Zephyr

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Ship Database
Zephyr
Zephyr
Gallente Federation
Gallente Federation
Unique Ships
Zephyr Class
RELATED UNI-WIKI REFERENCES

The Zephyr is a unique starship design, relying almost entirely on solar winds for sublight propulsion. Super-light sails allow it to ride the torrents of photons streaming through space, and its barebones construction gives it a tiny sensor footprint and almost negligible mass.

Originally conceived by the ascetic Intaki polymath Valsas en Dilat as a demonstration of minimalist starship design, it was never intended as a commercial venture. The recent discovery of the uncharted Sleeper Territories and their myriad wormholes has brought the Zephyr new attention - its mass makes it an ideal exploration vessel.

Valsas remains adamant that the Zephyr never sees mass production, but at the close of YC111 he authorized the Intaki Syndicate to distribute a single hull to every registered capsuleer.

Note: Can fit Prototype Iris Probe Launcher; will not be targeted by Sleeper drones.

Required Skills
  • Spaceship Command I8m
Training Time what's this?
0d 0h 8m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
00 MW
CPU
cpu output
00 tf
Capacitor
capacitor
250 GJ
High
high slots
1
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
0
 
Calibration
calibration
1
Navigation
Max Velocity
max. velocity
300 m/s
Inertia Modifier
inertia modifier (agility)
1000
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
6.93 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
35 km
Max Locked Targets
max. locked targets
2
Magnetometric Sensor
Magnetometric sensor strength
6 points
Sig. Radius
signature radius
25 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
200 HP
Mass
ship mass
5,000 kg
Volume
ship volume
5,000 m³
Cargo Capacity
cargo capacity
10 m³
Armor
Armor Hitpoints
armor hitpoints
150 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Zephyr is a special release ship that was gifted to every active capsuleer when wormholes were implemented, one ship each. The Zephyr at first seems like a standard shuttle, albeit one with a unique design. However, it's set apart from other ships in that Sleeper drones do not attack a Zephyr on sight. The cause for this is unknown, and CCP has not seen it fit to answer inquiries toward this unique trait. The Zephyr also has an order of magnitude lower mass than any other ship, making it very unlikely to collapse wormholes it uses.

Skills

Further information about additional or recommended skills to pilot Zephyr for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Zephyr.

Tactics

No sub-article about Zephyr roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Zephyr here.