Corporation (Corp Mechanics)

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A corporation, generally shortened to 'corp' (pronounced korp) in EVE is the equivalent of a guild in most other MMOs, but with a great deal more flexibility. NPC Corporations are functionally identical, but no members have any roles or titles. This article consists of two parts: the first part is a guide to setting up a corporation, the second part is a reference section.


Corp Information example

Contents

Guide

This guide covers everything you need to know about setting up a corporation, from the things you have to consider beforehand to the steps you need to take to create the corporation to how to organize your corporation and its members.

Forming a Corporation

Why?

Before starting a corporation, take some time to consider why you want to create a new corporation. It is a big step to make, and it is important to think and plan ahead. Reading this article is a good place to start!

There are many valid reasons to create a new corporation, from idealistic reasons such as achieving a certain goal to pragmatic reasons such as avoiding the NPC corp tax. Three things which should be clear before you start are:

Requirements

Anyone can start a new corporation as long as some basic requirements are met:

(For completeness sake, you may also not have an active session timer. Since session timers only last 30 seconds, you can just wait it out if you encounter this.)

The corp creation window

To start a new corporation, open the corporation window by clicking the button in the sidebar menu, select the home tab, and within that tab the details tab. At the bottom there will be a button 'create corporation'. You will get the options to:

Corp Creation window

Apart from the corporation name and ticker (which can never be changed), these settings can be changed quite easily later, so don't worry if you're not sure what to put there.

First things to do


Editing details later

Edit Corp Details window

As mentioned, you may want to edit some of the details which were entered when the corporation was created. If you are CEO or director an 'edit details' button will be visible at the bottom of the corporation details window ("Corporation" window, home tab, details tab). When clicking 'edit details' button you will effectively get the same screen as when creating a corporation. From here the corporation logo, home page, tax rate, and description can be changed, and membership applications can be enabled or disabled. Changing the logo carries a fee of 100 isk (yes you read that right, one hundred isk) which will be taken from the corporation wallet. Other details can be edited without a charge.

This screen does contain one thing which isn't listed when creating a corporation. It shows the member limit, which is the maximum number of members the corporation may have (excluding the CEO), and the races allowed, which depends on the skills of the CEO when the corporation was created or last updated. The member limit and races allowed do not automatically change when the CEO trains more corporation skills or when a new CEO is appointed. For the member limit and races allowed to be update, the CEO must click the 'update with my skills' button. (This button is visible to directors, but can only be used by the CEO.)

This means that even characters with low or even no corporation skills can become CEO of large corporations, as long as a previous CEO has updated the corporation with the proper skills. CEO's with low skills should take care not to accidentally click the update button; though no one will be expelled if the member limit is updated to below the current membership, no new members can be accepted until the membership has dropped below the limit.




Moving your Headquarters

When the corporation was created, the station where it was created was automatically named the Headquarters. It is possible to move a corporation's Headquarters to any station where the corp has an office by clicking the 'move HQ here' button at the bottom of the Station Information panel. This button will only be visible to the CEO and Directors.

Offices

Offices give the corporation a physical presence in the universe. The Headquarters is just an entry in the corporation details (think of it as a PO box); an office is an actual space in a station. If the corporation has rented an office at a station, the corp will be listed in the offices tab of the station and corp hangars are made available in that station. Corp hangars allow items to be shared between corp members and allow members to do research or production from corp assets. This is a great advantage, so every corp should have at least one office. Ideally, the office will be in a station which has good station services, such as medical facilities, a reprocessing plant, and a repair shop, as these services will be useful for corp members. Industrial corporations may want to rent an office in a station with manufacturing and research slots.

Renting offices

Any member with the "Rent Office" role can rent an office by clicking the rent office button at the bottom of the station information panel in a station. There is no limit to the number of offices a corporation can have, but any corp can have only one office per station and every NPC station can have offices for only 24 corporations. (Player-built outposts in 0.0 also can have offices, but the number depends on the type and upgrades of the outpost.) After clicking the "rent office" button a window will pop up showing the current 30-day rental fee for that station. When clicking 'yes', the rent for the first 30 days will be withdrawn from the corporation wallet and the corp will immediately receive a bill for the next 30 days. This bill must be paid before the first 30 days are over, else the corp will lose the office. A new bill will be issued like this every 30 days, for as long as the corp has the office. If the corp has multiple offices, it will receive one bill per office. (More on bills, including settings to automatically pay them, later in this article.)


Dynamic rental fee

Station with high rental fee

Note that office rental fees are dynamic; they vary per station and will go up or down depending on demand at the station. Office rental fees are calculated daily at downtime based on the number of free offices at downtime. Monthly fees rise by 5% when there are no available offices at the station; prices stay the same when there is 1 available office. When there are 2 or more available offices, prices drop - the size of the drop is based on the number of available offices [1]. Since you only get a bill every 30 days and prices can rise by 5% per day, there can be a large difference between one month's rent and the next month's rent (in the worst case, the rent can quadruple!).

The minimum rent is 10,000 isk, but in popular stations the rent can be several million isk per month. In the very popular stations, such as the main stations in trade hubs, rents can be in the hundreds of million isk per month! Most stations have more sensible rents though, from the minimum of 10,000 isk to a few hundred thousand isk. It is very much worth it to 'shop around' when looking for a good location for an office; even stations in the same system can have widely different rental fees. Unfortunately there is no way to remotely check the available of offices or the rental fee. When you are docked at a station, the number of free offices will be listed in the offices tab of the Station Information panel, but the only way to see what the rent is, is to click the 'rent office' button. (Note: even if the station has no free offices, it is possible to see what the rent would be by clicking the button.)

Naming hangar and wallet divisions

The default names for hangar and wallet divisions are straightforward (1st Division to 7th Division and Master Wallet, 2nd Wallet Division to 7th Wallet Division, respectively); often it is easier to give the divisions a more descriptive name so that it is easier to remember which is which. The CEO can rename hangar and wallet divisions via the "Divisions" button at the bottom of the corp details window ("Corporation" window, home tab, details tab). Many corporations name their hangar divisions after their contents or the member groups which have access to them. Wallet divisions are often named after the type of isk transactions they're used for. The only division which cannot be renamed is the Master Wallet of the corporation wallet.


Roles and Titles

[coming soon!]


Reference section

Roles

This is a comprehensive list of roles which can be assigned to members and the effects they have.

General

Station Service

Accounting (Divisional)

These roles give the member access to the corp wallet divisions. If just the roles from this category are assigned, the member can take and transfer money from the appropriate division. The “Trader” role is needed to be able to buy items from the market using the corp wallet. The member cannot view the wallet journal unless he is also given the “Accountant” role.

(Note these are the default division names. If the divisions have been renamed, the name of the division will show instead of the default name.)

Hangar Access (Headquarters)

Allows the member to view (“query”) the appropiate hangar's contents or take items from the appropiate hangar at the office which is at the corporation headquarters. To view the contents or audit logs of containers in a corp hangar, “take” access is required. Taking entire containers from corp hangars is governed by another set of roles (“Container Access”).

(Note these are the default division names. If the divisions have been renamed, the name of the division will show instead of the default name.)

Container Access (Headquarters)

Allows the member to take entire containers from the appropriate hangar at the office which is at the corporation headquarters. Without this role, members can still open containers and take things from containers in hangars (if the have the proper hangar access role), but they cannot remove the container from the hanger. Note that if a member has Container Access but not regular take access to a hangar, the member cannot open the container to take items, but he will still be able to take entire containers. All items in the “Cargo Containers” category of the market are governed by these roles (that's all items ending in “container” as well as Station Vaults and Station Warehouses).

(Note these are the default division names. If the divisions have been renamed, the name of the division will show instead of the default name.)

Hangar Access (Based at)

As “Hangar Access (Headquarters)”, but at the office which is listed as the member's base.

Container Access (Based at)

As “Container Access (Headquarters)”, but at the office which is listed as the member's base.

Hangar Access (Other)

As “Hangar Access (Headquarters)”, but at offices which are not the headquarters and not the member's base.

Container Access (Other)

As “Container Access (Headquarters)”, but at offices which are not the headquarters and not the member's base.

Skills & Member Limits

There are currently (as of Jan 2011) a total of 4 skills related to increasing the number of members in your corp, and one which allows the corporation to hold members of different Races. Note that the CEO does not count as a member, so with Corporation Management trained to Level 4, the corporation can hold a total of 41 characters.

Corporation Management

Each level of this skill allows another 10 members in the corporation, and is required to form a corporation, however (as of Jan 2011) only needs to be trained to level 1 to form the corporation. With this trained to Level 5, a corporation can hold a maximum of 51 characters.

It is important to note that the below skills only take effect when the current CEO opens the corp management interface and uses the "Update With My Skills" button (NeoCom Corporation>Home>Details>Edit Details). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained.

Megacorp Management

Requires Corporation Management trained to Level 5. Adds a further 50 characters to the maximum membership (per level trained), and stacks with Corporation Management for a maximum of 301 members at Level 5.

Empire Control

Requires Megacorp Management trained to Level 5. Adds a further 200 characters to the maximum membership (per level trained), and stacks with previous skills for a maximum of 1301 members at Level 5. Every CEO who possesses the Empire Control skill at level 5 can form an Alliance.

Sovereignty

Requires Empire Control trained to Level 5. Adds a further 1,000 characters to the maximum membership (per level trained), and stacks with previous skills for a maximum of 6301 members at Level 5. Training this skill is only suggested for the largest of corporations, as it is suggested that you should create procedures to identify and remove inactive members.

Ethnic Relations

Requires Corporation Management trained to Level 2 and Social to Level 3. This is a very important skill, as by default a corporation can only hold members of the same Race as the CEO. Each level of this skill allows 20% of the maximum number of corp members to be a different race, up to 100% at Level 5. This percentage is multipled by the CEO's maximum allowed members, not the current number of corporation members. For example, a CEO from the Caldari race with Megacorp Management IV can have up to 250 members plus himself in the corporation. If he has Ethnic Relations trained to Level 3, then up to 150 members (60% X 250) can be of any race other than Caldari. Therefore, Ethnic Relations does not need to be trained to Level 5 if the CEO has other skills trained to the point where his membership limit sufficiently exceeds actual member counts.

The Ethnic Relations skill, however, does not increase the total membership of the corporation.

Note that this statistic is not shown on the 'Edit Corporation Details' window, however a member cannot be accepted into the corporation if the relevant skill is not present.

Adding Members

Players cannot be 'invited' to a corporation, and they must apply themselves. For full information on this, please see the Recruitment section of this guide.

Resigning as CEO

Unlike other members of a corporation, they cannot drop their roles and titles or leave while the CEO. The only exception to this is when they are the only member of the corporation, in which case they can leave (but not form another corporation).

To resign, a CEO must right click themselves (either in a chat window or the corp member list) and select the "Resign as CEO" option.

Appointing a new CEO

If there are other members in the corporation when the CEO resigns, then the CEO will be presented with a list of members who have the Corporation Management skill. If no members have that skill, a list of all members will be shown. The CEO can then select a member on the list to be their successor. Once selected, a corp notification will be sent out to all members, stating that the old CEO has resigned, and as their final action they named the new CEO as their successor.

At this point, the old CEO will be on the normal 24 hour role cooldown timer, and can leave the corporation after this expires.

Closing a Corporation

To close a corporation, all members must either leave or be removed, at which point the CEO should resign, which will return them to an NPC Corp.

Template:Corp Mechanics

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