NPC Damage Types

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Overview

Turrets usually inflict lots of a primary type of damage, less of secondary type and sometimes even with tertiary type. The strength of each type of damage is governed by ammunition type which also influences the range, damage and tracking of the turret.

Missiles have four variations, each variant corresponding to one of the four damage types. There is no difference in flight time, amount of damage or velocity between missiles of the same missile group. Racial missile ships tend to have bonuses only for the damage caused by missiles corresponding to their racial damage type.

Like missiles, combat drones have four variations per damage type. Each variation corresponds to one of the four races, doing the main damage type corresponding to its race and also having other attributes common to the race.

Other weapon types such as smartbombs, bombs and doomsday devices also come in four variations.


Electromagnetic damage

Often referred to as EM, is the primary damage type of the Amarr race. EM damage is also the primary damage type of lasers which are the primary weapon used by Amarr.

Armor has the highest resistance against EM damage, while shields the lowest.


Thermal damage

Thermal Damage is the primary damage type of the Gallente race. It is the secondary damage type of hybrid turrets - the racial weapons of Caldari and Gallente - and lasers.

Armour has the second highest resists against thermal. Shields have the second lowest resists against thermal.

Note: Thermal damage is not to be confused with heat Damage which is caused by overloading modules.


Kinetic damage

Kinetic damage is the primary damage type of the Caldari race. It is the primary damage type of hybrid turrets and the secondary damage type of projectile turrets. The Caldari are heavy users of missiles, however their missile ships often receive damage bonuses only for kinetic damage dealing missiles.

Shields has the second highest resists against kinetic. Armour has the second lowest resists against kinetic damage.

Explosive damage

Explosive damage is the primary damage type of the Minmatar race. It is also the primary damage type of projectile weapons.

Shields has the highest resistance against explosive damage, while armour has the lowest.

Electronic Warfare (EWAR)

Some NPC ships use faction-specific electronic warfare (EWAR) modules such as ECM (jamming), tracking disruptors, sensor dampeners, target painters, neuts and NOSes. The EWar_101_Guide and the Capacitor_Warfare_Guide explain how these modules work and how to counter them.

A brief Summary of NPC Damage Types

The following table lists averages, these may differ according to the pool of data gathered by running different selections of missions. Some missions may have different values, for best accuracy check individual mission reports. If you are not sure which faction a particular mission rat belongs to, please refer to NPC Naming Convention.


Damage type to Deal Damage type to Resist Against Electronic Warfare
Faction Primary Damage Secondary Damage Primary Secondary Tertiary Quaternary
Angel Cartel Explosive Kinetic Explosive (62%) Kinetic (22%) Thermal (9%) EM (7%) Target Painter
Blood Raiders EM Thermal EM (50%) Thermal (48%) Kinetic (2%) NOS/Neut, Tracking Disruptor
CONCORD Kinetic Thermal Kinetic (37%) Thermal (32%) Explosive (30%) EM (29%)
EoM Kinetic Thermal Kinetic (74%) Thermal (26%)
Guristas Pirates Kinetic Thermal Kinetic (79%) Thermal (18%) EM(2%) Explosive (1%) ECM
Khanid EM Thermal Thermal EM
Mercenaries Kinetic Thermal Kinetic Thermal Explosive EM
Mordu's Legion Kinetic EM Kinetic (70%) Thermal (30%)
Rogue Drones See Footnote
Sansha's Nation EM Thermal EM (53%) Thermal (47%) Tracking Disruptor
Serpentis Kinetic Thermal Thermal (55%) Kinetic (45%) Sensor Dampener
Amarr Empire EM Thermal EM (47%) Thermal (42%) Kinetic (7%) Explosive (4%) NOS/Neut, Tracking Disruptor
Caldari State Kinetic Thermal Kinetic (51%) Thermal (48%) EM (1%) ECM
Gallente Federation Kinetic Thermal Kinetic (60%) Thermal (39%) EM(1%) Sensor Dampener
Minmatar Republic Explosive Kinetic Explosive (50%) Kinetic (31%) EM (12%) Thermal (7%) Target Painter

Footnote: Rogue Drones have a tendency to vary wildly in what damage type they deal out. Low-level missions seem to lean towards Electromagnetic/Thermal while high-level missions lean towards Explosive/Kinetic. Consult reports for the specific mission or exploration site before undocking. Experienced players may wish to consult http://games.chruker.dk/eve_online/npc_ships.php?supergroup=10&return_to= for damage statistics from the different types of rogue drones.

See also

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