misc</span> channel.
  
If you're hauling your loot on your own please note the [[WSOP]] is in full effect during wartime. Do not use your main to haul loot.
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{{EVEUniversityNav}}
  
[[Category:WikiContest]]
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[[Category:Wormholes]]
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[[Category:WHC]]

Latest revision as of 11:25, 19 April 2024

E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.


WHClogo.png
The Wormhole Community is currently transitioning to its new home in C4 space following the eviction from its long-held C2 wormhole (Innuendo).
Applications are currently suspended and will be reinstated once the University's Alliance-Auth-based process is completed.

What is the wormhole community?

The Wormhole Community is an ongoing educational project of EVE University dedicated to instructing students about wormhole life. It was born in late November 2012 and reborn in March 2024 on EVE University's 20th birthday after an eviction. WHC is currently based out of a C4 wormhole with a C2 and a C3 static.

Location: J105433 Anoik.is

Time: 23/7

In-Game Chat Channel: Wormhole (Eve Uni)

Joining WHC

Living in wormhole space is demanding and requires a curious combination of self-reliance and cooperation. WHC is a close-knit community where individuals have a lot of freedom to create and guide group content and where communication and teamwork are central to our lifestyle. Our goal is for every pilot to be able to join and contribute in as many of our day-to-day activities as possible. In order to achieve that end, we ask pilots to train a set of core skills that are vital for flying in wormhole space.

Required Skills Required Titles Required Ships Recommended Knowledge
  • Freshman (The title must be showing in-game)

Please note that there are new-player-friendly meta fittings for faction frigates in the Armor Assault Frigate doctrine above. You can find those fits in the doctrine listing in EVE University's Alliance Auth system.

If you move to WHC as a new, low-skill pilot, there will be a ships you cannot yet fly and some activities you cannot yet do, but with the entry skills listed, you can join us on some fights, scan down the chain, act as a picket for a PVE fleet, and otherwise get used to living in a wormhole. It can take a long time to be able to fly every ship in every doctrine, but it never takes too long to get off the ground. While you are getting those skills, you’ll be well on your way to getting “Patience V,” which is one of the most important out-of-game skills for a wormholer.

Apply Here

Once you've met these requirements and are ready to give wormhole life a try, apply here.

Recommended Skills & Ships

Wormhole life is dangerous. As always, don't fly what you can't afford to lose.

This section lists skills and ships that, while not required, increase the number of roles you can fill in the WHC.

Skill Basic level Advanced level Why?
Icon skillbook2.png Astrometrics 3 4 Each level improves your ability to scan.
Icon skillbook2.png Astrometric Rangefinding 0 3 Each level increases scan strength.
Icon skillbook2.png Astrometric Acquisition 0 3 Each level increases scan speed.
Icon skillbook2.png Astrometric Pinpointing 0 3 Each level reduces scan deviation on results.
<Racial> Battlecruiser 3 4 Apart from Heavy Assault Cruisers and T3 Strategic Cruisers, Battlecruisers are the best ships to fly in WHC.
<Racial> Cruiser 3 5 Cruisers are a crucial stepping stone toward T3 Strategic Cruisers, Heavy Assault Cruisers, and Heavy Interdictor Cruisers. They're also cheap.
Icon skillbook2.png Salvaging 1 4 Sleeper Battleship wrecks require IV to salvage however the use of 3 salvage rigs allow them to be salvaged with Salvaging I.
Icon skillbook2.png Hacking 3 4 Data Analyzers are used in Data sites. The skill increases the HP [hit points] of your virus.
Icon skillbook2.png Archaeology 3 4 Relic Analyzers are used in Relic sites. The skill increases the HP [hit points] of your virus.
Icon skillbook2.png Covert Ops 4 5 Cloaking while scanning and reduction of CPU requirements.
<x> Armor Compensation 3 4 All four of the armor compensation skills improve the effectiveness of passive armor tanking.
Ship Role Support skills
T1 Exploration Frigate Scanning/picketing <Racial> frigate 3; Icon skillbook2.png Cloaking I
Covert Operations Frigate Scanning/scouting Icon skillbook2.png Covert Ops IV; Icon skillbook2.png Cloaking IV
<Racial> Battlecruiser Combat <Racial> Battlecruiser 3; Varies

The above are merely suggestions for being useful during your first few weeks in the system without investing too many resources in the endeavor. Once you are more comfortable with day-to-day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.

Wormhole Community Ship Fittings

The WHC Forum includes our current doctrine fittings. Those fittings are also available in the Corporation Fittings window in-game, as are some utility fits such as rolling and scanning ships. Please note that the forum post contains the most current doctrine fittings; updates to the in-game window may occasionally be delayed.

Beyond Skills: The Wormhole Mindset

If you're looking to stay in the WHC for a while, you'll need more than just a good base of skills. While skills are great, living in a wormhole requires a different mindset. There are realities to w-space that you might have never thought about before, and there are things that you might find useful or commonplace in k-space that no longer apply.

  1. Scanning is mandatory.
    • A T1 Scanning Frigate is a good starting point for beginner explorers, but for J-space, clandestine scanning in a T2 CovOps Frigate is one of the most important contributions a player can make to WHC operations. Nearly everything we do is scanned down. Scanning and especially scouting in secret is safer and much more useful.
  2. Battleships are too big for most of what we do.
    • Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse.
    • As you familiarize yourself with not just what, but also how things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, Heavy Interdiction Cruisers, and Battlecruisers are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan.
    • The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means battlecruisers and below.
  3. The space you're living in is no longer well-defined. It is ever-changing.
    • The wormhole you call home may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighborhood (and thus the neighbors) changes all the time.
    • Things you may take for granted will vary over time. Access to trade hubs fluctuates day-to-day and hauling stuff can be both dangerous and inconvenient.
    • Your home station cannot be set to a location in J-space. If you die, you'll have to respawn in a K-Space station.
  4. You're going to be trapped in here with us.
    • You won't always feel like you have a lot of choice in what you can do at any given moment. What we are connected to dictates what content is available.
    • You might log in to run sites and find PvP happening instead. That's life and that's what you'll be doing that day.
  5. You need to be self-motivated. This can not be stressed enough. If you are not a self-starter you will be spinning in structures and asking "Is there anything going on" quite frequently and that isn't any fun unless you're odd and think it is.
    • W-space is perhaps the most player-driven space in EVE. If you're not making it happen, it probably isn't happening. Passive players will find things boring before long. Of course, newbros will always have a period to figure out what's going on, but in the end, you need to be a self-starter who can independently do what needs doing.
    • If you don't have anything to do, make something to do. Scan down the wormhole chain. Scout systems, looking for PvP opportunities or ganks. Find a low-sec connection and lead a roam. Go to null-sec and point a carrier. This is the most exciting thing about the WHC: You get to make it happen!

Wormhole life isn't everyone's cup of tea, but for a certain kind of player, nothing beats it. The WHC is an amazing opportunity for players to experience wormhole life firsthand. Come on a Noob Night In The Hole class, or join for a week and see if it sticks! Just be aware that beyond a minimal set of skills to join the community, you can expect a few play-style changes.

What can I do in WHC?

  • Scan, scan, scan! Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbors, and picket a hole if you are not doing anything. Do not sit in a citadel and wait for stuff to happen; content, whether PvP or PvE, is created by you!
    • It is especially important to keep note of all new signatures so we don't get surprised by unexpected neighbors. Compare the signatures in the mapper with those in your scan window and right-click ->ignore all the known ones. This way you will immediately see if a new signature spawns.
  • Rolling
    • You can roll the wormhole connections if you scanned down the chain already and can not find any content.
  • PvE
    • Practice scouting using the Wormhole Community Scouting Guide
    • Earn ISK by running Sleeper sites with fellow Unistas. Be aware that the Sleeper site running is a little different from the site running in K-space, as there are no bounties and no module drops. Instead, Sleepers drop Sleeper Components (referred to as blue loot due to its icon color), as well as valuable salvage.
      • Please do not run Combat Sites or Null Data and Relic Sites in Pavilion - we save these as bait for day-trippers and the more of them we have in our system, the more likely someone will take the bait and run them. You can, however, mine Gas Sites and Ore Anomalies, and run Sleeper Data and Relic Sites. If we use up the sites in Pavilion, they take a long time to respawn and that will ensure no visitors, and we want visitors so we can shoot at them.
  • PvP
    • Baiting
    • Practice combat probing
    • Ganking clueless daytrippers
    • Experiencing what the lack of local chat or static gates does to PvP
    • Use K-space exits as covert bridges to engage in sudden ambushes
  • Industry
  • Experience lawless and uncharted space

Community Rules, Procedures and Etiquette

Community etiquette is covered in detail in forum post.

General

  • Always join the WHC standing fleet if you're active in space. If there's no fleet, make one and put up an advert so others may join. See this detailed guide.
  • Always join the WHC mumble channel if you're active in space. Quick communication is essential, and if you can't talk, you can at least listen. If you're hearing impaired let a WHC staff member know.
    • Wormhole Community Mumble is an event chat. You may join the channel even if you're not actively participating in the fleet. Follow combat comms when active, regardless.
  • Help your fellow pilots learn. EVE University and the Wormhole Community are educational institutions. Learning opportunities are our primary goal and reason for existence.
  • Adhere to all EVE University Rules.
  • Fly what you can afford to lose.

POS

Citadel

  • Stay logged out or cloaked in a safe spot when you are not doing anything. The Citadel shows the number of people that are online in the Citadel in a small bracket beside the name when on-grid. If you are not in a combat recon you will show on d-scan outside the citadel. If our numbers look larger than they are, we might miss out on fights or, even worse, we might look like we are docking up to avoid a fight.
  • We appreciate it if you store expendable ships in the freshman hangar for common access in the spirit of sharing. Feel free to take ships out of the freshman hangar yourself. If it blows up, you replace it. If the person who owns the ship is around you should ask.
  • There are usually a few rolling battleships in the hangar but we expect all community members to buy their own when they are able. Praxises are cheap, owning your own rolling ship is good community citizenship, and in a hole-control situation we may need to have a large fleet of rolling ships available.

PvE

  • PvE loot is the property of the group who agree to rat or run sites together.
  • The community offers a loot hauling and selling service at a 15% cut which goes to fuel and other operational needs. See below for more info.
  • Don't run the Combat Anomalies located in the home system without talking with a community coordinator first; these are limited spawns that we generally reserve for community events. You are allowed to run Gas Sites, Ore Anomalies, and Ghost Sites. Any sites outside of the home system are fair game, as long as you're following WHC etiquette.

Etiquette

  • Announce activations.
  • Announce PvP to the WHC mumble.
  • PVE ad-hoc Harvester Fleets and PvP events should be advertised via Discord Pings; see guidelines for pinging.
  • It is against EVE University's Neutrality stance to conduct PVE in holes occupied by corps that are Blue to the Ivy League without asking for their permission first.

Comms

  • Community communications default to open comms. This may change if something is happening. For instance, if there is an imminent threat or a quick response fleet forming, the channel may be restricted to essential communication only, guided by an active FC (commonly called "Combat Comms").
  • Unless urgent, please wait a minute before speaking when entering the channel. This will allow you to get your bearings and not interrupt something important in progress.
  • You may enter the WHC mumble channel without being a community member or EVE University Staff. Please keep in mind that community members may be engaged in other activities and may not be able to answer your questions immediately.
  • Groups of students operating in the W-Space chain may remain in the WHC mumble without making a separate fleet and can use the WHC Overflow mumble subchannel to coordinate their activities.
  • Prolonged operations in K-Space can move to a separate mumble channel. Moving to a separate fleet from the community is also an option.
  • Please follow our Communications Policy when on comms.

WHC Alternate Character Rules

You may request to have your alternate characters in Ivy League Alt Alliance or EVE University added to the ACL granting docking and bookmarks. They should be either in a personal corp you control with only your own characters, in EVE University Hall of Residence, the Combat Comms corporation, or EVE University itself. Due to restrictions of the ACL/shared folder system, alts do not have bookmark edit access. Alts in Combat Comms can edit bookmarks and get Pathfinder access. In-corp (EVE University) alts get Pathfinder access and can join the fleet via the fleet finder. Combat Comms is a good option for a scanner alt to join Combat Comms, tick the appropriate box in the form. In-corp is a good option for an Interdictor alt. There is no hard cap on the number of alts but be reasonable, requests for massive numbers of alts will result in rejection. Entire alt corps will never be added to the ACL, only specific characters. You may have alts in space that are not on any ACL, such as seeds you safe log. These should still be in the fleet when in space so that they can be identified as friendly.

Use this form to make your alt request.

Naming Conventions

What Are Alpha, Bravo, and Cake?

Cake is our home system, the one with all our structures.
Alpha is what we call the C2 static in our wormhole.
Bravo is what we call the C3 static in our wormhole.

Mapper & Bookmark Naming Scheme

Wormhole space is dynamic. Navigation is challenging. Coordinating an entire community is more challenging still. To do this we:

Personal Bookmarks

It is also recommended that you make and maintain certain personal bookmarks:

  • Make safe spots
    • In the home system, but also in systems you visit
  • Make tactical bookmarks
    • On grid yet outside minimum warp distance (150km) of the citadel

Living in Wormhole Space

See Living in Wormhole Space for additional information.

Services

Loot Hauling & Selling

WHC makes use of AA Buyback for loot hauling and selling service. Payouts can take a few days to process, but you won't have to haul loot through wartarget-riddled K-Space. The University takes a 7.5% cut for operational costs, WHC takes 7.5% cut to pay its scanners, and the rest is distributed to the players using the service.

Imports

E-Uni hauling department has run hauling services to and from WHC in the past. This service is not currently available to our C4 home system, but individual WHC members are nearly always willing to lend a hand and a DST to help out.

Medical Bay

WHC has a Clone Bay in its Fortizar. This allows WHC members to house a training clone at WHC and swap to a clean clone without using the 24-hour timer. However, you cannot set a station in J-space to be your home station, you must use K-space. This means if you die, you will not respawn at WHC. Many members set a station in Jita as a home station to make it easy to reship before heading back to the hole.

Newbro advice

As a new player looking to join the WHC, the amount of information can be overwhelming. EVE has existed for over twenty years. There is a plethora of links, threads, and videos which sometimes can lead to more questions than they answer. One of the reasons why some newbros lose ships is that they were not prepared for the change of gameplay and demands of wormhole life.

The good news is that you don't need to have all the answers right now. That's why the Wormhole Community exists!

As long as you have the required skills to join, currently hold the freshman title, and have read and understood this page, you are welcome to apply. The WHC community welcomes newcomers and lets them develop inside the WHC. With the guidance of existing members, you get to make your choices after you've arrived.

While this should lower the threshold to apply for some, you should also be aware that life in a wormhole is diverse and your choices will dictate your participation in the different activities.

To participate in the most common activities you'll need skills for a combat frigate, a racial battlecruiser, and a scanning frigate (Astero or Cov Ops). This will get you started and will let you get a grasp of what is going on and what to focus your training on by engaging in a range of different activities. For example, an Astero or Cov Ops frigate can map out the wormhole chain, act as a picket, scout out wormholes for potential PvP, and even act as a hero tackle on occasion. Just like the rest of EVE Uni, the community uses evolving doctrines. AAFs and SBCs are currently frequent PvP doctrines, and Harvesters and the C3 Wolf-Rayet Kikimoras undock almost daily for PvE.

Nato Alphabet - Using a phonetic alphabet helps you to be understood when communicating letters. We use this to say the signature IDs or system names. It reduces the possibility of people mishearing the letters you are saying. For example, someone could hear V instead of B. But with the Nato Alphabet, Bravo sounds very different from Victor. Use of the NATO Alphabet is recommended even if you have the clearest, least-accented voice as audio issues can still happen.

If you have any further questions, please reach out to current WHC members in Mumble, WHC Community Chat, or via the EVE Uni Forums.

Community Coordinators

Community Coordinators (CCs) help guide the Wormhole Community through the uncharted territory of wormhole space. They encourage active participation in scanning, PvP engagements, Sleeper site running, and various industrial activities. WHC offers a unique experience, living without stations, manipulating wormholes, and embracing the challenges of lawless space. Community Coordinators are responsible for ensuring that WHC thrives in this dynamic and exhilarating environment, fostering a sense of exploration, camaraderie, and adaptability. If you have questions about WHC or issues that need to get sorted out, CCs are a great resource.


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Morra Deovindice
(Community Lead)
Boran Lordsworth CMDR Delaney Truffault Lord Finnbar Tarkin Karn Tealson Darkstar Torg Navatin

WHC Diplomatic Liason

Diplomacy Directorate

To contact staff on discord please use @Community Coordinator or @Community Lead in #whc-pings or #ping-misc channel.