- 1 Mission
- 2 Background and Overview
- 3 What do I need to join WHC?
- 4 Joining the WHC
- 5 Living Out of a Can
- 6 Using the POS
- 7 Campus Rules and Procedures
- 8 Donations
- 9 What Can I Do in WHC?
- 10 Surviving in W-Space
- 11 Services
Wormhole Campus aims to provide students with an opportunity to experience W-Space life with all it's challenges and opportunities.
Background and Overview
WHC had other previous iterations. Some archaic wiki pages can be found of these older installations.
In Summer 2012 talks among management were initiated to re-open the unfortunate W-Space Campus. In October the final decision to go forward was made and WHC began preparation to open it's doors once more. WHC found a live-able system and erected a POS toward end-November and currently is in it's final stages of preparation before granting public access to all eligible unistas.
In the event of a disagreement with camp leadership please contact Frood Frooster for a resolution. In the event of other issues or problems with people please contact the Student Relations Manager Marius Labo.
What do I need to join WHC?
- Core Competency Standard except for Targeting V & Multitasking
- Astrometrics III to use a 6 probe formation
- Astrometric Rangefinding II
- Cloaking III
- Tech 2 Shield or Armor Tank
- Battlecruisers III
- Appropriate Weapon System Support Skills trained to III
Ships to Bring
Important: Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you can't replace.
Also, keep in mind that WSOP is in effect and any sufficiently shiny loss to a war target is grounds for the X title and removal from the WHC. Lack of local and not knowing they are in system is not a valid excuse.
The below are merely suggestions for being useful during your first few weeks in system without investing too much resources in the endeavor. Once you are more comfortable with day to day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.
- T1 Exploration Frigate equipped with a probe launcher and a prototype cloak. There are a selection of these stocked in the hangar fully fitted.
- Covert Operations Frigate equipped with an expanded probe launcher and a covert ops cloak.
- Battlecruiser with appropriate T2 tank, weapons system, cloak and probe launcher.
- Bring modules and rigging for both a buffer and local repair tank.
- The Rookie's Guide To Fleet Ops
- Fleets 101
- Fleets 102
- Fleet Terminology
- Bookmarks - Important
- Directional Scanner Guide - Very Important
- D-Scan 102
- Scanning & Probing
- Wormholes 100
- Wormholes 101
- Wormhole Scouting
- Scanning & Probing - Important
- EVE University Rules of Engagement
Recommended Skills & Ships
These skills are highly recommended if you plan to stay. They provide an adequate skill base for exploration and PvP.
- Astrometrics IV
- Astrometric Rangefinding III
- Astrometric Pinpointing III
- Astrometric Acquisition III
- Salvaging III
- Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.
- Hacking III
- Codebreakers in Radar sites
- Archaeology III
- Analyzers in Magnetometric sites
- Covert Ops IV
- For more versatile fits
- Your choice of well fitted out PvP ship
Joining the WHC
Once you have met the above requirements and are ready to try out wormhole life, follow the instructions below to be invited to join the WHC.
NOTE: Due to limited space for the storage of ships and equipment, there is a chance that the campus will not be accepting applications at the current time. Do not lose hope, we aim for a continuous turnover of occupants, and as long as the campus is successful, infrastructure will continue top go up increasing our maximum occupancy.
- Join WHC.E-UNI chat and check if applications are open.
- Once invited, join the WHC.E-UNI mailing list and further instructions will be given via the welcome message.
Living Out of a Can
Since there are no stations in W-Space, you will have to store your items in a Secure Cargo Container. You can set a password on these, effectively making sure that the contents can't be stolen. Your ships will have to go into the communal Ship Maintenance Array or stay inside the POS shield. This means that all your hulls might be stolen, so faction fitting that Tech 3 cruiser of yours might be a little too tempting to some.
Using the POS
If you steal you'll be quickly added to the Departed list followed by a swift kick out of the University.
The SMA can store 20 million m3 worth of assembled ships. There are no divisions within the SMA, and as such all ships stored are accessible by everyone in corp.
- To store your ship in the SMA, right click the array and select Store Vessel.
- The Access Vessel button lets you view ships that are currently stored.
- To board a ship, right click and select Board Vessel.
- To launch a ship for an alt, right click and select Launch Vessel.
- When boarding a new ship, the array will attempt to store your current ship which will fail if the cargohold contains assembled containers or the capacity if the array is surpassed leaving the ship floating in the field.
- All "inexpensive" ships stored in the SMA should be considered communal ships.
- In w-space terms this means battlecruisers and below, though this does also include battleships which will be used to aid in closing wormholes
- If you are not okay with other people sitting in your battlecruiser, then with the current mechanics, wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS.
- If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in.
- If this happens, please preface the current ship name with the word offline and replace the ship back in the SMA.
- This way the owner or next user knows they will need to online modules prior to heading out.
- To aid in this, we hope to be posting standard fits along with required skills to fly.
- If the ship or modules suffer any heat/armor/hull damage, they should be repaired prior to storage.
- IMPORTANT do not pull any ships you do not own out if you can not commit to replacing them when lost within 24 hours of the loss.
- Use the loss mail as a shopping list.
- Personal ships are defined as hulls costing upwards of 100 million isk, or battlecruisers fitted with faction/deadspace modules
- Please, DO NOT pull out a shiny ship without express permission of the owner and can commit to replacing them when lost within 24 hours of the loss.
The CHA can store 1.4 million m3 worth of items including un-assembled ships. There are 7 divisions within the CHA, each with their own access control. This is setup the same as all Uni corporate hangars based on current title status
DO NOT store assembled containers in the CHA!
- It requires elevated privileges that very few within the Uni posses to remove assembled containers from a corporate hangar.
- Ensure that the CHA has space for the assembled hull.
- Drag ship from hauler into accessible tab within the CHA.
- Right click and select assemble
- Drag ship from the CHA into the SMA
- Tech 1 Meta 0-3 modules
- Tech 1 ammunition
- Tech 1 drones
- Tech 2 and Meta 4 modules
- Faction and Tech 2 ammo
- Tech 2 Drones
- Faction items
- Only those with Fuel tech privileges may view or remove items
- Fuel blocks and Strontium Clathrates
- Fuel Donations accepted
- Fullerites/Minerals to be reacted (program not yet available)
Ivy League Navy
- War Target Loot
- Non-fuel donations that aren't directly useful to the campus (modules/ammo should be donated directly to the appropriate division)
Campus Rules and Procedures
- Members active in the campus must be in the WHC fleet. If there is no fleet advertised, you may form one, and put up an advert so others may join.
- Members active in the campus must be in mumble, at least able to listen. (if you are hearing impaired, let us know)
- Wormhole Campus mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.
- Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.
- Adhere to all EVE-University Rules and SOP.
- Fly what you can afford to lose.
- Do not insult, provoke, or smack talk other corporations, alliances, or individual members in local or any other forum. Shoot them, pod them, gank their industrial ships, but be polite about it.
- Do not discuss changes to diplomatic relations with the members of any other corporation or alliance unless you are an EVE University diplomat.
- Avoid engaging fleets of mixed neutrals and blues.
- Rules of Engagement are Not Blue Shoot It (NBSI). Should students roam into lowsec systems, the rule is Not Red Don't Shoot, or NRDS (more or less). Refer to the Uni Rules of Engagement for specific details. Students are encouraged to aggressively seek out fights with neutral parties.
- Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.
- Suggested PvP loot distribution is donation to the campus. Fleet Agreement on loot distribution overrides this.
- An exception to this rule is during wartime, war-target loot belongs to the ILN.
- PvE loot is property of the group who agree to rat or run sites together.
- Campus communications are by default “OPEN COMMS”.
- When first entering the campus mumble, please wait at least a full minute before speaking, unless it is very urgent.
- Campus may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.
- Groups of students operating in the nearby systems may remain in the main campus mumble.
- Operations outside the "local area" as defined above must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from the campus is recommended but not required.
- We operate on a "built for purpose" foundation. If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative. This helps organize our fleet and keep comms clear for those who need it.
- WHC follows an easy to understand bookmarking convention. Standard format is "<sigtype> [<sigid>] <additional info>
- Signature types are WH(Wormhole), G(Gravimetric), L(Ladar), R(Radar), M(Magnetometric)
- WH [AAA] Highsec Static
- WH [BBB] C3 Roaming J111111
- G [CCC] Average Frontier Deposit
- L [DDD] Barren Perimeter Reservoir
- You should never mark the system or constellation for K-Space wormholes. This information is restricted to standing fleet members only. These wormholes are marked by K-Space region names.
- Bookmark the K-Space side of wormholes yourself
- Make safe spots
- Make tactical bookmarks
- Double optimal from each POS defense grouping
- On grid yet outside minimum jump range of the POS
- Just off grid from POS
Fuel donations can be dropped into the Logistics tab in the CHA. Other donations can be place into the Restricted tab. Larget donations can be made in K-Space after contacting camp leadership.
What Can I Do in WHC?
- Scan, scan, scan! Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content, whether PvP or PvE is created by You!
- Shoot Sleepers for ISK
- Please avoid shooting sleepers in our home system, all the better to bait day-trippers to use as practice for covertly hunting prey.
- Planetary Interaction
- Ganking clueless daytrippers
- Experiencing what the lack of local chat or static gates does to PvP
- Experience lawless and uncharted space
- Learn how to live without stations
- Lack of gate mechanics
- Wormhole Manipulation(ex: rolling statics)
Surviving in W-Space
There is a steep learning curve for those who choose W-Space life. As if the lack of stations weren't enough, you face dangers such as corp theft, extremely dangerous NPC rats, completely invisible roaming PvP gangs(there is no local chat in W-Space) and getting irrecoverably lost in space. Listen to experienced players, don't leave home system without a probe launcher and ask about anything that comes to your mind.
Fly What You Can Afford to Lose
Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to Battlecruiser hulls a little longer.
Your overview should be set up to Eve Uni standards. This is important because PvP roams will require you to be in complete sync with your fleet. The standard Eve Uni overview also has a 'Wormholes' tab specially tailored for D-Scanning POS's and wormhole activity. Be aware that it's there and consider switching it with one of your tabs.
Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the POS shield, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, immediately warp to a safe spot if you have a cloak or bounce between safe spots if you don't.
DO NOT TALK IN LOCAL. You will show up and stay there for ~15 minutes giving everybody in the system free intel.
You can use Wormnav, Staticmapper, EveEye or Wormhol.es for your W-Space information gathering purposes. WHC also uses a chainmapper located here. This allows easy-to-read visualized connections to our home as well as available signatures. To access this tool you must request access from camp staff who will add you to the whitelist.
Before joining the campus, make sure that you have basic knowledge of Scanning & Probing. Additional requirements exist for Combat Probing. You must know what you're doing well if you're combat probing.
Loot Hauling & Selling
Camp leadership operates a loot hauling and selling service. You will be payed later but you won't have to haul loot through wartarget riddled K-Space. WHC takes a 5% cut for operational costs and distributes the rest based on income.
To make use of this service your salvager should learn how to use the spreadsheet linked in the standing fleet and drop acquired loot into the labeled can in system.
If you're hauling your loot on your own please note the WSOP is in full effect during wartime. Do not use your main to haul loot.