UniWiki:Sandbox

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Sandbox[1] is a page where you can experiment with the process of editing. Please feel free to try your skills at formatting below the dividing line. If you want to learn more about how to edit a wiki see the Editing Guide. If you want to draft a page in your personal sandbox visit your own user page.


Contents

adding something

heeyo

E-UNI Emblem.png

SANDBOX SANDBOX SANDBOX Welcome to the sandbox! Edit anything here to test things.

  • SANDBOX
    • SANDBOX
      • YES, A SANDBOX
        • CAPS AND LISTS
          • MORE CAPS AND LISTS MWA HA HA HA
            • I DON"T BELIEVE YOU ARE USING ENOUGH CAPS
              • taht is not da wae
                • tihs is da wae
                  • follow me
                    • follow me
                      • follow me
                        • follow me
                                                      • follow me
                          • follow me
                            • follow me
                              • follow me
                                • follow me
                                  • follow me
                                    • follow me
                                      • follow me
                                        • follow me
                                          • the

test

                                          • follow me
                                            • follow me
                                              • follow me
                                                • follow me
                                                  • follow me
                                                    • follow me
                                                      • follow me
                                                        • you have found da wae
                                                          • now go see the rest of the sandbox

no more list :[

Main Page

super link!

This link goes to google: [1]

this goes to google, too

Sandwich

Test sandwich, please ignore.


BLT

Bacon

So good.

Let's play Global Thermonuclear War[1]

[math]S_{\text{new}} = S_{\text{old}} - \frac{ \left( 5-T \right) ^2} {2}[/math]


Canadian Bacon

Is it really from Canada???

BACON! CAPS!!!

Cry Havok, and let slip the Bacon of Battle!

Lettuce

Make sure it's not brown!

Tomato

Gross. Well, fresh Roma tomatoes are okay, I suppose.

PB&J

Peanut Butter

Creamy Peanut Butter

Useless.

Crunchy Peanut Butter

The superior choice.

Natural Peanut Butter

Oily!

War Games

Let's play global thermonuclear war.


Proposed Change

I think this needs to be changed Kadin arbosa 00:30, 22 March 2015 (CDT)

This is Bat Country!

Brawler AB
Incursus: Brawler AB
EFT
[Incursus, Brawler AB]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Fleeting Progressive Warp Scrambler I
Fleeting Propulsion Inhibitor I
1MN Afterburner II

Damage Control II
200mm Reinforced Steel Plates II
Adaptive Nano Plating II
Small Ancillary Armor Repairer

Small Nanobot Accelerator I
Small Auxiliary Nano Pump I
Small Trimark Armor Pump I


Hobgoblin II x1

Nanite Repair Paste x32
Caldari Navy Antimatter Charge S x2000
Void S x1000
Null S x1500

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Power Grid Management V
  • Weapon Upgrades V
  • Advanced Weapon Upgrades V
NOTES
  • The skills alone will not provide enough PG for this fit. At least a Genolution Core Augmentation CA-1 is required.


Reactions

Hybrid Reaction Formulae

Hybrid reactions are organized as follows, with 100 units of each Fullerite gas required as inputs, along with 5 of the appropriate fuel blocks:

Formula Fuel Block Input Gas Input Gas Mineral
C3-FTM.png C3-FTM Acid Helium.png Helium Fullerite-C84-28.png Fullerite-C84 Fullerite-C320-540.png Fullerite-C540 Mineral megacyte.png 80 Megacyte
Carbon-86 epoxy resin.png Carbon-86 Epoxy Resin Nitrogen.png Nitrogen Fullerite-C32.png Fullerite-C32 Fullerite-C320-540.png Fullerite-C320 Mineral zydrine.png 30 Zydrine
Fullerene intercalated graphite.png Fullerene Intercalated Graphite Hydrogen.png Hydrogen Fullerite-C50-60.png Fullerite-C60 Fullerite-C70.png Fullerite-C70 Mineral mexallon.png 600 Mexallon
Fulleroferrocene.png Fulleroferrocene Gallente fuel block.png Oxygen Fullerite-C50-60.png Fullerite-C60 Fullerite-C50-60.png Fullerite-C50 Mineral tritanium.png 1k Tritanium
Graphene nanoribbons.png Graphene Nanoribbons Nitrogen.png Nitrogen Fullerite-C84-28.png Fullerite-C28 Fullerite-C32.png Fullerite-C32 Mineral nocxium.png 400 Nocxium
Lanthanum metallofullerene.png Lanthanum Metallofullerene Gallente fuel block.png Oxygen Fullerite-C70.png Fullerite-C70 Fullerite-C84-28.png Fullerite-C84 Mineral nocxium.png 200 Nocxium
Methanofullerene.png Methanofullerene Hydrogen.png Hydrogen Fullerite-C70.png Fullerite-C70 Fullerite-C72.png Fullerite-C72 Mineral isogen.png 300 Isogen
PPD fullerene fibers.png PPD Fullerene Fibers Hydrogen.png Hydrogen Fullerite-C50-60.png Fullerite-C60 Fullerite-C50-60.png Fullerite-C50 Mineral pyerite.png 800 Pyerite
Scandium metallofullerene.png Scandium Metallofullerene Helium.png Helium Fullerite-C72.png Fullerite-C72 Fullerite-C84-28.png Fullerite-C28 Mineral zydrine.png 25 Zydrine

Molecular-Forged Reaction Formulae

Molecular-forged reactions are introduced as part of capital production line. They are split into two groups: one based on fullerene gases found in wormholes, and the other based on cytoserocin and mykoserocin gases found in known space.

Fullerene

Molecular-forged reactions based on fullerenes require two gas types of 500 units each, five blocks of fuel blocks, ten thousand units of tritanium, and an isotropic deposition guide as inputs.

Formula Fuel Block Input Gas Input Gas Mineral Commodity
Alpha-3.png Isotropic Neofullerene Alpha-3 Helium.png Helium Fullerite-C84-28.png Fullerite-C84 Fullerite-C50-60.png Fullerite-C60 Mineral tritanium.png Tritanium Isotropic-Deposition.png Isotropic Deposition Guide
Beta-6.png Isotropic Neofullerene Beta-6 Hydrogen.png Hydrogen Fullerite-C84-28.png Fullerite-C28 Fullerite-C70.png Fullerite-C70
Gamma-9.png Isotropic Neofullerene Gamma-9 Nitrogen.png Nitrogen Fullerite-C72.png Fullerite-C72 Fullerite-C50-60.png Fullerite-C50

Cytoserocin & Mykoserocin

Molecular-forged reactions based on cytoserocin and mykoserocin require two gas types, five blocks of fuel blocks, and a matching special commodity.

Formula Fuel Block Input Gas Input Gas Commodity
Axosomatic.png Axosomatic Neurolink Enhancer Nitrogen.png Nitrogen Fullerite-C32.png 40 Amber Mykoserocin Fullerite-C320-540.png 40 Golden Mykoserocin AG-Composite.png AG-Composite Molecular Condenser
Reaction-Orienting.png Reaction-Orienting Neurolink Stabilizer Fullerite-C32.png 10 Amber Cytoserocin Fullerite-C320-540.png 10 Golden Cytoserocin
Sense-Heuristic.png Sense-Heuristic Neurolink Enhancer Hydrogen.png Hydrogen Fullerite-C70.png 40 Azure Mykoserocin Fullerite-C50-60.png 40 Vermillion Mykoserocin AV-Composite.png AV-Composite Molecular Condenser
Goal-Orienting.png Goal-Orienting Neurolink Enhancer Fullerite-C70.png 10 Azure Cytoserocin Fullerite-C50-60.png 10 Vermillion Cytoserocin
Cogni-Emotive.png Cogni-Emotive Neurolink Enhancer Gallente fuel block.png Oxygen Celadon.png 40 Celadon Mykoserocin Viridian.png 40 Viridian Mykoserocin CV-Composite.png CV-Composite Molecular Condenser
Stress-Responding.png Stress-Responding Neurolink Stabilizer Celadon.png 10 Celadon Cytoserocin Viridian.png 10 Viridian Cytoserocin
Hypnagogic.png Hypnagogic Neurolink Enhancer Helium.png Helium Fullerite-C84-28.png 40 Lime Mykoserocin Fullerite-C72.png 40 Malachite Mykoserocin LM-Composite.png LM-Composite Molecular Condenser
Ultradian-Cycling.png Ultradian-Cycling Neurolink Stabilizer Fullerite-C84-28.png 10 Lime Cytoserocin Fullerite-C72.png 10 Malachite Cytoserocin

There is also a reaction that combines all the Neurolink Enhancers and a special commodity. This reaction requires 5 units of fuel blocks and produces 20 units of products.

Formula Fuel Block Input Input Input Input Commodity
Meta-Operant.png Meta-Operant Neurolink Enhancer Hydrogen.png Hydrogen Axosomatic.png 160 Axosomatic Cogni-Emotive.png 160 Cogni-Emotive Hypnagogic.png 160 Hypnagogic Sense-Heuristic.png 160 Sense-Heuristic Meta-Molecular.png Meta-Molecular Combiner

Intermediate Materials

Intermediate material reactions produce 200 units of product, consuming 100 units of each input required, plus 5 appropriate fuel blocks. Intermediate material reactions are organized as follows (note- the Unrefined variations are used as a way to convert one moon goo into another, though the conversion is not very efficient, and due to their uncommon usage, they are removed from the table):

Intermediate Intermediate component.png Fuel Block Input Input
Caesarium Cadmide Gallente fuel block.png Oxygen Cadmium.png Cadmium Caesium.png Caesium
Carbon Fiber Helium.png Helium Hydrocarbons.png Hydrocarbons Evaporite deposits.png Evaporate Deposits
Carbon Polymers Helium.png Helium Hydrocarbons.png Hydrocarbons Silicates.png Silicates
Ceramic Powder Hydrogen.png Hydrogen Evaporite deposits.png Evaporite Deposits Silicates.png Silicates
Crystallite Alloy Helium.png Helium Cobalt.png Cobalt Cadmium.png Cadmium
Dysporite Helium.png Helium Mercury.png Mercury Dysprosium.png Dysprosium
Fernite Alloy Hydrogen.png Hydrogen Scandium.png Scandium Vanadium.png Vanadium
Ferrofluid Hydrogen.png Hydrogen Hafnium.png Hafnium Dysprosium.png Dysprosium
Fluxed Condensates Gallente fuel block.png Oxygen Neodymium.png Neodymium Thulium.png Thulium
Hexite Nitrogen.png Nitrogen Chromium.png Chromium Platinum.png Platinum
Hyperflurite Nitrogen.png Nitrogen Vanadium.png Vanadium Promethium.png Promethium
Neo Mercurite Helium.png Helium Mercury.png Mercury Neodymium.png Neodymium
Platinum Technite Nitrogen.png Nitrogen Platinum.png Platinum Technetium.png Technetium
Promethium Mercurite Helium.png Helium Mercury.png Mercury Promethium.png Promethium
Prometium Gallente fuel block.png Oxygen Cadmium.png Cadmium Promethium.png Promethium
Rolled Tungsten Alloy Nitrogen.png Nitrogen Tungsten.png Tungsten Platinum.png Platinum
Silicon Diborite Gallente fuel block.png Oxygen Evaporite deposits.png Evaporite Deposits Silicates.png Silicates
Solerium Gallente fuel block.png Oxygen Chromium.png Chromium Caesium.png Caesium
Sulfuric Acid Nitrogen.png Nitrogen Atmospheric gases.png Atmospheric Gases Evaporite deposits.png Evaporite Deposits
Thermosetting Polymer Gallente fuel block.png Oxygen Atmospheric gases.png Atmospheric Gases Silicates.png Silicates
Thulium Hafnite Hydrogen.png Hydrogen Hafnium.png Hafnium Thulium.png Thulium
Titanium Chromide Gallente fuel block.png Oxygen Chromium.png Chromium Titanium.png Titanium
Vanadium Hafnite Hydrogen.png Hydrogen Vanadium.png Vanadium Hafnium.png Hafnium

There is one special intermediate material which produces only 10 units of product, requiring 2000 units of each input, and uses 5 fuel blocks.

Intermediate Intermediate component.png Fuel Block Input Input
Oxy-Organic Solvents Gallente fuel block.png Oxygen Atmospheric gases.png Atmospheric Gases Hydrocarbons.png Hydrocarbons

Composite Materials

Composite materials come in Amarr, Caldari, Gallente, and Minmatar flavours, with the icon coloured according to which race they usually (but not always) 'belong' to. Like the intermediate composite reactions, 100 units of each input are required, plus the appropriate 5 fuel blocks. However, the units produced varies, and some composite materials require three or four different intermediate inputs instead of the usual two. Composite reactions are organized as follows:

Composite Amount Produced Fuel Block Input Intermediate component.png Input Intermediate component.png Extra Input? Intermediate component.png Extra Input? Intermediate component.png Empire
Crystalline Carbonide.png Crystalline Carbonide 10,000 Helium.png Helium Crystallite Alloy Carbon Polymers NA NA Gallente
Fermionic condensates.png Fermionic Condensates 200 Helium.png Helium Caesarium Cadmide Dysporite Fluxed Condensates Prometium All
Fernite carbide.png Fernite Carbide 10,000 Hydrogen.png Hydrogen Fernite Alloy Ceramic Powder NA NA Minmatar
Metamaterials.png Ferrogel 400 Hydrogen.png Hydrogen Hexite Hyperflurite Ferrofluid Prometium All
Fullerides.png Fullerides 3,000 Nitrogen.png Nitrogen Carbon Polymers Platinum Technite NA NA All
Hypersynaptic fibers.png Hypersynaptic Fibers 750 Gallente fuel block.png Oxygen Vanadium Hafnite Solerium Dysporite NA All
Nanotransistors.png Nanotransistors 1,500 Nitrogen.png Nitrogen Sulfuric Acid Platinum Technite Neo Mercurite NA All
Metamaterials.png Nonlinear Metamaterials 300 Nitrogen.png Nitrogen Titanium Chromide Ferrofluid NA NA Caldari
Phenolic composites.png Phenolic Composites 2,200 Gallente fuel block.png Oxygen Silicon Diborite Caesarium Cadmide Vanadium Hafnite NA All
Metamaterials.png Photonic Metamaterials 300 Gallente fuel block.png Oxygen Crystallite Alloy Thulium Hafnite NA NA Gallente
Metamaterials.png Plasmonic Metamaterials 300 Hydrogen.png Hydrogen Fernite Alloy Neo Mercurite NA NA Minmatar
Sylramic fibers.png Sylramic Fibers 6,000 Helium.png Helium Ceramic Powder Hexite NA NA All
Metamaterials.png Terahertz Metamaterials 300 Helium.png Helium Rolled Tungsten Alloy Promethium Mercurite NA NA Amarr
Titanium carbide.png Titanium Carbide 10,000 Gallente fuel block.png Oxygen Titanium Chromide Silicon Diborite NA NA Caldari
Tungsten carbide.png Tungsten Carbide 10,000 Nitrogen.png Nitrogen Rolled Tungsten Alloy Sulfuric Acid NA NA Amarr

There are two special composite reactions that requires 200 units of intermediate components and 1 special intermediate reaction, while requiring no fuel blocks. These reactions produce 200 units of products.

Composite Input Intermediate component.png Input Intermediate component.png Special Input Intermediate component.png
Pressurized Oxidizers.png Pressurized Oxidizer Carbon Polymers Sulfuric Acid Oxy-Organic Solvents
Reinforced Carbon Fiber.png Reinforced Carbon Fiber Carbon Fiber Thermosetting Polymer Oxy-Organic Solvents

Optional Condiments!

Pizza Pizza

Mustard

Pardon me, but is your pupon Gray?

More Mustard
====Oh no I am so tiny====
1 2
3 4
5 6


Fitting

{{ShipFitting [Charon, Charon faster Align] Inertial Stabilizers II Inertial Stabilizers II Inertial Stabilizers II }}

T3 test

Orange Apple 12,333.00
Bread Pie 500.00
Butter Ice cream 1.00

Incursion rats

NameSig [2]Speed [3]Orbit / Speed [4]Damage / Volley [5]Range [6]Effective HP [7]
1 Icon red frigate.png Renyn Meten
Renyn Meten Webbing - 60% speed reduction at 15 km range
33 Signature 33 m 2550 Velocity 2,550 m/s 9000 9 km Orbit 410 m/s 192 192 dps Turret damage 960 hp 12000 10 - 12 km Effective range (from optimal up to double falloff) 8898 9k ehp 8,898 effective hit points (3,388 raw hit points)
1 Icon red frigate.png Niarja Myelen
Niarja Myelen Jamming - 6 strength at 32+36 km rangeEnergy neutralizing - 450 GJ every 10 seconds at 18 km range
53 Signature 53 m 2760 Velocity 2,760 m/s 15000 15 km Orbit 405 m/s -1 (no weapons) -1 (no weapons) 3786 4k ehp 3,786 effective hit points (2,575 raw hit points)
3 Icon red cruiser.png Mara Paleo
Mara Paleo Remote Shield Booster - 700 hp every 5 sec for up to 3 targets at 70 km range
65 Signature 65 m 2050 Velocity 2,050 m/s 60000 60 km Orbit 310 m/s -1 (no weapons) -1 (no weapons) 29505 30k ehp 29,505 effective hit points (8,085 raw hit points)
5 Icon red battleship.png Deltole Tegmentum
Deltole Tegmentum Warp disruption - 1 strength at 20 km rangeEnergy neutralizing - 360 GJ every 12 seconds at 12 km rangeTarget painting - 37,5% strength at 45+90 km range
540 Signature 540 m 850 Velocity 850 m/s 12000 12 km Orbit 118 m/s 818 818 dps Torpedo damage 4,500 hp 45000 < 45 km Effective range 179075 179k ehp 179,075 effective hit points (73,150 raw hit points)
5 Icon red battleship.png Outuni Mesen
Outuni Mesen [8] Warp disruption - 1 strength at 24 km rangeEnergy neutralizing - 3,000 GJ every 24 seconds at 25 km rangeWebbing - 60% speed reduction at 20 km range
400 Signature 400 m 790 Velocity 790 m/s 18000 18 km Orbit 110 m/s 352 352 dps Turret damage 1,760 hp 65000 45 - 65 km Effective range (from optimal up to double falloff) 215104 215k ehp 215,104 effective hit points (92,400 raw hit points)
  1. ^ Bacon
  2. ^ While using their propulsion module, they suffer the same signature bloom as players.
  3. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
  4. ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
  5. ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
  6. ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
  7. ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
  8. ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.

Rats 2

NameSig [1]Speed [2]Orbit / Speed [3]Damage / Volley [4]Range [5]Effective HP [6]
1 Icon red frigate.png Renyn Meten
Renyn Meten Webbing - 60% speed reduction at 15 km range
33 Signature 33 m 2550 Velocity 2,550 m/s 9000 9 km Orbit 410 m/s 192 192 dps Turret damage 960 hp 12000 10 - 12 km Effective range (from optimal up to double falloff) 8898 9k ehp 8,898 effective hit points (3,388 raw hit points)
1 Icon red frigate.png Niarja Myelen
Niarja Myelen Jamming - 6 strength at 32+36 km rangeEnergy neutralizing - 450 GJ every 10 seconds at 18 km range
53 Signature 53 m 2760 Velocity 2,760 m/s 15000 15 km Orbit 405 m/s -1 (no weapons) -1 (no weapons) 3786 4k ehp 3,786 effective hit points (2,575 raw hit points)
3 Icon red cruiser.png Mara Paleo
Mara Paleo Remote Shield Booster - 700 hp every 5 sec for up to 3 targets at 70 km range
65 Signature 65 m 2050 Velocity 2,050 m/s 60000 60 km Orbit 310 m/s -1 (no weapons) -1 (no weapons) 29505 30k ehp 29,505 effective hit points (8,085 raw hit points)
5 Icon red battleship.png Deltole Tegmentum
Deltole Tegmentum Warp disruption - 1 strength at 20 km rangeEnergy neutralizing - 360 GJ every 12 seconds at 12 km rangeTarget painting - 37,5% strength at 45+90 km range
540 Signature 540 m 850 Velocity 850 m/s 12000 12 km Orbit 118 m/s 818 818 dps Torpedo damage 4,500 hp 45000 < 45 km Effective range 179075 179k ehp 179,075 effective hit points (73,150 raw hit points)
5 Icon red battleship.png Outuni Mesen
Outuni Mesen [7] Warp disruption - 1 strength at 24 km rangeEnergy neutralizing - 3,000 GJ every 24 seconds at 25 km rangeWebbing - 60% speed reduction at 20 km range
400 Signature 400 m 790 Velocity 790 m/s 18000 18 km Orbit 110 m/s 352 352 dps Turret damage 1,760 hp 65000 45 - 65 km Effective range (from optimal up to double falloff) 215104 215k ehp 215,104 effective hit points (92,400 raw hit points)
  1. ^ While using their propulsion module, they suffer the same signature bloom as players.
  2. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
  3. ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
  4. ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
  5. ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
  6. ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
  7. ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.

T1

WD EWAR L

{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar=Sensor dampening{{icon {{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo=Drops Gist A- or B- type modules

Text Text text


WD EWAR L

{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar=Sensor dampening{{icon {{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo=Drops Gist A- or B- type modules


LSC temp

LSC Headquarters : Eugales VII - Moon 9 - FedMart Retail Center (Docking, Tethering, Repairshop, Clone Bay), Eugales


LSC is open to all members of EVE University. You don't need to bring anything, other than a sense of adventure and a willingness to ask questions.


Fun at LSC

  • Low sec is great for 'your choice' small gang / solo frigate and destroyer PVP; faction warfare gates provide the perfect gladiatorial arena.
  • Access either local LSC Events, or jump 7 systems to partake in HSC's event calendar.
  • The Serpentis rats in lowsec are meaner. Form ratting fleets, or learn to solo clone soldiers and battleship pirates with only your trusty frigate. Eugales also has a CONCORD Clone Tag turn-in station. Guide to ratting at LSC
  • If you want to earn millions of ISK while you are sleeping, then Planetary Interaction is for you. Enjoy a steady income stream to support your budding PvP activities, with lower taxes and higher planetary resources. Guide to PI at LSC
  • If resource Mining/Harvesting appeals to the prospector in you, then hit the blue ice/ore belts, and gas nebulae in and around Eugales. Low sec space also have connections into dangerous wormhole space if you feel the need for some Fullerite-C320.
  • Explore Level IV relic and data sites in low sec for that extra rich feeling.
  • If you want to continue running Missions/Abyssal sites in relative safety, highsec Archivoinet is just one system over.
  • Booster drug making and other reactions are only possible in <0.5 security space. Please manufacture and use responsibly.

Would you like to learn more? Join LSC (EVE Uni).

Travelling to LSC

WARNING: Do not attempt to move to LSC unless you are already a member of, or blue to, EVE University.

If you don't know what being blue means and would like to learn more? Join LSC (EVE Uni).

To arrive at LSC in one piece:

  • Join the in-game chat channel LSC (EVE Uni)
  • Join the LowSec Campus Mumble Channel
  • Join the LSC Standing Fleet
  • Travel in a 2 sec align frigate, with 6000 EHP to survive smartbomb camps. Travel in a shuttle if you aren't worried about smartbomb camps.
  • Use GateCampCheck Website and look for any smartbomb kills; add system that to the avoid list and generate a new route or reach us by using offgate tactical bookmarks.

There are no disruption bubbles in low security space, so you can normally fly gate to gate. If you have lots of jumps before you reach us, please feel free to browse the Consolidated Information Thread

What to Pack

LSC has ships available for members to purchase on contract, and fully stocked hangars with hulls, modules, and ammo. So don't worry about bringing everything you own, you can get stuff while you are here.

For a new player, a tech 1 PvP ready combat frigate with a micro warp drive is perfect.

Try not to fly hauling ships as a new player. Make use of the free Campus Shipping Service to move your items.


Campus Comms and Infrastructure

Eugales System Info

  • Security Status : 0.4 (Sovereignty : Gallente Federation)
  • Available Planets, Asteroid Belts, Moons and Stations : Celestials
  • 7 Planets, 21 Moons, 7 Asteroid Belts, 2 NPC Stations
  • 7 jumps from HSC, 10 jumps from NSC
  • Next to a high sec pocket

Communication

We use the following for communicating with other LSC members:

Structures and Stations

  • LSC Headquarters : Eugales VII - Moon 9 - FedMart Retail Center - NPC Station in Eugales
  • "Centre of Excellence" (CoE) - LSC owned Fortizar in Archavoinet
  • "Centre of Technology" - LSC owned Raitaru in Brellystier

There are also several friendly industrial structures in neighbouring systems

Additional Reading


LSC Staff

If you have any questions or feedback regarding the campus or it's services, please don't hesitate to reach out to any staff member.

  • Manager: Shauny Tsero - Oversees the other officers in their duties, Deals with LSC staffing issues, including hiring new officers when required, Acts as a contact point for general LSC related matters, Makes required changes to the LSC, Represents the LSC at Management Meetings
  • Assistant Manager: Vacant - Assists the LSC Manager in their duties mentioned above, Acts as an alternative contact point for general LSC related matters, if the manager is unavailable, Represents the LSC at Management meetings if the LSC Manager is not available
  • Admin Officers: Currently Vacant - Monitors and removes ex-members from the LSC mailing list when they leave the corporation, Maintains the LSC wiki pages, Maintains the MOTD in the LSC (Eve Uni) in game chat, Maintains the mailing list welcome mail, plus any other administrative need for the campus.
  • Hangar Officers: John Juulianos, Xae Ghasha - Ensures the hangars are suitably stocked, Maintains an organisational system for the hangars, Maintains the LSC BPO Library
  • Trade Officers: Simon Maricadie, Tolerin Escipion - Liaises with content creators in the LSC area for doctrines they plan to use, Arranges for those doctrines to be available on contracts, Liaises with the Production and Hauling departments
  • Industry Officers: Vacant - Encourages and facilitates Industry in the LSC, Makes recommendations to the LSC Manager on ways to improve industry in LSC, Ensures appropriate industrial facilities are available for members
  • Events Officer: Analee Tsasa - Coordinates and promotes events in the LSC
  • Education Officer:YooJin Moon - " Coordinates and teaches lessons for the campus"
  • PVP Officer: Nienke Solette - Encourages PVP in the LSC and ensures the campus is prepared to defend itself
  • Reimbursment Officers: Fonggar Akiga/ Yun Jingyi - Reviews and process the Campus specific SRP requests and the Campus Buyback Service
  • Diplomatic Liason: Jeracho Dorne - Acts as a contact in the LSC area for the EVE University Diplomacy Directorate


LSC Standing Fleet

While you are active around LSC, join the LSC Standing Fleet to get intel, chat or start a group activity. For information on how to join the Standing Fleet, or create one, see the Standing Fleet page.



Search and Rescue

Eve-Scout Rescue is a division of Signal Cartel and provides free wormhole rescues to all pilots. Their Rescue 911 line is maned 24 hours a day and available at https://evescoutrescue.com/copilot/911/911.php for immediate assistance. As of July 2020, they have completed over 1500 rescues. Their rescue caches, containing probes, probe launchers and filaments, are placed in 95% of wormholes. If necessary, their rescue pilots can lead a stranded pilot back into known space. Signal Cartel, a neutral corporation of explorers, also has the EvE-Scout chat channel where assistance is also available.



L5 Missions

Kind request to fellow wiki editors - do not delete this section :)

Hello,

Couple of loose thoughts about potential L5 fleet composition. Feel free to comment and discuss, I hope that something valuable will come out of this.


Disclaimer: I do not know what I'm talking about. I've never run L5 missions, or any proper fleet, so my understanding of various topics might be me just making assumptions.


Deliberately this post will be structured as "Incursions fitting principles" article - I find it very detailed and informing, with a lot of topics being similar for L5 fleet.


1. General principles

All fits shown here will be based on my preference (with arguments supporting it) - high resist shield tanks with Logi, on Battlecruisers. My general aim was to find fleet composition that can run L5s, is not extremely expensive to field, and has reasonable skill requirements - to allow easier fleet formation.

2. Shield vs. Armor

I'm in favour of shield fitted ships. While armor fitted ships can have better passive resists, shield tank requires less skills to train into and is used in Uni doctrines which (hopefully) means more pilots have relevant skills. This allows fitting more DPS modules in low slots, which is intended to speed up mission run time. Utilities in meds are not as important, due to the fact that BS make most of enemies to take down, and BCs field Cruiser-sized weapons which will have good enough application.

[TBD - fix links]


Name Faction Small CC BC BS
Alluring Emanations Rogue Drones 44
Cleaning House Sansha's Nation 24 11 12 15
Fate of Angels Angel Cartel 15 25 15 9
Honor Angel Cartel 6 8 5 25
Honor Blood Raiders 8? 3 7 33
Honor Guristas Pirates 6 5 5 22
Honor Serpentis 22 11 8 30
The Mordus Headhunters Mordu's Legion 33 18 44
Operation Wyrmsbane Serpentis 18 19 12 13
Operation Wyrmslayer Serpentis 4 4 8 8
Rogue Eradication Rogue Drones 2 2 26
Rogue Hunt (P2 of Rogue Spy) Rogue Drones 11 4 4 16
Rogue Spy Rogue Drones 12 11 4 23
Sansha Acquisition Sansha's Nation 21 13 10 11
Sansha on the Horizon Sansha's Nation 24 10 11 6
Wrath of Angels (Level 5) Angel Cartel 15 25 15 9


3. Resist profile

[This part was written before I actually checked fits - will improve after fits are confirmed]

Name Max DPS EM Thermal Kinetic Ex
Alluring Emanations 132 Electromagnetic damage52% Thermal damage48% Kinetic damage0% Explosive damage0%
Cleaning House ??? Electromagnetic damage53% Thermal damage47% Kinetic damage0% Explosive damage0%
Fate of Angels ??? Electromagnetic damage7% Thermal damage9% Kinetic damage22% Explosive damage62%
Honor Angel Cartel 6 8 5 25
Honor Blood Raiders 8? 3 7 33
Honor Guristas Pirates 6 5 5 22
Honor Serpentis 22 11 8 30
The Mordus Headhunters Mordu's Legion 33 18 44
Operation Wyrmsbane ??? Electromagnetic damage0% Thermal damage55% Kinetic damage45% Explosive damage0%
Operation Wyrmslayer ??? Electromagnetic damage0% Thermal damage55% Kinetic damage45% Explosive damage0%
Rogue Eradication 2010 Electromagnetic damage14% Thermal damage36% Kinetic damage15% Explosive damage14%
Rogue Hunt (P2 of Rogue Spy) 1718 Electromagnetic damage16% Thermal damage26% Kinetic damage25% Explosive damage33%
Rogue Spy ??? Electromagnetic damage16% Thermal damage26% Kinetic damage25% Explosive damage33%
Sansha Acquisition 2204 Electromagnetic damage64% Thermal damage36% Kinetic damage0% Explosive damage0%
Sansha on the Horizon 1381 Electromagnetic damage60% Thermal damage40% Kinetic damage0% Explosive damage0%
Wrath of Angels (Level 5) ??? Electromagnetic damage7% Thermal damage9% Kinetic damage22% Explosive damage62%

Each fit aims to close resist holes with rigs, and improve relevant resist with med modules - while having omni resist is not required for specific missions, good overall resists will allow to refit with proper amplifiers/hardeners between missions to achieve desired result. It's also worth noting that some missions have omni damage, which puts more requirements for tanking - like Rogue Eradication with 2000+ DPS spread over all types.

4. DPS profile

It's not required, but drastically helps to use correct damage type against rats in missions. There are exceptions (hulls bonused towards one damage type), but in general fits will take into account that damage type might need to change depending on mission.

[TBD - best damage type for each missions]

5. Suggested tank

[Ship-tank type-med slots-res profile-base shield hp-comment]

Ship Tank type Med slots Base shield HP Res profile Comment
Drake Shield 6 5,500 HP Electromagnetic resistance12%; Thermal resistance32%; Kinetic resistance52%; Explosive resistance62% Assuming Caldari BC at III
Ferox Shield 6 5,250 HP Electromagnetic resistance0%; Thermal resistance20%; Kinetic resistance40%; Explosive resistance50%
Naga Shield 6 2,160 HP Electromagnetic resistance0%; Thermal resistance20%; Kinetic resistance40%; Explosive resistance50%
Cyclone Shield 5 5,250 HP Electromagnetic resistance0%; Thermal resistance20%; Kinetic resistance40%; Explosive resistance50%
Hurricane Shield/Armor 4 4500 HP Electromagnetic resistance0%; Thermal resistance20%; Kinetic resistance40%; Explosive resistance50%
Tornado Shield/Armor 5 1890 HP Electromagnetic resistance0%; Thermal resistance20%; Kinetic resistance40%; Explosive resistance50%
Prophecy Armor 4 3000 HP Electromagnetic resistance0%; Thermal resistance20%; Kinetic resistance40%; Explosive resistance50%
Harbinger Armor 4 3000 HP Electromagnetic resistance0%; Thermal resistance20%; Kinetic resistance40%; Explosive resistance50%
Oracle Armor 3 1575 HP Electromagnetic resistance0%; Thermal resistance20%; Kinetic resistance40%; Explosive resistance50%
Brutix Armor 4 3500 HP Electromagnetic resistance0%; Thermal resistance20%; Kinetic resistance40%; Explosive resistance50%
Myrmidon Armor/Shield 5 3500 HP Electromagnetic resistance0%; Thermal resistance20%; Kinetic resistance40%; Explosive resistance50%
Talos Armor 4 1750 HP Electromagnetic resistance0%; Thermal resistance20%; Kinetic resistance40%; Explosive resistance50%
Gnosis Shield/Armor 6 4000 HP Electromagnetic resistance27.5%; Thermal resistance27.5%; Kinetic resistance27.5%; Explosive resistance27.5%;


Minimum fitting [TBD: check resistances]

Shown for Omni tank. Multispectrum Hardeners should be replaced for specific damage types based on mission.

Gnosis, due to low overall resists, has to run with one Multispectrum and 2 mission-specific amplifiers, or 3 Multispectrums for Omni resists

Slots Drake/Ferox/Cyclone/Myrmidon Naga Gnosis ???
Icon mid slot.png Icon mid slot.png Freed up mid slot
Large Shield Extender II Large Shield Extender II
Multispectrum Shield Hardener II Multispectrum Shield Hardener II
Multispectrum Shield Hardener II Multispectrum Shield Hardener II
EM Shield Amplifier II EM Shield Amplifier II
Large Shield Extender II Large Shield Extender II
Large Shield Extender II Large Shield Extender II
Multispectrum Shield Hardener II Multispectrum Shield Hardener II
Multispectrum Shield Hardener II Multispectrum Shield Hardener II
EM Shield Amplifier II EM Shield Amplifier II
Icon mid slot.png Freed up mid slot
Large Shield Extender II Large Shield Extender II
Multispectrum Shield Hardener II Multispectrum Shield Hardener II
Multispectrum Shield Hardener II Multispectrum Shield Hardener II
Multispectrum Shield Hardener II Multispectrum Shield Hardener II
Large Shield Extender II Large Shield Extender II
Multispectrum Shield Hardener II Multispectrum Shield Hardener II
Multispectrum Shield Hardener II Multispectrum Shield Hardener II
Pithum C-Type EM Shield Amplifier Pithum C-Type EM Shield Amplifier
Icon low slot.png Module icon damage control tech2.png Damage Control II Module icon damage control tech2.png Damage Control II Module icon damage control tech2.png Damage Control II Module icon damage control tech2.png Damage Control II
Icon rigs.png Medium Thermal Reinforcer II Thermal Shield Reinforcer II
Medium Core Defense Field Extender II Field Extender II
Medium Core Defense Field Extender II Field Extender II
Medium Thermal Reinforcer II Thermal Shield Reinforcer II
Medium Core Defense Field Extender II Field Extender II
Medium Core Defense Field Extender II Field Extender II
Medium Core Defense Field Extender II Field Extender II
Medium Core Defense Field Extender II Field Extender II
Medium Core Defense Field Extender II Field Extender II
Large Thermal Shield Reinforcer II Thermal Shield Reinforcer II
Large EM Shield Reinforcer I EM Shield Reinforcer I
Normal resist profile. Electromagnetic resistance59,6%Thermal resistance59,9%Kinetic resistance69,9%Explosive resistance74,9% Electromagnetic resistance63,9%Thermal resistance67,7%Kinetic resistance69,9%Explosive resistance74,9% Electromagnetic resistance63,9%Thermal resistance67,7%Kinetic resistance69,9%Explosive resistance74,9% Electromagnetic resistance69,5%Thermal resistance70,0%Kinetic resistance69,9%Explosive resistance74,9%
Resist profile with shield command bursts active. Electromagnetic resistance62,2%Thermal resistance65,1%Kinetic resistance73,8%Explosive resistance78,2% Electromagnetic resistance66,2%Thermal resistance69,8%Kinetic resistance73,8%Explosive resistance78,2% Electromagnetic resistance66,1%Thermal resistance69,7%Kinetic resistance73,6%Explosive resistance78,0% Electromagnetic resistance70,2%Thermal resistance71,8%Kinetic resistance73,6%Explosive resistance78,0%
Resist profile when you're overheating your defensive modules. Electromagnetic resistance65,9%Thermal resistance69,4%Kinetic resistance77,1%Explosive resistance80,9% Electromagnetic resistance69,3%Thermal resistance72,8%Kinetic resistance77,1%Explosive resistance80,9% Electromagnetic resistance69,2%Thermal resistance72,7%Kinetic resistance76,9%Explosive resistance80,8% Electromagnetic resistance70,6%Thermal resistance74,4%Kinetic resistance76,9%Explosive resistance80,8%

6. Suggested ships

Damage Dealers

Ferox/Cyclone/Myrmidon Main Body of the fleet. Equipped with proper weapons and DPS modules in low slots, these will be our main DPS source.


Aggro Puller

Drake Someone has to jump first. Out of all ships in that composition Drake has the best tank - with bonuses for Caldari Battlecruiser to resists, and fast natural recharge. This means that Drake should always be the first to slide the gate, and take initial aggro. Since Logi will need some time to jump, target and start reps, this requires Drake to survive long enough - that's why proposed fit favors shield recharge over DPS with one low slot. With proper skills (Caldari BC IV) Drake has 54k EHP on shields and 160 EHP/s of recharge against Omni DPS. With expected 2000 incoming DPS it gives Logi 30 seconds before Drake dies - relax and it will be fine.


Command ship

Gnosis Several different roles were crammed into this small ship. It will act as an anchor for fleet, FC will ride it, it will be our drone bunny and frigate destroyer. All included in one fit :) Gnosis will have lowest DPS of all BCs in fleet - it will be equipped with light drones and undersized launchers for quick disposal of enemy frigates, allowing other BCs to engage bigger targets.


Artillery

Naga Heavy gun support. With Logi in fleet all drawbacks of non-existent tank of Naga can be mitigated in one way or another, which makes it viable. due to poor application, Naga will be able to engage only big targets from large distance - therefore fleet should have only one Naga, to avoid compromising overall DPS application.


Logi bro

Osprey Uni fit for Logi - 2 are minimum, 3 are recommended. Ospreys will work in cap chain, but even then they are susceptible to neuts - which makes neuts primary targets. If Logi gets neuted, DD dies. If Logi dies, DD also dies. Protect your Logi, as your life depends on it.

7. Fits

Fits go here

Drake 273 DPS, 78km

[Drake, Drake L5v1]

Damage Control II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II

10MN Y-S8 Compact Afterburner
Missile Guidance Computer II
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II

'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
Shield Command Burst I

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Thermal Shield Reinforcer II


Drake: Drake L5v1
EFT
[Drake, Drake L5v1]
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
Shield Command Burst I

10MN Y-S8 Compact Afterburner
Missile Guidance Computer II
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II

Damage Control II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Thermal Shield Reinforcer II



Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
2020.9.29
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Ferox 203 DPS, 83km or 265 DPS, 50km

[Ferox, Ferox L5v1]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

10MN Y-S8 Compact Afterburner
Tracking Computer II
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II

250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Shield Command Burst I

Medium Core Defense Field Extender II
Medium Thermal Shield Reinforcer II
Medium Core Defense Field Extender II


Cyclone

[Cyclone, Cyclone L5v1]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Missile Guidance Enhancer II

10MN Y-S8 Compact Afterburner
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II

'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
Shield Command Burst I
[Empty High slot]

Medium Kinetic Shield Reinforcer II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II


Myrmidon

[Myrmidon, Myrmidon L5v1]

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Gyrostabilizer II
Gyrostabilizer II

10MN Y-S8 Compact Afterburner
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II

650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
Shield Command Burst I

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Thermal Shield Reinforcer II


Gnosis

[Gnosis, Gnosis L5v1]

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Photonic Upgraded Co-Processor

10MN Y-S8 Compact Afterburner
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II

Drone Link Augmentor I
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Shield Command Burst I

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II


Naga

[Naga, Naga L5v1]

Damage Control II
Gyrostabilizer II
Gyrostabilizer II

10MN Y-S8 Compact Afterburner
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II
Large Shield Extender II

350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Thermal Shield Reinforcer II

Distribution Example

Name Level 1 Level 2 Level 3 Level 4 Special
A Humble Gift 320 m3
A Special Breed 210 m3
A Special Breed 2800 m3
A Special Delivery 50 m3 Storyline
Air 2800 m3
Army Recruits 300 m3
Army Recruits 1800 m3
Arms Dealer 1800 m3
Beefing Up 400 m3
Bio-Engineering Pays 300 m3
Breakdown 280 m3
Broken Reactor 160 m3 2000 m3
Cigarettes 120 m3 1600 m3
Cool Cat 240 m3
Corporate Documents 160 m3
Dirt 3500 m3
Equipped For The Job 300 m3
The Creeping Cold 320 m3 8000 m3 Storyline


Positive standings with all 4 empires

Get all Empires to 5.0


Rules proposal

Loot distribution

Trying this out

In EVE Online when a ship is destroyed it leaves behind a 'wreck', which contains both loot and salvage. EVE University considers all wrecks of player's ships to belong to the player who lost the ship, and NPC wrecks to the player who destroyed that ship.

  • Loot and salvage from wrecks of EVE University members and NPC wrecks killed by them should be given back to their owner
  • EVE University members may take loot and salvage from a wreck of a player ship they were allowed to fight under our rules of engagement, or from NPC wreck destroyed by such player
  • Any other wrecks should not be touched unless they have been abandoned, which means they will be blue on the overview, or the member has the consent of the player who owns the wreck.
  • If a fleet obtains loot or salvage from player or NPC ships they have destroyed during the fleet, the Fleet Commander may decide what to do with it. Any distribution of items or ISK must be done in a fair and transparent manner

Mission Flipping

Mission flipping is, for lack of a better term, a form of reverse ganking. Rather than attacking a player outright, mission flipping is a social engineering attack aimed at inducing inexperienced players into combat.

Scenario

A player is solo-running an L4 mission in a battleship. During their mission, another player lands nearby, perhaps flying a frigate. This player, hereafter the "mission flipper", will engage in a few behaviors, for example:

  1. They may loot some of the mission runners wrecks
  2. They may loot the mission objective
  3. They may attack the mission runner's mobile tractor unit
  4. They may taunt the mission runner in local with a demand to ransom the mission objective in exchange for ISK or some other bogus request.

These behaviors are intended to elicit an emotional rather than logical response. Whether one is playing chess, EVE, or any other engaged in any other sort of adversarial situation, the participant who loses the initiative has most typically also lost the battle. Once the adversary has seized the initiative, they are dictating the battle and their opponent is left to only hoping to respond.

The Emotional Response

The mission flipper's hope is for the mission runner to abandon logic and start responding emotionally.

The emotional response would have some of the following thoughts running through the mission runner's head:

  1. The audacity of this pilot is insulting.
  2. The mission flipper has not only insulted me, but has also wasted my valuable in-game time by ruining my mission.
  3. The mission flipper is flashy and is flying an inferior ship to mine.
  4. High sec space allows me to attack at this moment.
  5. EVE University rules of engagement allow me to attack at this moment.
  6. It is time to show this mission flipper the true power of a battleship.

The Logical Response

  • Why is this pilot in my deadspace?
  • If this was an actual gank, the other pilot (and any others assisting) would have already locked you and taken aggressive action. CONCORD would be incoming and they will lose their ships.
  • While a suspect tag indicates the other pilot has engaged in dodgy behavior (and done it right in front of you, on your wrecks and/or your MTU, the cheek of it all), a flashy is not necessarily immediately threatening.
  • There are no fair fights in EVE Online. This pilot has chosen the terms of engagement; they are simply waiting for you to accept a fight of which they have dictated the terms, a fight for which, CONCORD is not coming.
  • You are flying a PVE ship. The mission flipper is flying a PVP fit.
  • If you are close enough to your MTU, you need only to scoop it and leave.
  • This is also a really good time to be in Uni comms. There are often pilots who would be happy to have a talk with the mission flipper.

http and https linking test

Https mandatory link


Skillplan

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.

Basic T0 Skill plan

This skill list is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. Caldari empire is recommended. This (and subsequent LVL 5) skills provide a good base for the T0 Tristan "Uriels Uni Abyss".
Expand this box to view a Skill queue to use in-game

Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Shield Operation I
Small Projectile Turret I
Light Drone Operation I
Drone Avionics II
Drones II
Drones III
Drones IV
Drone Durability I
Drone Durability II
Drone Durability III
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Navigation I
Drone Navigation II
Drone Sharpshooting I
Shield Operation II
Shield Operation III
Shield Compensation I
Drone Sharpshooting II
Drone Sharpshooting III
Shield Management III
Shield Management IV
Shield Compensation II
Thermodynamics I
Thermodynamics II
Drone Avionics III
Drone Durability IV
Drone Interfacing IV
Drone Navigation III
Drone Navigation IV
Drone Sharpshooting IV
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Shield Operation IV
Shield Compensation III
Light Drone Operation V
Shield Compensation IV


Industry

  • Blueprint Library available to Freshmen and above at Stacmon - Maniac Memorial Labs , PC9-AY - Endor and PC9-AY - New Republic Research Facility.
  • The following structures offer Research/Invention bonusses:
    • Stacmon - Maniac Memorial Labs ME,TE,Inv
      • T1 Invention Optimization
      • T1 ME Research Optimization
      • T1 TE Research Optimization
    • PC9-AY - Endor
      • T1 ME Research Accelerator
      • T1 Research Cost Optimization
      • T1 TE Research Accelerator
    • PC9-AY - New Republic Research Facility
      • T1 Blueprint Copy Accelerator
      • T1 Invention Accelerator
      • T1 Invention Cost Optimizer
  • The following structures offer manufacturing bonusses:
    • Stacmon - Karpinski Forge
      • T1 Basic Medium Ship ME
      • T1 Equpment Manufacturing ME
      • T1 Basic Large Ship Manufacturing ME
    • PC9-AY - Mon Calamari
      • T1 Basic Large Ship Manufacturing ME
      • T1 Advanced Large Ship Manufacturing ME
      • T1 Basic Capital Component Manufacturing ME
    • PC9-AY - Sluis Van
      • T1 Advanced Component Manufacturing ME
      • T1 Advanced Medium Ship Manufacturing ME
      • T1 Advanced Small Ship Manufacturing ME
    • T22-QI - Lorzonic's Sadness
      • T1 Drones and Fighters ME
      • T2 Advanced Component ME and T1 TE