Difference between revisions of "Zarmazd"

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  | dronebay=125 m³
 
  | dronebay=125 m³
 
  | bandwidth=75 MBit/sec
 
  | bandwidth=75 MBit/sec
  | info=The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.<br><br>
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  | info=The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's [[Rodiva|Rodiva-class]] support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr [[Guardian|Guardian-class]] armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.<br><br>
  
 
The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.<br><br>
 
The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.<br><br>

Revision as of 05:48, 7 February 2019

This page should be updated due to game changes.
Reason: Missing: Skilltraining time and all the player made info (fits, summary, tactics etc.).
EVE University Database
 
Ship Database
Zarmazd
Zarmazd
Triglavian Collective
Triglavian Collective
Precursor Cruisers
Rodiva Class
RELATED UNI-WIKI REFERENCES

The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.

The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.

"It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy

SHIP BONUSES

Logistics Cruiser bonuses (per skill level):
20% bonus to Mutadaptive Remote Armor Repairer ammount
15% bonus to Mutadaptive Remote Armor Repairer capacitor need
Precursor Cruiser bonuses (per skill level):
20% bonus to Logistic Drone transfer ammount
100% bonus to Mutadaptive Remote Armor Repairer range
Role Bonus:
100% bonus to Remote Capacitor Transfer range
50% bonus to Energy Neutralizer capacitor need
50% bonus to Smart Bomb capacitor need
50% bonus to Remote Capacitor Transfer capacitor need

Required Skills
Training Time what's this?
TODO
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Rodiva
Rodiva.jpg
Rodiva
Precursor Cruisers Rodiva Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png750 MW Icon cpu.png325 tf
Icon velocity.png236 m/sec
Icon capacity.png435 m³

Ship Attributes

Fittings
Powergrid
powergrid
950 MW
CPU
cpu output
365 tf
Capacitor
capacitor
2350 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
238 m/sec
Inertia Modifier
inertia modifier (agility)
0.72
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
-
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
75 MBit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
10
Radar Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
70 m
Scan Res.
scan resolution
380 mm
Structure
Structure Hitpoints
structure hitpoints
1850 HP
Mass
ship mass
10,240,000kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
485 m³
Armor
Armor Hitpoints
armor hitpoints
3200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
62.5
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
650 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
87.5


Summary

Skills

Further information about additional or recommended skills to pilot Zarmazd for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

Patch History

Notes

Notes can be added here