Written By The Victors

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Minmatar epic arc - Wildfire
Chapter 1 - The Passage
Previous mission: The Cost of Preservation
Next mission: Glowing Embers

TypeEncounter
ObjectiveRetrieve 1x Wildfire Khumaak (0.3 m3)
FactionsAngel CartelAmarr Empire
Best damage to dealExplosive damage ExKinetic damage KinElectromagnetic damage EMThermal damage Th
Damage to resistExplosive damage ExKinetic damage KinElectromagnetic damage EMThermal damage Th
Warp disruptionElite frigates
EWARWeb
ExtraNo standing lost for destroying these Amarr ships.
Mission briefing
Good thing you're still about, we'll need you again for this one.

The Republic University guys had a look over the document and it has what they're after: directions. There's a mention in one of the sections of an old Nefantar bloodline, and where they buried their dead. I'm told they're important because of some old folktale about how they buried a special type of Khumaak with one of their leaders. Pretty odd stuff, but also kinda interesting.

They're on a myth-busting mission, though, that's the thing. There is no actual Khumaak, just a bunch of old Ammatar bones, probably. Still, you go there, check it out, and then they can say in their report that the area was inspected by a capsuleer and turned up nothing. They put that together with the proof in this old book that you inspected the right area and, I dunno, write an essay about how clever they are. The important thing for me was just getting our own history back, and that's what you should remember too.

So anyways, you feel like digging up some graves? The coordinates will be 2.5m in collateral, to cover associated risks yet again. If for some crazy reason there is actually a unique Khumaak out there, it belongs in a museum, not your cargo bay. 2.5m ISK would buy a lot of museums, you see. Whatever way it goes, our history won't lose out again.


The Ammatar – Past and Present
The Ammatars are descendants of Minmatar that collaborated with the Amarrians during the latter occupation of the Minmatar worlds. When the Amarrians were thrown out during the Minmatar Rebellion their collaborators fled with them. The Amarrians helped their Minmatar allies to settle in a few systems not far from the newly formed Minmatar Republic. The Ammatars regard themselves as the true rulers of the Minmatars, mainly based around the fact that a fair proportion of the old Minmatar aristocracy, or tribal leaders, were among them. In this vein they named their domain San Matar, meaning ‘true home'.

The term Ammatar was first used by the Gallenteans to distinguish between the two groups. Out of convenience even the Ammatars themselves started using it, stating that, with the help of the Amarrians, they had progressed beyond the old social structure of the Minmatar tribes. Indeed, the Ammatars have very deliberately abolished many age-old traditions of the Minmatar tribal society and embraced some Amarrian ones instead.

In the months following the Elder War of YC110, the Ammatar Mandate was beset with turmoil and uncertainty. During the war, its lucrative tsula plantations -- the Mandate's largest export crop and arguably the backbone of its economy -- were systematically destroyed by Chamberlain Karsoth's forces in retaliation for the Mandate government's harboring of Starkmanir Minmatar tribesmen, a clan lineage long-since thought extinct. After Empress Jamyl I rose to power in the Amarr Empire, however, appointing Royal Heir Yonis Ardishapur as Ammatar's savior and protector, the nation has entered into something of a renaissance. Aid now flows in a steady stream from the Empire's coffers, command hierarchies are being reinforced and morale is on the rise. It appears the star of Ammatar will soon shine bright once more.

Minmatar epic 03.jpg

You are sent out to investigate an ancient burial site.

Single ungated semi-deadspace where you can warp freely if you are inside but all warps from outside land you at same warpin point. Initially the pocket contains only Angel Cartel ships and it is recommended that you don't change that. If you destroy the battlecruiosers few very strong Amarr elite battleships will join the fight and you don't want that to happen. The elite battleships are not a laughing matter and they will easily overpower unprepared T1 battleship.

Create a mid warp bookmark as you land to the site. Warp to this bookmark and then warp to the central burial tomb. Grab the Khumaak and warp out. Kill the elite frigate to remove warp disruption and thin out the elite cruisers to reduce damage. You can also pull the elite frigate away from the container to avoid getting pointed when you grab the item.

If you insist on clearing:

  • Jump to 50-100km range, depending on your fit.
  • Destroy the EWAR Frigates first to help avoid high DPS!
  • Jump out and switch resistance modules upon new spawn.
  • Battlestation has large amount of Damage Points and drops no loot.


Blitz: Ignore the incoming damage and go straight to the container and loot it. Warp out.

*The mission flags as complete when you get within range of the container, but you *MUST* loot the Wildfire Khumaak as it is needed for the next mission.*


Initial defenders
WD EWAR L


Elite Frigate 1 x Elite Frigate Arch Gistii Outlaw/... Warp Disruptor Stasis Webifier
Elite Cruiser 7 x Elite Cruiser Arch Gistum Centurion/...
Elite Cruiser 3 x Elite Cruiser Arch Gistum Breaker/Defeater Stasis Webifier
Battlecruiser 3 x Battlecruiser Gistatis Legatus/Tribunus Last one triggers


Reinforcements
WD EWAR L


Battleship 3 x Battleship Imperial Templar Martyr
Elite Battleship 3 x Elite Battleship Imperial Templar/Judgement